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Thread: Hinterwilds are coming, so is Atoll

  1. #41

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    Quote Originally Posted by Dendum View Post
    An ethereal triton psionicist points an ethereal, clawed finger toward you!
    CS: +457 - TD: +321 + CvA: +2 + d100: +98 == +236
    Warding failed!
    You suddenly feel very drained and confused as your memories slip away.
    [You lose 8 levels!]

    So that mechanic is...interesting to say the least.

    I have found the most difficult things, for my character, are the triton fanatic
    They seem to hit my head with a Hammer of Kai a lot so I am guessing they are able to aim for that location.

    Otherwise this (the atoll) is a very manageable hunting ground if being self spelled and divergence don't stop you.

    As to the bandit train, if you are running a 5 man MA group I am thinking you could still keep up bandits 100% because much like Sol Haven there are less types of bounties on KF (No escort) so your chance of getting Bandits on at least one of your characters in the two attempts you will have from Saturated to Clear as a Bell is very very high. For Solo or smaller MA group players your Bandit Train days may have gotten a bit harder without spending Simucoins or meeting up with some other players.
    They have that in Hinterwinds. It's pretty alarming when it happens. One of the nice things about Hinterwinds is that it's quite large with multiple ways in and out of hunting areas, so you can find places to escape to, to let things like that wear off.
    I don't use Lich. If you want to do business with me, contact me via PM, IG, or on AIM. Or maybe use smoke signals. Don't like it, get off of my lawn.

  2. #42

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    Quote Originally Posted by Dendum View Post
    An ethereal triton psionicist points an ethereal, clawed finger toward you!
    That's bad writing. If the critter is already an "ethereal" triton psionicist, it's finger is already going to be ethereal, no need for the redundancy.
    Last edited by Viekn; 04-30-2022 at 05:32 PM.

  3. #43

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    Quote Originally Posted by Viekn View Post
    That's bad writing. If the critter is already an "ethereal" triton psionicist, it's finger is already going to be ethereal, no need for the redundancy.
    A clawed, ethereal triton psionicist points an ethereal, clawed finger toward you!

  4. #44

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    Quote Originally Posted by Tgo01 View Post
    A clawed, ethereal triton psionicist points an ethereal, clawed finger toward you!
    Might as well just go for it at that point: "An ethereal triton psionicist points an ethereal triton psionicist finger toward you!"

  5. #45
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    Quote Originally Posted by Viekn View Post
    Might as well just go for it at that point: "An ethereal triton psionicist points an ethereal triton psionicist finger toward you!"
    You had better pay your guild dues before you forget. You are 113 months behind.

  6. #46

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    Quote Originally Posted by Dendum View Post
    An ethereal triton psionicist points an ethereal, clawed finger toward you!
    CS: +457 - TD: +321 + CvA: +2 + d100: +98 == +236
    Warding failed!
    You suddenly feel very drained and confused as your memories slip away.
    [You lose 8 levels!]
    It's Mindwipe (1225), and you can just dispel it from yourself w/ any dispel and channel or KS "feat dispel". The mutants in Hinterwilds also cast this spell, and maybe the Disciples as well.

    I found the auto-crowd press from the Brawlers to be more annoying. It means that the second they engage you, you have no choice but to fight them. That means you can't just wander around the zone looking for your bounty target if you bump into a Brawler, and it jabs you, you're trapped in that room until you deal with them.

  7. #47
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    Quote Originally Posted by Maerit View Post
    It's Mindwipe (1225), and you can just dispel it from yourself w/ any dispel and channel or KS "feat dispel". The mutants in Hinterwilds also cast this spell, and maybe the Disciples as well.

    I found the auto-crowd press from the Brawlers to be more annoying. It means that the second they engage you, you have no choice but to fight them. That means you can't just wander around the zone looking for your bounty target if you bump into a Brawler, and it jabs you, you're trapped in that room until you deal with them.
    Can't you make use of that cman that let's you disengage from a target? The one that we were told was a big thing for pures to be able to use with the last adjustment of stuff from PSM3?

  8. #48

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    Quote Originally Posted by drumpel View Post
    Can't you make use of that cman that let's you disengage from a target? The one that we were told was a big thing for pures to be able to use with the last adjustment of stuff from PSM3?
    I think you can just disable them, but either way you have to do something. You can't just walk on as many are used to doing. It's ultimately a delaying factor to efficiently hunt for a specific target.

  9. #49

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    The Atoll is now live.
    You can use ;atoll to get to it from Kraken Falls


    Retser — Today at 10:03 PM
    Hey Everyone, the Atoll hunting grounds outside of Kraken's Fall is now live in all instances. This was a corroborative effort between GM Naijin and I. Special thanks to GM Auchand, GM Xynwen, and GM Tivvy for helping it come together.


    Atoll.jpg
    Last edited by Dendum; 05-09-2022 at 12:07 AM.

  10. #50

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    Quote Originally Posted by Mobius1 View Post
    Are there many warriors with spells, or are most just using KS in HW? I know as a rogue we can at least lean on stealth, but also learning spells is cheaper for us.

    It drives me crazy with the direction they are going with this spell sever BS. It encourages either learning spells, or going KS, when most people are in neither camp. So are they trying to say that learning spells is expected of squares now? Obviously this goes beyond just HW, as Atoll has it, and Naijin said all new hunting grounds will have it (And Divergence, which is his way of circumventing the usual steps in order to impose his and Estild's vision. This is a whole other discussion in itself, and regardless of whether the nerfs are needed, I personally feel they should not go into effect in normal hunting areas until they are put into effect in ALL hunting areas. But whatever, if they want no one to hunt their new Atoll or any other new hunting grounds, that's their choice.).
    After a couple days in HW and running around Atoll today, I can safely say fuck all this Divergence trash.

    No "challenge" issues in Atoll, which was expected since it's just a lazily reskinned Nelemar (lol Naijin), and HW isn't too bad other than some retarded DS/TD numbers in the higher level areas, but holy shit Divergence makes hunting a wizard boring and tedious as fuckall and will only encourage even more scripting. And for what? So Estild and Naijin can have their feelgood "got em" moment for making things less fun for the 8890472302nd time?

    The loot being good so far (5k skins, etc.) is meaningless because of the loot cap, the gigas items are gimmimcky and useless everywhere else, and while the HW area itself is cool, Divergence makes actual hunting without a script boring as fuckall.

    The biggest "challenge" so far is not falling asleep.

    TLDR: Divergence is cancer and makes hunting without a script boring as fuckall. Which makes sense, since Naijin and Estild are also cancer with their never ending list of shitty ideas.
    Last edited by Methais; 05-09-2022 at 10:41 AM.
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