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Thread: Enhancives (Logic, Weapon Bonus, Stat, and more - 38 items)

  1. Default Enhancives (Logic, Weapon Bonus, Stat, and more - 38 items)

    MB is 50K for each item

    10) an ivory and white sunstone earring
    The white sunstone earring contains the spell Floating Disk, from the Major Elemental circle.
    The earring resonates with your voice, indicating that it enhances its owner in the following ways:
    It provides a boost of 1 to Max Health.
    This enhancement may not be used by adventurers who have not trained 1 times.
    It provides a boost of 2 to Dodging Bonus.
    This enhancement may not be used by adventurers who have not trained 3 times.
    The earring looks to have a lot of charges remaining.
    You sense that the white sunstone earring will crumble into dust after its last enhancive charge has been expended.
    You sense that the white sunstone earring will disintegrate after its last magical charge has been expended.

    12) a bronze and star sapphire barrette
    The star sapphire barrette contains the spell Wizard's Shield, from the Wizard circle.
    The barrette resonates with your voice, indicating that it enhances its owner in the following ways:
    It provides a boost of 5 to Max Health.
    This enhancement may not be used by adventurers who have not trained 10 times.
    The barrette looks to have a huge number of charges remaining.
    You sense that the star sapphire barrette will crumble into dust after its last enhancive charge has been expended.
    You sense that the star sapphire barrette will persist after its last magical charge has been expended.
    CB: SOLD TO PAWNSHOP

    13) a delicate platinum torc
    It provides a boost of 7 to Discipline Base.
    This enhancement may not be used by adventurers who have not trained 28 times.
    It provides a boost of 3 to Health Recovery.
    This enhancement may not be used by adventurers who have not trained 20 times.
    It provides a boost of 5 to Max Health.
    This enhancement may not be used by adventurers who have not trained 10 times.
    The torc looks to have several charges remaining.
    It will crumble into dust after its last charge is depleted.
    It is a small item, under a pound.

    16) a faceted ruby inset copper stickpin
    The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
    The stickpin resonates with your voice, indicating that it enhances its owner in the following ways:
    It provides a boost of 2 to Arcane Symbols Bonus.
    This enhancement may not be used by adventurers who have not trained 4 times.
    It provides a boost of 5 to Max Health.
    This enhancement may not be used by adventurers who have not trained 10 times.
    The stickpin looks to have quite a few charges remaining.
    You sense that the inset copper stickpin will persist after its last enhancive charge has been expended.
    You sense that the inset copper stickpin will persist after its last magical charge has been expended.

    20) a trilliant-cut white starstone band
    It provides a boost of 5 to First Aid Bonus.
    This enhancement may not be used by adventurers who have not trained 10 times.
    It provides a boost of 3 to Harness Power Bonus.
    This enhancement may not be used by adventurers who have not trained 6 times.
    It provides a boost of 1 to Mana Recovery.
    This enhancement may not be used by adventurers who have not trained 4 times.
    The band looks to have a fair amount of charges remaining.
    You sense that the white starstone band will persist after its last enhancive charge has been expended.

    22) a gold filigree white starstone medallion
    The white starstone medallion contains the spell Relieve Burden, from the Cleric circle.
    It provides a boost of 3 to Polearm Weapons Bonus.
    This enhancement may not be used by adventurers who have not trained 6 times.
    The medallion looks to have quite a few charges remaining.
    You sense that the white starstone medallion will crumble into dust after its last enhancive charge has been expended.
    You sense that the white starstone medallion will persist after its last magical charge has been expended.

    24) a green garnet inset ora circlet
    It provides a boost of 10 to Max Health.
    This enhancement may not be used by adventurers who have not trained 37 times.
    The circlet looks to have a fair amount of charges remaining.
    You sense that the inset ora circlet will crumble into dust after its last enhancive charge has been expended.

    29) a jade and pink dreamstone earring
    It provides a boost of 1 to Intuition Base.
    This enhancement may not be used by adventurers who have not trained 1 times.
    It provides a boost of 2 to Blunt Weapons Bonus.
    This enhancement may not be used by adventurers who have not trained 3 times.
    It provides a boost of 2 to Health Recovery.
    This enhancement may not be used by adventurers who have not trained 10 times.
    The earring looks to have a fair amount of charges remaining.
    It will persist after its last charge is depleted.
    It is a small item, under a pound.

