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Thread: Enhancive Sale - 70 Items - Weapon Bonus, SA, Cman, Log, Int, Dex, Agi, Str, and more

  1. Default Enhancive Sale - 70 Items - Weapon Bonus, SA, Cman, Log, Int, Dex, Agi, Str, and more

    ALL UNSOLD ITEMS MOVED TO THIS THREAD: http://forum.gsplayers.com/showthrea...sts-42-Crumbly)


    SOLD ITEMS
    1) a faceted white sunstone pin

    It is currently imbedded with the Elemental Defense III spell.
    It has 6 charges remaining.
    It could be activated by rubbing it.
    It provides a boost of 3 to Spell Aiming Bonus.
    This enhancement may not be used by adventurers who have not trained 6 times.
    It provides a boost of 5 to Logic Base.
    This enhancement may not be used by adventurers who have not trained 10 times.
    The pin looks to have a fair amount of charges remaining.
    It will persist after its last enhancive charge and magic item charge.
    It is a small item, under a pound.
    The pin can be worn anywhere on the body. The pin appears to serve some purpose.
    CB: SOLD ON BUYOUT/DELIVERED


    2) some ornate glaes leg greaves
    It imparts a bonus of +15 more than usual.
    It has been infused with the power of a fire elemental.
    It provides a boost of 5 to Logic Base.
    This enhancement may not be used by adventurers who have not trained 6 times.
    The greaves looks to have a lot of charges remaining.
    It will persist after its last charge is depleted.
    It appears to weigh about 5 pounds.
    It looks like this item has been mainly crafted out of glaes.
    The greaves is miscellaneous armor that covers the legs.
    The greaves can be worn around the legs. The greaves appear to serve some purpose.
    CB: 225K - Maze - SOLD/DELIVERED

    3) a glittering ora armband.
    It is a magical item which could be imbedded with a spell.
    It does not have any charges left.
    It could be activated by waving it.
    It provides a boost of 3 to Logic Base.
    This enhancement may not be used by adventurers who have not trained 4 times.
    The armband looks to have more than your average giantman could count charges remaining.
    It will persist after its last enhancive charge and magic item charge.
    It is a small item, under a pound.
    The armband can be worn around the wrist. The armband appears to serve some purpose.
    CB: 200K - somethief2 - SOLD/DELIVERED

    4) a fire pearl studded copper armband.
    It is a magical item which could be imbedded with a spell.
    It does not have any charges left.
    It could be activated by waving it.
    It provides a boost of 3 to Logic Base.
    This enhancement may not be used by adventurers who have not trained 4 times.
    The armband looks to have a huge number of charges remaining.
    It will persist after its last enhancive charge and magic item charge.
    It is a small item, under a pound.
    The armband can be worn around the wrist. The armband appears to serve some purpose.
    CB: 200K - somethief2 - SOLD/DELIVERED

    5) an elegant gold barrette
    It is a magical item which could be imbedded with a spell.
    It does not have any charges left.
    It could be activated by waving it.
    It provides a boost of 2 to Logic Bonus.
    This enhancement may not be used by adventurers who have not trained 7 times.
    It provides a boost of 1 to Spiritual Lore - Religion Bonus.
    This enhancement may not be used by adventurers who have not trained 2 times.
    It provides a boost of 3 to Max Mana.
    This enhancement may not be used by adventurers who have not trained 6 times.
    The barrette looks to have several charges remaining.
    It will persist after its last enhancive charge and magic item charge.
    It is a small item, under a pound.
    The barrette can be worn anywhere on the body. The barrette appears to serve some purpose.
    CB: 200K - somethief2 - SOLD/DELIVERED

    6) a jade-inlaid blue tourmaline earring
    It is a magical item which could be imbedded with a spell.
    It does not have any charges left.
    It is rechargeable.
    It could be activated by waving it.
    It provides a boost of 3 to Logic Base.
    This enhancement may not be used by adventurers who have not trained 4 times.
    It provides a boost of 3 to Stalking and Hiding Bonus.
    This enhancement may not be used by adventurers who have not trained 4 times.
    It provides a boost of 3 to Armor Use Bonus.
    This enhancement may not be used by adventurers who have not trained 10 times.
    The earring looks to have quite a few charges remaining.
    It will persist after its last enhancive charge has been expended.
    It will persist after its last magical charge has been expended.
    It is a small item, under a pound.
    CB: 200K - somethief2 - SOLD/DELIVERED

    7) a glittering red sunstone clasp.
    It is a magical item which could be imbedded with a spell.
    It does not have any charges left.
    It could be activated by waving it.
    It provides a boost of 2 to Strength Base.
    This enhancement may not be used by adventurers who have not trained 4 times.
    It provides a boost of 3 to Wisdom Base.
    This enhancement may not be used by adventurers who have not trained 10 times.
    The clasp looks to have a fair amount of charges remaining.
    It will persist after its last enhancive charge and magic item charge.
    It is a small item, under a pound.
    The clasp can be worn anywhere on the body. The clasp appears to serve some purpose.
    CB: 500K - Danielsh - SOLD/DELIVERED


