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Thread: Locker Cleaning

  1. #1

    Default Locker Cleaning

    I will update the auctions once or twice a day. Minimum bid is 35k. Bids will go once, twice, and sold.

    1) a topaz-inset gold pin
    CB: 1.3m to Izzy, SOLD


    The pin resonates with your voice, indicating that it enhances its owner in the following ways:
    It provides a boost of 5 to Ranged Weapons Bonus.
    This enhancement may not be used by adventurers who have not trained 15 times.
    It provides a boost of 1 to Constitution Base.
    This enhancement may not be used by adventurers who have not trained 1 times.
    The pin looks to have quite a few charges remaining.

    You sense that the gold pin will crumble into dust after its last enhancive charge has been expended.

    You sense that the gold pin will persist after its last magical charge has been expended.


    2) a delicate mithril brooch
    CB:35k to Ibidmb, SOLD


    The brooch resonates with your voice, indicating that it enhances its owner in the following ways:
    It provides a boost of 4 to Stamina Recovery.
    This enhancement may not be used by adventurers who have not trained 10 times.
    It provides a boost of 2 to First Aid Bonus.
    This enhancement may not be used by adventurers who have not trained 2 times.
    The brooch looks to have quite a few charges remaining.

    You sense that the mithril brooch will crumble into dust after its last enhancive charge has been expended.

    You sense that the mithril brooch will persist after its last magical charge has been expended.


    3) a glyph-etched platinum headband
    CB:


    The headband resonates with your voice, indicating that it enhances its owner in the following ways:
    It provides a boost of 3 to Polearm Weapons Bonus.
    This enhancement may not be used by adventurers who have not trained 6 times.
    It provides a boost of 4 to Edged Weapons Bonus.
    This enhancement may not be used by adventurers who have not trained 10 times.
    It provides a boost of 1 to Arcane Symbols Bonus.
    This enhancement may not be used by adventurers who have not trained 2 times.
    The headband looks to have quite a few charges remaining.

    You sense that the platinum headband will persist after its last enhancive charge has been expended.


    4) a hammered mithril bracer
    CB: 3m to Neimanz, SOLD


    9 charges of 103, merchant rechargeable

    The bracer resonates with your voice, indicating that it enhances its owner in the following ways:
    It provides a boost of 1 to Strength Bonus.
    This enhancement may not be used by adventurers who have not trained 5 times.
    It provides a boost of 8 to Max Mana.
    This enhancement may not be used by adventurers who have not trained 36 times.
    It provides a boost of 8 to Sorcerous Lore - Necromancy Bonus.
    This enhancement may not be used by adventurers who have not trained 60 times.
    It provides a boost of 2 to Magic Item Use Bonus.
    This enhancement may not be used by adventurers who have not trained 4 times.
    The bracer looks to have a lot of charges remaining.

    You sense that the mithril bracer will crumble into dust after its last enhancive charge has been expended.

    You sense that the mithril bracer will persist after its last magical charge has been expended.


    5) an etched gold earring
    CB: 50k to Fornoxx, SOLD



    You sense that the earring is a magic item that holds the spell "Mystic Focus" with 9 charges.
    It is a mage empowerable item.
    You determine the gold earring can hold an additional 159 charges.
    Given enough time, you feel as though you could push this item to 31 charges.

    The earring resonates with your voice, indicating that it enhances its owner in the following ways:
    It provides a boost of 3 to Physical Fitness Bonus.
    This enhancement may not be used by adventurers who have not trained 4 times.
    It provides a boost of 4 to First Aid Bonus.
    This enhancement may not be used by adventurers who have not trained 7 times.
    The earring looks to have a lot of charges remaining.

    You sense that the gold earring will crumble into dust after its last enhancive charge has been expended.

    You sense that the gold earring will persist after its last magical charge has been expended.

    6) an ivory and star ruby pin
    CB:35k to Grymli SOLD


    You sense that the pin is a magic item that holds the spell "Foresight" with 20 charges.
    It is a mage rechargeable item.
    You estimate you're skilled enough to push this item to a maximum of 40 charges in a single session.
    The pin appears to be in good shape.


    The pin resonates with your voice, indicating that it enhances its owner in the following ways:
    It provides a boost of 3 to Spell Aiming Ranks.
    This enhancement may not be used by adventurers who have not trained 20 times.
    The pin looks to have a lot of charges remaining.

    You sense that the star ruby pin will crumble into dust after its last enhancive charge has been expended.

