[QUOTE=Fortybox;2204791]Easy. Just create a script that looks for the problem and kills ;go2.
I don't have the knowledge to make a script :/
If you want to though and upload it, I will gladly use it! Just let me know the script name.
[QUOTE=Fortybox;2204791]Easy. Just create a script that looks for the problem and kills ;go2.
I don't have the knowledge to make a script :/
If you want to though and upload it, I will gladly use it! Just let me know the script name.
This is a horribly complicated maze in an area I don't hunt. Whoever made it even had the foresight to add that gem "Oh crap.. I'm lost.." so as for myself, I am not planning to tinker with this. Sorry I've no idea what's going on here. When I solved the Miasmal Forest situation back in 2013, it was about 40 hours of work. Anyone who can figure this out and fix it really does not need my advice, but is certainly welcome on the #mapdb channel for brainstorming and exchanging ideas.
When I swam in and out of Nelemar, I would run this script:
Code:loop do wait_until { Room.current.id.to_i == 0 || Room.current.id.to_i == 12677} waitrt? if !checkstanding fput "stand" end sleep 5 if Room.current.id.to_i == 0 || Room.current.id.to_i == 12677 fput "go stair" end end