    8) an amethyst studded pewter bracer
    It provides a boost of 2 to Constitution Base.
    This enhancement may not be used by adventurers who have not trained 3 times.
    It provides a boost of 3 to Shield Use Bonus.
    This enhancement may not be used by adventurers who have not trained 6 times.
    The bracer looks to have a lot of charges remaining.
    It will persist after its last enhancive charge has been expended.
    It is a small item, under a pound.
    SOLD IN GAME

    9) a filigreed platinum stickpin
    It is a magical item which could be imbedded with a spell.
    It does not have any charges left.
    It could be activated by waving it.
    It provides a boost of 2 to Arcane Symbols Bonus.
    This enhancement may not be used by adventurers who have not trained 4 times.
    It provides a boost of 5 to Dexterity Base.
    This enhancement may not be used by adventurers who have not trained 15 times.
    It provides a boost of 1 to Ambush Bonus.
    This enhancement may not be used by adventurers who have not trained 1 times.
    It provides a boost of 1 to Max Stamina.
    This enhancement may not be used by adventurers who have not trained 1 times.
    The stickpin looks to have quite a few charges remaining.
    It will persist after its last enhancive charge and magic item charge.
    It is a small item, under a pound.
    The stickpin can be worn anywhere on the body. The stickpin appears to serve some purpose.
    CB: SOLD ON BUYOUT/DELIVERED


    10) An etched spiked glaes greathelm for sale.
    It imparts a bonus of +15 more than usual.
    It provides a boost of 7 to Dexterity Base.
    This enhancement may not be used by adventurers who have not trained 17 times.
    The greathelm looks to have quite a few charges remaining.
    It is moderately resistant to natural attacks.
    It will persist after its last charge is depleted.
    It appears to weigh about 6 pounds.
    It looks like this item has been mainly crafted out of glaes.
    The greathelm is miscellaneous armor that covers the head and neck. It is spiked.
    The greathelm can be worn on the head. The greathelm appears to serve some purpose.
    CB: SOLD ON BUYOUT/DELIVERED

    11) A chased copper earring
    It is a magical item which could be imbedded with a spell.
    It does not have any charges left.
    It could be activated by waving it.
    It provides a boost of 2 to Dexterity Bonus.
    This enhancement may not be used by adventurers who have not trained 11 times.
    It provides a boost of 4 to First Aid Bonus.
    This enhancement may not be used by adventurers who have not trained 7 times.
    It provides a boost of 1 to Agility Bonus.
    This enhancement may not be used by adventurers who have not trained 4 times.
    The earring looks to have one charges remaining.
    It will persist after its last enhancive charge and magic item charge.
    It is a small item, under a pound.
    The earring can be worn, hanging it from the ear. The earring appears to serve some purpose.
    CB:100K- Danielsh- SOLD/DELIVERED

    12) a fine gold stickpin
    It is a magical item which could be imbedded with a spell.
    It does not have any charges left.
    It could be activated by waving it.
    It provides a boost of 4 to Stamina Recovery.
    This enhancement may not be used by adventurers who have not trained 10 times.
    The stickpin looks to have quite a few charges remaining.
    It will persist after its last enhancive charge and magic item charge.
    It is a small item, under a pound.
    The stickpin can be worn anywhere on the body. The stickpin appears to serve some purpose.
    CB:300K - Jval - SOLD/DELIVERED

    13) A pearl and dragonfire opal band
    It is currently imbedded with the Fasthr's Reward spell.
    It has 8 charges remaining.
    It could be activated by tapping it.
    It provides a boost of 4 to Dodging Bonus.
    This enhancement may not be used by adventurers who have not trained 10 times.
    It provides a boost of 4 to Combat Maneuvers Bonus.
    This enhancement may not be used by adventurers who have not trained 10 times.
    It provides a boost of 1 to Blunt Weapons Bonus.
    This enhancement may not be used by adventurers who have not trained 1 times.
    The band looks to have several charges remaining.
    It will persist after its last enhancive charge and magic item charge.
    It is a small item, under a pound.
    The band can be worn around the finger. The band appears to serve some purpose.
    SOLD IN GAME


    14) an elegant white starstone pendant
    It is a magical item which could be imbedded with a spell.
    It does not have any charges left.
    It could be activated by waving it.
    It provides a boost of 3 to Combat Maneuvers Bonus.
    This enhancement may not be used by adventurers who have not trained 6 times.
    The pendant looks to have a lot of charges remaining.
    It will persist after its last enhancive charge and magic item charge.
    It is a small item, under a pound.
    The pendant can be worn around the neck. The pendant appears to serve some purpose.
    SOLD IN GAME

