ALL UNSOLD ITEMS MOVED TO THIS THREAD: http://forum.gsplayers.com/showthrea...sts-42-Crumbly)
SOLD ITEMS
1) a faceted white sunstone pin
It is currently imbedded with the Elemental Defense III spell.
It has 6 charges remaining.
It could be activated by rubbing it.
It provides a boost of 3 to Spell Aiming Bonus.
This enhancement may not be used by adventurers who have not trained 6 times.
It provides a boost of 5 to Logic Base.
This enhancement may not be used by adventurers who have not trained 10 times.
The pin looks to have a fair amount of charges remaining.
It will persist after its last enhancive charge and magic item charge.
It is a small item, under a pound.
The pin can be worn anywhere on the body. The pin appears to serve some purpose.
CB: SOLD ON BUYOUT/DELIVERED
2) some ornate glaes leg greaves
It imparts a bonus of +15 more than usual.
It has been infused with the power of a fire elemental.
It provides a boost of 5 to Logic Base.
This enhancement may not be used by adventurers who have not trained 6 times.
The greaves looks to have a lot of charges remaining.
It will persist after its last charge is depleted.
It appears to weigh about 5 pounds.
It looks like this item has been mainly crafted out of glaes.
The greaves is miscellaneous armor that covers the legs.
The greaves can be worn around the legs. The greaves appear to serve some purpose.
CB: 225K - Maze - SOLD/DELIVERED
3) a glittering ora armband.
It is a magical item which could be imbedded with a spell.
It does not have any charges left.
It could be activated by waving it.
It provides a boost of 3 to Logic Base.
This enhancement may not be used by adventurers who have not trained 4 times.
The armband looks to have more than your average giantman could count charges remaining.
It will persist after its last enhancive charge and magic item charge.
It is a small item, under a pound.
The armband can be worn around the wrist. The armband appears to serve some purpose.
CB: 200K - somethief2 - SOLD/DELIVERED
4) a fire pearl studded copper armband.
It is a magical item which could be imbedded with a spell.
It does not have any charges left.
It could be activated by waving it.
It provides a boost of 3 to Logic Base.
This enhancement may not be used by adventurers who have not trained 4 times.
The armband looks to have a huge number of charges remaining.
It will persist after its last enhancive charge and magic item charge.
It is a small item, under a pound.
The armband can be worn around the wrist. The armband appears to serve some purpose.
CB: 200K - somethief2 - SOLD/DELIVERED
5) an elegant gold barrette
It is a magical item which could be imbedded with a spell.
It does not have any charges left.
It could be activated by waving it.
It provides a boost of 2 to Logic Bonus.
This enhancement may not be used by adventurers who have not trained 7 times.
It provides a boost of 1 to Spiritual Lore - Religion Bonus.
This enhancement may not be used by adventurers who have not trained 2 times.
It provides a boost of 3 to Max Mana.
This enhancement may not be used by adventurers who have not trained 6 times.
The barrette looks to have several charges remaining.
It will persist after its last enhancive charge and magic item charge.
It is a small item, under a pound.
The barrette can be worn anywhere on the body. The barrette appears to serve some purpose.
CB: 200K - somethief2 - SOLD/DELIVERED
6) a jade-inlaid blue tourmaline earring
It is a magical item which could be imbedded with a spell.
It does not have any charges left.
It is rechargeable.
It could be activated by waving it.
It provides a boost of 3 to Logic Base.
This enhancement may not be used by adventurers who have not trained 4 times.
It provides a boost of 3 to Stalking and Hiding Bonus.
This enhancement may not be used by adventurers who have not trained 4 times.
It provides a boost of 3 to Armor Use Bonus.
This enhancement may not be used by adventurers who have not trained 10 times.
The earring looks to have quite a few charges remaining.
It will persist after its last enhancive charge has been expended.
It will persist after its last magical charge has been expended.
It is a small item, under a pound.
CB: 200K - somethief2 - SOLD/DELIVERED
7) a glittering red sunstone clasp.
It is a magical item which could be imbedded with a spell.
It does not have any charges left.
It could be activated by waving it.
It provides a boost of 2 to Strength Base.
This enhancement may not be used by adventurers who have not trained 4 times.
It provides a boost of 3 to Wisdom Base.
