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Thread: Official ;tpick changes and discussion

  1. #31
    Join Date
    Sep 2008
    Location
    N Topsail Beach NC
    Posts
    136

    Default

    The worker says, "Ah, here we are. The client is offering a tip of 1,930 silvers and mentioned it being from a triton dissembler (level 94). The strongbox is set up on the table for you. When you're finished, ASK me to CHECK your work."
    s>
    [tpick]>look on #133086
    On the wooden table you see Mustafo's strongbox.
    s>
    [tpick: Found your box/plinite! Name: strongbox, ID: 100375689, tip: 1930, critter name: triton dissembler, critter level: 94]
    [tpick: Checking for traps.]
    s>
    [tpick]>disarm #100375689
    You carefully begin to examine Mustafo's strongbox for traps...

    You discover no traps.
    Roundtime: 8 sec.
    sR>
    [tpick: No trap found.]
    Lord Lycurgus just went out.
    sR>
    [tpick: Critter level is 94, using a vaalin lockpick based on your settings.]
    [tpick]>get #99678245
    You remove a diamond-edged black vaalin lockpick from in your cloak.
    s>
    [tpick: Attempting to pick lock.]
    [tpick]>pick #100375689
    You settle into the difficult task of picking the lock.
    You make an adequate attempt (d100=55).
    You are not able to pick the lock, and learn little about it.
    Roundtime: 19 sec.
    sR>
    You feel at full magical power again.
    sR>
    [tpick: You rolled: 55, your Lock Roll setting: 50. Trying same pick again]
    [tpick: Attempting to pick lock.]
    [tpick]>pick #100375689
    You settle into the difficult task of picking the lock.
    You make an adequate attempt (d100=52).
    You are not able to pick the lock, and learn little about it.
    Roundtime: 19 sec.
    sR>
    [tpick: You rolled: 52, your Lock Roll setting: 50. Trying same pick again]
    [tpick: Attempting to pick lock.]
    [tpick]>pick #100375689
    You settle into the difficult task of picking the lock.
    You make a miserable attempt (d100=19).
    You are not able to pick the lock, and learn little about it.
    Roundtime: 19 sec.
    [tpick: You rolled: 19, your Lock Roll setting: 50. Trying same pick again]
    [tpick: Attempting to pick lock.]
    [tpick]>pick #100375689
    You settle into the difficult task of picking the lock.
    You make a good attempt (d100=74).
    You are not able to pick the lock, and learn little about it.
    Roundtime: 19 sec.
    sR>
    You've gained 1 mental training point.
    (To use these new points, click on the "skill goals" link in the quick link bar.)
    Unconverting 1 Mnt points to return 2 Phy points. (See HELP TPS)
    You put a diamond-edged black vaalin lockpick in your cloak.
    s>
    [tpick: Trying to pick with vaalin lockpick again.]
    [tpick]>get #99678245
    s>
    You remove a diamond-edged black vaalin lockpick from in your cloak.
    s>
    [tpick: Attempting to pick lock.]
    [tpick]>incant 403
    You gesture and invoke the powers of the elements for the Lock Pick Enhancement spell...
    Your spell is ready.
    You gesture.
    A scintillating light surrounds your hands.
    Cast Roundtime 3 Seconds.
    s>
    [ Lock Pick Enhancement: +0:01:49, 0:01:48 remaining. ]
    [tpick]>pick #100375689
    You settle into the difficult task of picking the lock.
    You make an adequate attempt (d100=57).
    You struggle with the strongbox. As you do, you get a sense that the strongbox has an extremely complex lock (-1060 thief-lingo difficulty ranking). Then...CLICK! It opens!
    Roundtime: 9 sec.
    Left handed, right handed, it doesn't matter. I'm amphibious.

  2. #32

    Default

    Quote Originally Posted by Adequate Picker View Post
    But i do use 407 when i get a plated lock so not sure why it didnt let me.
    Looks like it was a mithril box which can't be opened via 407. I'll have to check out the logs tomorrow to see if I can fix this bug.

  3. #33

    Default

    While it's on my mind, I still have a few logs of occasional issues with the plated boxes. I'm still consistently seeing it not use lore on plated boxes above my 404 threshold, and I'm also (every now and then, not consistently) seeing the issues of trying to pour the locksmith pouch instead of a vial. Also, every now and then it gets hung up waiting on some RT but never makes another attempt until I do it manually.

    Here's the log of getting stuck/timed out:

    The attendant says, "Ah, here we are. The client is offering a tip of 500 silvers and mentioned it being from an Ithzir herald (level 92). The coffer is set up on the table for you. When you're finished, ASK me to CHECK your work."
    >
    [tpick]>look on #276098
    On the mahogany table:
    Containers [1]: an enruned Person's coffer
    Total items: 1
    >
    [tpick: Found your box/plinite! Name: coffer, ID: 760322468, tip: 500, critter name: Ithzir herald, critter level: 92]
    [tpick: Checking for traps.]
    [tpick]>disarm #760322468
    >
    You carefully begin to examine an enruned Person's coffer for traps...

    You discover no traps.
    Roundtime: 5 sec.
    R>
    [tpick: No trap found.]
    R>
    [tpick: Measuring lock.]
    [tpick]>get my calipers
    ...wait 1 seconds.
    R>
    [tpick]>get my calipers
    You remove a set of professional calipers from in your locksmith's pouch.
    >
    [tpick]>lmaster measure #760322468
    Using your professional calipers, you carefully begin to measure the lock...
    Roundtime: 3 sec.
    R>
    Measuring carefully, it looks to be an impressively complicated lock (-930 in thief-lingo difficulty ranking).
    >
    [tpick]>put my calipers in #758691679
    You put a set of professional calipers in your locksmith's pouch.
    >
    [tpick: Recommended lock pick: golvern with a modifier of 2.35]
    [tpick: Recommend 403: No]
    [tpick: Your calculated lockpicking skill: 409]
    [tpick: Your total picking skill for this attempt is: 961]
    [tpick: Lock difficulty: 930]
    [tpick]>get #758691659
    You detach a maroon golvern lockpick from a vaalin-laced keyring.
    >
    [tpick: Attempting to pick lock.]
    [tpick]>lmas ptrick flip #760322468
    Pretending to only examine the lock of an enruned Person's coffer, you instead attempt to quietly turn the tumblers to within a hair's breadth of clicking...
    You make a miserable attempt (d100=15).
    You are not able to pick the lock, and learn little about it.
    Roundtime: 5 sec.
    R>
    [tpick: You rolled: 15, your Lock Roll setting: 74. Trying same pick again]
    [tpick: Attempting to pick lock.]
    [tpick]>lmas ptrick flip #760322468
    Pretending to only examine the lock of an enruned Person's coffer, you instead attempt to quietly turn the tumblers to within a hair's breadth of clicking...
    You make a pathetic attempt (d100=4).
    You are not able to pick the lock, and learn little about it.
    Roundtime: 5 sec.
    R>
    [tpick: You rolled: 4, your Lock Roll setting: 74. Trying same pick again]
    [tpick: Attempting to pick lock.]
    [tpick]>lmas ptrick bend #760322468
    You carefully bend the tip of your golvern lockpick slightly, adjusting it for a better angle, before attempting to pick the lock on an enruned Person's coffer...
    You make a lame attempt (d100=20).
    You are not able to pick the lock, and learn little about it.
    Roundtime: 5 sec.
    R>
    [tpick: You rolled: 20, your Lock Roll setting: 74. Trying same pick again]
    [tpick: Attempting to pick lock.]
    [tpick]>lmas ptrick bend #760322468
    You carefully bend the tip of your golvern lockpick slightly, adjusting it for a better angle, before attempting to pick the lock on an enruned Person's coffer...
    You make an adequate attempt (d100=52).
    You are not able to pick the lock, and learn little about it.
    Roundtime: 5 sec.
    R>
    [tpick: You rolled: 52, your Lock Roll setting: 74. Trying same pick again]
    [tpick: Attempting to pick lock.]
    [tpick]>lmas ptrick twirl #760322468
    With a casual motion, you twirl your golvern lockpick around your index finger, catching it between thumb and forefinger before applying it to the lock of an enruned Person's coffer...
    You make a competent attempt (d100=65).
    You are not able to pick the lock, but you get a feeling that it is within your abilities.
    Roundtime: 5 sec.
    R>
    [tpick: You rolled: 65, your Lock Roll setting: 74. Trying same pick again]
    [tpick: Attempting to pick lock.]
    [tpick]>lmas ptrick twirl #760322468
    >
    ...wait 1 seconds.
    > <-- got stuck here -->
    >to person coff
    With a quick toss, you send your golvern lockpick popping into the air, whirling like a top! As it comes down, you easily snatch it from the air and begin to pick the lock on an enruned Person's coffer...
    You make a competent attempt (d100=62).
    You are not able to pick the lock, but you get a feeling that it is within your abilities.
    Roundtime: 5 sec.
    >
    [tpick: You rolled: 62, your Lock Roll setting: 74. Trying same pick again]
    [tpick: Attempting to pick lock.]
    [tpick]>lmas ptrick twist #760322468
    >
    You give your golvern lockpick a sharp twist, attempting to straighten it slightly, before settling into the difficult task of picking the lock on an enruned Person's coffer...
    You make a competent attempt (d100=68).
    You are not able to pick the lock, but you get a feeling that it is within your abilities.
    Roundtime: 5 sec.
    R>
    [tpick: You rolled: 68, your Lock Roll setting: 74. Trying same pick again]
    [tpick: Attempting to pick lock.]
    [tpick]>lmas ptrick toss #760322468
    With a quick toss, you send your golvern lockpick popping into the air, whirling like a top! As it comes down, you easily snatch it from the air and begin to pick the lock on an enruned Person's coffer...
    You make an excellent attempt (d100=94).
    You struggle with the coffer. As you do, you get a sense that the coffer has an impressively complicated lock (-925 thief-lingo difficulty ranking). Then...CLICK! It opens!
    Roundtime: 5 sec.

  4. #34

    Default

    This is a log of no lore on a -390 plated, threshold is -350 for lore:

    [tpick: Found your box/plinite! Name: box, ID: 485876836, tip: 101, critter name: patchwork flesh monstrosity, critter level: 101]
    [tpick: Checking for traps.]
    [tpick]>disarm #485876836
    You carefully begin to examine Person's box for traps...

    There appears to be a plate over the lock, sealing it and preventing any access to the tumblers.

    It looks like an incredibly hard trap (about -390).

    You still have a good enough picture of the trap in your mind, that you could try to disarm it.
    Roundtime: 3 sec.
    R>
    [tpick: Trap difficulty is: 390]
    [tpick: Your disarm skill is: 406]
    [tpick: Your total disarm skill with lore is: 519]
    [tpick: Highest trap you are willing to try is: 534]
    [tpick: Trap difficulty is higher than your setting in the setup menu for when to use Disarm Enhancement (404), going to use Disarm Enhancement (404).]
    [tpick: Found a plate trap.]
    [tpick: Disarming trap.]

    ************************************************** *
    * Trap detected!
    *
    * Type: Plated
    * Failure: Can't pick box
    * Self Damage: None
    * Collateral: No
    * Mastery: Plated reps
    * Safe on fail: Yes
    * Disarm w/408: No
    ************************************************** *
    Wedges, Acid Vials, Popping or Bashing only options

    >
    [tpick]>disarm #485876836
    Having discovered a trap on the box you begin to carefully attempt to disarm it...

    You feel like you've made a competent attempt (d100=67).


    You are not able to disarm the trap but you get a sense that you could have had it with a little more luck.

    You still have a good enough picture of the trap in your mind, that you could try to disarm it.
    Roundtime: 7 sec.
    R>
    [tpick: Disarming trap.]
    [tpick]>disarm #485876836
    Having discovered a trap on the box you begin to carefully attempt to disarm it...

    You feel like you've made a passable attempt (d100=41).


    The darn thing is built too tightly. You can't seem to get the trap disarmed without setting it off by accident!

    You still have a good enough picture of the trap in your mind, that you could try to disarm it.
    Roundtime: 8 sec.
    R>
    [tpick: Disarming trap.]
    [tpick]>disarm #485876836
    Having discovered a trap on the box you begin to carefully attempt to disarm it...

    You feel like you've made a lame attempt (d100=20).


    The darn thing is built too tightly. You can't seem to get the trap disarmed without setting it off by accident!

    You still have a good enough picture of the trap in your mind, that you could try to disarm it.
    Roundtime: 7 sec.
    R>
    [tpick: Disarming trap.]
    R>
    [tpick]>disarm #485876836
    Having discovered a trap on the box you begin to carefully attempt to disarm it...

    You feel like you've made a competent attempt (d100=65).


    You are not able to disarm the trap but you get a sense that you could have had it with a little more luck.

    You still have a good enough picture of the trap in your mind, that you could try to disarm it.
    Roundtime: 8 sec.
    R>
    [tpick: Disarming trap.]
    R>
    [tpick]>disarm #485876836
    >
    ...wait 1 seconds.
    >
    [tpick]>disarm #485876836
    Having discovered a trap on the box you begin to carefully attempt to disarm it...

    You feel like you've made an excellent attempt (d100=98).

    You take a vial out of your locksmith's pouch and carefully pour the contents onto the Person's box where you think the keyhole ought to be. Amidst a cloud of acrid smoke, the metal plate covering the lock begins to melt away.

    (You have 9 vials of acid remaining.)
    Roundtime: 3 sec.

  5. #35

    Default

    One with a combination of no lore on a -479 plated as well as the pouch pour thing:

    [tpick]>look on #276098
    On the mahogany table:
    Containers [1]: Person's chest
    Total items: 1
    >
    [tpick: Found your box/plinite! Name: chest, ID: 494933903, tip: 1010, critter name: lost soul, critter level: 88]
    [tpick: Checking for traps.]
    [tpick]>incant 402
    With a rush of mana, carnelian foxfire flares to life and engulfs your hands in an ethereal glow...
    Your spell is ready.
    You gesture.
    You become aware of everyone near you...

    You do not detect anything hidden or invisible.

    You continue to feel much more aware of your surroundings.
    Cast Roundtime 3 Seconds.
    >
    [ Presence: +0:05:00, 0:04:59 remaining. ]
    >
    [tpick]>disarm #494933903
    You carefully begin to examine Person's chest for traps...

    There appears to be a plate over the lock, sealing it and preventing any access to the tumblers.

    It looks like an astoundingly difficult trap (about -479).

    You still have a good enough picture of the trap in your mind, that you could try to disarm it.
    Roundtime: 3 sec.
    R>
    [tpick: Trap difficulty is: 479]
    [tpick: Your disarm skill is: 406]
    [tpick: Your total disarm skill with lore is: 519]
    [tpick: Highest trap you are willing to try is: 534]
    [tpick: Trap difficulty is higher than your setting in the setup menu for when to use Disarm Enhancement (404), going to use Disarm Enhancement (404).]
    [tpick: Found a plate trap.]
    [tpick: Disarming trap.]
    R>

    ************************************************** *
    * Trap detected!
    *
    * Type: Plated
    * Failure: Can't pick box
    * Self Damage: None
    * Collateral: No
    * Mastery: Plated reps
    * Safe on fail: Yes
    * Disarm w/408: No
    ************************************************** *
    Wedges, Acid Vials, Popping or Bashing only options

    [tpick]>disarm #494933903
    Having discovered a trap on the chest you begin to carefully attempt to disarm it...

    You feel like you've made a good attempt (d100=77).


    The darn thing is built too tightly. You can't seem to get the trap disarmed without setting it off by accident!

    You still have a good enough picture of the trap in your mind, that you could try to disarm it.
    Roundtime: 8 sec.
    R>
    [tpick: Disarming trap.]

    R>
    [tpick]>disarm #494933903
    R>
    Having discovered a trap on the chest you begin to carefully attempt to disarm it...

    You feel like you've made an outstanding attempt (d100=100).


    The darn thing is built too tightly. You can't seem to get the trap disarmed without setting it off by accident!

    You still have a good enough picture of the trap in your mind, that you could try to disarm it.
    Roundtime: 5 sec.
    R>
    [tpick: Disarming trap.]
    [tpick]>disarm #494933903
    Having discovered a trap on the chest you begin to carefully attempt to disarm it...

    You feel like you've made a lame attempt (d100=27).

    You try to pour a dark leather locksmith's pouch onto the Person's chest, but it just won't pour!
    Roundtime: 5 sec.
    R>
    [tpick: Disarming trap.]
    R>
    [tpick]>disarm #494933903
    R>
    You carefully begin to examine Person's chest for traps...

    There appears to be a plate over the lock, sealing it and preventing any access to the tumblers.

    It looks like an astoundingly difficult trap (about -462).

    You still have a good enough picture of the trap in your mind, that you could try to disarm it.
    Roundtime: 3 sec.
    R>
    [tpick: Disarming trap.]

    ************************************************** *
    * Trap detected!
    *
    * Type: Plated
    * Failure: Can't pick box
    * Self Damage: None
    * Collateral: No
    * Mastery: Plated reps
    * Safe on fail: Yes
    * Disarm w/408: No
    ************************************************** *
    Wedges, Acid Vials, Popping or Bashing only options

    [tpick]>disarm #494933903
    Having discovered a trap on the chest you begin to carefully attempt to disarm it...

    You feel like you've made a poor attempt (d100=35).

    You try to pour a dark leather locksmith's pouch onto the Person's chest, but it just won't pour!
    Roundtime: 7 sec.
    R>
    [tpick: Disarming trap.]
    R>
    [tpick]>disarm #494933903
    You carefully begin to examine Person's chest for traps...

    There appears to be a plate over the lock, sealing it and preventing any access to the tumblers.

    It looks like an astoundingly difficult trap (about -463).

    You still have a good enough picture of the trap in your mind, that you could try to disarm it.
    Roundtime: 3 sec.
    R>
    [tpick: Disarming trap.]
    R>

    ************************************************** *
    * Trap detected!
    *
    * Type: Plated
    * Failure: Can't pick box
    * Self Damage: None
    * Collateral: No
    * Mastery: Plated reps
    * Safe on fail: Yes
    * Disarm w/408: No
    ************************************************** *
    Wedges, Acid Vials, Popping or Bashing only options

    [tpick]>disarm #494933903
    Having discovered a trap on the chest you begin to carefully attempt to disarm it...

    You feel like you've made a competent attempt (d100=67).

    You try to pour a dark leather locksmith's pouch onto the Person's chest, but it just won't pour!
    Roundtime: 5 sec.
    R>
    [tpick: Disarming trap.]
    [tpick]>disarm #494933903
    You carefully begin to examine Person's chest for traps...

    There appears to be a plate over the lock, sealing it and preventing any access to the tumblers.

    It looks like an astoundingly difficult trap (about -464).

    You still have a good enough picture of the trap in your mind, that you could try to disarm it.
    Roundtime: 3 sec.
    R>
    [tpick: Disarming trap.]

    ************************************************** *
    * Trap detected!
    *
    * Type: Plated
    * Failure: Can't pick box
    * Self Damage: None
    * Collateral: No
    * Mastery: Plated reps
    * Safe on fail: Yes
    * Disarm w/408: No
    ************************************************** *
    Wedges, Acid Vials, Popping or Bashing only options

    R>
    [tpick]>disarm #494933903
    Having discovered a trap on the chest you begin to carefully attempt to disarm it...

    Something just went horribly awry!

    You try to pour a dark leather locksmith's pouch onto the Person's chest, but it just won't pour!
    Roundtime: 6 sec.
    R>
    [tpick: Disarming trap.]
    R>
    [tpick]>disarm #494933903
    You carefully begin to examine Person's chest for traps...

    There appears to be a plate over the lock, sealing it and preventing any access to the tumblers.

    It looks like an astoundingly difficult trap (about -486).

    You still have a good enough picture of the trap in your mind, that you could try to disarm it.
    Roundtime: 3 sec.
    R>
    [tpick: Disarming trap.]

    ************************************************** *
    * Trap detected!
    *
    * Type: Plated
    * Failure: Can't pick box
    * Self Damage: None
    * Collateral: No
    * Mastery: Plated reps
    * Safe on fail: Yes
    * Disarm w/408: No
    ************************************************** *
    Wedges, Acid Vials, Popping or Bashing only options

    You feel at full magical power again.
    R>
    [tpick]>disarm #494933903
    Having discovered a trap on the chest you begin to carefully attempt to disarm it...

    You feel like you've made a lame attempt (d100=27).

    You try to pour a dark leather locksmith's pouch onto the Person's chest, but it just won't pour!
    Roundtime: 7 sec.
    R>
    [tpick: Disarming trap.]
    [tpick]>disarm #494933903
    You carefully begin to examine Person's chest for traps...

    There appears to be a plate over the lock, sealing it and preventing any access to the tumblers.

    It looks like an astoundingly difficult trap (about -485).

    You still have a good enough picture of the trap in your mind, that you could try to disarm it.
    Roundtime: 3 sec.
    R>
    [tpick: Disarming trap.]

    ************************************************** *
    * Trap detected!
    *
    * Type: Plated
    * Failure: Can't pick box
    * Self Damage: None
    * Collateral: No
    * Mastery: Plated reps
    * Safe on fail: Yes
    * Disarm w/408: No
    ************************************************** *
    Wedges, Acid Vials, Popping or Bashing only options

    [tpick]>disarm #494933903
    Having discovered a trap on the chest you begin to carefully attempt to disarm it...

    You feel like you've made a good attempt (d100=71).


    The darn thing is built too tightly. You can't seem to get the trap disarmed without setting it off by accident!

    You still have a good enough picture of the trap in your mind, that you could try to disarm it.
    Roundtime: 8 sec.
    R>
    [tpick: Disarming trap.]
    R>
    [tpick]>disarm #494933903
    Having discovered a trap on the chest you begin to carefully attempt to disarm it...

    You feel like you've made a talented attempt (d100=88).


    The darn thing is built too tightly. You can't seem to get the trap disarmed without setting it off by accident!

    You still have a good enough picture of the trap in your mind, that you could try to disarm it.
    Roundtime: 5 sec.
    R>
    [tpick: Disarming trap.]
    [tpick]>disarm #494933903
    R>
    Having discovered a trap on the chest you begin to carefully attempt to disarm it...

    You feel like you've made a miserable attempt (d100=14).

    You try to pour a dark leather locksmith's pouch onto the Person's chest, but it just won't pour!
    Roundtime: 8 sec.
    R>
    [tpick: Disarming trap.]
    >frown
    You frown.
    R>;k tpick
    --- Lich: tpick has exited.

  6. #36

    Default

    And a third lore one on a -427 plated, where I eventually just manually 404'd:

    [tpick: Found your box/plinite! Name: chest, ID: 586250541, tip: 346, critter name: triton radical, critter level: 105]
    [tpick: Checking for traps.]
    [tpick]>incant 402
    With a rush of mana, carnelian foxfire flares to life and engulfs your hands in an ethereal glow...
    Your spell is ready.
    You gesture.
    You become aware of everyone near you...

    You do not detect anything hidden or invisible.

    You continue to feel much more aware of your surroundings.
    Cast Roundtime 3 Seconds.
    >
    [ Presence: +0:05:00, 0:04:59 remaining. ]
    [tpick]>disarm #586250541
    You carefully begin to examine Person's chest for traps...

    There appears to be a plate over the lock, sealing it and preventing any access to the tumblers.

    It looks like an amazingly difficult trap (about -427).

    You still have a good enough picture of the trap in your mind, that you could try to disarm it.
    Roundtime: 3 sec.
    R>
    [tpick: Trap difficulty is: 427]
    [tpick: Your disarm skill is: 406]
    [tpick: Your total disarm skill with lore is: 519]
    [tpick: Highest trap you are willing to try is: 534]
    [tpick: Trap difficulty is higher than your setting in the setup menu for when to use Disarm Enhancement (404), going to use Disarm Enhancement (404).]
    [tpick: Found a plate trap.]
    [tpick: Disarming trap.]

    ************************************************** *
    * Trap detected!
    *
    * Type: Plated
    * Failure: Can't pick box
    * Self Damage: None
    * Collateral: No
    * Mastery: Plated reps
    * Safe on fail: Yes
    * Disarm w/408: No
    ************************************************** *
    Wedges, Acid Vials, Popping or Bashing only options

    [tpick]>disarm #586250541
    Having discovered a trap on the chest you begin to carefully attempt to disarm it...

    You feel like you've made a competent attempt (d100=62).


    The darn thing is built too tightly. You can't seem to get the trap disarmed without setting it off by accident!

    You still have a good enough picture of the trap in your mind, that you could try to disarm it.
    Roundtime: 6 sec.
    R>
    [tpick: Disarming trap.]
    R>
    [tpick]>disarm #586250541
    Having discovered a trap on the chest you begin to carefully attempt to disarm it...

    You feel like you've made a good attempt (d100=72).


    The darn thing is built too tightly. You can't seem to get the trap disarmed without setting it off by accident!

    You still have a good enough picture of the trap in your mind, that you could try to disarm it.
    Roundtime: 5 sec.
    R>
    [tpick: Disarming trap.]
    R>404 <-- manually casted 404 here -->
    [voodoo]>incant 404
    [tpick]>disarm #586250541
    With a rush of mana, carnelian foxfire flares to life and engulfs your hands in an ethereal glow...
    Your spell is ready.
    You gesture.
    You become calm and focused.
    Cast Roundtime 3 Seconds.
    >
    [ Disarm Enhancement: +0:02:00, 0:01:59 remaining. ]
    Having discovered a trap on the chest you begin to carefully attempt to disarm it...

    You feel like you've made an adequate attempt (d100=50).

    You take a vial out of your locksmith's pouch and carefully pour the contents onto the Person's chest where you think the keyhole ought to be. Amidst a cloud of acrid smoke, the metal plate covering the lock begins to melt away.

    (You have 9 vials of acid remaining.)
    Roundtime: 3 sec.
    R>
    [tpick: Measuring lock.]
    [tpick]>get my calipers
    You remove a set of professional calipers from in your locksmith's pouch.
    >
    [tpick]>lmaster measure #586250541
    Using your professional calipers, you carefully begin to measure the lock...
    Roundtime: 4 sec.
    R>
    Measuring carefully, it looks to be an amazingly complicated lock (-1135 in thief-lingo difficulty ranking).
    >
    [tpick]>put my calipers in #583818257
    You put a set of professional calipers in your locksmith's pouch.
    >
    [tpick: Recommended lock pick: invar with a modifier of 2.25]
    [tpick: Lock difficulty is higher than your 403 setting in setup menu, using 403.]
    [tpick: Your calculated lockpicking skill: 406]
    [tpick: Your calculated lockpicking lore: 113]
    [tpick: Your total picking skill for this attempt is: 1167]
    [tpick: Lock difficulty: 1135]
    [tpick]>get #583818291
    You detach an invar lockpick from a vaalin-laced keyring.
    >
    [tpick: Attempting to pick lock.]
    [tpick]>incant 403
    With a rush of mana, carnelian foxfire flares to life and engulfs your hands in an ethereal glow...
    Your spell is ready.
    You gesture.
    A scintillating light surrounds your hands.
    Cast Roundtime 3 Seconds.
    >
    [ Lock Pick Enhancement: +0:02:00, 0:01:59 remaining. ]
    [tpick]>lmas ptrick spin #586250541
    With a quick flick of the wrist, you spin your invar lockpick around in your palm, stopping it as the tip enters Person's chest...
    You make an adequate attempt (d100=53).
    You are not able to pick the lock, but you get a feeling that it is within your abilities.
    Roundtime: 5 sec.
    R>
    [tpick: You rolled: 53, your Lock Roll setting: 74. Trying same pick again]
    [tpick: Attempting to pick lock.]
    [tpick]>lmas ptrick flip #586250541
    Pretending to only examine the lock of Person's chest, you instead attempt to quietly turn the tumblers to within a hair's breadth of clicking...
    You make a good attempt (d100=78).
    You struggle with the chest. As you do, you get a sense that the chest has an amazingly complicated lock (-1130 thief-lingo difficulty ranking). Then...CLICK! It opens!
    Roundtime: 5 sec.
    R>
    [tpick]>put #583818291 in #583818276
    You attach an invar lockpick to a vaalin-laced keyring.
    >
    [tpick]>ask #276100 to check
    The attendant says, "That's some quality work. Here's your payment of 346 silvers."

  7. #37

    Default

    Watching. Been using the older version of tpick, so waiting to see how this one stabilizes

  8. #38

    Default

    Quote Originally Posted by Adequate Picker View Post
    The worker says, "Ah, here we are. The client is offering a tip of 1,930 silvers and mentioned it being from a triton dissembler (level 94). The strongbox is set up on the table for you. When you're finished, ASK me to CHECK your work."
    s>
    [tpick]>look on #133086
    On the wooden table you see Mustafo's strongbox.
    s>
    [tpick: Found your box/plinite! Name: strongbox, ID: 100375689, tip: 1930, critter name: triton dissembler, critter level: 94]
    [tpick: Checking for traps.]
    s>
    [tpick]>disarm #100375689
    You carefully begin to examine Mustafo's strongbox for traps...

    You discover no traps.
    Roundtime: 8 sec.
    sR>
    [tpick: No trap found.]
    Lord Lycurgus just went out.
    sR>
    [tpick: Critter level is 94, using a vaalin lockpick based on your settings.]
    [tpick]>get #99678245
    You remove a diamond-edged black vaalin lockpick from in your cloak.
    s>
    [tpick: Attempting to pick lock.]
    [tpick]>pick #100375689
    You settle into the difficult task of picking the lock.
    You make an adequate attempt (d100=55).
    You are not able to pick the lock, and learn little about it.
    Roundtime: 19 sec.
    sR>
    You feel at full magical power again.
    sR>
    [tpick: You rolled: 55, your Lock Roll setting: 50. Trying same pick again]
    [tpick: Attempting to pick lock.]
    [tpick]>pick #100375689
    You settle into the difficult task of picking the lock.
    You make an adequate attempt (d100=52).
    You are not able to pick the lock, and learn little about it.
    Roundtime: 19 sec.
    sR>
    [tpick: You rolled: 52, your Lock Roll setting: 50. Trying same pick again]
    [tpick: Attempting to pick lock.]
    [tpick]>pick #100375689
    You settle into the difficult task of picking the lock.
    You make a miserable attempt (d100=19).
    You are not able to pick the lock, and learn little about it.
    Roundtime: 19 sec.
    [tpick: You rolled: 19, your Lock Roll setting: 50. Trying same pick again]
    [tpick: Attempting to pick lock.]
    [tpick]>pick #100375689
    You settle into the difficult task of picking the lock.
    You make a good attempt (d100=74).
    You are not able to pick the lock, and learn little about it.
    Roundtime: 19 sec.
    sR>
    You've gained 1 mental training point.
    (To use these new points, click on the "skill goals" link in the quick link bar.)
    Unconverting 1 Mnt points to return 2 Phy points. (See HELP TPS)
    You put a diamond-edged black vaalin lockpick in your cloak.
    s>
    [tpick: Trying to pick with vaalin lockpick again.]
    [tpick]>get #99678245
    s>
    You remove a diamond-edged black vaalin lockpick from in your cloak.
    s>
    [tpick: Attempting to pick lock.]
    [tpick]>incant 403
    You gesture and invoke the powers of the elements for the Lock Pick Enhancement spell...
    Your spell is ready.
    You gesture.
    A scintillating light surrounds your hands.
    Cast Roundtime 3 Seconds.
    s>
    [ Lock Pick Enhancement: +0:01:49, 0:01:48 remaining. ]
    [tpick]>pick #100375689
    You settle into the difficult task of picking the lock.
    You make an adequate attempt (d100=57).
    You struggle with the strongbox. As you do, you get a sense that the strongbox has an extremely complex lock (-1060 thief-lingo difficulty ranking). Then...CLICK! It opens!
    Roundtime: 9 sec.
    I made some changes and tested it and it seems to be working on my end:

    Code:
    [tpick]>pick #103313181
    You settle into the difficult task of picking the lock.
    You make a good attempt (d100=74).
    You are not able to pick the lock, and learn little about it.
    Roundtime: 5 sec.
    >
    [tpick: You rolled: 74, your Vaalin Lock Roll setting: 2. Going to use 403 now.]
    [tpick]>put #102574215 in #102574201
    You attach a vaalin lockpick to a vaalin-laced keyring.
    >
    [tpick: Trying to pick with vaalin lockpick again.]
    [tpick]>get #102574215
    You detach a vaalin lockpick from a vaalin-laced keyring.
    >
    [tpick: Attempting to pick lock.]
    [tpick]>incant 403
    Mirage-like distortions surround you as you prepare the Lock Pick Enhancement spell...
    Your spell is ready.
    You gesture.
    A scintillating light surrounds your hands.
    Cast Roundtime 3 Seconds.
    >
    [ Lock Pick Enhancement: +0:02:10, 0:02:10 remaining. ]
    [tpick]>pick #103313181
    You settle into the difficult task of picking the lock.
    You make a competent attempt (d100=62).
    You struggle with the strongbox.  As you do, you get a sense that the strongbox has an absurdly well-crafted lock (-1265 thief-lingo difficulty ranking).  Then...CLICK!  It opens!
    Note I don't usually use a vaalin lock roll of 2, that was just for testing purposes :P

    But it automatically used 403 after I rolled higher than my vaalin lock roll.

    Quote Originally Posted by Velfi View Post
    Here's the log of getting stuck/timed out:
    Should be fixed now.

    Quote Originally Posted by Velfi View Post
    This is a log of no lore on a -390 plated, threshold is -350 for lore:
    Honestly for the longest time I didn't even realize it was possible to fail pouring a vial of acid on a plated box, which is probably why I never set it to use 404 on plated boxes

    This should be fixed now though.

    Quote Originally Posted by Velfi View Post
    One with a combination of no lore on a -479 plated as well as the pouch pour thing:
    The pouring pouch thing is for sure a bug with the game itself.
    Last edited by Tgo01; 03-26-2021 at 11:53 AM.

  9. #39

    Default

    More updates!

    Code:
    Version 326: Fixed bug with "picks to use based on critter level" setting that wasn't using a vaalin lockpick if the critter level was higher than the highest level you put in the setting.
    Version 326: Fixed some bugs with script sometimes hanging.
    Version 326: Fixed bug with script not using 404 when disarming plated boxes.

  10. #40
    Join Date
    Sep 2008
    Location
    N Topsail Beach NC
    Posts
    136

    Default

    I did just download the new version. First box....

    The worker says, "Ah, here we are. The client is offering a tip of 2,089 silvers and mentioned it being from a triton combatant (level 95). The box is set up on the table for you. When you're finished, ASK me to CHECK your work."
    s>
    [tpick]>look on #133086
    On the wooden table you see players box.
    s>
    [tpick: Found your box/plinite! Name: box, ID: 105676599, tip: 2089, critter name: , critter level: 0] <--------------- What in the world?
    [tpick: Checking for traps.]
    [tpick]>disarm #105676599
    You carefully begin to examine Mustafo's box for traps...

    Hmmm, you can see what appears to be a tiny hole next to the lock plate which doesn't seem to belong there. Looking closer you see a gleaming sliver of metal recessed in the hole.

    It looks like an incredibly hard trap (about -367).

    You still have a good enough picture of the trap in your mind, that you could try to disarm it.
    Roundtime: 3 sec.
    sR>
    [tpick: Trap difficulty is: 367]
    [tpick: Your disarm skill is: 373]
    [tpick: Your total disarm skill with lore is: 478]
    [tpick: Highest trap you are willing to try is: 1478]
    [tpick: Found a needle trap.]
    The scintillating light fades from your hands.
    sR>
    [tpick: Attempting to disarm trap.]
    s>
    [tpick]>disarm #105676599
    Having discovered a trap on the box you begin to carefully attempt to disarm it...

    You feel like you've made an adequate attempt (d100=58).


    The darn thing is built too tightly. You can't seem to get the trap disarmed without setting it off by accident!

    You still have a good enough picture of the trap in your mind, that you could try to disarm it.
    Roundtime: 10 sec.
    sR>
    [tpick: Couldn't disarm trap, trying again.]
    Astryd just went out.
    sR>
    Alandros offers Stiara an engraved maoral chest.
    s>
    [tpick]>incant 404
    You gesture and invoke the powers of the elements for the Disarm Enhancement spell...
    Your spell is ready.
    You gesture.
    You become calm and focused.
    Cast Roundtime 3 Seconds.
    (Forcing stance down to guarded)
    s>
    [ Disarm Enhancement: +0:01:49, 0:01:48 remaining. ]
    [tpick: Attempting to disarm trap.]
    s>
    [tpick]>disarm #105676599
    Having discovered a trap on the box you begin to carefully attempt to disarm it...

    You feel like you've made a passable attempt (d100=46).

    Using a bit of putty from your locksmith's toolkit, you manage to block the tiny hole in the lock plate.

    (You have 24 lumps of putty remaining.)
    Roundtime: 5 sec.
    sR>
    [tpick: Needle trap has been disarmed.]
    Stiara accepts Alandros's maoral chest.
    sR>
    [tpick: Critter level is 0, using a copper lockpick based on your settings.] <------again, Critter level 0? Is this a game issue or Tpick?
    [tpick]>get #105667471
    You remove a copper lockpick from in your cloak.
    s>
    Then...CLICK! It opens!
    s>
    [tpick: Attempting to pick lock.]
    [tpick]>pick #105676599
    You settle into the difficult task of picking the lock.
    You make a pathetic attempt (d100=8).
    Your lockpick gets stuck in the lock! You carefully try to work it free but end up bending the tip!
    Roundtime: 19 sec.
    sR>
    sR>;k tpick
    --- Lich: tpick has exited.

    Tried it on another box. Same result. Critter level 0 so it pulls out the copper pick and goes from there. Second test was a level 68 critter.
    Last edited by Adequate Picker; 03-26-2021 at 05:05 PM.
    Left handed, right handed, it doesn't matter. I'm amphibious.

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