    15) An oval-cut amethyst necklace
    It is a magical item which could be imbedded with a spell.
    It does not have any charges left.
    It could be activated by waving it.
    It provides a boost of 3 to Ranged Weapons Bonus.
    This enhancement may not be used by adventurers who have not trained 6 times.
    The necklace looks to have a lot of charges remaining.
    It will persist after its last enhancive charge and magic item charge.
    It is a small item, under a pound.
    The necklace can be worn around the neck. The necklace appears to serve some purpose
    CB:250K - Soulseer - SOLD/DELIVERED

    16) A copper and white sunstone talisman
    It is a magical item which could be imbedded with a spell.
    It does not have any charges left.
    It could be activated by waving it.
    It provides a boost of 3 to Brawling Bonus.
    This enhancement may not be used by adventurers who have not trained 6 times.
    It provides a boost of 1 to Health Recovery.
    This enhancement may not be used by adventurers who have not trained 4 times.
    The talisman looks to have a lot of charges remaining.
    It will persist after its last enhancive charge and magic item charge.
    It is a small item, under a pound.
    The talisman can be worn around the neck. The talisman appears to serve some purpose.
    CB:100K - Tsalin - SOLD/DELIVERED

    18) A diamond-set gold torc
    It is a magical item which could be imbedded with a spell.
    It does not have any charges left.
    It could be activated by waving it.
    It provides a boost of 3 to Brawling Bonus.
    This enhancement may not be used by adventurers who have not trained 6 times.
    The torc looks to have more than your average giantman could count charges remaining.
    It will persist after its last enhancive charge and magic item charge.
    It is a small item, under a pound.
    The torc can be worn around the neck. The torc appears to serve some purpose.
    CB:100K - Tsalin - SOLD/DELIVERED

    17) A delicate platinum earcuff
    It provides a boost of 4 to Ambush Bonus.
    This enhancement may not be used by adventurers who have not trained 10 times.
    It provides a boost of 5 to Brawling Bonus.
    This enhancement may not be used by adventurers who have not trained 15 times.
    It provides a boost of 2 to Max Health.
    This enhancement may not be used by adventurers who have not trained 2 times.
    The earcuff looks to have several charges remaining.
    It will persist after its last charge is depleted.
    It is a small item, under a pound.
    CB: 200K - Blanks - SOLD/DELIVERED

    19) An amethyst studded silver torc
    It is a magical item which could be imbedded with a spell.
    It does not have any charges left.
    It could be activated by waving it.
    It provides a boost of 2 to Blunt Weapons Bonus.
    This enhancement may not be used by adventurers who have not trained 3 times.
    It provides a boost of 4 to Edged Weapons Bonus.
    This enhancement may not be used by adventurers who have not trained 10 times.
    It provides a boost of 3 to Thrown Weapons Bonus.
    This enhancement may not be used by adventurers who have not trained 6 times.
    The torc looks to have one charges remaining.
    It will persist after its last enhancive charge and magic item charge.
    It is a small item, under a pound.
    The torc can be worn around the neck. The torc appears to serve some purpose.
    CB: 100K- tumbadoo - SOLD/DELIVERED


    20) a glittering mithril clasp
    It provides a boost of 3 to Armor Use Bonus.
    This enhancement may not be used by adventurers who have not trained 10 times.
    It provides a boost of 3 to Thrown Weapons Bonus.
    This enhancement may not be used by adventurers who have not trained 6 times.
    The clasp looks to have a fair amount of charges remaining.
    It will persist after its last charge is depleted.
    It is a small item, under a pound.
    CB: 100K- tumbadoo - SOLD/DELIVERED


    21) a glyph-etched pewter ring
    It is a magical item which could be imbedded with a spell.
    It does not have any charges left.
    It is rechargeable.
    It could be activated by waving it.
    It provides a boost of 2 to Ambush Bonus.
    This enhancement may not be used by adventurers who have not trained 3 times.
    It provides a boost of 3 to Thrown Weapons Bonus.
    This enhancement may not be used by adventurers who have not trained 6 times.
    It provides a boost of 2 to Polearm Weapons Bonus.
    This enhancement may not be used by adventurers who have not trained 3 times.
    The ring looks to have one charge remaining.
    It will persist after its last enhancive charge has been expended.
    It will persist after its last magical charge has been expended.
    It is a small item, under a pound.
    CB: 200K - Alastir - SOLD/DELIVERED

    22) an ivory-inlaid sterling silver ring
    It is a magical item which could be imbedded with a spell.
    It does not have any charges left.
    It could be activated by waving it.
    It provides a boost of 3 to Blunt Weapons Bonus.
    This enhancement may not be used by adventurers who have not trained 6 times.
    It provides a boost of 4 to Max Health.
    This enhancement may not be used by adventurers who have not trained 7 times.
    The ring looks to have several charges remaining.
    It will persist after its last enhancive charge and magic item charge.
    It is a small item, under a pound.
    The ring can be worn around the finger. The ring appears to serve some purpose.
    SOLD IN GAME

