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Thread: Enhancive set (4 spell aiming bonus, 2 mana recovery, 1 aura); other enhanc/recharge

  1. #1

    Default Enhancive set (4 spell aiming bonus, 2 mana recovery, 1 aura); other enhanc/recharge

    Will start the set at 100K.

    a bloodjewel studded ora medallion

    It is a magical item which could be imbedded with a spell.
    It does not have any charges left.
    It could be activated by waving it.
    It provides a boost of 4 to Spell Aiming Bonus.
    This enhancement may not be used by adventurers who have not trained 10 times.
    It provides a boost of 2 to Mana Recovery.
    This enhancement may not be used by adventurers who have not trained 10 times.
    It provides a boost of 1 to Aura Base.
    This enhancement may not be used by adventurers who have not trained 2 times.
    The medallion looks to have a lot of charges remaining.
    It will persist after its last enhancive charge has been expended.
    It will persist after its last magical charge has been expended.
    It is a small item, under a pound.


    an ivory and red dreamstone pin

    It is a magical item which could be imbedded with a spell.
    It does not have any charges left.
    It is rechargeable.
    It could be activated by waving it.
    It provides a boost of 1 to Brawling Ranks.
    This enhancement may not be used by adventurers who have not trained 4 times.
    The pin looks to have more than your average giantman could count charges remaining.
    It will persist after its last enhancive charge has been expended.
    It will persist after its last magical charge has been expended.
    It is a small item, under a pound.


    an engraved chrysoberyl pin

    It is currently imbedded with the Elemental Defense II spell.
    It has 7 charges remaining.
    It is rechargeable.
    It could be activated by tapping it.
    It will disintegrate after its last magical charge has been expended.
    It is a small item, under a pound.


    a snake-etched gold crown

    It provides a boost of 3 to Agility Bonus.
    This enhancement may not be used by adventurers who have not trained 22 times.
    It provides a boost of 3 to Picking Locks Ranks.
    This enhancement may not be used by adventurers who have not trained 14 times.
    The crown looks to have a lot of charges remaining.
    It will crumble into dust after its last enhancive charge has been expended.
    It appears to weigh about 2 pounds.

  2. #2

    Default

    a bloodjewel studded ora medallion - 100k

  3. #3

    Default

    100k going once!

  4. #4

    Default

    100k going twice! Will call it sold at 9PM EST if no other interest

  5. #5

    Default

    42 minutes to go!

  6. #6

    Default

    Solded!

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