This enhancement may not be used by adventurers who have not trained 10 times.
The clasp looks to have a fair amount of charges remaining.
It will persist after its last enhancive charge and magic item charge.
It is a small item, under a pound.
The clasp can be worn anywhere on the body. The clasp appears to serve some purpose.
CB: 500K - Danielsh - SOLD/DELIVERED
8) an amethyst studded pewter bracer
It provides a boost of 2 to Constitution Base.
This enhancement may not be used by adventurers who have not trained 3 times.
It provides a boost of 3 to Shield Use Bonus.
This enhancement may not be used by adventurers who have not trained 6 times.
The bracer looks to have a lot of charges remaining.
It will persist after its last enhancive charge has been expended.
It is a small item, under a pound.
SOLD IN GAME
9) a filigreed platinum stickpin
It is a magical item which could be imbedded with a spell.
It does not have any charges left.
It could be activated by waving it.
It provides a boost of 2 to Arcane Symbols Bonus.
This enhancement may not be used by adventurers who have not trained 4 times.
It provides a boost of 5 to Dexterity Base.
This enhancement may not be used by adventurers who have not trained 15 times.
It provides a boost of 1 to Ambush Bonus.
This enhancement may not be used by adventurers who have not trained 1 times.
It provides a boost of 1 to Max Stamina.
This enhancement may not be used by adventurers who have not trained 1 times.
The stickpin looks to have quite a few charges remaining.
It will persist after its last enhancive charge and magic item charge.
It is a small item, under a pound.
The stickpin can be worn anywhere on the body. The stickpin appears to serve some purpose.
CB: SOLD ON BUYOUT/DELIVERED
10) An etched spiked glaes greathelm for sale.
It imparts a bonus of +15 more than usual.
It provides a boost of 7 to Dexterity Base.
This enhancement may not be used by adventurers who have not trained 17 times.
The greathelm looks to have quite a few charges remaining.
It is moderately resistant to natural attacks.
It will persist after its last charge is depleted.
It appears to weigh about 6 pounds.
It looks like this item has been mainly crafted out of glaes.
The greathelm is miscellaneous armor that covers the head and neck. It is spiked.
The greathelm can be worn on the head. The greathelm appears to serve some purpose.
CB: SOLD ON BUYOUT/DELIVERED
11) A chased copper earring
It is a magical item which could be imbedded with a spell.
It does not have any charges left.
It could be activated by waving it.
It provides a boost of 2 to Dexterity Bonus.
This enhancement may not be used by adventurers who have not trained 11 times.
It provides a boost of 4 to First Aid Bonus.
This enhancement may not be used by adventurers who have not trained 7 times.
It provides a boost of 1 to Agility Bonus.
This enhancement may not be used by adventurers who have not trained 4 times.
The earring looks to have one charges remaining.
It will persist after its last enhancive charge and magic item charge.
It is a small item, under a pound.
The earring can be worn, hanging it from the ear. The earring appears to serve some purpose.
CB:100K- Danielsh- SOLD/DELIVERED
12) a fine gold stickpin
It is a magical item which could be imbedded with a spell.
It does not have any charges left.
It could be activated by waving it.
It provides a boost of 4 to Stamina Recovery.
This enhancement may not be used by adventurers who have not trained 10 times.
The stickpin looks to have quite a few charges remaining.
It will persist after its last enhancive charge and magic item charge.
It is a small item, under a pound.
The stickpin can be worn anywhere on the body. The stickpin appears to serve some purpose.
CB:300K - Jval - SOLD/DELIVERED
13) A pearl and dragonfire opal band
It is currently imbedded with the Fasthr's Reward spell.
It has 8 charges remaining.
It could be activated by tapping it.
It provides a boost of 4 to Dodging Bonus.
This enhancement may not be used by adventurers who have not trained 10 times.
It provides a boost of 4 to Combat Maneuvers Bonus.
This enhancement may not be used by adventurers who have not trained 10 times.
It provides a boost of 1 to Blunt Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 1 times.
The band looks to have several charges remaining.
It will persist after its last enhancive charge and magic item charge.
It is a small item, under a pound.
The band can be worn around the finger. The band appears to serve some purpose.
SOLD IN GAME
14) an elegant white starstone pendant
It is a magical item which could be imbedded with a spell.