    24) a diamond-set sterling silver medallion.
    It is currently imbedded with the Heroism spell.
    It has 3 charges remaining.
    It is rechargeable.
    It could be activated by rubbing it.
    It provides a boost of 1 to Agility Bonus.
    This enhancement may not be used by adventurers who have not trained 4 times.
    It provides a boost of 1 to Blunt Weapons Bonus.
    This enhancement may not be used by adventurers who have not trained 1 times.
    The medallion looks to have a lot of charges remaining.
    It will persist after its last enhancive charge has been expended.
    It will persist after its last magical charge has been expended.
    It is a small item, under a pound.
    SOLD

    25) some etched ora leg greaves
    It imparts a bonus of +10 more than usual.
    It provides a boost of 3 to Mana Recovery.
    This enhancement may not be used by adventurers who have not trained 12 times.
    It provides a boost of 8 to Max Mana.
    This enhancement may not be used by adventurers who have not trained 22 times.
    The greaves looks to have a lot of charges remaining.
    It will persist after its last charge is depleted.
    It appears to weigh about 5 pounds.
    It looks like this item has been mainly crafted out of ora.
    The greaves is miscellaneous armor that covers the legs.
    The greaves can be worn around the legs. The greaves appear to serve some purpose.
    CB: 100K- Ceyrin - SOLD/DELIVERED


    26) a polished fire opal bracelet
    It is a magical item which could be imbedded with a spell.
    It does not have any charges left.
    It could be activated by waving it.
    It provides a boost of 5 to Stamina Recovery.
    This enhancement may not be used by adventurers who have not trained 15 times.
    It provides a boost of 3 to Polearm Weapons Bonus.
    This enhancement may not be used by adventurers who have not trained 6 times.
    It provides a boost of 4 to Harness Power Bonus.
    This enhancement may not be used by adventurers who have not trained 10 times.
    The bracelet looks to have one charges remaining.
    It will disintegrate after its last charge is depleted.
    It is a small item, under a pound.
    The bracelet can be worn around the wrist. The bracelet appears to serve some purpose.
    CB: 100K- Frogman452 - SOLD/DELIVERED

    27) a flame-cut pink topaz necklace
    It provides a boost of 12 to Max Health.
    This enhancement may not be used by adventurers who have not trained 52 times.
    It provides a boost of 2 to Polearm Weapons Bonus.
    This enhancement may not be used by adventurers who have not trained 3 times.
    It provides a boost of 1 to Spiritual Lore - Religion Bonus.
    This enhancement may not be used by adventurers who have not trained 2 times.
    The necklace looks to have a lot of charges remaining.
    It will crumble into dust after its last charge is depleted.
    CB: 100K - Allen - SOL/SOLDD


    28) A star-cut amber stickpin
    It provides a boost of 2 to Polearm Weapons Bonus.
    This enhancement may not be used by adventurers who have not trained 3 times.
    It provides a boost of 4 to Arcane Symbols Bonus.
    This enhancement may not be used by adventurers who have not trained 14 times.
    It provides a boost of 2 to Elemental Mana Control Bonus.
    This enhancement may not be used by adventurers who have not trained 3 times.
    The stickpin looks to have a lot of charges remaining. I
    t will crumble into dust after its last charge is depleted. It is a small item, under a pound.
    CB: 100K- LL20- SOLD/DELIVERED

    29) a beryl-inset sterling silver buckle
    It is a magical item which could be imbedded with a spell.
    It does not have any charges left.
    It could be activated by waving it.
    It provides a boost of 3 to Polearm Weapons Bonus.
    This enhancement may not be used by adventurers who have not trained 6 times.
    The buckle looks to have a huge number of charges remaining.
    It will persist after its last magic item charge, but crumble after its last enhancive charge is depleted.
    It is a small item, under a pound.
    The buckle can be worn anywhere on the body. The buckle appears to serve some purpose.
    CB: 100K- LL20- SOLD/DELIVERED


    30) an elegant imflass necklace
    It is a magical item which could be imbedded with a spell.
    It does not have any charges left.
    It is rechargeable.
    It could be activated by waving it.
    It provides a boost of 4 to Aura Base.
    This enhancement may not be used by adventurers who have not trained 20 times.
    The necklace looks to have a few charges remaining.
    It will crumble into dust after its last enhancive charge has been expended.
    It will persist after its last magical charge has been expended.
    It is a small item, under a pound.
    CB: 100K - Grymli- SOLD/DELIVERED


