Page 1 of 2 12 LastLast
Results 1 to 10 of 20

Thread: 8.2M Human Bard with items/lockers MB 1$

  1. Default 8.2M Human Bard with items/lockers MB 1$

    Laissez-Faire!
    Cash only. Going three times and then sold. Bid in 10$ increments please.

    MB: SOLD on BO
    BO:1k$

    Transfer, No warnings

    Comes with 7x T5 Enhancive T5 mana flares runestaff/7x T5 Fully Unlocked Sprite Aug Chain and all locker items listed below. Some 2/200 containers in there/enhancive cloaks/old items/etc. Not playing 50 questions, bid on as is and dig through it if you want it.

    Purifies gems like a total boss.

    Race: Human Profession: Bard (not shown)
    Gender: Male Age: 47 Expr: 8,208,715 Level: 100
    Normal (Bonus) ... Enhanced (Bonus)
    Strength (STR): 100 (30) ... 100 (30)
    Constitution (CON): 93 (21) ... 103 (26)
    Dexterity (DEX): 100 (25) ... 100 (25)
    Agility (AGI): 100 (25) ... 100 (25)
    Discipline (DIS): 100 (25) ... 100 (25)
    Aura (AUR): 93 (21) ... 101 (25)
    Logic (LOG): 100 (30) ... 101 (30)
    Intuition (INT): 100 (30) ... 100 (30)
    Wisdom (WIS): 97 (23) ... 97 (23)
    Influence (INF): 97 (23) ... 97 (23)
    Mana: 282 Silver: 0

    Current society status:
    You are a Master in the Council of Light.

    Past society affiliations (resigned or cast out):
    You have no past society affiliations.

    As you recall your song, you feel a faint resonating vibration from the hoarbeam runestaff in your hand, and you learn something about it...

    It imparts a bonus of +35 more than usual.
    It has been infused with mana (+5).
    It provides a boost of 11 to Elemental Mana Control Bonus.
    This enhancement may not be used by adventurers who have not trained 40 times.
    It provides a boost of 2 to Sorcerous Lore - Necromancy Bonus.
    This enhancement may not be used by adventurers who have not trained 3 times.
    The runestaff looks to have a fair amount of charges remaining.
    It will persist after its last enhancive charge has been expended.
    It appears to weigh about 6 pounds.
    It has been ensorcelled 5 times.
    It is a tricky project (478 difficulty) for an adventurer to modify.

    Mana flares are amazing -

    You weave another verse into your harmony, directing the sound of your voice at an Ithzir champion.
    CS: +488 - TD: +400 + CvA: -10 + d100: +46 == +124
    Warding failed!
    An Ithzir champion reels under the force of the sonic vibrations!
    Sound waves disrupt for 50 damage!
    ... 45 points of damage!
    The Ithzir champion's cheek shatters, driving bones into eye.
    The Ithzir champion falls to the ground in a crumpled heap.
    The light blue glow leaves an Ithzir champion.
    The powerful look leaves an Ithzir champion.
    The dully illuminated mantle protecting an Ithzir champion begins to falter, then completely fades away.
    An Ithzir champion's movements no longer appear to be influenced by a divine power as the spiritual force fades from around her arms.

    Your hoarbeam runestaff pulses with a white-blue light!
    You feel 10 mana surge into you!
    Sing Roundtime 3 Seconds.
    (Forcing stance down to guarded)


    As you recall your song, you feel a faint resonating vibration from the augmented chain in your hand, and you learn something about it...

    It imparts a bonus of +35 more than usual.
    It appears to weigh about 13 pounds.
    It has been ensorcelled 5 times.
    It is a complex project (611 difficulty) for an adventurer to modify.

    SPRITE ARMOR INCREASES MANEUVER DEFENSE!!!


    You analyze your augmented chain and sense that the item is largely free from merchant alteration restrictions.

    The creator has also provided the following information:
    Verb
    PUSH Activates/Deactivates Armor.
    PROD Turns on and off sprite defensive flares.
    PUNCH Clears attunement and owner.
    TOUCH Allows infusion of mana and storage of mana for Spritely Reserves
    PRAY Advance your bond or bind to the armor.
    TAP Fluff
    POINT Fluff
    POKE Fluff
    PULL Fluff
    COVER Fluff
    APPLAUD Fluff
    NUZZLE Fluff
    KISS Fluff
    HUG Fluff

    Unlocked Abilities

    Spritely Intervention: The sprite will pull you to your feet and provide a defensive barrier in front of you when you are attacked.
    Costs 25 mana prioritizing reserves over player mana.
    Cooldown: 6 Hours.