It does not have any charges left.
It could be activated by waving it.
It provides a boost of 3 to Combat Maneuvers Bonus.
This enhancement may not be used by adventurers who have not trained 6 times.
The pendant looks to have a lot of charges remaining.
It will persist after its last enhancive charge and magic item charge.
It is a small item, under a pound.
The pendant can be worn around the neck. The pendant appears to serve some purpose.
SOLD IN GAME
15) An oval-cut amethyst necklace
It is a magical item which could be imbedded with a spell.
It does not have any charges left.
It could be activated by waving it.
It provides a boost of 3 to Ranged Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 6 times.
The necklace looks to have a lot of charges remaining.
It will persist after its last enhancive charge and magic item charge.
It is a small item, under a pound.
The necklace can be worn around the neck. The necklace appears to serve some purpose
CB:250K - Soulseer - SOLD/DELIVERED
16) A copper and white sunstone talisman
It is a magical item which could be imbedded with a spell.
It does not have any charges left.
It could be activated by waving it.
It provides a boost of 3 to Brawling Bonus.
This enhancement may not be used by adventurers who have not trained 6 times.
It provides a boost of 1 to Health Recovery.
This enhancement may not be used by adventurers who have not trained 4 times.
The talisman looks to have a lot of charges remaining.
It will persist after its last enhancive charge and magic item charge.
It is a small item, under a pound.
The talisman can be worn around the neck. The talisman appears to serve some purpose.
CB:100K - Tsalin - SOLD/DELIVERED
18) A diamond-set gold torc
It is a magical item which could be imbedded with a spell.
It does not have any charges left.
It could be activated by waving it.
It provides a boost of 3 to Brawling Bonus.
This enhancement may not be used by adventurers who have not trained 6 times.
The torc looks to have more than your average giantman could count charges remaining.
It will persist after its last enhancive charge and magic item charge.
It is a small item, under a pound.
The torc can be worn around the neck. The torc appears to serve some purpose.
CB:100K - Tsalin - SOLD/DELIVERED
17) A delicate platinum earcuff
It provides a boost of 4 to Ambush Bonus.
This enhancement may not be used by adventurers who have not trained 10 times.
It provides a boost of 5 to Brawling Bonus.
This enhancement may not be used by adventurers who have not trained 15 times.
It provides a boost of 2 to Max Health.
This enhancement may not be used by adventurers who have not trained 2 times.
The earcuff looks to have several charges remaining.
It will persist after its last charge is depleted.
It is a small item, under a pound.
CB: 200K - Blanks - SOLD/DELIVERED
19) An amethyst studded silver torc
It is a magical item which could be imbedded with a spell.
It does not have any charges left.
It could be activated by waving it.
It provides a boost of 2 to Blunt Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 3 times.
It provides a boost of 4 to Edged Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 10 times.
It provides a boost of 3 to Thrown Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 6 times.
The torc looks to have one charges remaining.
It will persist after its last enhancive charge and magic item charge.
It is a small item, under a pound.
The torc can be worn around the neck. The torc appears to serve some purpose.
CB: 100K- tumbadoo - SOLD/DELIVERED
20) a glittering mithril clasp
It provides a boost of 3 to Armor Use Bonus.
This enhancement may not be used by adventurers who have not trained 10 times.
It provides a boost of 3 to Thrown Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 6 times.
The clasp looks to have a fair amount of charges remaining.
It will persist after its last charge is depleted.
It is a small item, under a pound.
CB: 100K- tumbadoo - SOLD/DELIVERED
21) a glyph-etched pewter ring
It is a magical item which could be imbedded with a spell.
It does not have any charges left.
It is rechargeable.
It could be activated by waving it.
It provides a boost of 2 to Ambush Bonus.
This enhancement may not be used by adventurers who have not trained 3 times.
It provides a boost of 3 to Thrown Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 6 times.
It provides a boost of 2 to Polearm Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 3 times.
The ring looks to have one charge remaining.
It will persist after its last enhancive charge has been expended.
It will persist after its last magical charge has been expended.
It is a small item, under a pound.
CB: 200K - Alastir - SOLD/DELIVERED
22) an ivory-inlaid sterling silver ring
It is a magical item which could be imbedded with a spell.
It does not have any charges left.
It could be activated by waving it.