    31) A round-cut beryl stickpin
    It is a magical item which could be imbedded with a spell.
    It does not have any charges left.
    It could be activated by waving it.
    It provides a boost of 4 to Aura Base.
    This enhancement may not be used by adventurers who have not trained 20 times.
    It provides a boost of 3 to Stamina Recovery.
    This enhancement may not be used by adventurers who have not trained 6 times.
    The stickpin looks to have quite a few charges remaining.
    It will disintegrate after its last charge is depleted.
    It is a small item, under a pound.
    The stickpin can be worn anywhere on the body. The stickpin appears to serve some purpose.
    CB: 250K- Grymli - SOLD/DELIVERED

    32) A burnished mithril necklace
    It is a magical item which could be imbedded with a spell.
    It does not have any charges left.
    It could be activated by waving it.
    It provides a boost of 4 to Armor Use Bonus.
    This enhancement may not be used by adventurers who have not trained 17 times.
    It provides a boost of 3 to Spell Aiming Bonus.
    This enhancement may not be used by adventurers who have not trained 6 times.
    The necklace looks to have a fair amount of charges remaining.
    It will persist after its last magic item charge, but crumble after its last enhancive charge is depleted.
    It is a small item, under a pound.
    The necklace can be worn around the neck. The necklace appears to serve some purpose.
    CB: 100K - Soulseer- SOLD/DELIVERED

    34) A heart-cut green garnet necklace
    It provides a boost of 2 to Elemental Mana Control Ranks.
    This enhancement may not be used by adventurers who have not trained 10 times.
    It provides a boost of 2 to First Aid Ranks.
    This enhancement may not be used by adventurers who have not trained 7 times.
    It provides a boost of 3 to Logic Bonus.
    This enhancement may not be used by adventurers who have not trained 14 times.
    The necklace looks to have quite a few charges remaining.
    It will crumble into dust after its last charge is depleted.
    It is a small item, under a pound.
    CB: 100K- zennsunni - SOLD/DELIVERED


    37) a fire opal studded gold bracelet
    It is a magical item which could be imbedded with a spell.
    It does not have any charges left.
    It could be activated by waving it.
    It provides a boost of 6 to Influence Base.
    This enhancement may not be used by adventurers who have not trained 14 times.
    It provides a boost of 5 to Intuition Base.
    This enhancement may not be used by adventurers who have not trained 10 times.
    It provides a boost of 3 to Aura Base.
    This enhancement may not be used by adventurers who have not trained 12 times.
    The bracelet looks to have quite a few charges remaining.
    It will persist after its last magic item charge, but crumble after its last enhancive charge is depleted.
    It is a small item, under a pound.
    The bracelet can be worn around the wrist. The bracelet appears to serve some purpose
    CB: 100K- Vishnell - SOLD/DELIVERED



    39) an engraved copper talisman
    It is a magical item which could be imbedded with a spell.
    It does not have any charges left.
    It could be activated by waving it.
    It provides a boost of 7 to Intuition Base.
    This enhancement may not be used by adventurers who have not trained 19 times.
    It provides a boost of 1 to Mana Recovery.
    This enhancement may not be used by adventurers who have not trained 4 times.
    The talisman looks to have several charges remaining.
    It will persist after its last magic item charge, but crumble after its last enhancive charge is depleted.
    It is a small item, under a pound.
    The talisman can be worn around the neck. The talisman appears to serve some purpose.
    CB: 100K - Silvanostar - SOLD/DELIVERED

    41) a white opal studded mithril brooch
    It is a magical item which could be imbedded with a spell.
    It does not have any charges left.
    It is rechargeable.
    It could be activated by waving it.
    It provides a boost of 5 to Intuition Base.
    This enhancement may not be used by adventurers who have not trained 10 times.
    It provides a boost of 4 to Arcane Symbols Bonus.
    This enhancement may not be used by adventurers who have not trained 14 times.
    The brooch looks to have quite a few charges remaining.
    It will crumble into dust after its last enhancive charge has been expended.
    It will persist after its last magical charge has been expended.
    It is a small item, under a pound.
    CB: 100K - Silvanostar - SOLD/DELIVERED


    43) an ivory-inlaid pink sapphire bracer
    It is a magical item which could be imbedded with a spell.
    It does not have any charges left.
    It could be activated by waving it.
    It provides a boost of 6 to Intuition Base.
    This enhancement may not be used by adventurers who have not trained 14 times.
    It provides a boost of 2 to Aura Base.
    This enhancement may not be used by adventurers who have not trained 6 times.
    It provides a boost of 5 to Spiritual Lore - Blessings Bonus.
    This enhancement may not be used by adventurers who have not trained 25 times.
    The bracer looks to have a few charges remaining.
    It will disintegrate after its last charge is depleted.
    It is a small item, under a pound.
    The bracer can be worn around the wrist. The bracer appears to serve some purpose.
    CB:100K - Tsalin - SOLD/DELIVERED