    Spritely Maneuvering: Provides a chance to increase your SMR2 defense upon being attacked lasting 60/60 seconds. (Scaling up with tier.)
    Cooldown: 5 minutes.

    Sprite Defensive Flares: Provides a chance to increase defensive strength upon being attacked at the cost of mana.
    Costs 1-3 mana prioritizing reserves over player mana.
    Verb: Prod to turn ON/OFF.
    Sprite Defensive flares are currently ON.

    Spritely Reserves: Once every 5 minutes the mana stored when using TOUCH fills the reserves of the armor.
    Most abilities prioritize mana reserves over your mana.

    Mana Master: Channeling with your sprite, you are able to create up to 5 spheres of mana. Each sphere lasts for 18 minutes and each sphere costs 10 mana. These spheres can then be reclaimed to restore 9 mana at any time. You can also send the sphere at an ally to share that mana with them using share skills.
    Verb: TURN converts mana into spheres
    WAVE chain will reclaim mana
    WAVE chain at TARGET will send a player mana.

    Spritely Bombardment: While wielding a Sprite Weapon and wearing Sprite Armor you are able to tap into a new ability. This ability, when activated, costs 25 mana (Prioritizing reserves) and can be used once an hour. This move will then cause your sprite to (pulse) send a pair of magical shackles, 1 not already immobilizing target at a random target in the room once every 3 seconds. You need at least 3 affinity collectively between the Sprite Weapon and Sprite Armor. The total number of pulses of this effect will be ((Weapon Affinity + Armor Affinity) / 3). This will happen a minimum of 1 pulse with a maximum of 6 pulses. This effect will use your MIU skill and SMR2.
    Verb: RUB your armor to activate.

    General Information
    Tier: 3 Affinity Level: 9
    Total Mana Bound: 181898 Daily Mana Cap: 138/5000
    22 Hour Mana Tracker: 20 hours and 37 minutes
    Spritely Reserves: Ready Total Stored: 887/900
    Spritely Maneuvering: Ready
    Spritely Intervention: Ready
    Mana Infusion (TOUCH): Time until Mana Infusion (TOUCH) Required: 44 minutes

    Customization
    Sprite Color: white
    Defensive Strength Barrier Color: black
    Combat Maneuver Barrier Color: green

    Inactive Armor Customization
    Article: some marred
    Adjective: augmented
    Long (Post Noun):

    Active Armor Customization
    Article: some glowing
    Adjective: augmented
    Long (Post Noun):
    --------------------------------------------------------------------------------------------------

    You can tell that the chain is as light as it can get.

    Sprite armor, aside from the awesome defensive perks, allows you to pull mana from the armor (up to 900 mana) Well kept secret about sprite armor, mana can be pulled from the armor even while in cast time! Basically enables classes with powerful expensive spells (like bards using 1030) to never run out of mana while hunting. Mana can then be recharged into the armor while resting.

    You are currently wearing and carrying:
    a lead-bound ceramic badge
    a shell-print coral orange knapsack
    a jade-inlaid peridot stickpin
    a coral and alexandrite buckle
    a turquoise-set platinum torc
    a polished garnet crown
    a pear-cut ruby stickpin
    an old illthorn aegis
    a large hooded moonlight spidersilk cloak with an opal clasp
    a serpentine dragonfire opal circlet (marked)
    a heavy hoarbeam runestaff (marked)
    a squat jar of pallid grey salve
    a small statue
    a black crystal
    a black crystal
    a swirling yellow-green potion
    a potent yellow-green potion
    a thick glass vial filled with murky red liquid
    a glass of water
    an array of green-feathered turquoise hairbeads
    a Chronomage rush ticket
    an Adventurer's Guild task waiver
    a carved ur-barath totem
    a glass of water
    a glass of water
    a glass of water
    a black crystal
    a black crystal
    a small statue
    a large amphora of scented oil
    a black crystal
    a blood red armband
    a snow white pouch (registered) (marked)
    an azure blazestar
    an uncut emerald
    an azure blazestar
    a brilliant lilac glimaerstone
    an uncut diamond
    an inky blue smoldereye
    a radiant-cut blue diamond band
    an opulent silver-stitched bag (registered) (marked)
    some glowing augmented chain (registered)
    a chased mithril earring
    a simple blued steel wristchain
    a blown glass replica bay bauble
    a filigreed black steel half-ring in his lip
    a shuttered invar lantern charm
    a pair of fitted black leather pants
    a pair of cognac distressed leather workboots laced with sinew
    a drake dagger
    a small white sprite

    (51 items displayed.)

