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Thread: Nich's Dutch Auction

  1. #1

    Default Nich's Dutch Auction

    Different than Dreaven's and MOAR BETTER! Trying to clear stuff off still as I close out. Have this bag of enhancives numbered below. You can buy them individually at the rate below per item. I'm also putting a price here for all the remaining items in case someone is feeling frisky. Will be around for most of the week and will lower the price when needed.

    Current price per item: 1m silver
    Current price for all remaining: 5m silver


    1) You remove a tourmaline studded silver barrette from in your oilcloth pouch.

    It is a holy item.
    It is a magical item which could be imbedded with a spell.
    It does not have any charges left.
    It is rechargeable.
    It could be activated by waving it.
    It provides a boost of 4 to Two-Handed Weapons Bonus.
    This enhancement may not be used by adventurers who have not trained 10 times.
    It provides a boost of 3 to Intuition Bonus.
    This enhancement may not be used by adventurers who have not trained 14 times.
    The barrette looks to have quite a few charges remaining.
    It will crumble into dust after its last enhancive charge has been expended.
    It will persist after its last magical charge has been expended.
    It is a small item, under a pound.


    2) You remove an enruned platinum bracelet from in your oilcloth pouch.

    It is a magical item which could be imbedded with a spell.
    It does not have any charges left.
    It could be activated by waving it.
    It provides a boost of 3 to Armor Use Bonus.
    This enhancement may not be used by adventurers who have not trained 10 times.
    It provides a boost of 4 to Shield Use Bonus.
    This enhancement may not be used by adventurers who have not trained 10 times.
    It provides a boost of 6 to Spell Aiming Bonus.
    This enhancement may not be used by adventurers who have not trained 21 times.
    The bracelet looks to have quite a few charges remaining.
    It will crumble into dust after its last enhancive charge has been expended.
    It will persist after its last magical charge has been expended.
    It is a small item, under a pound.


    4) You remove an opal inset silver brooch from in your oilcloth pouch.

    It is a magical item which could be imbedded with a spell.
    It does not have any charges left.
    It is rechargeable.
    It could be activated by waving it.
    It provides a boost of 8 to Dodging Bonus.
    This enhancement may not be used by adventurers who have not trained 36 times.
    The brooch looks to have quite a few charges remaining.
    It will crumble into dust after its last enhancive charge has been expended.
    It will persist after its last magical charge has been expended.
    It is a small item, under a pound.


    6) You remove a silver and star emerald circlet from in your oilcloth pouch.

    As you recall Spotty's song, you feel a faint resonating vibration from the star emerald circlet in your hand, and you learn something about it...

    It provides a boost of 2 to Armor Use Ranks.
    This enhancement may not be used by adventurers who have not trained 17 times.
    It provides a boost of 2 to Strength Base.
    This enhancement may not be used by adventurers who have not trained 4 times.
    It provides a boost of 4 to Wisdom Base.
    This enhancement may not be used by adventurers who have not trained 17 times.
    The circlet looks to have a fair amount of charges remaining.
    It will crumble into dust after its last enhancive charge has been expended.
    It is a small item, under a pound.


    7) You remove a delicate garnet clasp from in your oilcloth pouch.

    As you recall Spotty's song, you feel a faint resonating vibration from the garnet clasp in your hand, and you learn something about it...

    It is currently imbedded with the System Scar Repair spell.
    It has 4 charges remaining.
    It is empowered and can be charged for an additional 343.
    It could be activated by rubbing it.
    It provides a boost of 4 to Dexterity Base.
    This enhancement may not be used by adventurers who have not trained 10 times.
    It provides a boost of 5 to Physical Fitness Bonus.
    This enhancement may not be used by adventurers who have not trained 10 times.
    The clasp looks to have a fair amount of charges remaining.
    It will crumble into dust after its last enhancive charge has been expended.
    It will disintegrate after its last magical charge has been expended.
    It is a small item, under a pound.


    8) You remove a bloodjewel studded mithril clasp from in your oilcloth pouch.

    As you recall Spotty's song, you feel a faint resonating vibration from the studded mithril clasp in your hand, and you learn something about it...

    It is a magical item which could be imbedded with a spell.
    It does not have any charges left.
    It could be activated by waving it.
    It provides a boost of 10 to Survival Bonus.
    This enhancement may not be used by adventurers who have not trained 37 times.
    The clasp looks to have more than your average giantman could count charges remaining.
    It will crumble into dust after its last enhancive charge has been expended.
    It will persist after its last magical charge has been expended.
    It is a small item, under a pound.