    44) a black pearl inset mithril talisman.
    It provides a boost of 7 to Dexterity Base.
    This enhancement may not be used by adventurers who have not trained 28 times.
    It provides a boost of 2 to Combat Maneuvers Ranks.
    This enhancement may not be used by adventurers who have not trained 10 times.
    It provides a boost of 2 to Arcane Symbols Ranks.
    This enhancement may not be used by adventurers who have not trained 14 times.
    The talisman looks to have quite a few charges remaining.
    It will crumble into dust after its last charge is depleted.
    It is a small item, under a pound.
    CB: SOLD ON BUYOUT/DELIVERED



    45) A faceted blue dreamstone armband
    It provides a boost of 2 to Agility Base.
    This enhancement may not be used by adventurers who have not trained 3 times.)
    It provides a boost of 6 to Dexterity Base.
    This enhancement may not be used by adventurers who have not trained 21 times.
    It provides a boost of 2 to Mana Recovery.
    This enhancement may not be used by adventurers who have not trained 10 times.
    The armband looks to have several charges remaining.
    It will crumble into dust after its last charge is depleted.
    It is a small item, under a pound.
    CB: SOLD ON BUYOUT/DELIVERED

    48) an elegant mithril ring
    It provides a boost of 4 to Combat Maneuvers Bonus.
    This enhancement may not be used by adventurers who have not trained 10 times.
    It provides a boost of 8 to First Aid Bonus.
    This enhancement may not be used by adventurers who have not trained 24 times.
    The ring looks to have a lot of charges remaining.
    You sense that the mithril ring will crumble into dust after its last enhancive charge has been expended.
    You sense that the mithril ring will persist after its last magical charge has been expended.
    CB: 100K- Shrink2000- SOLD/DELIVERED

    50) a trilliant-cut white starstone medallion
    It is a magical item which could be imbedded with a spell.
    It does not have any charges left.
    It could be activated by waving it.
    It provides a boost of 2 to Survival Bonus.
    This enhancement may not be used by adventurers who have not trained 2 times.
    It provides a boost of 5 to Ranged Weapons Bonus.
    This enhancement may not be used by adventurers who have not trained 15 times.
    It provides a boost of 4 to Two Weapon Combat Bonus.
    This enhancement may not be used by adventurers who have not trained 10 times.
    The medallion looks to have a lot of charges remaining.
    It will disintegrate after its last charge is depleted.
    It is a small item, under a pound.
    The medallion can be worn around the neck. The medallion appears to serve some purpose.
    CB: SOLD ON BUYOUT/DELIVERED


    51) a chiseled fire opal torc
    It provides a boost of 4 to Ranged Weapons Bonus.
    This enhancement may not be used by adventurers who have not trained 10 times.
    The torc looks to have a huge number of charges remaining.
    It will crumble into dust after its last charge is depleted.
    It is a small item, under a pound.
    CB: SOLD ON BUYOUT/DELIVERED


    52) a pink topaz studded pewter band
    It is currently imbedded with the Spirit Strike spell.
    It has 8 charges remaining.
    It could be activated by rubbing it.
    It provides a boost of 2 to Dexterity Bonus.
    This enhancement may not be used by adventurers who have not trained 11 times.
    It provides a boost of 3 to Ranged Weapons Bonus.
    This enhancement may not be used by adventurers who have not trained 6 times.
    The band looks to have a lot of charges remaining.
    It will persist after its last magic item charge, but crumble after its last enhancive charge is depleted.
    It is a small item, under a pound.
    The band can be worn around the finger. The band appears to serve some purpose.
    CB: SOLD ON BUYOUT/DELIVERED


    53) A topaz-inset pewter ring
    It is currently imbedded with the Celerity spell.
    It has 5 charges remaining.
    It could be activated by rubbing it.
    It provides a boost of 4 to Blunt Weapons Bonus.
    This enhancement may not be used by adventurers who have not trained 10 times.
    It provides a boost of 4 to Ranged Weapons Bonus.
    This enhancement may not be used by adventurers who have not trained 10 times.
    The ring looks to have quite a few charges remaining.
    It will persist after its last magic item charge, but crumble after its last enhancive charge is depleted.
    It is a small item, under a pound.
    The ring can be worn around the finger. The ring appears to serve some purpose.
    CB: SOLD ON BUYOUT/DELIVERED


    54) A blue sapphire studded pewter bracelet
    It is a magical item which could be imbedded with a spell.
    It does not have any charges left.
    It could be activated by waving it.
    It provides a boost of 3 to Max Stamina.
    This enhancement may not be used by adventurers who have not trained 6 times.
    It provides a boost of 8 to Climbing Bonus.
    This enhancement may not be used by adventurers who have not trained 12 times.
    It provides a boost of 5 to Blunt Weapons Bonus.
    This enhancement may not be used by adventurers who have not trained 15 times.
    The bracelet looks to have quite a few charges remaining.
    It will persist after its last magic item charge, but crumble after its last enhancive charge is depleted.
    It is a small item, under a pound.
    The bracelet can be worn around the wrist. The bracelet appears to serve some purpose.
    CB: 150K - Nordred - SOLD/DELIVERED

