1. a sorched carmiln runestaff

As you recall the bard's song, you feel a faint resonating vibration from the carmiln runestaff in your hand, and you learn something about it...

It imparts a bonus of +6 more than usual.
It provides a boost of 7 to Spell Aiming Bonus.
This enhancement may not be used by adventurers who have not trained 17 times.
The runestaff looks to have more than your average giantman could count charges remaining.
It will persist after its last enhancive charge has been expended.
It appears to weigh about 2 pounds.
It is a simple project (-4 difficulty) for an adventurer to modify.

MB: 35k
CB: 35k Pawnshop


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2. a polished deringo runestaff

As you recall the bard's song, you feel a faint resonating vibration from the deringo runestaff in your hand, and you learn something about it...

It imparts a bonus of +8 more than usual.
It has been infused with the power of a disintegrating substance.
It provides a boost of 2 to Max Mana.
This enhancement may not be used by adventurers who have not trained 2 times.
The runestaff looks to have a lot of charges remaining.
It will persist after its last enhancive charge has been expended.
It appears to weigh about 2 pounds.
It is a basic project (125 difficulty) for an adventurer to modify.

MB: 35k
CB: 35k Pawnshop

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3. a polished spiked rolaren buckler

It imparts a bonus of +20 more than usual.
It protects against magical attacks with a bonus of 6.
It has been temporarily enhanced.
Its enhancement will degrade when the wearer is struck in combat.
It should have an incredible amount of uses left before the enhancement degrades away completely.
When its enhancement has degraded away, the item will lose its special ability.
It appears to weigh about 6 pounds.
It is a basic project (112 difficulty) for an adventurer to modify.

MB: 35k
CB: 35k Pawnshop