It provides a boost of 3 to Blunt Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 6 times.
It provides a boost of 4 to Max Health.
This enhancement may not be used by adventurers who have not trained 7 times.
The ring looks to have several charges remaining.
It will persist after its last enhancive charge and magic item charge.
It is a small item, under a pound.
The ring can be worn around the finger. The ring appears to serve some purpose.
SOLD IN GAME
24) a diamond-set sterling silver medallion.
It is currently imbedded with the Heroism spell.
It has 3 charges remaining.
It is rechargeable.
It could be activated by rubbing it.
It provides a boost of 1 to Agility Bonus.
This enhancement may not be used by adventurers who have not trained 4 times.
It provides a boost of 1 to Blunt Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 1 times.
The medallion looks to have a lot of charges remaining.
It will persist after its last enhancive charge has been expended.
It will persist after its last magical charge has been expended.
It is a small item, under a pound.
SOLD
25) some etched ora leg greaves
It imparts a bonus of +10 more than usual.
It provides a boost of 3 to Mana Recovery.
This enhancement may not be used by adventurers who have not trained 12 times.
It provides a boost of 8 to Max Mana.
This enhancement may not be used by adventurers who have not trained 22 times.
The greaves looks to have a lot of charges remaining.
It will persist after its last charge is depleted.
It appears to weigh about 5 pounds.
It looks like this item has been mainly crafted out of ora.
The greaves is miscellaneous armor that covers the legs.
The greaves can be worn around the legs. The greaves appear to serve some purpose.
CB: 100K- Ceyrin - SOLD/DELIVERED
26) a polished fire opal bracelet
It is a magical item which could be imbedded with a spell.
It does not have any charges left.
It could be activated by waving it.
It provides a boost of 5 to Stamina Recovery.
This enhancement may not be used by adventurers who have not trained 15 times.
It provides a boost of 3 to Polearm Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 6 times.
It provides a boost of 4 to Harness Power Bonus.
This enhancement may not be used by adventurers who have not trained 10 times.
The bracelet looks to have one charges remaining.
It will disintegrate after its last charge is depleted.
It is a small item, under a pound.
The bracelet can be worn around the wrist. The bracelet appears to serve some purpose.
CB: 100K- Frogman452 - SOLD/DELIVERED
27) a flame-cut pink topaz necklace
It provides a boost of 12 to Max Health.
This enhancement may not be used by adventurers who have not trained 52 times.
It provides a boost of 2 to Polearm Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 3 times.
It provides a boost of 1 to Spiritual Lore - Religion Bonus.
This enhancement may not be used by adventurers who have not trained 2 times.
The necklace looks to have a lot of charges remaining.
It will crumble into dust after its last charge is depleted.
CB: 100K - Allen - SOL/SOLDD
28) A star-cut amber stickpin
It provides a boost of 2 to Polearm Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 3 times.
It provides a boost of 4 to Arcane Symbols Bonus.
This enhancement may not be used by adventurers who have not trained 14 times.
It provides a boost of 2 to Elemental Mana Control Bonus.
This enhancement may not be used by adventurers who have not trained 3 times.
The stickpin looks to have a lot of charges remaining. I
t will crumble into dust after its last charge is depleted. It is a small item, under a pound.
CB: 100K- LL20- SOLD/DELIVERED
29) a beryl-inset sterling silver buckle
It is a magical item which could be imbedded with a spell.
It does not have any charges left.
It could be activated by waving it.
It provides a boost of 3 to Polearm Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 6 times.
The buckle looks to have a huge number of charges remaining.
It will persist after its last magic item charge, but crumble after its last enhancive charge is depleted.
It is a small item, under a pound.
The buckle can be worn anywhere on the body. The buckle appears to serve some purpose.
CB: 100K- LL20- SOLD/DELIVERED
30) an elegant imflass necklace
It is a magical item which could be imbedded with a spell.
It does not have any charges left.
It is rechargeable.
It could be activated by waving it.
It provides a boost of 4 to Aura Base.
This enhancement may not be used by adventurers who have not trained 20 times.
The necklace looks to have a few charges remaining.
It will crumble into dust after its last enhancive charge has been expended.
It will persist after its last magical charge has been expended.
It is a small item, under a pound.
CB: 100K - Grymli- SOLD/DELIVERED
31) A round-cut beryl stickpin
It is a magical item which could be imbedded with a spell.