    55) a rune-etched gold brooch
    It is a magical item which could be imbedded with a spell.
    It does not have any charges left.
    It could be activated by waving it.
    It provides a boost of 5 to Blunt Weapons Bonus.
    This enhancement may not be used by adventurers who have not trained 15 times.
    The brooch looks to have a lot of charges remaining.
    It will persist after its last magic item charge, but crumble after its last enhancive charge is depleted.
    It is a small item, under a pound.
    CB: 300K - Nordred - SOLD/DELIVERED

    56) a rune-etched platinum earcuff
    It is a holy item.
    It is a magical item which could be imbedded with a spell.
    It does not have any charges left.
    It is rechargeable.
    It could be activated by waving it.
    It provides a boost of 6 to Blunt Weapons Bonus.
    This enhancement may not be used by adventurers who have not trained 21 times.
    The earcuff looks to have a lot of charges remaining.
    It will crumble into dust after its last enhancive charge has been expended.
    It will persist after its last magical charge has been expended.
    It is a small item, under a pound.
    CB: 300K - Nordred - SOLD/DELIVERED

    57) A star-cut peridot band
    It is a magical item which could be imbedded with a spell.
    It does not have any charges left.
    It could be activated by waving it.
    It provides a boost of 3 to Strength Bonus.
    This enhancement may not be used by adventurers who have not trained 28 times.
    It provides a boost of 2 to Blunt Weapons Bonus.
    This enhancement may not be used by adventurers who have not trained 3 times.
    It provides a boost of 2 to Thrown Weapons Bonus.
    This enhancement may not be used by adventurers who have not trained 3 times.
    The band looks to have a lot of charges remaining.
    It will disintegrate after its last charge is depleted.
    It is a small item, under a pound.
    The band can be worn around the finger. The band appears to serve some purpose.
    CB: SOLD ON BUYOUT/DELIVERED


    58) A moonstone studded bronze necklace
    It is a magical item which could be imbedded with a spell.
    It does not have any charges left.
    It could be activated by waving it.
    It provides a boost of 7 to Two Weapon Combat Bonus.
    This enhancement may not be used by adventurers who have not trained 28 times.
    It provides a boost of 4 to Blunt Weapons Bonus.
    This enhancement may not be used by adventurers who have not trained 10 times.
    It provides a boost of 1 to Strength Base.
    This enhancement may not be used by adventurers who have not trained 2 times.
    The necklace looks to have a fair amount of charges remaining.
    It will persist after its last magic item charge, but crumble after its last enhancive charge is depleted.
    It is a small item, under a pound.
    The necklace can be worn around the neck. The necklace appears to serve some purpose.
    CB:300K - Nordred - SOLD/DELIVERED

    59) An onyx-inlaid star emerald barrette
    It provides a boost of 3 to Trading Bonus.
    This enhancement may not be used by adventurers who have not trained 4 times.
    It provides a boost of 6 to Edged Weapons Bonus.
    This enhancement may not be used by adventurers who have not trained 21 times.
    The barrette looks to have quite a few charges remaining.
    It will crumble into dust after its last charge is depleted.
    It is a small item, under a pound.
    CB: 125K- gs4pawn - SOLD/DELIVERED

    61) A tooled chrysoberyl bracer
    It provides a boost of 3 to Dexterity Bonus.
    This enhancement may not be used by adventurers who have not trained 22 times.
    It provides a boost of 5 to Edged Weapons Bonus.
    This enhancement may not be used by adventurers who have not trained 15 times.
    It provides a boost of 4 to Picking Locks Bonus.
    This enhancement may not be used by adventurers who have not trained 7 times.
    The bracer looks to have several charges remaining.
    It will crumble into dust after its last charge is depleted.
    It is a small item, under a pound.
    CB: SOLD ON BUYOUT/DELIVERED


    62) a beryl-inset platinum necklace.
    It is a magical item which could be imbedded with a spell.
    It does not have any charges left.
    It could be activated by waving it.
    It provides a boost of 4 to Brawling Bonus.
    This enhancement may not be used by adventurers who have not trained 10 times.
    It provides a boost of 1 to Agility Base.
    This enhancement may not be used by adventurers who have not trained 1 times.
    The necklace looks to have a lot of charges remaining.
    It will persist after its last magic item charge, but crumble after its last enhancive charge is depleted.
    It is a small item, under a pound.
    The necklace can be worn around the neck. The necklace appears to serve some purpose.
    CB:225K - Maze - SOLD/DELIVERED

