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Thread: Too much junk in the trunk sale

  1. #1

    Default Too much junk in the trunk sale

    All of the rest has been pawned. Thanks for your interest.

    Clearing out some goodies post-Duskruin. Everything remaining is now 150k flat. For final payment I'll accept either silver or BS at a rate of 800k silver : 1k BS. Delivery to FWI/WL/IMT.

    I'll update the bids at least once daily.

    1. Bent kakore runestaff

    A bent kakore runestaff: Weight: 4 pounds, Value: 650,000, Purpose: weapon, Bonus: +10, Enhancive bonus: 3 to Elemental Lore - Air Ranks (Level 21 required), Enhancive bonus: 7 to Dexterity Base Stat (Level 17 required), Enhancive bonus: 1 to Strength Base Stat (Level 1 required), Enhancive bonus: 2 to Constitution Base Stat (Level 2 required), Charges remaining: a lot, Persists on enhancive: Yes.

    2. A flimsy glowbark runestaff
    +27 enchant, no other properties

    3. Some thick light leather
    +25 enchant, no other properties

    4. A sleek razern katana -- CB 250k hybrid4g SOLD
    +10, 10 CER crit (20 out of 30 services towards 11 CER), max light


    5. Some thick spiked imflass studded leather
    +12, perm SWCP (4 CER with 4/10 services towards 5), 15% corrosive resistance (perm)

    6. A coral red vultite pilum
    +20, +2 polearm ranks, earth flares, temp damage weighting

    7. Some hooded velvet robes CB 250k hybrid4g SOLD
    Weight: 4 pounds (base weight for this armor type: 8 pounds), Value: 800,000, Purpose: armor, Bonus: +25, Flares: cold, Padding: crit, Temporary enhancement charges: quite a few, Temporary enhancement: When its enhancement has degraded away, the item will lose its ability to grant greater protection.
    Padding: temporarily very heavily crit padded. [Some hooded velvet robes has a combat effectiveness rating of 11 points of Critical padding and a 26.6% chance to have a combat effectiveness rating of 12. It has 8 of 30 services towards the next full rank of combat effectiveness.]."


    8. Some scorched full leather — CB 250K gs4Pawn SOLD AND DELIVERED!
    +15, Padding: temporarily exceptionally crit padded. [Some scorched full leather has a combat effectiveness rating of 13 points of Critical padding and a 6.6% chance to have a combat effectiveness rating of 14. It has 2 of 30 services towards the next full rank of combat effectiveness.].


    9. Some embossed spiked double leather
    +20, unbalance flares, 4 CER damage padding (perm)

    10. A scorched faewood runestaff
    +20, +2 mana flares, +2 spiritual lore - blessings bonus

    11. A faewood runestaff
    Weight: 2 pounds, Value: 850,000, Purpose: weapon, Bonus: +20, Enhancive bonus: 8 to Elemental Mana Control Bonus (Level 22 required), Enhancive bonus: 4 to Constitution Bonus (Level 22 required), Charges remaining: more than your average giantman could count, Persists on enhancive: Yes, Flares: acid.

    12. A mithglin halberd -- CB 250k GS4Pawn SOLD!
    Weight: 8 pounds, Value: 350,000, Purpose: weapon, Bonus: +15, Enhancive bonus: 10 to Logic Base Stat (Level 22 required), Enhancive bonus: 3 to Magic Item Use Ranks (Level 17 required), Persists on enhancive: Yes.


    13. Some thick double leather — Sold in game!

    14. Some fringed black velvet robes
    Weight: 6 pounds (base weight for this armor type: 8 pounds), Value: 150,000, Purpose: armor, Bonus: +20, Enhancive bonus: 3 to Armor Use Bonus (Level 6 required), Enhancive bonus: 3 to Agility Bonus (Level 13 required), Enhancive bonus: 1 to Logic Bonus (Level 2 required), Charges remaining: quite a few, Persists on enhancive: Yes.

    15. A vaalorn backsword
    Weight: 3 pounds, Value: 1,450,000, Purpose: weapon, Bonus: +18, Enhancive bonus: 2 to Strength Bonus (Level 9 required), Charges remaining: a huge number, Persists on enhancive: Yes, Weighted: crit, Flares: earth, Temporary enhancement charges: quite a few, Temporary enhancement: When its enhancement has degraded away, the item will lose its ability to inflict greater damage.

