From Wyrom:
F2P in GS is meant to be an extended trial. If someone is playing 30 days in a row and buying the exp tokens each day, they aren't the target audience. F2P is targeted toward casual play that might get 2 days a week to play. Definitely can use some improvements still, but the costs have all been lowered across the board for F2P for that purpose.
While DragonRealms may come off as a better F2P experience from a monetization standpoint, it's actually not successful on the business side and doesn't really work well there. GS has definitely taken the lead on F2P between the games.
The F2P subscription to a real new player doesn't feel like a crawl. It's once they get exposed to this sort of chatter that they become jaded about it. Just after a dozen or so exit surveys I conducted years ago with a group of new players that tried the game out. Many stated that they didn't feel the experience was bad until they were told by established players it was bad.
The other issue is the mule/MAing F2P accounts, which is something we'll probably be solving once Finnia launches. Using multiple F2P accounts was never an intended use of that subscription model.
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MY PART
In other words
1) No more free lockers that can walk
2) No more cheap silvers here and there
3) No more access to low level spells for your tunes
4) No more try outs this or that build
In other words, SIMU wants to cash in more by forcing people to get locker rooms with p2w, remove table zombies, remove area spawners (parking a f2p toon in an area to stimulate more spawning) and so on.
Ahh SIMU.. so greedy.