    63) a starstone inset silver necklace
    It is a magical item which could be imbedded with a spell.
    It does not have any charges left.
    It could be activated by waving it.
    It provides a boost of 4 to Brawling Bonus.
    This enhancement may not be used by adventurers who have not trained 10 times.
    It provides a boost of 1 to Dodging Bonus.
    This enhancement may not be used by adventurers who have not trained 1 times.
    The necklace looks to have more than your average giantman could count charges remaining.
    It will persist after its last magic item charge, but crumble after its last enhancive charge is depleted.
    It is a small item, under a pound.
    The necklace can be worn around the neck. The necklace appears to serve some purpose.
    CB:100K - Tsalin - SOLD/DELIVERED

    64) A serpentine pink tourmaline earring
    It provides a boost of 7 to Dodging Bonus.
    This enhancement may not be used by adventurers who have not trained 28 times.
    The earring looks to have a lot of charges remaining.
    It will crumble into dust after its last charge is depleted.
    It is a small item, under a pound.
    SOLD ON BUYOUT/DELIVERED

    65) A flame-cut star emerald armband
    It provides a boost of 7 to Dodging Bonus.
    This enhancement may not be used by adventurers who have not trained 28 times.
    The armband looks to have a fair amount of charges remaining.
    It will crumble into dust after its last charge is depleted.
    It is a small item, under a pound.
    SOLD ON BUYOUT/DELIVERED


    66) A glittering platinum talisman
    It is a magical item which could be imbedded with a spell.
    It does not have any charges left.
    It could be activated by waving it.
    It provides a boost of 5 to Dodging Bonus.
    This enhancement may not be used by adventurers who have not trained 15 times.
    It provides a boost of 2 to Arcane Symbols Bonus.
    This enhancement may not be used by adventurers who have not trained 4 times.
    The talisman looks to have quite a few charges remaining.
    It will persist after its last magic item charge, but crumble after its last enhancive charge is depleted.
    It is a small item, under a pound.
    The talisman can be worn around the neck. The talisman appears to serve some purpose.
    SOLD ON BUYOUT/DELIVERED

    67) A rune-etched mithril torc
    It is a magical item which could be imbedded with a spell.
    It does not have any charges left.
    It could be activated by waving it.
    It provides a boost of 3 to Disarming Traps Bonus.
    This enhancement may not be used by adventurers who have not trained 4 times.
    It provides a boost of 4 to Spell Aiming Bonus.
    This enhancement may not be used by adventurers who have not trained 10 times.
    It provides a boost of 3 to Constitution Bonus.
    This enhancement may not be used by adventurers who have not trained 22 times.
    It provides a boost of 3 to Sorcerous Lore - Necromancy Bonus.
    This enhancement may not be used by adventurers who have not trained 10 times.
    The torc looks to have a fair amount of charges remaining.
    It will persist after its last magic item charge, but crumble after its last enhancive charge is depleted.
    It is a small item, under a pound.
    The torc can be worn around the neck. The torc appears to serve some purpose.
    CB: 100K - Soulseer - SOLD/DELIVERED

    68) An oval-cut fire opal ring
    It provides a boost of 17 to Swimming Bonus.
    This enhancement may not be used by adventurers who have not trained 51 times.
    It provides a boost of 3 to Spiritual Lore - Blessings Bonus.
    This enhancement may not be used by adventurers who have not trained 10 times.
    It provides a boost of 3 to Harness Power Bonus.
    This enhancement may not be used by adventurers who have not trained 6 times.
    It provides a boost of 4 to Trading Bonus.
    This enhancement may not be used by adventurers who have not trained 7 times.
    The ring looks to have a lot of charges remaining.
    It will crumble into dust after its last charge is depleted.
    CB: 100K- Izzy - SOLD/DELIVERED


    70) an opal-inset mithril crown
    It provides a boost of 2 to Dexterity Bonus.
    This enhancement may not be used by adventurers who have not trained 11 times.
    It provides a boost of 3 to Strength Bonus.
    This enhancement may not be used by adventurers who have not trained 28 times.
    The crown looks to have quite a few charges remaining.
    It will crumble into dust after its last enhancive charge has been expended.
    It appears to weigh about 2 pounds.
    CB: 200K - jpatter123 - SOLD/DELIVERED
    Last edited by Ketsimney; 09-26-2021 at 03:24 AM.

  2. #2

    Default

    MB on 12 and 25, please.
    ---------------------------------

    R.I.P. Sparkle Motion

  3. Default

    MB on 26, 31, 61

  4. Default

    My on 1, 9, 10, 45, 50, 51, 53

  5. #5

    Default

    MB 68

  6. #6

    Default

    MB on 7 and 34
    Last edited by zennsunni; 08-31-2021 at 11:16 AM.

  7. #7

    Default

    Mb on 7, 19, 20, 21

    125k on 12

  8. #8

    Default

    125 on 7

  9. Default

    200k on numbers 1 through 6, please

  10. #10
    Join Date
    Feb 2006
    Location
    West Coast
    Posts
    1,283

    Default

    125k on

    7
    10
    17
    12
    1
    44
    55
    56
    59

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