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Thread: Enhancives, climatewear, random

  1. #1

    Default Enhancives, climatewear, random

    Once, twice, sold. BOs considered

    Ora leg Greaves
    It provides a boost of 9 to Swimming Ranks.
    This enhancement may not be used by adventurers who have not trained 27 times.
    It provides a boost of 6 to Strength Base.
    This enhancement may not be used by adventurers who have not trained 17 times.
    The greaves looks to have a lot of charges remaining.
    It will persist after its last enhancive charge has been expended.
    It appears to weigh about 5 pounds.
    It is a simple project (32 difficulty) for an adventurer to modify.

    MB: 250K CB: 500K schapp510 SOLD

    You feel a faint resonating vibration from the star sapphire brooch in your hand, and you learn something about it...

    It provides a boost of 5 to Logic Base.
    This enhancement may not be used by adventurers who have not trained 10 times.
    It provides a boost of 1 to Thrown Weapons Ranks.
    This enhancement may not be used by adventurers who have not trained 4 times.
    It provides a boost of 3 to Stamina Recovery.
    This enhancement may not be used by adventurers who have not trained 6 times.
    The brooch looks to have a fair amount of charges remaining.
    It will persist after its last enhancive charge has been expended.

    MB: 250K CB: 250K Shrink2000 SOLD

    You feel a faint resonating vibration from the copper pin in your hand, and you learn something about it...

    It is a magical item which could be imbedded with a spell.
    It does not have any charges left.
    It is rechargeable.
    It could be activated by waving it.
    It provides a boost of 3 to Blunt Weapons Bonus.
    This enhancement may not be used by adventurers who have not trained 6 times.
    It provides a boost of 4 to Dodging Bonus.
    This enhancement may not be used by adventurers who have not trained 10 times.
    The pin looks to have a fair amount of charges remaining.
    It will crumble into dust after its last enhancive charge has been expended.
    It will persist after its last magical charge has been expended.

    MB: 250K

    You feel a faint resonating vibration from the silver ring in your hand, and you learn something about it...

    It is currently imbedded with the Spirit Guard spell.
    It does not have any charges left.
    It is empowered and can be charged for an additional 215.
    It could be activated by rubbing it.
    It provides a boost of 3 to Thrown Weapons Ranks.
    This enhancement may not be used by adventurers who have not trained 20 times.
    It provides a boost of 2 to Dexterity Bonus.
    This enhancement may not be used by adventurers who have not trained 11 times.
    It provides a boost of 3 to Mana Recovery.
    This enhancement may not be used by adventurers who have not trained 20 times.
    The ring looks to have a fair amount of charges remaining.
    It will crumble into dust after its last enhancive charge has been expended.
    It will persist after its last magical charge has been expended.

    MB: 250K CB: 250K Shrink2000 SOLD

    6x perfect handaxe w/T2 ensorcel - MB: 2M CB: 2M Lavastene SOLD

    Climatewear cloak - fully unlocked, hooded, 200lb capacity - MB 20M CB: 20 Lavastene SOLD
    Last edited by azim17; 03-19-2022 at 05:12 PM.

  2. Default

    MB on the handaxe

  3. #3

    Default

    mb leg greaves

  4. Default

    350k greaves
    MB on the star sapphire brooch and silver ring.

  5. #5

    Default

    updated

  6. #6

    Default

    500 on greaves

  7. Default

    Also, MB on cloak.

  8. #8

    Default

    updated

  9. #9

    Default

    updated

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