    9) You remove an onyx and golden topaz crown from in your oilcloth pouch.

    As you recall Spotty's song, you feel a faint resonating vibration from the golden topaz crown in your hand, and you learn something about it...

    It is a magical item which could be imbedded with a spell.
    It does not have any charges left.
    It could be activated by waving it.
    It provides a boost of 5 to Logic Base.
    This enhancement may not be used by adventurers who have not trained 10 times.
    The crown looks to have more than your average giantman could count charges remaining.
    It will persist after its last enhancive charge has been expended.
    It will persist after its last magical charge has been expended.
    It appears to weigh about 2 pounds.


    10) You remove a tooled mithril earcuff from in your oilcloth pouch.

    As you recall Spotty's song, you feel a faint resonating vibration from the mithril earcuff in your hand, and you learn something about it...

    It is a magical item which could be imbedded with a spell.
    It does not have any charges left.
    It could be activated by waving it.
    It provides a boost of 6 to Edged Weapons Bonus.
    This enhancement may not be used by adventurers who have not trained 21 times.
    It provides a boost of 5 to Max Stamina.
    This enhancement may not be used by adventurers who have not trained 15 times.
    It provides a boost of 2 to Agility Base.
    This enhancement may not be used by adventurers who have not trained 3 times.
    The earcuff looks to have several charges remaining.
    It will crumble into dust after its last enhancive charge has been expended.
    It will persist after its last magical charge has been expended.
    It is a small item, under a pound.


    11) You remove a beryl-inset platinum earcuff from in your oilcloth pouch.

    As you recall Spotty's song, you feel a faint resonating vibration from the platinum earcuff in your hand, and you learn something about it...

    It is a magical item which could be imbedded with a spell.
    It does not have any charges left.
    It could be activated by waving it.
    It provides a boost of 6 to Stamina Recovery.
    This enhancement may not be used by adventurers who have not trained 21 times.
    It provides a boost of 3 to Constitution Bonus.
    This enhancement may not be used by adventurers who have not trained 22 times.
    It provides a boost of 4 to Survival Bonus.
    This enhancement may not be used by adventurers who have not trained 7 times.
    The earcuff looks to have a lot of charges remaining.
    It will crumble into dust after its last enhancive charge has been expended.
    It will persist after its last magical charge has been expended.
    It is a small item, under a pound.


    12) You remove an opal and star sapphire headband from in your oilcloth pouch.

    As you recall Spotty's song, you feel a faint resonating vibration from the star sapphire headband in your hand, and you learn something about it...

    It provides a boost of 5 to Discipline Base.
    This enhancement may not be used by adventurers who have not trained 15 times.
    The headband looks to have a huge number of charges remaining.
    It will crumble into dust after its last enhancive charge has been expended.
    It is a small item, under a pound.


    13) You remove a filigreed pewter medallion from in your oilcloth pouch.

    As you recall Spotty's song, you feel a faint resonating vibration from the pewter medallion in your hand, and you learn something about it...

    It is a magical item which could be imbedded with a spell.
    It does not have any charges left.
    It is rechargeable.
    It could be activated by waving it.
    It provides a boost of 4 to Max Stamina.
    This enhancement may not be used by adventurers who have not trained 10 times.
    It provides a boost of 6 to Combat Maneuvers Bonus.
    This enhancement may not be used by adventurers who have not trained 21 times.
    It provides a boost of 1 to Aura Base.
    This enhancement may not be used by adventurers who have not trained 2 times.
    The medallion looks to have quite a few charges remaining.
    It will crumble into dust after its last enhancive charge has been expended.
    It will persist after its last magical charge has been expended.
    It is a small item, under a pound.


    14) You remove a fine copper pendant from in your oilcloth pouch.

    As you recall Spotty's song, you feel a faint resonating vibration from the copper pendant in your hand, and you learn something about it...

    It is a holy item.
    It provides a boost of 3 to Influence Bonus.
    This enhancement may not be used by adventurers who have not trained 14 times.
    It provides a boost of 2 to Blunt Weapons Ranks.
    This enhancement may not be used by adventurers who have not trained 10 times.
    It provides a boost of 3 to Physical Fitness Ranks.
    This enhancement may not be used by adventurers who have not trained 14 times.
    It provides a boost of 2 to Stamina Recovery.
    This enhancement may not be used by adventurers who have not trained 3 times.
    The pendant looks to have a fair amount of charges remaining.
    It will crumble into dust after its last enhancive charge has been expended.
    It is a small item, under a pound.


