Is it really though, especially now when Simu is trying to turn GS into text WoW, and are almost definitely going to fail miserably at it and make combat much less fun for probably everyone but warriors? I'm not saying GS end game should consist of raid content identical to WoW's, but it should still be something more than what's currently offered.
Please list this "plenty to do" end game stuff that there is it do. And by end game, I mean at level 100, because rolling alts isn't end game. It's literally replaying the "non end game" you've already played, which is the opposite of end game. Best case, that would fall under "What to do when your main doesn't have shit left to do?" but definitely not classified as anything "end game."There is plenty to do "end-game". You just don't like it.
WoW probably wasn't supposed to last 17 years either, yet here are are, and they consistently put out new end game content. They also actually pay their devs too, which is a totally foreign concept to Simu."End-game" of a game is not supposed to last 30 frigging years. If you're doing the same thing over, and over, and over for 20+ years? Well that's more than almost any other game. They've added some things, but this game is not all about end-game... unlike WoW. WoW is only about "end-game" now... the rest of the game literally does not matter.
Which is probably all Simu would need to do to keep most capped players busy and content...keep making new areas. They're act like they're so worried about the power creep that they themselves created, so address it by creating new end game content instead of nerfing everyone. New areas creates opportunities for all sorts of new mechanics to be introduced into the game that don't require nerfing all sorts of shit. They could disable any spell or ability in any area they wanted to, so if for example X spell was trivializing content in some new end game area for some reason, they could implement limitations to the spell that are only in effect in that area, etc.
This is pretty much what Ascension is supposed to eventually accomplish, assuming it ever gets fleshed out, which I seriously doubt it will, but even then, this should have already been happening for years/decades now. Better late than never I suppose, at least assuming it happens and doesn't become Savants 2.0.
Instead, they want to take a sledgehammer to everything that people have been used to for decades, and then expect everyone to just relearn their convoluted shit show to engage in combat that's almost definitely going to be noticeably more tedious and much less fun while managing 48723094238 status effects and all that, and the rewards have never scaled in this game, so I don't expect any of that to be worth whatever the payoff is supposed to be.
How does the world matter more in GS than in any other MMO? Sure the real time GM NPC thing is nice during storylines or whatever, but that also requires you to be on at the right time, and ultimately, the players have zero effect on most if not all storylines, as they're almost completely GM driven, can't be advanced by players, and we're effectively just along for the ride to watch and maybe kill some invasion mobs and get an RPA or whatever. But don't fool yourself into thinking that players have any real effect on a storyline's progression or outcome., with some very rare exceptions that are usually unintentional, i.e. Drizzsdt killing the feithmodor (?) boss or whatever it was and effectively ruining the story's conclusion because no GMs planned for that happening, etc. Though the chaos it caused was pretty epic.This game? The world is supposed to matter. Regardless of what level you are, there is a challenge and something to explore. Just because the number beside your "Level" isn't 100, doesn't mean it's not fun or engaging.
What options? Nerfing everybody and then maybe eventually releasing Ascension content, likely years later?You're literally mad about a game that is over 30 years old not catering to your "end-game". Even though, they've included many new options for "end-game" recently. And you all literally bitch about what they do add. And why do you bitch? Because you can't farm it in less than 2 minutes, fill your head up, let bigshot do the work for you, then sit at a node talking shit. Or the fact you can't farm a spot for 3+ hours without heading in, while filling up 4+ 1000lb bags, and carrying 500k+ in coins without some form of danger.
You're literally making up an entire argument that is based on literally nothing at all other than your own uninformed opinion based assumptions.
I complain about nerfs. If they add something and it's not retarded and isn't a nerf, you won't hear me bitching about it, even if I don't benefit from it. And Estild and Naijin are about to heavily nerf just about everyone and make combat almost certainly boring and tedious.
I have 4 capped characters. I've done all that. You're implying that I'm only playing this game to make money. You're also wrong again, as the secondary market isn't going to have any effect as to whether I continue to play GS or not. The money is a side effect, not a motivating factor for playing to begin with. Not to mention, barring something really extreme like Jahmilli, it breaks down to extremely piss poor numbers when broken down by the hour. Working part time for minimum wage is worth more per hour. Illegal immigrants picking apples or whatever probably have a better hourly rate too.Tired of playing "end-game"... guess what... there is a whole lot of game to still play. Just make an alt and PLAY if you want to play.
Putting in a loot cap to nerf 1 person is pretty much the stupidest thing ever too, since the "over 1 billion silvers a month" narrative is what gave us this loot cap to begin with, and nobody else was even coming close to those numbers. So of course Simu is going to address that in the absolute stupidest way possible.
Fully maxing out every ability is pointless OCD bullshit. That said, I probably would be maxed by now had I not switched everything over to Ascension when that came out. Not that it matters though, because after roughly 30m or so exp, every skill you're training in is useless that will most likely never get used at all. Pretty sure I'll never find any use for Demonology lore as a wizard, for example.You literally have what? 3 billion fame? Fully maxed on every damn ability there is?
That said, the only reason there is anyone in GS who has reached true cap (Kaedra, Roblar, and Vyrshkana I'm pretty sure) is almost certainly because they had nothing else to do. I doubt Roblar at any point in time was like "I can't wait to get more water lore!" Ascension gives some hope to this, but like I said earlier, I'll be shocked if we ever see anything past common tier.
Not including locker characters, which are usually level 0 or 1, I can almost guarantee you that there are more level 100 characters in GS than there are characters at any other specific level, and that number will continue to grow as more time goes on.And you want a whole company to worry about adding shit to entertain you when you are an extreme example? They can cater to 85% of the player-base and hope to wrangle in a few more, or they can cater to the 15% like yourself.
Don't pretend this game existing in 2021 is normal either. But Estild and Naijin are hard at work to fix that from the looks of things.They'll defer to you of course, because you all kept this thing going.. but don't pretend your extremes are normal.
TLDR: While it might apply to others, your assumption that farming/selling silvers is the reason why I play GS is wrong. The loot cap is still stupid as fuck though, because even when you're not selling silvers (market sucks right now anyway), finding loot is still fun, and not finding loot is super boring.
Also TLDR: Simu wants its players to pay 5 star prices prices for "I know a guy who can do it cheaper" (volunteer spare time GMs) content.