    30) a chased sterling silver pin
    The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
    The pin resonates with your voice, indicating that it enhances its owner in the following ways:
    It provides a boost of 3 to Blunt Weapons Bonus.
    This enhancement may not be used by adventurers who have not trained 6 times.
    It provides a boost of 3 to Stalking and Hiding Bonus.
    This enhancement may not be used by adventurers who have not trained 4 times.
    The pin looks to have a few charges remaining.
    You sense that the sterling silver pin will crumble into dust after its last enhancive charge has been expended.
    You sense that the sterling silver pin will persist after its last magical charge has been expended.


    32) a malachite and green garnet necklace
    It is a magical item which could be imbedded with a spell.
    It does not have any charges left.
    It could be activated by waving it.
    It provides a boost of 4 to Edged Weapons Bonus.
    This enhancement may not be used by adventurers who have not trained 10 times.
    The necklace looks to have more than your average giantman could count charges remaining.
    It will disintegrate after its last charge is depleted.
    It is a small item, under a pound.
    The necklace can be worn around the neck. The necklace appears to serve some purpos

    38) an agate-inset sterling silver pendant
    The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
    The pendant resonates with your voice, indicating that it enhances its owner in the following ways:
    It provides a boost of 5 to Two Weapon Combat Bonus.
    This enhancement may not be used by adventurers who have not trained 15 times.
    The pendant looks to have several charges remaining.
    You sense that the sterling silver pendant will crumble into dust after its last enhancive charge has been expended.
    You sense that the sterling silver pendant will persist after its last magical charge has been expended.


    SOLD
    1) a sapphire inset mithril band
    It is currently imbedded with the Grasp of the Grave spell.
    It has 20 charges remaining.
    It could be activated by rubbing it.
    It provides a boost of 2 to Health Recovery.
    This enhancement may not be used by adventurers who have not trained 10 times.
    It provides a boost of 2 to Spiritual Lore - Summoning Bonus.
    This enhancement may not be used by adventurers who have not trained 5 times.
    It provides a boost of 2 to Logic Bonus.
    This enhancement may not be used by adventurers who have not trained 7 times.
    The band looks to have quite a few charges remaining.
    It will persist after its last enhancive charge and magic item charge.
    It is a small item, under a pound.
    The band can be worn around the finger. The band appears to serve some purpose.
    CB: 75K - Jval - DELIVERED

    2) a fine star sapphire stickpin
    It is a magical item which could be imbedded with a spell.
    It does not have any charges left.
    It could be activated by waving it.
    It provides a boost of 3 to Logic Base.
    This enhancement may not be used by adventurers who have not trained 4 times.
    The stickpin looks to have a huge number of charges remaining.
    It will disintegrate after its last charge is depleted.
    It is a small item, under a pound.
    The stickpin can be worn anywhere on the body. The stickpin appears to serve some purpose.
    CB: 250K- Robotnik- DELIVERED

    3) an agate-inset mithril bracer.
    It is a magical item which could be imbedded with a spell.
    It does not have any charges left.
    It could be activated by waving it.
    It provides a boost of 1 to Logic Bonus.
    This enhancement may not be used by adventurers who have not trained 3 times.
    The bracer looks to have a huge number of charges remaining.
    It will persist after its last enhancive charge and magic item charge.
    It is a small item, under a pound.
    The bracer can be worn around the wrist. The bracer appears to serve some purpose.
    CB: 50K - Vishnell - DELIVERED

    4) a plain pink sapphire torc
    It is a magical item which could be imbedded with a spell.
    It does not have any charges left.
    It could be activated by waving it.
    It provides a boost of 3 to Logic Bonus.
    This enhancement may not be used by adventurers who have not trained 14 times.
    The torc looks to have a huge number of charges remaining.
    It will disintegrate after its last charge is depleted.
    It is a small item, under a pound.
    The torc can be worn around the neck. The torc appears to serve some purpose.
    CB: 200K - Vishnell - DELIVERED

    5) an oval-cut star sapphire torc
    The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
    It provides a boost of 1 to Health Recovery.
    This enhancement may not be used by adventurers who have not trained 4 times.
    It provides a boost of 5 to Logic Base.
    This enhancement may not be used by adventurers who have not trained 10 times.
    The torc looks to have quite a few charges remaining.
    You sense that the star sapphire torc will crumble into dust after its last enhancive charge has been expended.
    You sense that the star sapphire torc will disintegrate after its last magical charge has been expended.
    CB: 200K - Vishnell - DELIVERED

    6) a soulstone studded gold brooch
    It provides a boost of 2 to Stamina Recovery.
    This enhancement may not be used by adventurers who have not trained 3 times.
    The brooch looks to have one charge remaining.
    You sense that the studded gold brooch will persist after its last enhancive charge has been expended.
    You sense that the studded gold brooch will persist after its last magical charge has been expended
    CB: SOLD/VENDORED