It does not have any charges left.
It could be activated by waving it.
It provides a boost of 4 to Aura Base.
This enhancement may not be used by adventurers who have not trained 20 times.
It provides a boost of 3 to Stamina Recovery.
This enhancement may not be used by adventurers who have not trained 6 times.
The stickpin looks to have quite a few charges remaining.
It will disintegrate after its last charge is depleted.
It is a small item, under a pound.
The stickpin can be worn anywhere on the body. The stickpin appears to serve some purpose.
CB: 250K- Grymli - SOLD/DELIVERED
32) A burnished mithril necklace
It is a magical item which could be imbedded with a spell.
It does not have any charges left.
It could be activated by waving it.
It provides a boost of 4 to Armor Use Bonus.
This enhancement may not be used by adventurers who have not trained 17 times.
It provides a boost of 3 to Spell Aiming Bonus.
This enhancement may not be used by adventurers who have not trained 6 times.
The necklace looks to have a fair amount of charges remaining.
It will persist after its last magic item charge, but crumble after its last enhancive charge is depleted.
It is a small item, under a pound.
The necklace can be worn around the neck. The necklace appears to serve some purpose.
CB: 100K - Soulseer- SOLD/DELIVERED
34) A heart-cut green garnet necklace
It provides a boost of 2 to Elemental Mana Control Ranks.
This enhancement may not be used by adventurers who have not trained 10 times.
It provides a boost of 2 to First Aid Ranks.
This enhancement may not be used by adventurers who have not trained 7 times.
It provides a boost of 3 to Logic Bonus.
This enhancement may not be used by adventurers who have not trained 14 times.
The necklace looks to have quite a few charges remaining.
It will crumble into dust after its last charge is depleted.
It is a small item, under a pound.
CB: 100K- zennsunni - SOLD/DELIVERED
37) a fire opal studded gold bracelet
It is a magical item which could be imbedded with a spell.
It does not have any charges left.
It could be activated by waving it.
It provides a boost of 6 to Influence Base.
This enhancement may not be used by adventurers who have not trained 14 times.
It provides a boost of 5 to Intuition Base.
This enhancement may not be used by adventurers who have not trained 10 times.
It provides a boost of 3 to Aura Base.
This enhancement may not be used by adventurers who have not trained 12 times.
The bracelet looks to have quite a few charges remaining.
It will persist after its last magic item charge, but crumble after its last enhancive charge is depleted.
It is a small item, under a pound.
The bracelet can be worn around the wrist. The bracelet appears to serve some purpose
CB: 100K- Vishnell - SOLD/DELIVERED
39) an engraved copper talisman
It is a magical item which could be imbedded with a spell.
It does not have any charges left.
It could be activated by waving it.
It provides a boost of 7 to Intuition Base.
This enhancement may not be used by adventurers who have not trained 19 times.
It provides a boost of 1 to Mana Recovery.
This enhancement may not be used by adventurers who have not trained 4 times.
The talisman looks to have several charges remaining.
It will persist after its last magic item charge, but crumble after its last enhancive charge is depleted.
It is a small item, under a pound.
The talisman can be worn around the neck. The talisman appears to serve some purpose.
CB: 100K - Silvanostar - SOLD/DELIVERED
41) a white opal studded mithril brooch
It is a magical item which could be imbedded with a spell.
It does not have any charges left.
It is rechargeable.
It could be activated by waving it.
It provides a boost of 5 to Intuition Base.
This enhancement may not be used by adventurers who have not trained 10 times.
It provides a boost of 4 to Arcane Symbols Bonus.
This enhancement may not be used by adventurers who have not trained 14 times.
The brooch looks to have quite a few charges remaining.
It will crumble into dust after its last enhancive charge has been expended.
It will persist after its last magical charge has been expended.
It is a small item, under a pound.
CB: 100K - Silvanostar - SOLD/DELIVERED
43) an ivory-inlaid pink sapphire bracer
It is a magical item which could be imbedded with a spell.
It does not have any charges left.
It could be activated by waving it.
It provides a boost of 6 to Intuition Base.
This enhancement may not be used by adventurers who have not trained 14 times.
It provides a boost of 2 to Aura Base.
