I have a somewhat more limited experience with various professions and the UAC system, but from what I have experienced...
Monks and Warriors seem to be the best for the UAC system, if you want the typical build. Monks, of course, are conceptually built around UAC, skill-wise, so it makes sense that they excel at it; warriors also excel at it, given their skill set and the armor/shield/combat maneuvers that are available to them.
I tried UAC'ing with my rogue, and it just wasn't as efficient as ranged was, which was unfortunate.
Mutant bards/paladins/rangers with UAC all seem like they could be viable, but maybe not quite as good as the squares, given the a/s/c-maneuvers and skills sets/costs.
Clerics/Empaths/Wizards might make for fun, mutant, builds, just to test the system, but would be hindered by not being able to 2x in Brawling (somewhat alleved by 211/215/307/425/509/1109/1130/etc.).
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For me, it would really depend on going purely square (warrior/monk, no spells) or magical square (warrior/monk, with spells). If going pure-square (no spells), Kroderine Soul would be a bonus, as well.
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Of course, it also depends on what you want, outside of using the UAC system, roleplay-wise, skill-wise, etc.
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UAC also makes for an awesome secondary attack style. I've been enjoying having a pinch of brawling on my paladin; being able to kick low-level things to death while bandit hunting is a fun little diversion.
Last edited by mgoddess; 01-25-2021 at 06:25 PM.
~Crazy Cat Lady, Player of Cylnthia~