    16. A mesille long bow
    Weight: 2 pounds, Value: 600,000, Purpose: weapon, Bonus: +15, Enhancive bonus: 4 to Stalking and Hiding Ranks (Level 14 required), Enhancive bonus: 5 to Dexterity Bonus (Level 33 required), Charges remaining: a lot, Persists on enhancive: Yes, Enchant difficulty: 39.

    17. An old spiked glowbark shield (medium shield)
    Weight: 7 pounds, Value: 450,000, Purpose: shield, Bonus: +22, TD Bonus: 5 (perm), Enchant difficulty: 79.

    18. Some ornate spiked rolaren arm greaves
    Weight: 3 pounds, Value: 200,000, Purpose: armor, Bonus: +20, Padding: crit (perm), Resistances: temporarily and moderately resistant (16%) to fiery attacks, Temporary enhancement charges: incredible amount, Temporary enhancement: When its enhancement has degraded away, the item will simply return to normal.

    Padding: somewhat crit padded. [Some ornate spiked rolaren arm greaves has a combat effectiveness rating of 5 points of Critical padding and a 35.0% chance to have a combat effectiveness rating of 6. It has 7 of 20 services towards the next full rank of combat effectiveness.].

    19. A gold filigree star sapphire neckchain

    It is a magical item which could be imbedded with a spell.
    It does not have any charges left.
    It could be activated by waving it.
    It provides a boost of 4 to Intuition Base.
    This enhancement may not be used by adventurers who have not trained 7 times.
    The neckchain looks to have more than your average giantman could count charges remaining.
    It will persist after its last enhancive charge has been expended.
    It will persist after its last magical charge has been expended.
    It is a small item, under a pound.

    20. A starstone studded silver necklace

    It is currently imbedded with the UnPoison spell.
    It has a few charges remaining.
    It is empowered and can be charged for an additional 218.
    It could be activated by tapping it.
    It provides a boost of 2 to Stalking and Hiding Ranks.
    This enhancement may not be used by adventurers who have not trained 7 times.
    The necklace looks to have one charges remaining.
    It will persist after its last enhancive charge has been expended.
    It will persist after its last magical charge has been expended.
    It is a small item, under a pound.

    21. A malachite-set silver buckle

    It is a magical item which could be imbedded with a spell.
    It does not have any charges left.
    It could be activated by waving it.
    It provides a boost of 3 to Max Mana.
    This enhancement may not be used by adventurers who have not trained 6 times.
    It provides a boost of 4 to Stamina Recovery.
    This enhancement may not be used by adventurers who have not trained 10 times.
    It provides a boost of 2 to Mental Lore - Telepathy Bonus.
    This enhancement may not be used by adventurers who have not trained 5 times.
    The buckle looks to have more than your average giantman could count charges remaining.
    It will crumble into dust after its last enhancive charge has been expended.
    It will persist after its last magical charge has been expended.
    It is a small item, under a pound.

    22. A maple-handled imflass war hammer

    It imparts a bonus of +12 more than usual.
    It has been infused with the power of a fire elemental.
    It provides a boost of 4 to Max Mana.
    This enhancement may not be used by adventurers who have not trained 6 times.
    It provides a boost of 8 to Blunt Weapons Bonus.
    This enhancement may not be used by adventurers who have not trained 22 times.
    The hammer looks to have several charges remaining.
    It has been temporarily enhanced.
    Its enhancement will degrade when it scores a successful strike.
    It should have quite a few uses left before the enhancement degrades away completely.
    When its enhancement has degraded away, the item will lose its ability to inflict greater damage.
    It will persist after its last enhancive charge has been expended.
    It appears to weigh about 5 pounds.
    It is weighted to inflict more damage.
    It is a complicated project (307 difficulty) for an adventurer to modify.

    23. An opal studded silver armband -- CB 250k GS4Pawn SOLD!

    It is currently imbedded with the Phoen's Strength spell.
    It has a few charges remaining.
    It is empowered and can be charged for an additional 187.
    It could be activated by tapping it.
    It provides a boost of 3 to First Aid Bonus.
    This enhancement may not be used by adventurers who have not trained 4 times.
    It provides a boost of 6 to Swimming Bonus.
    This enhancement may not be used by adventurers who have not trained 7 times.
    The armband looks to have more than your average giantman could count charges remaining.
    It will crumble into dust after its last enhancive charge has been expended.
    It will persist after its last magical charge has been expended.
    It is a small item, under a pound.