    7) an onyx and pink dreamstone stickpin
    The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
    The stickpin resonates with your voice, indicating that it enhances its owner in the following ways:
    It provides a boost of 3 to Max Stamina.
    This enhancement may not be used by adventurers who have not trained 6 times.
    The stickpin looks to have several charges remaining.
    You sense that the pink dreamstone stickpin will crumble into dust after its last enhancive charge has been expended.
    CB: SOLD/VENDORED

    8) a jade-inlaid mithril brooch
    It is a magical item which could be imbedded with a spell.
    It does not have any charges left.
    It could be activated by waving it.
    It provides a boost of 2 to Arcane Symbols Bonus.
    This enhancement may not be used by adventurers who have not trained 4 times.
    It provides a boost of 2 to Stamina Recovery.
    This enhancement may not be used by adventurers who have not trained 3 times.
    The brooch looks to have several charges remaining.
    It will persist after its last enhancive charge and magic item charge.
    It is a small item, under a pound.
    The brooch can be worn anywhere on the body. The brooch appears to serve some purpose.
    CB: SOLD/VENDORED

    9) a delicate amethyst buckle
    It provides a boost of 2 to Spiritual Lore - Religion Bonus.
    This enhancement may not be used by adventurers who have not trained 5 times.
    It provides a boost of 5 to Stamina Recovery.
    This enhancement may not be used by adventurers who have not trained 15 times.
    The buckle looks to have a lot of charges remaining.
    You sense that the amethyst buckle will crumble into dust after its last enhancive charge has been expended.
    You sense that the amethyst buckle will disintegrate after its last magical charge has been expended.
    CB: 75K - Sorcasaurus - DELIVERED

    11) a black pearl inset silver pendant
    The pendant resonates with your voice, indicating that it enhances its owner in the following ways:
    It provides a boost of 8 to First Aid Bonus.
    This enhancement may not be used by adventurers who have not trained 24 times.
    It provides a boost of 3 to Dexterity Bonus.
    This enhancement may not be used by adventurers who have not trained 22 times.
    The pendant looks to have several charges remaining.
    You sense that the inset silver pendant will crumble into dust after its last enhancive charge has been expended.
    CB: 350K- Shrink2000- DELIVERED


    14) a princess-cut red dreamstone bracer
    The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
    The bracer resonates with your voice, indicating that it enhances its owner in the following ways:
    It provides a boost of 3 to Agility Bonus.
    This enhancement may not be used by adventurers who have not trained 22 times.
    It provides a boost of 4 to Trading Bonus.
    This enhancement may not be used by adventurers who have not trained 7 times.
    It provides a boost of 1 to Elemental Lore - Air Bonus.
    This enhancement may not be used by adventurers who have not trained 2 times.
    The bracer looks to have several charges remaining.
    You sense that the red dreamstone bracer will crumble into dust after its last enhancive charge has been expended.
    You sense that the red dreamstone bracer will disintegrate after its last magical charge has been expended.
    CB: 75K - Shrink2000 - DELIVERED

    15) a peridot studded pewter ring
    The ring resonates with your voice, indicating that it enhances its owner in the following ways:
    It provides a boost of 2 to Agility Bonus.
    This enhancement may not be used by adventurers who have not trained 11 times.
    The ring looks to have several charges remaining.
    You sense that the studded pewter ring will persist after its last enhancive charge has been expended.
    CB: 75K - Nocturnix - DELIVERED


    17) a rune-etched silver earcuff
    It provides a boost of 1 to Wisdom Bonus.
    This enhancement may not be used by adventurers who have not trained 6 times.
    It provides a boost of 3 to Mental Lore - Telepathy Bonus.
    This enhancement may not be used by adventurers who have not trained 10 times.
    It provides a boost of 1 to Mental Lore - Transformation Bonus.
    This enhancement may not be used by adventurers who have not trained 2 times.
    The earcuff looks to have quite a few charges remaining.
    It will persist after its last charge is depleted.
    It is a small item, under a pound.
    CB: 75K - Ricer - Delivered

    18) an opal studded pewter barrette
    It is a magical item which could be imbedded with a spell.
    It does not have any charges left.
    It could be activated by waving it.
    It provides a boost of 2 to Wisdom Base.
    This enhancement may not be used by adventurers who have not trained 5 times.
    It provides a boost of 1 to Aura Base.
    This enhancement may not be used by adventurers who have not trained 2 times.
    The barrette looks to have a fair amount of charges remaining.
    It will persist after its last enhancive charge and magic item charge.
    It is a small item, under a pound.
    The barrette can be worn anywhere on the body. The barrette appears to serve some purpose.
    CB: 400K - Tenser - DELIVERED


