Originally Posted by
gilchristr
Crit weighting for UAC cannot possibly work like it does for melee/ranged, because crit rank in UAC is determined from an endroll not from raw damage (like melee).
I was thinking it might work by adding to the endroll, instead of damage. So with UAC, on a 110 endroll, 10CER crit weighting might determined the crit table *as if* the endroll were 120. I guess this would be somewhat similar to how channel bonuses work for CS.
The other possibility is that crit weighting is just bugged for UAC and doesnt work at all. I think this is a real possibility. Damage weighting adds to raw damage. If crit weighting does the same thing, I think nothing would happen because I think the crit table is determined from endroll.
Has anyone tested crit weighting on UAC?
Crit weighting is active in UAC although it isn't always obvious because of crit randomization and armor. You're correct that UAC critical ranks are associated with endrolls and not damage. Also armor plays an important factor in determining crit rank outcomes. In melee combat the crit rank/armor relationship is based on total damage where the crit divisors increase with higher armor groups. In UAC the endroll modified by the armor group determines the critical rank outcome. You need a significantly higher endroll vs a target in plate than cloth to obtain the same critical rank.
The table below gives the minimum ERs required to inflict a critical and activate weighting for each armor group. Endrolls less than these thresholds result in Rank 0 criticals regardless of the attacker's positioning (decent, good, excellent) or the attack type (jab, grapple, punch, kick). I don't know whether or not critical weighting increases ERs 1:1 but that would be my guess.
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EXAMPLEs:
You have good positioning against a direbear.
UAF: 398 vs UDF: 335 = 1.188 * MM: 85 + d100: 20 = 120
... and hit for 1 point of damage!
Weak jab to chest doesn't faze him.
Crit rank: 0 w/120 ER vs natural chain equivalent armor
Another benefit of weighting, that is often overlooked, is the increased probability of a Tier-up because the phantom endrolls from weighting are added as part of the total endroll. The higher the endroll the greater the chance for a Tier-up (according to Finros).
Each of the four UAC critical tables can be divided into three sub-tables with each sub-table having a Rank 0 and 5 critical ranks. So why the sub-tables? For example (these are not exact numbers), the average Tier I (decent) result with a 150 endroll vs cloth armor is a Rank 3. The same hierarchy is used for the other tiers. That same 150 ER will, on average, inflict the third critical in Tier II (R6) and the third critical in Tier III (R9) when having excellent positioning.
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The benefits of weighting are limited. It can't raise a Rank 0 crit to a Rank 1 and it can't increase the attack Tier (decent -->good -->excellent). Second, it can only raise 4 critical ranks within each tier to a higher crit rank. Third, crit randomization significantly diminishes its effectiveness. Fourth, its effectiveness diminishes with higher armor groups because of the larger endroll spread required for each critical rank.