    15) You remove a petal-cut peridot neckchain from in your oilcloth pouch.

    As you recall Spotty's song, you feel a faint resonating vibration from the peridot neckchain in your hand, and you learn something about it...

    It is a holy item.
    It is currently imbedded with the Arm of the Arkati spell.
    It has 4 charges remaining.
    It is empowered and can be charged for an additional 360.
    It could be activated by rubbing it.
    It provides a boost of 7 to Logic Base.
    This enhancement may not be used by adventurers who have not trained 19 times.
    The neckchain looks to have one charge remaining.
    It will crumble into dust after its last enhancive charge has been expended.
    It will disintegrate after its last magical charge has been expended.
    It is a small item, under a pound.


    16) You remove a gold filigree pink topaz necklace from in your oilcloth pouch.

    As you recall Spotty's song, you feel a faint resonating vibration from the pink topaz necklace in your hand, and you learn something about it...

    It provides a boost of 3 to Arcane Symbols Ranks.
    This enhancement may not be used by adventurers who have not trained 28 times.
    It provides a boost of 1 to Trading Ranks.
    This enhancement may not be used by adventurers who have not trained 3 times.
    It provides a boost of 7 to Influence Base.
    This enhancement may not be used by adventurers who have not trained 19 times.
    It provides a boost of 2 to Spirit Mana Control Ranks.
    This enhancement may not be used by adventurers who have not trained 10 times.
    The necklace looks to have quite a few charges remaining.
    It will crumble into dust after its last enhancive charge has been expended.
    It is a small item, under a pound.


    17) You remove a filigreed pewter stickpin from in your oilcloth pouch.

    As you recall Spotty's song, you feel a faint resonating vibration from the pewter stickpin in your hand, and you learn something about it...

    It is a magical item which could be imbedded with a spell.
    It does not have any charges left.
    It is rechargeable.
    It could be activated by waving it.
    It provides a boost of 4 to Spell Aiming Bonus.
    This enhancement may not be used by adventurers who have not trained 10 times.
    The stickpin looks to have more than your average giantman could count charges remaining.
    It will crumble into dust after its last enhancive charge has been expended.
    It will persist after its last magical charge has been expended.
    It is a small item, under a pound.


    18) You remove a gold and chrysoberyl torc from in your oilcloth pouch.

    As you recall Spotty's song, you feel a faint resonating vibration from the chrysoberyl torc in your hand, and you learn something about it...

    It is currently imbedded with the Disarm Enhancement spell.
    It has a few charges remaining.
    It is empowered and can be charged for an additional 447.
    It could be activated by rubbing it.
    It provides a boost of 2 to First Aid Ranks.
    This enhancement may not be used by adventurers who have not trained 7 times.
    It provides a boost of 3 to Harness Power Ranks.
    This enhancement may not be used by adventurers who have not trained 20 times.
    It provides a boost of 6 to Agility Base.
    This enhancement may not be used by adventurers who have not trained 21 times.
    The torc looks to have a few charges remaining.
    It will crumble into dust after its last enhancive charge has been expended.
    It will persist after its last magical charge has been expended.
    It is a small item, under a pound.
    Last edited by nichelas; 06-08-2022 at 07:13 AM.
    A gremlock whispers, "You died so easily. You need to get used to it.".

  2. #2

    Default

    Lowered prices!
    A gremlock whispers, "You died so easily. You need to get used to it.".

  3. #3

    Default

    Quote Originally Posted by nichelas View Post
    Different than Dreaven's and MOAR BETTER!
    :O!
    Last edited by Tgo01; 06-02-2022 at 09:18 AM.

  4. #4

    Default

    .
    Last edited by nichelas; 06-05-2022 at 09:36 AM.
    A gremlock whispers, "You died so easily. You need to get used to it.".

  5. #5

    Default

    Updated! Prices lowered - buy ‘em all for 10m!
    A gremlock whispers, "You died so easily. You need to get used to it.".

  6. #6

    Default

    I'll take #5

  7. #7

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    #3 please
    Last edited by neimanz1; 06-05-2022 at 10:00 AM.

  8. #8

    Default

    Couple gone - lowered the buyout for all of em. Shoot offers along as well -
    A gremlock whispers, "You died so easily. You need to get used to it.".

  9. #9

    Default

    damn you double post
    Last edited by nichelas; 06-05-2022 at 09:02 PM.
    A gremlock whispers, "You died so easily. You need to get used to it.".

  10. #10

    Default

    Lowered prices again! Buy it all for a cool 5m
    A gremlock whispers, "You died so easily. You need to get used to it.".

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