This enhancement may not be used by adventurers who have not trained 6 times.
It provides a boost of 5 to Spiritual Lore - Blessings Bonus.
This enhancement may not be used by adventurers who have not trained 25 times.
The bracer looks to have a few charges remaining.
It will disintegrate after its last charge is depleted.
It is a small item, under a pound.
The bracer can be worn around the wrist. The bracer appears to serve some purpose.
CB:100K - Tsalin - SOLD/DELIVERED
44) a black pearl inset mithril talisman.
It provides a boost of 7 to Dexterity Base.
This enhancement may not be used by adventurers who have not trained 28 times.
It provides a boost of 2 to Combat Maneuvers Ranks.
This enhancement may not be used by adventurers who have not trained 10 times.
It provides a boost of 2 to Arcane Symbols Ranks.
This enhancement may not be used by adventurers who have not trained 14 times.
The talisman looks to have quite a few charges remaining.
It will crumble into dust after its last charge is depleted.
It is a small item, under a pound.
CB: SOLD ON BUYOUT/DELIVERED
45) A faceted blue dreamstone armband
It provides a boost of 2 to Agility Base.
This enhancement may not be used by adventurers who have not trained 3 times.)
It provides a boost of 6 to Dexterity Base.
This enhancement may not be used by adventurers who have not trained 21 times.
It provides a boost of 2 to Mana Recovery.
This enhancement may not be used by adventurers who have not trained 10 times.
The armband looks to have several charges remaining.
It will crumble into dust after its last charge is depleted.
It is a small item, under a pound.
CB: SOLD ON BUYOUT/DELIVERED
48) an elegant mithril ring
It provides a boost of 4 to Combat Maneuvers Bonus.
This enhancement may not be used by adventurers who have not trained 10 times.
It provides a boost of 8 to First Aid Bonus.
This enhancement may not be used by adventurers who have not trained 24 times.
The ring looks to have a lot of charges remaining.
You sense that the mithril ring will crumble into dust after its last enhancive charge has been expended.
You sense that the mithril ring will persist after its last magical charge has been expended.
CB: 100K- Shrink2000- SOLD/DELIVERED
50) a trilliant-cut white starstone medallion
It is a magical item which could be imbedded with a spell.
It does not have any charges left.
It could be activated by waving it.
It provides a boost of 2 to Survival Bonus.
This enhancement may not be used by adventurers who have not trained 2 times.
It provides a boost of 5 to Ranged Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 15 times.
It provides a boost of 4 to Two Weapon Combat Bonus.
This enhancement may not be used by adventurers who have not trained 10 times.
The medallion looks to have a lot of charges remaining.
It will disintegrate after its last charge is depleted.
It is a small item, under a pound.
The medallion can be worn around the neck. The medallion appears to serve some purpose.
CB: SOLD ON BUYOUT/DELIVERED
51) a chiseled fire opal torc
It provides a boost of 4 to Ranged Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 10 times.
The torc looks to have a huge number of charges remaining.
It will crumble into dust after its last charge is depleted.
It is a small item, under a pound.
CB: SOLD ON BUYOUT/DELIVERED
52) a pink topaz studded pewter band
It is currently imbedded with the Spirit Strike spell.
It has 8 charges remaining.
It could be activated by rubbing it.
It provides a boost of 2 to Dexterity Bonus.
This enhancement may not be used by adventurers who have not trained 11 times.
It provides a boost of 3 to Ranged Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 6 times.
The band looks to have a lot of charges remaining.
It will persist after its last magic item charge, but crumble after its last enhancive charge is depleted.
It is a small item, under a pound.
The band can be worn around the finger. The band appears to serve some purpose.
CB: SOLD ON BUYOUT/DELIVERED
53) A topaz-inset pewter ring
It is currently imbedded with the Celerity spell.
It has 5 charges remaining.
It could be activated by rubbing it.
It provides a boost of 4 to Blunt Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 10 times.
It provides a boost of 4 to Ranged Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 10 times.
The ring looks to have quite a few charges remaining.
It will persist after its last magic item charge, but crumble after its last enhancive charge is depleted.
It is a small item, under a pound.
The ring can be worn around the finger. The ring appears to serve some purpose.
CB: SOLD ON BUYOUT/DELIVERED
54) A blue sapphire studded pewter bracelet
It is a magical item which could be imbedded with a spell.
