Auction will go ONCE, TWICE, SOLD. Delivery available to Solhaven, Landing, Icemule, River's Rest, and Mist Harbor. Cash accepted @ $4.00 per, Paypal only.Please keep bids in thread. BO offers will be considered but they would need to be generous. 10% discount if you win 3 or more items.
ALL ITEMS HAVE A MB OF 100k
01) a golden beryl studded ora barrette
It is a magical item which could be imbedded with a spell.
It does not have any charges left.
It could be activated by waving it.
It provides a boost of 3 to Logic Bonus.
This enhancement may not be used by adventurers who have not trained 14 times.
The barrette looks to have a lot of charges remaining.
It will persist after its last magic item charge, but crumble after its last enhancive charge is depleted.
CB: 700k gs4pawn, SOLD
02) an enruned mithril torc
It is currently imbedded with the Spirit Fog spell.
It has 16 charges remaining.
It could be activated by rubbing it.
It provides a boost of 4 to Logic Bonus.
This enhancement may not be used by adventurers who have not trained 24 times.
It provides a boost of 1 to Elemental Lore - Air Ranks.
This enhancement may not be used by adventurers who have not trained 6 times.
The torc looks to have more than your average giantman could count charges remaining.
It will persist after its last magic item charge, but crumble after its last enhancive charge is depleted.
CB: 600k gs4pawn, SOLD
03) a garnet-set ora headband
It is a magical item which could be imbedded with a spell.
It does not have any charges left.
It could be activated by waving it.
It provides a boost of 2 to Brawling Bonus.
This enhancement may not be used by adventurers who have not trained 3 times.
It provides a boost of 4 to Blunt Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 10 times.
It provides a boost of 8 to Logic Base.
This enhancement may not be used by adventurers who have not trained 24 times.
The headband looks to have a fair amount of charges remaining.
It will persist after its last magic item charge, but crumble after its last enhancive charge is depleted.
CB: 400k gs4pawn, SOLD
04) a long-cut chrysoberyl torc
It is a magical item which could be imbedded with a spell.
It does not have any charges left.
It could be activated by waving it.
It provides a boost of 6 to Logic Base.
This enhancement may not be used by adventurers who have not trained 14 times.
The torc looks to have quite a few charges remaining.
It will disintegrate after its last charge is depleted.
CB: 1.25m fallenSaint, SOLD
05) a delicate sterling silver armband
It is a magical item which could be imbedded with a spell.
It does not have any charges left.
It could be activated by waving it.
It provides a boost of 3 to Logic Bonus.
This enhancement may not be used by adventurers who have not trained 14 times.
The armband looks to have several charges remaining.
It will persist after its last magic item charge, but crumble after its last enhancive charge is depleted.
CB 700k gs4pawn, SOLD
06) an engraved platinum brooch
It is a magical item which could be imbedded with a spell.
It does not have any charges left.
It could be activated by waving it.
It provides a boost of 3 to Logic Base.
This enhancement may not be used by adventurers who have not trained 4 times.
The brooch looks to have more than your average giantman could count charges remaining.
It will persist after its last magic item charge, but crumble after its last enhancive charge is depleted.
CB: 100k gs4pawn, SOLD
07) an onyx-inlaid pink dreamstone torc
It is a magical item which could be imbedded with a spell.
It does not have any charges left.
It could be activated by waving it.
It provides a boost of 2 to Shield Use Bonus.
This enhancement may not be used by adventurers who have not trained 3 times.
It provides a boost of 4 to Logic Base.
This enhancement may not be used by adventurers who have not trained 7 times.
The torc looks to have quite a few charges remaining.
It will persist after its last enhancive charge and magic item charge.
CB: 100k gs4pawn, SOLD
08) a filigreed gold stickpin
It is currently imbedded with the Limb Repair spell.
It has 6 charges remaining.
It could be activated by rubbing it.
It provides a boost of 1 to Logic Bonus.
This enhancement may not be used by adventurers who have not trained 3 times.
The stickpin looks to have more than your average giantman could count charges remaining.
It will persist after its last enhancive charge and magic item charge.
CB: 100k gs4pawn, SOLD