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Thread: Weapon Choice

  1. Default

    Wait, I totally forgot about PSM3.

    These are confirmed (but still subject to change after it goes to test) updates to the Two-Handed weapon family.

    Rank 10: Overpower
    ✅Name: Overpower [overpower]
    Type: Reaction, requires target EBP
    Roundtime: ATTACK-2
    Stamina Cost: None
    Description: [Pending]
    Mechanics: Attack a target with an additional (Rank * 2) critical weighting.. This attack cannot be evaded, blocked, or parried.
    Rank 25: Overwhelm
    ✅Name: Overwhelm [overwhelm]
    Type: Concentration
    Stamina Cost: 10 stamina
    Cooldown: 30 seconds
    Description: Attack a target with resounding speed.
    Mechanics: Maneuver a target with three rounds of minor concussion and heavy weapon damage. If the target is Feeble, this skill becomes empowered and is quicker. Upon success, you gain Forceful Blows for 2 minutes.
    Rank 50: Reverse Strike
    ✅Name: Reverse Strike [reversestrike]
    Type: Reaction, requires player parry, or target Feeble
    Roundtime: ATTACK-2
    Stamina Cost: None
    Description: React to an attack with a reverse strike that catches a target off guard.
    Mechanics: Attack a target with an attack that is faster than normal. Removes Feeble from the target.
    Rank 75: Whirlwind
    ✅Name: Whirlwind [whirlwind]
    Type: Area of Effect
    Roundtime: 5s
    Stamina Cost: 20
    Cooldown: 15 seconds
    Description: Spin around hitting multiple targets.
    Mechanics: Attack multiple targets and apply Feeble to any target hit for (15 + (Rank * 5)) seconds.

    *✅Feeble: Your chance to EBP is reduced by 50%.
    *✅Forceful Blows: Your melee attacks with Two-Handed weapons have a standard flare rate chance to apply Feeble to the target for 10 seconds.

  2. Default

    How would that influence weapon choice?

    PSM3 sounds like they just played Diablo and took some ideas.

  3. Default

    Quote Originally Posted by hamsquatch View Post
    How would that influence weapon choice?

    PSM3 sounds like they just played Diablo and took some ideas.
    It won't in this case.

    In fact if the changes go through as-is, it'll benefit the maul even more.

    Overpower will net you 10 extra crit weighting on top of everything and drop enemy EBP to 0 which benefits the maul more than the claid.(aimed shots) Feeble will make EBP against aimed shots less of a risk, again benefiting the maul.
    Last edited by Skeletor; 05-16-2021 at 11:34 AM.

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