    Thinking back, you recall the contents of your locker in Ta'Illistim:

    On an armor stand:
    1 a thick imflass greathelm (marked)

    On a weapon rack:
    2 a tarnished mithril handaxe
    3 an ash-handled silver skinning knife (marked)
    4 a gnarled black ko'nag runestaff

    In a magical item bin:
    5 a black crystal
    6 a black crystal
    7 a small statue
    8 a black crystal
    9 an opal and diamond torc
    10 a turquoise-set mithril necklace
    11 an opal and ruby earring
    12 an alexandrite inset platinum stickpin
    13 a gold filigree pink topaz crown (marked)

    In a clothing wardrobe:
    14 a crimson silk cloak edged in embroidered gold scrollwork (marked)
    15 some elven tracking boots (marked)
    16 a navy cotton nightshirt
    17 some sky blue puma fur slippers (marked)
    18 a candy-shaped red paper bag
    19 an obsidian black leather duster secured with numerous azure butterfly saewehna adorned buckles (marked)
    a stack of light yellow notes
    a polished mesille greatshield (marked)
    20 a dark grey hat
    21 a small black oilcloth pouch tied with silver drawstrings (marked)
    a yellow sunstone
    an uncut diamond
    a large black pearl
    an uncut diamond
    a blue diamond
    a large white pearl
    22 a glyph-etched mithril flagon
    23 an onyx-inlaid round mithril brooch (marked)
    a sun-etched gold ring
    24 an owl-inset mithril signet ring
    25 a golden griffin pin
    26 a crumbling stone tower pin
    27 an ivory-inlaid dark sapphire cameo with a skull in bas-relief

    In a deep chest:
    28 a tanned leather knapsack (marked)
    29 a black dwarven scalp
    30 a chipped front tooth
    31 a broken tooth
    32 a squat jar of pallid grey salve
    33 a glowing urven'eth potion
    34 an inky black potion

    Obvious items: 43

    Thinking back, you recall the contents of your locker in Wehnimer's Landing:

    In a deep chest:
    a clump of moist white sand
    an unwrapped gem-stamped present
    a dull pendant
    a glowing orb
    an Adventurer's Guild voucher pack
    an Elanthian Guilds voucher pack
    a blue feather-shaped charm
    an archaic urglaes reliquary
    an unwrapped animal-stamped present
    a small clay animal
    a squat jar of pallid grey salve
    a small glowing orb
    an Elanthian Guilds voucher pack
    a potent blue-green potion
    a potent yellow-green potion
    a dusty purple-spined volume (registered)
    a lacquered teak-bound logbook (registered)
    some creamy vellum pages
    an ash grey pebbled leather tome (registered)
    some creamy vellum pages
    a twilight grey leather notebook
    some sea green paper pages
    an oxblood leather-bound journal (registered)
    some ivory parchment pages
    a darkly stained bone stylus
    a human-styled ash zither (marked)
    a set of Oirean warpipes (registered)

    In a clothing wardrobe:
    a cowled ebon and scarlet bourde longcoat lined with glistening adder scales (registered) (marked)
    some laced brown leather trousers
    a navy cable-knit sweater with white stripes
    some rolled-up deep blue pants
    a silver signet
    a hare's foot talisman (marked)
    a scallop-edged linen tunic with flared sleeves
    a small maoral dart case
    some carved bamboo darts
    a rough burlap sack
    a lure-covered fishing hat
    a rotted algae-covered hat
    a stiff-collar ashen linen tunic with long loose sleeves
    a loose stone grey linen shirt laced with black leather cord

    In a magical item bin:
    an ayveneh potion

    Obvious items: 42

    Thinking back, you recall the contents of your locker in Mist Harbor:

    In a deep chest:
    a length of narrow white sailcloth
    an aromatic tobacco-cored crystal
    a large ocean blue suede volume (registered)
    a weathered grey feather quill
    some sky blue paper pages
    an intricate carved rowan device
    a dusky grey glass bottle
    a gold lance shaft-glyph
    a gold lance head-glyph
    a large roll of cotton
    a large roll of cotton
    a large roll of silk
    a large roll of silk
    a large roll of linen
    a lacquered cherrywood tackle box
    a gold-swirled ebony fishing rod
    a small brass weight
    a sparkly fake goldfish
    a small brass weight
    a tiny invar weight
    a tiny dead fly lure
    a squishy dead mosquito lure
    a severed tiger head barb with a worm clenched between its jaws
    a small silver weight
    a sparkling silver leaf lure
    a large silver weight
    a gleaming invar fish lure
    a two-headed fake worm lure
    a wriggly fake minnow
    a wriggly fake centipede
    a sparkling silver leaf lure
    a multi-colored seahorse lure
    a small diaper-shaped lure
    a spool of invar wire
    a dried strip of roast
    a piece of lizard meat
    a pair of worn leather fishing gloves
    a wiggly millipede lure
    a rainbow guppy lure
    a small icebox
    a rucksack
    a brick of teal shaving soap
    a brick of white shaving soap
    a brick of red shaving soap
    a brick of black shaving soap
    a brick of sea green soap
    a brick of sea green soap
    a brick of pale blue shaving soap
    a brick of pale blue shaving soap
    a small shaving kit
    a brick of black shaving soap
    a brick of amber shaving soap
    a brick of teal shaving soap
    a brick of red shaving soap
    a brick of red shaving soap
    a brick of teal shaving soap
    a brick of amber shaving soap
    a brick of pale blue shaving soap
    a brick of black shaving soap
    a brick of white shaving soap
    a brick of sea green soap
    a brick of purple shaving soap
    a brick of green shaving soap
    a brick of blue shaving soap
    a leather strop
    a white glass shaving bowl
    a compact platinum mirror
    a clean black handtowel
    a folding shaving razor
    a tufty shaving brush
    a glass of spring water

    In a clothing wardrobe:
    a fine ora barrette
    a cream-colored baroque pearl stud
    a wide and densely folded sash
    a chain-linked heroic knight mask topped with a conical helm (registered)
    some soft knitted blue mittens
    a polished silver pocket watch with a fine silver chain
    a gold bound pyrothag hide sheath
    a black leather tricorn hat trimmed with marine blue silk
    a slim dark cream chainsil tunic
    a sapphire-set gold circlet

    In a magical item bin:
    a filigreed platinum brooch
    a pink topaz studded ora ring
    a star emerald inset platinum pendant
    a green spinel inset gold bracelet
    an aquamarine inset eonake armband
    an agate-inset copper bracelet
    an amethyst studded bronze bracer
    a star sapphire studded ora pendant
    a glyph-etched platinum stickpin
    an elegant red dreamstone crown (marked)

    On a weapon rack:
    a spiraled fireleaf crook
    an archaic orase runestaff
    a banded orase runestaff
    a zorchar naginata
    a dented black ora katana
    an eonake battle axe
    a full-crescent eonake jeddart-axe
    a vultite-tipped paingrip
    a rowan-hafted vultite Hammer of Kai (marked)
    a gold-tipped rolaren backsword
    a fine villswood runestaff

    On an armor stand:
    some embossed mithril leg greaves
    a thick spiked golvern metal breastplate
    a gleaming vaalorn greathelm (marked)
    some gleaming veil iron chain mail

    Obvious items: 106

    Thinking back, you recall the contents of your locker in Icemule Trace:

    In a clothing wardrobe:
    a tiny ring of interlocking steel links
    a note-engraved silver stickpin
    a gold-fluted blue velvet vest
    a simple silver stud

    In a deep chest:
    a flask of green cologne painted with a trio of mint leaves
    a polished silver spoon
    a miniature square stone tower
    a miniature pink marble kraken
    a polished silver knife

    Obvious items: 9

    Thinking back, you recall the contents of your locker in Ta'Vaalor:

    On an armor stand:
    some embossed full leather

    On a weapon rack:
    a steel naginata (registered)

    In a clothing wardrobe:
    an off-white cotton sack
    some purple plum pipe tobacco
    some purple plum pipe tobacco
    some purple plum pipe tobacco
    some light vanilla pipe tobacco
    some light vanilla pipe tobacco
    some light vanilla pipe tobacco
    some light vanilla pipe tobacco
    some light vanilla pipe tobacco
    some purple plum pipe tobacco
    some purple plum pipe tobacco
    some purple plum pipe tobacco
    some light vanilla pipe tobacco
    some light vanilla pipe tobacco
    some green mint pipe tobacco
    some green mint pipe tobacco
    some green mint pipe tobacco
    some green mint pipe tobacco
    some green mint pipe tobacco
    some green mint pipe tobacco
    some green mint pipe tobacco
    some green mint pipe tobacco
    some green mint pipe tobacco
    some green mint pipe tobacco
    some green mint pipe tobacco
    some green mint pipe tobacco
    some green mint pipe tobacco
    some green mint pipe tobacco
    some green mint pipe tobacco
    some green mint pipe tobacco
    some green mint pipe tobacco
    some green mint pipe tobacco
    some green mint pipe tobacco
    some green mint pipe tobacco

    Obvious items: 36

    Thinking back, you recall the contents of your locker in Kharag 'doth Dzulthu:

    In a clothing wardrobe:
    a pair of smart-looking dusky workboots

    In a deep chest:
    a pearl-edged oyster shell locket (registered)
    an ivy-etched gold wedding ring
    an ivy-etched gold wedding band
    a pearl-edged oyster shell locket

    Obvious items: 5
    Last edited by Zosimos Alchemista; 08-13-2021 at 02:23 AM.
    The divine is hidden from the people according to the wisdom of the Lord.

  2. #2

    Default

    Assuming this is the same one that has no policy reviews and didn’t catch the HMC, I’ll do $100 to start off
    A gremlock whispers, "You died so easily. You need to get used to it.".

  3. #3

    Default

    Quote Originally Posted by nichelas View Post
    Assuming this is the same one that has no policy reviews and didn’t catch the HMC, I’ll do $100 to start off
    Aww man, I wanted to start off the bidding at 2 dollars

    Fine. I bid 102 dollars!

  4. Default

    You've not been warned on the character xxx. You haven't been flagged as a high maintenance customer. You're not being monitored for vulgarity. You've last read the policy in full on Sat Apr 9 12:45:42 ET 2016.
    Character has read the policy, but not as a result of a warning or any interaction with staff.
    The divine is hidden from the people according to the wisdom of the Lord.

  5. Default

    Aww man, I wanted to start off the bidding at 2 dollars

    Fine. I bid 102 dollars!

    Please bid in 10$ increments sir. lol I know where this is going, and I don't want to go there.
    Last edited by Zosimos Alchemista; 08-05-2021 at 12:07 PM.
    The divine is hidden from the people according to the wisdom of the Lord.

  6. #6

    Default

    $400
    [LNet]-GSIV:Nitefallz: "wait whats a poop sock"

    [Merchant]-GSIV:Skoll: "Some say the customer is always right, some say the customer is a bitch ass loser and needs to shut up"

    [Private]-GSIV:Warclaidh: "what is booty percs"


  7. #7

    Default

    Boo! $500
    A gremlock whispers, "You died so easily. You need to get used to it.".

  8. #8
    Join Date
    Apr 2008
    Location
    Isla de Roatan
    Posts
    705

    Default

    I’m going to guess he no longer looks like a sailor. Butterflies?
    Semper superne nitens.

  9. #9

    Default

    569 dollars please and thank you

  10. #10

    Default

    $596.
    A gremlock whispers, "You died so easily. You need to get used to it.".

Similar Threads

  1. Replies: 2
    Last Post: 07-11-2021, 01:10 PM
  2. 62 Human Bard
    By RevenantG in forum Characters
    Replies: 3
    Last Post: 08-24-2018, 10:29 AM
  3. Replies: 27
    Last Post: 06-17-2011, 04:05 PM
  4. L32 Human Bard
    By SpiffyJr in forum Characters
    Replies: 7
    Last Post: 11-09-2008, 03:36 PM
  5. Lvl 38 Human Bard
    By Stretch in forum Characters
    Replies: 8
    Last Post: 06-02-2008, 06:59 PM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •