Well, I admittedly understand why they aren't giving an instant disabler, as the way the game currently is, other classes spend like 2-5 seconds on theirs. Most squares use stuff like warcry, feint, sweep, subdue, eviscerate, ewave, etc., to be able to successfully hunt. All of those have RT/CT (Obviously a lot of non-squares do too.). But they are trying to reduce the CT to make it be less slow for casters.
Actually, one of the ways I try to help rogues improve their combat, is getting them to try making small weapons work, without disablers, to speed things up considerably. Funny enough, a large amount of rogues don't like that and prefer to use setups and such (Granted, this is probably a large reason why we are rated at the bottom!
).
Also, I think it should be mentioned, that we have no idea what else is in the pipeline. There has been a lot of chatter about changing or moving spells, as well as whatever HW secret carrot is being worked on, and also Archetypes. Who knows what other plans they have.
Another thing that I have been harping on in Discord, is Spell Sever. It feels like 2 steps forward and one step back with warriors/rogues, because of that. Either you have a butt ton of spell ranks, or you are screwed. It's way worse than Divergence IMO, and especially isn't fair to lower XP characters. Spell Sever is basically "Get spells, get KS, or get screwed." It's certainly going to be harder for them to achieve balance, if they are freaking nerfing most squares with Spell Sever. I had proposed that they change it so that you can wear your class' spells with enough training in AS/MIU/HP, etc., like the other spellburst areas. So like a Spell Sever/Spellburst hybrid.