    24. An ancient lor runestaff

    It imparts a bonus of +25 more than usual.
    It has been infused with mana (+1).
    It appears to weigh about 3 pounds.
    It is a basic project (103 difficulty) for an adventurer to modify.

    25. A haon-handled vultite handaxe

    It imparts a bonus of +20 more than usual.
    It is a holy item.
    It has been infused with the power of a lightning bolt.
    It provides a boost of 3 to Agility Bonus.
    This enhancement may not be used by adventurers who have not trained 13 times.
    It provides a boost of 4 to Health Recovery.
    This enhancement may not be used by adventurers who have not trained 20 times.
    It provides a boost of 5 to Influence Bonus.
    This enhancement may not be used by adventurers who have not trained 21 times.
    The handaxe looks to have several charges remaining.
    It will persist after its last enhancive charge has been expended.
    It appears to weigh about 5 pounds.
    It is an involved project (252 difficulty) for an adventurer to modify

    26. A rune-etched razern handaxe

    It imparts a bonus of +10 more than usual.
    It provides a boost of 7 to Influence Base.
    This enhancement may not be used by adventurers who have not trained 11 times.
    It provides a boost of 10 to Constitution Base.
    This enhancement may not be used by adventurers who have not trained 33 times.
    It provides a boost of 5 to Harness Power Ranks.
    This enhancement may not be used by adventurers who have not trained 30 times.
    It provides a boost of 1 to Magic Item Use Ranks.
    This enhancement may not be used by adventurers who have not trained 3 times.
    The handaxe looks to have several charges remaining.
    It will persist after its last enhancive charge has been expended.
    It appears to weigh about 5 pounds.
    It is weighted to inflict more critical wounds
    It is a simple project (69 difficulty) for an adventurer to modify.

    27. A rough illthorn runestaff

    It imparts a bonus of +25 more than usual.
    It has been infused with the power of an earth elemental.
    It provides a boost of 1 to Influence Bonus.
    This enhancement may not be used by adventurers who have not trained 2 times.
    The runestaff looks to have a lot of charges remaining.
    It will persist after its last enhancive charge has been expended.
    It appears to weigh about 2 pounds.
    It is a basic project (159 difficulty) for an adventurer to modify.

    28. An opal and white starstone medallion

    It is a magical item which could be imbedded with a spell.
    It does not have any charges left.
    It is rechargeable.
    It could be activated by waving it.
    It provides a boost of 2 to Blunt Weapons Bonus.
    This enhancement may not be used by adventurers who have not trained 3 times.
    The medallion looks to have a huge number of charges remaining.
    It will persist after its last enhancive charge has been expended.
    It will persist after its last magical charge has been expended.
    It is a small item, under a pound.

    29. A gnarled villswood runestaff
    It imparts a bonus of +18 more than usual.
    It provides a boost of 6 to Sorcerous Lore - Necromancy Bonus.
    This enhancement may not be used by adventurers who have not trained 21 times.
    It provides a boost of 6 to Wisdom Base.
    This enhancement may not be used by adventurers who have not trained 21 times.
    It provides a boost of 7 to Max Mana.
    This enhancement may not be used by adventurers who have not trained 17 times.
    The runestaff looks to have a fair amount of charges remaining.
    It will persist after its last enhancive charge has been expended.
    It appears to weigh about 4 pounds.
    It is a simple project (45 difficulty) for an adventurer to modify.

    30. A bone-hilted imflass hook-knife
    It imparts a bonus of +12 more than usual.
    It provides a boost of -3 to Agility Bonus.
    This enhancement may not be used by adventurers who have not trained 13 times.
    It provides a boost of 10 to Max Health.
    This enhancement may not be used by adventurers who have not trained 22 times.
    It provides a boost of 13 to Stalking and Hiding Bonus.
    This enhancement may not be used by adventurers who have not trained 37 times.
    The hook-knife looks to have several charges remaining.
    It will persist after its last enhancive charge has been expended.
    It is a small item, under a pound.
    It is a simple project (62 difficulty) for an adventurer to modify.

    31. A scratched mithril shield

    It imparts a bonus of +5 more than usual.
    It provides a boost of 2 to Strength Bonus.
    This enhancement may not be used by adventurers who have not trained 9 times.
    It provides a boost of 4 to Shield Use Bonus.
    This enhancement may not be used by adventurers who have not trained 6 times.
    It provides a boost of 5 to Max Mana.
    This enhancement may not be used by adventurers who have not trained 9 times.
    The shield looks to have quite a few charges remaining.
    It will persist after its last enhancive charge has been expended.
    It appears to weigh about 7 pounds.
    It is a simple project (-12 difficulty) for an adventurer to modify.

    32. An onyx-inlaid gold talisman
    It is a magical item which could be imbedded with a spell.
    It does not have any charges left.
    It is rechargeable.
    It could be activated by waving it.
    It provides a boost of 1 to Wisdom Base.
    This enhancement may not be used by adventurers who have not trained 2 times.
    It provides a boost of 3 to Climbing Ranks.
    This enhancement may not be used by adventurers who have not trained 6 times.
    The talisman looks to have a lot of charges remaining.
    It will persist after its last enhancive charge has been expended.
    It will persist after its last magical charge has been expended.
    It is a small item, under a pound.

    33. A cracked witchwood runestaff
    It imparts a bonus of +17 more than usual.
    It provides a boost of 4 to Spell Aiming Bonus.
    This enhancement may not be used by adventurers who have not trained 6 times.
    It provides a boost of 3 to Mana Recovery.
    This enhancement may not be used by adventurers who have not trained 12 times.
    It provides a boost of 4 to Elemental Lore - Earth Bonus.
    This enhancement may not be used by adventurers who have not trained 10 times.
    The runestaff looks to have a fair amount of charges remaining.
    It will persist after its last enhancive charge has been expended.
    It appears to weigh about 2 pounds.
    It is a basic project (108 difficulty) for an adventurer to modify.

    34. An eonake estoc
    It imparts a bonus of +20 more than usual.
    It is a holy item.
    It has been infused with the power of a fire elemental.
    It has been temporarily enhanced.
    Its enhancement will degrade when it scores a successful strike.
    It should have quite a few uses left before the enhancement degrades away completely.
    When its enhancement has degraded away, the item will lose its ability to inflict greater damage.
    It appears to weigh about 2 pounds.
    It is weighted to inflict more damage.
    It is a complicated project (358 difficulty) for an adventurer to modify.

    35. A well-balanced carmiln runestaff
    It imparts a bonus of +7 more than usual.
    It has been infused with mana (+2).
    It provides a boost of 3 to Mana Recovery.
    This enhancement may not be used by adventurers who have not trained 12 times.
    It provides a boost of 3 to Dodging Ranks.
    This enhancement may not be used by adventurers who have not trained 12 times.
    The runestaff looks to have one charges remaining.
    It will persist after its last enhancive charge has been expended.
    It appears to weigh about 2 pounds.
    It is a simple project (46 difficulty) for an adventurer to modify.

    36. An onyx-inlaid gold pin
    It is a magical item which could be imbedded with a spell.
    It does not have any charges left.
    It is rechargeable.
    It could be activated by waving it.
    It provides a boost of 3 to Two Weapon Combat Bonus.
    This enhancement may not be used by adventurers who have not trained 6 times.
    The pin looks to have quite a few charges remaining.
    It will persist after its last enhancive charge has been expended.
    It will persist after its last magical charge has been expended.
    It is a small item, under a pound.

    37. A tanik-handled vaalorn handaxe
    It imparts a bonus of +18 more than usual.
    It helps defend its wielder with a bonus of 8.
    It has been temporarily enhanced.
    Its enhancement will degrade when it scores a successful strike.
    It should have quite a few uses left before the enhancement degrades away completely.
    When its enhancement has degraded away, the item will lose its ability to inflict greater damage.
    It appears to weigh about 3 pounds.
    It is weighted to inflict more critical wounds
    It is an involved project (282 difficulty) for an adventurer to modify.

    38. A baby blue glowbark runestaff — CB DemiHuman 250k SOLD AND DELIVERED!
    It imparts a bonus of +22 more than usual.
    It is a holy item.
    It has been infused with the power of a flaming substance.
    It provides a boost of 2 to Wisdom Bonus.
    This enhancement may not be used by adventurers who have not trained 11 times.
    It provides a boost of 1 to Mana Recovery.
    This enhancement may not be used by adventurers who have not trained 2 times.
    The runestaff looks to have quite a few charges remaining.
    It will persist after its last enhancive charge has been expended.
    It appears to weigh about 2 pounds.
    It is an involved project (257 difficulty) for an adventurer to modify.


    39. A white ora dart
    It imparts a bonus of +10 more than usual.
    It is a holy item.
    It has been infused with the power of an ice elemental.
    It provides a boost of 6 to Dexterity Base.
    This enhancement may not be used by adventurers who have not trained 13 times.
    It provides a boost of 6 to Thrown Weapons Bonus.
    This enhancement may not be used by adventurers who have not trained 13 times.
    It provides a boost of 2 to Combat Maneuvers Bonus.
    This enhancement may not be used by adventurers who have not trained 2 times.
    The dart looks to have a lot of charges remaining.
    It will persist after its last enhancive charge has been expended.
    It appears to weigh about 2 pounds.
    It is a basic project (155 difficulty) for an adventurer to modify.

    40. A jade and star emerald band
    It is a magical item which could be imbedded with a spell.
    It does not have any charges left.
    It is rechargeable.
    It could be activated by waving it.
    It provides a boost of 3 to Edged Weapons Bonus.
    This enhancement may not be used by adventurers who have not trained 6 times.
    The band looks to have quite a few charges remaining.
    It will crumble into dust after its last enhancive charge has been expended.
    It will disintegrate after its last magical charge has been expended.
    It is a small item, under a pound.

    41. A bone-inlaid green garnet crown
    It is a magical item which could be imbedded with a spell.
    It does not have any charges left.
    It is rechargeable.
    It could be activated by waving it.
    It provides a boost of 5 to Harness Power Bonus.
    This enhancement may not be used by adventurers who have not trained 15 times.
    The crown looks to have quite a few charges remaining.
    It will crumble into dust after its last enhancive charge has been expended.
    It will disintegrate after its last magical charge has been expended.
    It appears to weigh about 2 pounds.

    42. An opal-inset imflass brooch -- CB: 250k Coldd SOLD AND DELIVERED!
    It is a magical item which could be imbedded with a spell.
    It does not have any charges left.
    It is rechargeable.
    It could be activated by waving it.
    It provides a boost of 3 to Polearm Weapons Bonus.
    This enhancement may not be used by adventurers who have not trained 6 times.
    The brooch looks to have a fair amount of charges remaining.
    It will persist after its last enhancive charge has been expended.
    It will persist after its last magical charge has been expended.
    It is a small item, under a pound.


    43. A dull faewood runestaff
    It imparts a bonus of +20 more than usual.
    It has been infused with the power of a flaming substance.
    It provides a boost of 5 to Harness Power Bonus.
    This enhancement may not be used by adventurers who have not trained 9 times.
    It provides a boost of 6 to Mental Mana Control Bonus.
    This enhancement may not be used by adventurers who have not trained 13 times.
    The runestaff looks to have a lot of charges remaining.
    It will persist after its last enhancive charge has been expended.
    It appears to weigh about 2 pounds.
    It is a basic project (142 difficulty) for an adventurer to modify.

    44. Some burnished reinforced leather
    It imparts a bonus of +10 more than usual.
    It protects against magical attacks with a bonus of 7. (perm)
    It has been temporarily enhanced.
    Its enhancement will degrade when the wearer is struck in combat.
    It should have quite a few uses left before the enhancement degrades away completely.
    When its enhancement has degraded away, the item will lose its ability to grant greater protection.
    It appears to weigh about 13 pounds.
    It is padded to lessen the damage the wearer takes.
    It is an involved project (231 difficulty) for an adventurer to modify.

    45. A rune-etched silver neckchain
    It is a magical item which could be imbedded with a spell.
    It does not have any charges left.
    It is rechargeable.
    It could be activated by waving it.
    It provides a boost of 4 to Constitution Base.
    This enhancement may not be used by adventurers who have not trained 10 times.
    It provides a boost of 1 to Health Recovery.
    This enhancement may not be used by adventurers who have not trained 4 times.
    The neckchain looks to have several charges remaining.
    It will persist after its last enhancive charge has been expended.
    It will persist after its last magical charge has been expended.
    It is a small item, under a pound.

    46. An orase quarter staff
    It imparts a bonus of +20 more than usual.
    It provides a boost of 5 to Spell Aiming Ranks.
    This enhancement may not be used by adventurers who have not trained 30 times.
    It provides a boost of 4 to Spirit Mana Control Ranks.
    This enhancement may not be used by adventurers who have not trained 20 times.
    It provides a boost of 1 to Mental Lore - Manipulation Ranks.
    This enhancement may not be used by adventurers who have not trained 4 times.
    It provides a boost of 2 to Physical Fitness Ranks.
    This enhancement may not be used by adventurers who have not trained 4 times.
    The staff looks to have a fair amount of charges remaining.
    It will persist after its last enhancive charge has been expended.
    It appears to weigh about 5 pounds.
    It is a simple project (87 difficulty) for an adventurer to modify.

    47. An etched ora metal breastplate (Sold in game)
    It has been temporarily enhanced.
    Its enhancement will degrade when the wearer is struck in combat.
    It should have an incredible amount of uses left before the enhancement degrades away completely.
    When its enhancement has degraded away, the item will simply return to normal.
    It is temporarily and moderately resistant (11%) to impact attacks.
    It appears to weigh about 21 pounds.
    It is padded against critical blows.
    It is a simple project (42 difficulty) for an adventurer to modify.


    48. A glittering silver bracer
    It is a holy item.
    It is a magical item which could be imbedded with a spell.
    It does not have any charges left.
    It is rechargeable.
    It could be activated by waving it.
    It provides a boost of 1 to Brawling Ranks.
    This enhancement may not be used by adventurers who have not trained 4 times.
    It provides a boost of 1 to Two-Handed Weapons Ranks.
    This enhancement may not be used by adventurers who have not trained 4 times.
    The bracer looks to have a lot of charges remaining.
    It will persist after its last enhancive charge has been expended.
    It will persist after its last magical charge has been expended.
    It is a small item, under a pound.

    49. A gold-tipped vultite Hammer of Kai (need assessed… about 4 CER?)
    It imparts a bonus of +20 more than usual.
    It appears to weigh about 7 pounds.
    It is weighted to inflict more critical wounds
    It is a simple project (57 difficulty) for an adventurer to modify.

    50. A fine smoky topaz neckchain
    It is a magical item which could be imbedded with a spell.
    It does not have any charges left.
    It could be activated by waving it.
    It provides a boost of 2 to Constitution Bonus.
    This enhancement may not be used by adventurers who have not trained 11 times.
    It provides a boost of 1 to Physical Fitness Ranks.
    This enhancement may not be used by adventurers who have not trained 3 times.
    It provides a boost of 2 to Strength Bonus.
    This enhancement may not be used by adventurers who have not trained 14 times.
    The neckchain looks to have a fair amount of charges remaining.
    It will crumble into dust after its last enhancive charge has been expended.
    It will disintegrate after its last magical charge has been expended.
    It is a small item, under a pound.

    51. An elegant platinum medallion
    It is currently imbedded with the Tremors spell.
    It has a few charges remaining.
    It is empowered and can be charged for an additional 341.
    It could be activated by rubbing it.
    It provides a boost of 5 to Harness Power Bonus.
    This enhancement may not be used by adventurers who have not trained 15 times.
    The medallion looks to have a lot of charges remaining.
    It will crumble into dust after its last enhancive charge has been expended.
    It will persist after its last magical charge has been expended.
    It is a small item, under a pound.

    52. A pear-cut blue diamond earcuff
    It is currently imbedded with the Thurfel's Ward spell.
    It has several charges remaining.
    It is rechargeable.

    It could be activated by rubbing it.
    It provides a boost of 3 to Strength Base.
    This enhancement may not be used by adventurers who have not trained 8 times.
    It provides a boost of 2 to Influence Base.
    This enhancement may not be used by adventurers who have not trained 2 times.
    The earcuff looks to have quite a few charges remaining.
    It will persist after its last enhancive charge has been expended.
    It will persist after its last magical charge has been expended.
    It is a small item, under a pound.

    53. A large illthorn runestaff
    +25 enchant, sanctified
    Last edited by Idalias; 03-09-2021 at 01:30 PM.

  2. #2
    Join Date
    Feb 2006
    Location
    West Coast
    Posts
    856

    Default

    8

    250k
    Last edited by gs4Pawn; 03-01-2021 at 03:48 PM.

  3. #3

    Default

    Updated

  4. #4

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    250K on 38.

    Thanks.

  5. #5

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    More updates.

  6. #6

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    42 - mb
    thousands of years ago... before sigourney weaver

    LNet: Coldd/Rokim
    Discord: coldd#4306

  7. #7
    Join Date
    Feb 2006
    Location
    West Coast
    Posts
    856

    Default

    12
    23

    MB

  8. #8

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    More updates. Everything with bids so far has now been sold and delivered.
    Last edited by Idalias; 03-04-2021 at 04:23 PM.

  9. Default

    mb 4 & 7

  10. #10

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    Updated again

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