Page 1 of 2 12 LastLast
Results 1 to 10 of 12

Thread: move: no recognized response

  1. #1

    Default move: no recognized response

    I been using lich to run some of my old scripts I created back when wizardFE was a thing. occasionally I get a response from lich like this...

    [myscript: move: no recognized response in 10 seconds. giving up.]

    it seems to be some kind of automated thing lich does. is there a way to turn this off? like if my script cant walk in a certain direction that it wants to, I prefer it to just stop right there than for this automated thing to happen.

  2. #2

    Default

    Are you using ;go2 or move in your script?

  3. #3

    Default

    no

  4. #4

    Default

    I mean, no to ;go2 but yes there is a move command in the script that is triggering lich to do that thing.

  5. #5

    Default

    Quote Originally Posted by onurb View Post
    I mean, no to ;go2 but yes there is a move command in the script that is triggering lich to do that thing.
    What exactly is the move command you have it running?

  6. #6

    Default

    You could do something like this if you want the script to exit if it can't move in the direction you want it to:

    Code:
    direction_needed = "north"
    if checkpaths.include?("#{direction_needed}")
    	move "#{direction_needed}"
    else
    	exit
    end
    And replace "north" with whatever you want.

  7. #7

    Default

    >[myscript]>w
    You can't go there.
    [myscript: move: no recognized response in 10 seconds. giving up.]
    >[myscript]>s
    You can't go there.
    >[myscript: move: failed]
    [myscript]>s
    You can't go there.
    >[myscript: move: failed]

  8. #8

    Default

    I just thought there may be a setting to turn that feature off. I get that its trying to be helpful but in my case it's not.

  9. #9

    Default

    Quote Originally Posted by onurb View Post
    I just thought there may be a setting to turn that feature off. I get that its trying to be helpful but in my case it's not.
    That's just what move does. You can just do:

    fput "west"

    Or do:

    move "west" if checkpaths.include?("west")
    Last edited by Tgo01; 04-19-2022 at 12:10 AM.

  10. #10

    Default

    Is it trying to move to a specific place? Or is it just walking around, similar to ;wander and ;walk?

    You could put a "put ;go2 <room number>" in the Wizard script if the former, or "put ;walk/;wander" if the latter.
    Discord: 3PiecesOfToast
    [Private]-GSIV:Nyatherra: "Until this moment i forgot that i changed your name to Biff Muffbanger on Lnet"
    Quote Originally Posted by Back View Post
    I am a retard. I'm disabled. I'm poor. I'm black. I'm gay. I'm transgender. I'm a woman. I'm diagnosed with cancer. I'm a human being.
    Quote Originally Posted by time4fun View Post
    So here's the deal- I am just horrible



Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •