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Thread: Mage Rechargeables and Stat Enhancive Jewelry!

  1. Default Mage Rechargeables and Stat Enhancive Jewelry!

    I've got a list of mage rechargeable magic items and jewelry with stat enhancives. MB is 500k on each - All sales will end Fri 2/26/21 at 2pm Eastern! Please bid using the numbers.

    MAGE RECHARGEABLES!

    #1 - a fine copper pin
    It is currently imbedded with the Poison Resistance spell.
    It has 6 charges remaining.
    It is empowered and can be charged for an additional 494.
    It could be activated by rubbing it.
    It will persist after its last magical charge has been expended.
    It is a small item, under a pound.
    MB:500k CB:


    #2 - a marquise-cut blue sapphire torc
    It is currently imbedded with the Spirit Strike spell.
    It has 8 charges remaining.
    It is empowered and can be charged for an additional 125.
    It could be activated by tapping it.
    It will disintegrate after its last magical charge has been expended.
    It is a small item, under a pound.
    MB:500k CB:


    #3 - a delicate silver crown
    It is currently imbedded with the Elemental Bias spell.
    It has a few charges remaining.
    It is empowered and can be charged for an additional 300.
    It could be activated by tapping it.
    It will persist after its last magical charge has been expended.
    It appears to weigh about 2 pounds.
    MB:500k CB:


    #4 - a blue dreamstone bracer
    It is currently imbedded with the Spirit Barrier spell.
    It has a few charges remaining.
    It is empowered and can be charged for an additional 659.
    It could be activated by tapping it.
    It will disintegrate after its last magical charge has been expended.
    It is a small item, under a pound.
    MB:500k CB:


    #5 - a princess-cut aquamarine stickpin
    It is currently imbedded with the Limb Repair spell.
    It has a few charges remaining.
    It is empowered and can be charged for an additional 1240.
    It could be activated by tapping it.
    It provides a boost of 1 to Logic Bonus.
    This enhancement may not be used by adventurers who have not trained 3 times.
    The stickpin looks to have a lot of charges remaining.
    It will persist after its last enhancive charge has been expended.
    It will persist after its last magical charge has been expended.
    It is a small item, under a pound.
    MB:500k CB:


    #6 - an ivory-inlaid mithril crown
    It is currently imbedded with the Invisibility spell.
    It has 9 charges remaining.
    It is empowered and can be charged for an additional 137.
    It could be activated by rubbing it.
    It will persist after its last magical charge has been expended.
    It appears to weigh about 2 pounds.
    MB:500k CB:


    #7 - a jade-inlaid blue sapphire barrette
    It is currently imbedded with the Spirit Strike spell.
    It has 6 charges remaining.
    It is rechargeable.
    It could be activated by tapping it.
    It will persist after its last magical charge has been expended.
    It is a small item, under a pound.
    MB:500k CB:


    #8 - a bone-inlaid gold neckchain
    It is currently imbedded with the Bravery spell.
    It has 7 charges remaining.
    It is empowered and can be charged for an additional 167.
    It could be activated by tapping it.
    It will persist after its last magical charge has been expended.
    It is a small item, under a pound.
    MB:500k CB:650k Emmisive


    #9 - a chased copper buckle
    It is currently imbedded with the Dispel Invisibility spell.
    It has 4 charges remaining.
    It is empowered and can be charged for an additional 325.
    It could be activated by tapping it.
    It provides a boost of 2 to Spirit Mana Control Ranks.
    This enhancement may not be used by adventurers who have not trained 10 times.
    The buckle looks to have more than your average giantman could count charges remaining.
    It will crumble into dust after its last enhancive charge has been expended.
    It will persist after its last magical charge has been expended.
    It is a small item, under a pound.
    MB:500k CB:500k Ycelacie


    #10 - a malachite-set platinum talisman
    It is currently imbedded with the Elemental Bias spell.
    It has a few charges remaining.
    It is rechargeable.
    It could be activated by rubbing it.
    It will persist after its last magical charge has been expended.
    It is a small item, under a pound.
    MB:500k CB:


    Enhancives!

    #11 - a sapphire-set silver clasp
    It is a magical item which could be imbedded with a spell.
    It does not have any charges left.
    It is rechargeable.
    It could be activated by waving it.
    It provides a boost of 1 to Agility Bonus.
    This enhancement may not be used by adventurers who have not trained 4 times.
    The clasp looks to have more than your average giantman could count charges remaining.
    It will crumble into dust after its last enhancive charge has been expended.
    It will persist after its last magical charge has been expended.
    It is a small item, under a pound.
    MB:500k CB:


    #12 - a pewter and amber band
    It is a magical item which could be imbedded with a spell.
    It does not have any charges left.
    It could be activated by waving it.
    It provides a boost of 4 to Agility Base.
    This enhancement may not be used by adventurers who have not trained 10 times.
    It provides a boost of 2 to Spiritual Lore - Summoning Ranks.
    This enhancement may not be used by adventurers who have not trained 17 times.
    It provides a boost of 2 to Disarming Traps Ranks.
    This enhancement may not be used by adventurers who have not trained 7 times.
    The band looks to have a fair amount of charges remaining.
    It will crumble into dust after its last enhancive charge has been expended.
    It will persist after its last magical charge has been expended.
    It is a small item, under a pound.
    MB:500k CB:


    #13 - a mithril and red sunstone clasp
    It is a magical item which could be imbedded with a spell.
    It does not have any charges left.
    It is rechargeable.
    It could be activated by waving it.
    It provides a boost of 5 to Spirit Mana Control Bonus.
    This enhancement may not be used by adventurers who have not trained 15 times.
    It provides a boost of 3 to Discipline Base.
    This enhancement may not be used by adventurers who have not trained 6 times.
    It provides a boost of 2 to Spiritual Lore - Religion Bonus.
    This enhancement may not be used by adventurers who have not trained 5 times.
    The clasp looks to have quite a few charges remaining.
    It will crumble into dust after its last enhancive charge has been expended.
    It will persist after its last magical charge has been expended.
    It is a small item, under a pound.
    MB:500k CB:


    #14 - a delicate platinum earcuff
    It is a magical item which could be imbedded with a spell.
    It does not have any charges left.
    It is rechargeable.
    It could be activated by waving it.
    It provides a boost of 2 to Wisdom Base.
    This enhancement may not be used by adventurers who have not trained 5 times.
    The earcuff looks to have a huge number of charges remaining.
    It will crumble into dust after its last enhancive charge has been expended.
    It will persist after its last magical charge has been expended.
    It is a small item, under a pound.
    MB:500k CB:


    #15 - a plain red dreamstone bracelet
    It is a magical item which could be imbedded with a spell.
    It does not have any charges left.
    It is rechargeable.
    It could be activated by waving it.
    It provides a boost of 1 to Dexterity Bonus.
    This enhancement may not be used by adventurers who have not trained 4 times.
    The bracelet looks to have a lot of charges remaining.
    It will persist after its last enhancive charge has been expended.
    It will persist after its last magical charge has been expended.
    It is a small item, under a pound.
    MB:500k CB:


    #16 - a garnet-set sterling silver ring
    It is a magical item which could be imbedded with a spell.
    It does not have any charges left.
    It is rechargeable.
    It could be activated by waving it.
    It provides a boost of 1 to Logic Bonus.
    This enhancement may not be used by adventurers who have not trained 3 times.
    The ring looks to have more than your average giantman could count charges remaining.
    It will persist after its last enhancive charge has been expended.
    It will persist after its last magical charge has been expended.
    It is a small item, under a pound.
    MB:500k CB:


    #17 - a pewter and star ruby crown
    It is a magical item which could be imbedded with a spell.
    It does not have any charges left.
    It is rechargeable.
    It could be activated by waving it.
    It provides a boost of 2 to Magic Item Use Bonus.
    This enhancement may not be used by adventurers who have not trained 4 times.
    It provides a boost of 1 to Wisdom Bonus.
    This enhancement may not be used by adventurers who have not trained 6 times.
    It provides a boost of 1 to Max Mana.
    This enhancement may not be used by adventurers who have not trained 1 times.
    The crown looks to have more than your average giantman could count charges remaining.
    It will crumble into dust after its last enhancive charge has been expended.
    It will persist after its last magical charge has been expended.
    It appears to weigh about 2 pounds.
    MB:500k CB:


    #18 - a delicate pewter necklace
    It is a magical item which could be imbedded with a spell.
    It does not have any charges left.
    It is rechargeable.
    It could be activated by waving it.
    It provides a boost of 3 to Intuition Base.
    This enhancement may not be used by adventurers who have not trained 4 times.
    The necklace looks to have more than your average giantman could count charges remaining.
    It will crumble into dust after its last enhancive charge has been expended.
    It will persist after its last magical charge has been expended.
    It is a small item, under a pound.
    MB:500k CB:


    #19 - an engraved diamond medallion
    It is a magical item which could be imbedded with a spell.
    It does not have any charges left.
    It could be activated by waving it.
    It provides a boost of 4 to Intuition Base.
    This enhancement may not be used by adventurers who have not trained 7 times.
    The medallion looks to have quite a few charges remaining.
    It will persist after its last enhancive charge has been expended.
    It will persist after its last magical charge has been expended.
    It is a small item, under a pound.
    MB:500k CB:


    #20 - a pewter and golden topaz bracer
    It is a magical item which could be imbedded with a spell.
    It does not have any charges left.
    It is rechargeable.
    It could be activated by waving it.
    It provides a boost of 3 to Logic Base.
    This enhancement may not be used by adventurers who have not trained 4 times.
    The bracer looks to have a lot of charges remaining.
    It will persist after its last enhancive charge has been expended.
    It will persist after its last magical charge has been expended.
    It is a small item, under a pound.
    MB:500k CB:


    #21 - a bronze and white sunstone medallion
    It is a magical item which could be imbedded with a spell.
    It does not have any charges left.
    It is rechargeable.
    It could be activated by waving it.
    It provides a boost of 2 to Agility Base.
    This enhancement may not be used by adventurers who have not trained 3 times.
    The medallion looks to have a lot of charges remaining.
    It will persist after its last enhancive charge has been expended.
    It will persist after its last magical charge has been expended.
    It is a small item, under a pound.
    MB:500k CB:


    #22 - a bejeweled silver medallion
    It is a magical item which could be imbedded with a spell.
    It does not have any charges left.
    It could be activated by waving it.
    It provides a boost of 2 to Mental Mana Control Ranks.
    This enhancement may not be used by adventurers who have not trained 10 times.
    It provides a boost of 1 to Agility Bonus.
    This enhancement may not be used by adventurers who have not trained 4 times.
    The medallion looks to have a lot of charges remaining.
    It will crumble into dust after its last enhancive charge has been expended.
    It will persist after its last magical charge has been expended.
    It is a small item, under a pound.
    MB:500k CB:


    #23 - a cushion-cut beryl barrette (PINWORN!)
    It is a holy item.
    It is currently imbedded with the Benediction spell.
    It has a few charges remaining.
    It could be activated by tapping it.
    It provides a boost of 1 to Elemental Lore - Water Ranks.
    This enhancement may not be used by adventurers who have not trained 6 times.
    It provides a boost of 2 to Logic Bonus.
    This enhancement may not be used by adventurers who have not trained 7 times.
    It provides a boost of 2 to Mana Recovery.
    This enhancement may not be used by adventurers who have not trained 10 times.
    It provides a boost of 2 to Wisdom Bonus.
    This enhancement may not be used by adventurers who have not trained 18 times.
    The barrette looks to have a fair amount of charges remaining.
    It will crumble into dust after its last enhancive charge has been expended.
    It will disintegrate after its last magical charge has been expended.
    It is a small item, under a pound.
    MB:500k CB:750k Gilchristr


    #24 - an elegent rowan runestaff
    It imparts a bonus of +5 more than usual.
    It has been infused with the power of a fire elemental.
    It provides a boost of 7 to Logic Base.
    This enhancement may not be used by adventurers who have not trained 11 times.
    It provides a boost of 7 to Influence Base.
    This enhancement may not be used by adventurers who have not trained 11 times.
    The runestaff looks to have quite a few charges remaining.
    It will persist after its last enhancive charge has been expended.
    It appears to weigh about 2 pounds.
    It is a simple project (87 difficulty) for an adventurer to modify.
    MB:500k CB:


    #25 - a gleaming rowan runestaff
    It imparts a bonus of +5 more than usual.
    It provides a boost of 4 to Dexterity Bonus.
    This enhancement may not be used by adventurers who have not trained 22 times.
    The runestaff looks to have a lot of charges remaining.
    It will persist after its last enhancive charge has been expended.
    It appears to weigh about 2 pounds.
    It is a simple project (-13 difficulty) for an adventurer to modify.
    MB:500k CB:


    #26 - a burled kakore runestaff
    It imparts a bonus of +10 more than usual.
    It has been infused with the power of a disintegrating substance.
    It provides a boost of 8 to Intuition Base.
    This enhancement may not be used by adventurers who have not trained 15 times.
    The runestaff looks to have several charges remaining.
    It will persist after its last enhancive charge has been expended.
    It appears to weigh about 2 pounds.
    It is a basic project (111 difficulty) for an adventurer to modify.
    MB:500k CB:


    #27 - a mossbark runestaff
    It imparts a bonus of +15 more than usual.
    It has been infused with the power of a dark substance.
    It provides a boost of 1 to Strength Bonus.
    This enhancement may not be used by adventurers who have not trained 3 times.
    It provides a boost of 3 to Max Mana.
    This enhancement may not be used by adventurers who have not trained 4 times.
    The runestaff looks to have more than your average giantman could count charges remaining.
    It will persist after its last enhancive charge has been expended.
    It appears to weigh about 2 pounds.
    It is a basic project (119 difficulty) for an adventurer to modify.
    MB:500k CB:


    #28 - a sturdy kakore runestaff
    It imparts a bonus of +10 more than usual.
    It provides a boost of 2 to Magic Item Use Ranks.
    This enhancement may not be used by adventurers who have not trained 9 times.
    It provides a boost of 7 to Agility Base.
    This enhancement may not be used by adventurers who have not trained 17 times.
    The runestaff looks to have a fair amount of charges remaining.
    It will persist after its last enhancive charge has been expended.
    It appears to weigh about 2 pounds.
    It is a simple project (19 difficulty) for an adventurer to modify.
    MB:500k CB:


    #29 - a flimsy villswood runestaff
    It imparts a bonus of +18 more than usual.
    It allows a caster to occasionally focus their magical prowess (+15 AS/+9 CS) for a single cast.
    It provides a boost of 1 to Strength Bonus.
    This enhancement may not be used by adventurers who have not trained 3 times.
    It provides a boost of 2 to Elemental Mana Control Ranks.
    This enhancement may not be used by adventurers who have not trained 6 times.
    The runestaff looks to have more than your average giantman could count charges remaining.
    It will persist after its last enhancive charge has been expended.
    It appears to weigh about 2 pounds.
    It is a simple project (79 difficulty) for an adventurer to modify.
    MB:500k CB:


    #30 - a chipped deringo runestaff
    It imparts a bonus of +8 more than usual.
    It provides a boost of 8 to Influence Base.
    This enhancement may not be used by adventurers who have not trained 15 times.
    It provides a boost of 2 to Mana Recovery.
    This enhancement may not be used by adventurers who have not trained 6 times.
    It provides a boost of 9 to Agility Base.
    This enhancement may not be used by adventurers who have not trained 27 times.
    The runestaff looks to have several charges remaining.
    It will persist after its last enhancive charge has been expended.
    It appears to weigh about 4 pounds.
    It is a simple project (38 difficulty) for an adventurer to modify.
    MB:500k CB:


    #31 - a gold-capped orase runestaff
    It imparts a bonus of +20 more than usual.
    It allows a caster to occasionally focus their magical prowess (+10 AS/+6 CS) for a single cast.
    It provides a boost of 5 to Intuition Base.
    This enhancement may not be used by adventurers who have not trained 6 times.
    The runestaff looks to have quite a few charges remaining.
    It will persist after its last enhancive charge has been expended.
    It appears to weigh about 2 pounds.
    It is a simple project (67 difficulty) for an adventurer to modify.
    MB:500k CB:


    #32 - a scorched hoarbeam runestaff
    It imparts a bonus of +12 more than usual.
    It provides a boost of 4 to Constitution Base.
    This enhancement may not be used by adventurers who have not trained 6 times.
    It provides a boost of 9 to Dexterity Base.
    This enhancement may not be used by adventurers who have not trained 27 times.
    It provides a boost of 6 to Wisdom Base.
    This enhancement may not be used by adventurers who have not trained 21 times.
    It provides a boost of 8 to Logic Base.
    This enhancement may not be used by adventurers who have not trained 15 times.
    The runestaff looks to have a fair amount of charges remaining.
    It will persist after its last enhancive charge has been expended.
    It appears to weigh about 4 pounds.
    It is a simple project (26 difficulty) for an adventurer to modify.
    MB:500k CB:


    #33 - a blackened spiked vultite shield
    It imparts a bonus of +20 more than usual.
    It provides a boost of 4 to Dexterity Base.
    This enhancement may not be used by adventurers who have not trained 6 times.
    The shield looks to have a huge number of charges remaining.
    It will persist after its last enhancive charge has been expended.
    It appears to weigh about 6 pounds.
    It is a simple project (37 difficulty) for an adventurer to modify.
    MB:500k CB:


    #34 - a scratched spiked mithril metal breastplate
    It imparts a bonus of +5 more than usual.
    It provides a boost of 5 to Discipline Base.
    This enhancement may not be used by adventurers who have not trained 9 times.
    The breastplate looks to have a few charges remaining.
    It will persist after its last enhancive charge has been expended.
    It appears to weigh about 21 pounds.
    It is a simple project (-17 difficulty) for an adventurer to modify.
    MB:500k CB:
    Last edited by Lokirro; 02-24-2021 at 11:02 AM.

  2. #2

    Default

    mb 23
    thousands of years ago... before sigourney weaver

    LNet: Coldd/Rokim
    Discord: coldd#4306

  3. Default

    mb 8 and 9

  4. #4

    Default

    750k on 23
    Your mind is completely fucked. It is imperative that you unfuck immediately!

  5. Default

    bump

  6. #6

    Default

    650k for #8 Bravery

  7. Default

    Bump

  8. Default

    great! i got the dispel invisibility trinket, come look for me in game please

  9. #9

    Default

    1m on 23
    thousands of years ago... before sigourney weaver

    LNet: Coldd/Rokim
    Discord: coldd#4306

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