It does not have any charges left.
It could be activated by waving it.
It provides a boost of 3 to Max Stamina.
This enhancement may not be used by adventurers who have not trained 6 times.
It provides a boost of 8 to Climbing Bonus.
This enhancement may not be used by adventurers who have not trained 12 times.
It provides a boost of 5 to Blunt Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 15 times.
The bracelet looks to have quite a few charges remaining.
It will persist after its last magic item charge, but crumble after its last enhancive charge is depleted.
It is a small item, under a pound.
The bracelet can be worn around the wrist. The bracelet appears to serve some purpose.
CB: 150K - Nordred - SOLD/DELIVERED
55) a rune-etched gold brooch
It is a magical item which could be imbedded with a spell.
It does not have any charges left.
It could be activated by waving it.
It provides a boost of 5 to Blunt Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 15 times.
The brooch looks to have a lot of charges remaining.
It will persist after its last magic item charge, but crumble after its last enhancive charge is depleted.
It is a small item, under a pound.
CB: 300K - Nordred - SOLD/DELIVERED
56) a rune-etched platinum earcuff
It is a holy item.
It is a magical item which could be imbedded with a spell.
It does not have any charges left.
It is rechargeable.
It could be activated by waving it.
It provides a boost of 6 to Blunt Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 21 times.
The earcuff looks to have a lot of charges remaining.
It will crumble into dust after its last enhancive charge has been expended.
It will persist after its last magical charge has been expended.
It is a small item, under a pound.
CB: 300K - Nordred - SOLD/DELIVERED
57) A star-cut peridot band
It is a magical item which could be imbedded with a spell.
It does not have any charges left.
It could be activated by waving it.
It provides a boost of 3 to Strength Bonus.
This enhancement may not be used by adventurers who have not trained 28 times.
It provides a boost of 2 to Blunt Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 3 times.
It provides a boost of 2 to Thrown Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 3 times.
The band looks to have a lot of charges remaining.
It will disintegrate after its last charge is depleted.
It is a small item, under a pound.
The band can be worn around the finger. The band appears to serve some purpose.
CB: SOLD ON BUYOUT/DELIVERED
58) A moonstone studded bronze necklace
It is a magical item which could be imbedded with a spell.
It does not have any charges left.
It could be activated by waving it.
It provides a boost of 7 to Two Weapon Combat Bonus.
This enhancement may not be used by adventurers who have not trained 28 times.
It provides a boost of 4 to Blunt Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 10 times.
It provides a boost of 1 to Strength Base.
This enhancement may not be used by adventurers who have not trained 2 times.
The necklace looks to have a fair amount of charges remaining.
It will persist after its last magic item charge, but crumble after its last enhancive charge is depleted.
It is a small item, under a pound.
The necklace can be worn around the neck. The necklace appears to serve some purpose.
CB:300K - Nordred - SOLD/DELIVERED
59) An onyx-inlaid star emerald barrette
It provides a boost of 3 to Trading Bonus.
This enhancement may not be used by adventurers who have not trained 4 times.
It provides a boost of 6 to Edged Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 21 times.
The barrette looks to have quite a few charges remaining.
It will crumble into dust after its last charge is depleted.
It is a small item, under a pound.
CB: 125K- gs4pawn - SOLD/DELIVERED
61) A tooled chrysoberyl bracer
It provides a boost of 3 to Dexterity Bonus.
This enhancement may not be used by adventurers who have not trained 22 times.
It provides a boost of 5 to Edged Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 15 times.
It provides a boost of 4 to Picking Locks Bonus.
This enhancement may not be used by adventurers who have not trained 7 times.
The bracer looks to have several charges remaining.
It will crumble into dust after its last charge is depleted.
It is a small item, under a pound.
CB: SOLD ON BUYOUT/DELIVERED
62) a beryl-inset platinum necklace.
It is a magical item which could be imbedded with a spell.
It does not have any charges left.
It could be activated by waving it.
It provides a boost of 4 to Brawling Bonus.
This enhancement may not be used by adventurers who have not trained 10 times.
It provides a boost of 1 to Agility Base.
This enhancement may not be used by adventurers who have not trained 1 times.
The necklace looks to have a lot of charges remaining.
It will persist after its last magic item charge, but crumble after its last enhancive charge is depleted.
It is a small item, under a pound.
The necklace can be worn around the neck. The necklace appears to serve some purpose.
CB:225K - Maze - SOLD/DELIVERED
63) a starstone inset silver necklace
It is a magical item which could be imbedded with a spell.
It does not have any charges left.
It could be activated by waving it.
It provides a boost of 4 to Brawling Bonus.
This enhancement may not be used by adventurers who have not trained 10 times.
It provides a boost of 1 to Dodging Bonus.
This enhancement may not be used by adventurers who have not trained 1 times.
The necklace looks to have more than your average giantman could count charges remaining.
It will persist after its last magic item charge, but crumble after its last enhancive charge is depleted.
It is a small item, under a pound.
The necklace can be worn around the neck. The necklace appears to serve some purpose.
CB:100K - Tsalin - SOLD/DELIVERED
64) A serpentine pink tourmaline earring
It provides a boost of 7 to Dodging Bonus.
This enhancement may not be used by adventurers who have not trained 28 times.
The earring looks to have a lot of charges remaining.
It will crumble into dust after its last charge is depleted.
It is a small item, under a pound.
SOLD ON BUYOUT/DELIVERED
65) A flame-cut star emerald armband
It provides a boost of 7 to Dodging Bonus.
This enhancement may not be used by adventurers who have not trained 28 times.
The armband looks to have a fair amount of charges remaining.
It will crumble into dust after its last charge is depleted.
It is a small item, under a pound.
SOLD ON BUYOUT/DELIVERED
66) A glittering platinum talisman
It is a magical item which could be imbedded with a spell.
It does not have any charges left.
It could be activated by waving it.
It provides a boost of 5 to Dodging Bonus.
This enhancement may not be used by adventurers who have not trained 15 times.
It provides a boost of 2 to Arcane Symbols Bonus.
This enhancement may not be used by adventurers who have not trained 4 times.
The talisman looks to have quite a few charges remaining.
It will persist after its last magic item charge, but crumble after its last enhancive charge is depleted.
It is a small item, under a pound.
The talisman can be worn around the neck. The talisman appears to serve some purpose.
SOLD ON BUYOUT/DELIVERED
67) A rune-etched mithril torc
It is a magical item which could be imbedded with a spell.
It does not have any charges left.
It could be activated by waving it.
It provides a boost of 3 to Disarming Traps Bonus.
This enhancement may not be used by adventurers who have not trained 4 times.
It provides a boost of 4 to Spell Aiming Bonus.
This enhancement may not be used by adventurers who have not trained 10 times.
It provides a boost of 3 to Constitution Bonus.
This enhancement may not be used by adventurers who have not trained 22 times.
It provides a boost of 3 to Sorcerous Lore - Necromancy Bonus.
This enhancement may not be used by adventurers who have not trained 10 times.
The torc looks to have a fair amount of charges remaining.
It will persist after its last magic item charge, but crumble after its last enhancive charge is depleted.
It is a small item, under a pound.
The torc can be worn around the neck. The torc appears to serve some purpose.
CB: 100K - Soulseer - SOLD/DELIVERED
68) An oval-cut fire opal ring
It provides a boost of 17 to Swimming Bonus.
This enhancement may not be used by adventurers who have not trained 51 times.
It provides a boost of 3 to Spiritual Lore - Blessings Bonus.
This enhancement may not be used by adventurers who have not trained 10 times.
It provides a boost of 3 to Harness Power Bonus.
This enhancement may not be used by adventurers who have not trained 6 times.
It provides a boost of 4 to Trading Bonus.
This enhancement may not be used by adventurers who have not trained 7 times.
The ring looks to have a lot of charges remaining.
It will crumble into dust after its last charge is depleted.
CB: 100K- Izzy - SOLD/DELIVERED
70) an opal-inset mithril crown
It provides a boost of 2 to Dexterity Bonus.
This enhancement may not be used by adventurers who have not trained 11 times.
It provides a boost of 3 to Strength Bonus.
This enhancement may not be used by adventurers who have not trained 28 times.
The crown looks to have quite a few charges remaining.
It will crumble into dust after its last enhancive charge has been expended.
It appears to weigh about 2 pounds.
CB: 200K - jpatter123 - SOLD/DELIVERED