Originally Posted by
Dud
I am not a mechanics expert, but I've tried most of the combinations and professions with TWC (warrior, rogue, monk, ranger, paladin, bard, even a wizard and a warpath) with a few fix skills over the last couple decades.
Warrior/Monk for open combat were the best for the reasons Archigeek and Maerit provided.
Rogue for ambushing (of course).
Ranger was completely viable with both paths (open or ambush) and is arguably the best option among the semi crowd. Get a panther, two scimitars and be Drizzt Do'Urden. My ranger has been TWC for two decades.
Bard was interesting with song of tonis, but it sounds better on paper - I preferred to work the pole.
Wizard/warpath were oddities, but you are better off just using a pole/THW if you want a fighter/mage build - not really viable for TWC, just a lot of wasted training points to be different. 1 second lance swings at a crippled opponent is a war crime.
Paladin was bland. But Paladins are bland for every build I've tried.
The square/semi groups are all viable. I found the differences are small - it is like asking if Coke or Pepsi is better. Depends on your taste.
Pepsi or gyfo
The only rude person I met was a taxi driver in kagoshima. I was going from the train station to the ferry to take it over to an island and was showing him my papers and he was like "oh, climb mountain?" and I'm like "hai, yep!" and he made a muscle pose(bent arm, whatever you call it) laughed, and rubbed my belly.. like "oh, no, you fat american fuck, you no get up there", but whatever - Japhrimel