    You sense that the star ruby pin will disintegrate after its last magical charge has been expended.


    7) an ivory-inlaid sterling silver torc
    CB: 35k to Ibidmb, SOLD



    The torc resonates with your voice, indicating that it enhances its owner in the following ways:
    It provides a boost of 2 to Agility Base.
    This enhancement may not be used by adventurers who have not trained 3 times.
    It provides a boost of 2 to First Aid Ranks.
    This enhancement may not be used by adventurers who have not trained 7 times.
    It provides a boost of 3 to Stamina Recovery.
    This enhancement may not be used by adventurers who have not trained 6 times.
    It provides a boost of 2 to Constitution Base.
    This enhancement may not be used by adventurers who have not trained 3 times.
    The torc looks to have a lot of charges remaining.

    You sense that the sterling silver torc will persist after its last enhancive charge has been expended.

    You sense that the sterling silver torc will persist after its last magical charge has been expended.


    8) a mossbark runestaff
    CB:250k to Lavastene, SOLD



    The harmonics generated tell you that the runestaff is a holy armament for use by a Cleric or Paladin in the fight against the undead.

    The runestaff resonates with your voice, indicating that it enhances its owner in the following ways:
    It provides a boost of 6 to Magic Item Use Bonus.
    This enhancement may not be used by adventurers who have not trained 17 times.
    It provides a boost of 13 to Influence Base.
    This enhancement may not be used by adventurers who have not trained 37 times.
    It provides a boost of 8 to Aura Base.
    This enhancement may not be used by adventurers who have not trained 43 times.
    It provides a boost of 7 to Physical Fitness Bonus.
    This enhancement may not be used by adventurers who have not trained 11 times.
    The runestaff looks to have a lot of charges remaining.

    You sense that the mossbark runestaff will persist after its last enhancive charge has been expended.


    9) a stout imflass estoc
    CB:50k to Tsalin, SOLD



    The harmonics generated tell you that the estoc is a holy armament for use by a Cleric or Paladin in the fight against the undead.

    The estoc resonates with your voice, indicating that it enhances its owner in the following ways:
    It provides a boost of 2 to Logic Bonus.
    This enhancement may not be used by adventurers who have not trained 4 times.
    It provides a boost of 4 to Intuition Bonus.
    This enhancement may not be used by adventurers who have not trained 14 times.
    The estoc looks to have a lot of charges remaining.

    You sense that the imflass estoc will persist after its last enhancive charge has been expended.


    10) a steel katana
    CB:35k to Lavastene, SOLD



    The harmonics generated tell you that the katana inflicts more fearsome wounds when it strikes and helps defend the one who wields it by granting +4 Defensive Bonus.

    The katana resonates with your voice, indicating that it enhances its owner in the following ways:
    It provides a boost of 6 to Stamina Recovery.
    This enhancement may not be used by adventurers who have not trained 13 times.
    The katana looks to have quite a few charges remaining.

    You sense that the steel katana will persist after its last enhancive charge has been expended.


    11) a sharply-honed golvern longsword
    CB:35k to Lavastene, SOLD


    +25, corrosive substance


    12) an engraved razern battle axe
    CB 1m to Battlerager, SOLD



    The harmonics generated tell you that the axe inflicts more fearsome wounds when it strikes.

    The axe resonates with your voice, indicating that it enhances its owner in the following ways:
    It provides a boost of 4 to Stamina Recovery.
    This enhancement may not be used by adventurers who have not trained 6 times.
    It provides a boost of 9 to Two-Handed Weapons Bonus.
    This enhancement may not be used by adventurers who have not trained 27 times.
    The axe looks to have several charges remaining.

    You sense that the razern battle axe will persist after its last enhancive charge has been expended.
    Last edited by OldZ; 01-03-2022 at 11:53 AM.

  2. Default

    MB on 1

  3. #3

    Default

    Updated

  4. #4

    Default

    MB 2, 7
    [LNet]-GSIV:Arleana: "Going from Spectral Miners to War trolls was interesting. Especially since I was alt/tabbing to this chick getting naked on cam."

  5. #5

    Default

    5) an etched gold earring
    Mb here

  6. Default

    69k, 1

  7. #7

    Default

    Mb on 4

  8. Default

    100k on 1

  9. Default

    Mb 12

  10. Default

    150k 1
    50k 4
    35k 10
    35k 11
    50k 12

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