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Thread: On ambushing ranks with open ambush

  1. #1

    Default On ambushing ranks with open ambush

    Some tidbits today

    Naijin spelled out today that ambushing has a hard cap of 95%. He asked for approval to release the formula but indicated that if you are capped and 2x CM, there was no need for any ambushing ranks for open ambush except perhaps a few needed for a lance. Some relevant quotes below but more details in #mechanics with the timestamps.

    Naijin — Today at 11:35 AM
    You really don't need ambush if you can 2x CM and you're using a one hander that's not a ball and chain.
    Naijin — Today at 11:42 AMThere is no soft cap. Your skills + stats + weapon add up to a 95% chance to succeed in the ambush.
    After that the chance is modified by the location your aiming at as well as the target status
    Naijin — Today at 11:51 AM
    There's a hard cap of 95%. Period. You'll never aim better than that.
    I don't want the world; I just want your half.
    Discord BigNasty#8519

  2. #2

    Default

    also formula provided just in case it doesn't make it into the wiki

    An initial d100 is made. If you roll <= 5, you auto fumble. If not, then there are some skill checks that are done.

    Skill:
    Hidden => Ambush
    Open => TRUNC((CM Bonus + Ambush Bonus + 1) / 2)


    Stats: Dex Bonus + TRUNC(Int Bonus + 1) / 2))


    Weapon Modifier: Varies based on weapon. Large/slow weapons have more penalty. Small and maneuverable weapons have a bonus.


    Example: 202 CM + Lance (-50 aim) aiming at the head
    d100 = 84
    Skill = ((302 + 0 + 1) / 2) = 151
    Stats = (20 + (22 + 1) / 2) = 31
    Attacker modifier = 0 (sitting or prone = -100)
    Weapon Modifier = -50


    Total = MAX(95, ((151 + 31 - 50) / 2)) = 66


    Area Modifier:
    Head: -10
    Neck: -15
    Arms: +10
    Legs: +15
    Hands: +5
    Eyes: -25
    Other: 0


    Target Status:
    Sitting/Prone: +10 if head/neck/eyes, +25 otherwise.


    Result = Skill + Area + Target Status + d100 = 66 - 10 + 0 + 84 = 140 > 100 = Success
    I don't want the world; I just want your half.
    Discord BigNasty#8519

  3. Default

    Cheers.

  4. #4

    Default

    And weapon modifiers that Naijin posted.
    Someone should be placing on wiki.

    Also in case it was missed: lvl and status effects do not factor in

    dagger: +25, 0ftfalchion: -5, 1ft
    hand axe: 0, 1ft
    main gauche: +5, 0ft
    scimiatr: +5, 1ft
    rapier: +15, 1ft
    broadsword: 0, 1ft
    short sword: +10, 0ft
    long sword: 0, 1ft
    fist: +10, 0ft
    tiger claw: +25, 0ft
    club: +10, 1ft
    war hammer: +10, 1ft
    mace: +5, 1ft
    morning star: -5, 1ft
    whip: -25, 2ft
    battle axe: -25, 2ft
    flail: -40, 2ft
    war mattock: -20, 2ft
    quarterstaff: -5, 2ft
    two-handed sword: -30, 2ft
    javelin: -50, 2ft
    lance: -50, 3ft
    spear: -10, 2ft
    spear (2h): -20, 3ft
    military pick: -25, 2ft
    awl pike: -55, 3ft
    claidhmore: -30, 2ft
    backsword: 0, 1ft
    estoc: 0, 1ft
    bastard sword (1h): -15, 2ft
    bastard sword (2h): -5, 2ft
    crowbill: +5, 1ft
    flamberge: -10, 2ft
    hammer of kai: -35, 3ft
    jeddart-axe: -35, 3ft
    ball & chain: -35, 2ft
    pilum: 0, 2ft
    naginata: -25, 3ft
    cestus: +10, 0ft
    paingrip: +10, 0ft
    razorpaw: +10, 0ft
    knuckle-duster: +10, 0ft
    hook-knife: +25, 0ft
    blackjack: +15, 0ft
    knuckle-blade: +10, 0ft
    yierka-spur: +20, 0ft
    troll-claw: +5, 0ft
    fist-scythe: +10, 0ft
    jack-blade: +10, 0ft
    katar: +10, 0ft
    katana (1h): -10, 2ft
    katana (2h): -5, 2ft
    maul: -20, 2ft
    sai: +10, 0ft
    trident: -10, 2ft
    trident (2h): -20, 3ft
    whip-blade: +10, 1ft
    Last edited by Rinualdo; 05-05-2021 at 03:28 PM.
    I don't want the world; I just want your half.
    Discord BigNasty#8519

  5. #5

    Default

    Did he say whether injuries present on the attack reduce chances (like if you have a missing eye when you are aiming for the monster's head).

    And if so, can ambush training still be beneficial at cap even with 2x CM to offset the penalty?
    Your mind is completely fucked. It is imperative that you unfuck immediately!

  6. #6

    Default

    It would appear that there are no negative modifiers.
    I don't want the world; I just want your half.
    Discord BigNasty#8519

  7. #7

    Default

    At 40 ranks of ambush (and 202 CMAN ranks), I still feel like I nail a lot more aimed open ambush locations than i did at 24 or 0 ranks ambush. No scientific study evidence here, but feels noticeable. Is it maybe because I am overcoming the negative maul modifier?

  8. #8

    Default

    So Lex quick #'s here don't know DEX or INT (Assuming 25 bonus in each) but at 202 CM and 140 Ambush your at 83.5% head chance without it prone. at 24 ambush it is 74% and 0 ambush it is 48.5%. If you prone it add 5% as this takes out the -10 head modifier and adds +10 to position.
    Last edited by rushblitz; 05-06-2021 at 11:39 AM. Reason: Forget a ()

  9. #9

    Default

    I think you're mixing skill and bonus values here for CM and ambush. 202 CM would be 302 bonus.
    Last edited by Arqueto; 05-06-2021 at 02:04 PM.

  10. Default

    You are right, I was using 202 instead of 302. 108%, 99% and 73.5% for the same three break points then.

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