    19) an enruned ora pendant
    The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
    The pendant resonates with your voice, indicating that it enhances its owner in the following ways:
    It provides a boost of 1 to Wisdom Base.
    This enhancement may not be used by adventurers who have not trained 2 times.
    The pendant looks to have a huge number of charges remaining.
    You sense that the ora pendant will persist after its last enhancive charge has been expended.
    You sense that the ora pendant will persist after its last magical charge has been expended.
    CB: 75K - Nocturnix - DELIVERED

    21) some embossed vultite arm greaves
    It imparts a bonus of +20 more than usual.
    It provides a boost of 2 to Aura Bonus.
    This enhancement may not be used by adventurers who have not trained 13 times.
    The greaves looks to have more than your average giantman could count charges remaining.
    It has been temporarily enhanced.
    Its enhancement will degrade when the wearer is struck in combat.
    It should have an incredible amount of uses left before the enhancement degrades away completely.
    When its enhancement has degraded away, the item will simply return to normal.
    It is temporarily and moderately resistant to impact attacks.
    It will persist after its last charge is depleted.
    It appears to weigh about 4 pounds.
    It looks like this item has been mainly crafted out of vultite.
    The greaves is miscellaneous armor that covers the arms.
    The greaves can be worn around the arms. The greaves appear to serve some purpose.
    CB: 75K - Nocturnix - DELIVERED


    23) a beryl-inset platinum barrette
    It is a magical item which could be imbedded with a spell.
    It does not have any charges left.
    It could be activated by waving it.
    It provides a boost of 2 to Spell Aiming Bonus.
    This enhancement may not be used by adventurers who have not trained 3 times.
    The barrette looks to have more than your average giantman could count charges remaining.
    It will persist after its last magic item charge, but crumble after its last enhancive charge is depleted.
    It is a small item, under a pound.
    The barrette can be worn anywhere on the body. The barrette appears to serve some purpose.
    CB: 75K - Blazar - DELIVERED

    25) some polished vultite arm greaves.
    It provides a boost of 6 to Max Health.
    This enhancement may not be used by adventurers who have not trained 9 times.
    The greaves looks to have a fair amount of charges remaining.
    You sense that the vultite arm greaves will persist after its last enhancive charge has been expended.
    CB: 50K - zhagen - DELIVERED


    26) a blackened spiked imflass greathelm
    It imparts a bonus of +12 more than usual.
    It provides a boost of 6 to Strength Base.
    This enhancement may not be used by adventurers who have not trained 17 times.
    The greathelm looks to have a lot of charges remaining.
    It has been temporarily enhanced.
    Its enhancement will degrade when the wearer is struck in combat.
    It should have an incredible amount of uses left before the enhancement degrades away completely.
    When its enhancement has degraded away, the item will simply return to normal.
    It is temporarily and moderately resistant to shocking attacks.
    It will persist after its last charge is depleted.
    It appears to weigh about 3 pounds.
    It looks like this item has been mainly crafted out of imflass.
    The greathelm is miscellaneous armor that covers the head and neck. It is spiked.
    The greathelm can be worn on the head. The greathelm appears to serve some purpose
    CB: 250K - Shrink2000 - DELIVERED

    27) some ornate imflass leg greaves
    It imparts a bonus of +12 more than usual.
    It provides a boost of 5 to Multi Opponent Combat Bonus.
    This enhancement may not be used by adventurers who have not trained 18 times.
    It provides a boost of 5 to Brawling Bonus.
    This enhancement may not be used by adventurers who have not trained 9 times.
    The greaves looks to have a few charges remaining.
    It will persist after its last charge is depleted.
    It appears to weigh about 3 pounds.
    It looks like this item has been mainly crafted out of imflass.
    The greaves is miscellaneous armor that covers the legs.
    The greaves can be worn around the legs. The greaves appear to serve some purpose.
    CB: 3mil - Derex - DELIVERED

    28) a malachite studded mithril crown
    It is a magical item which could be imbedded with a spell.
    It does not have any charges left.
    It could be activated by waving it.
    It provides a boost of 5 to Ranged Weapons Bonus.
    This enhancement may not be used by adventurers who have not trained 15 times.
    The crown looks to have one charges remaining.
    It will persist after its last magic item charge, but crumble after its last enhancive charge is depleted.
    It appears to weigh about 2 pounds.
    The crown can be worn on the head. The crown appears to serve some purpose.
    CB: SOLD/VENDORED

    31) a marquise-cut red dreamstone barrette
    It is a magical item which could be imbedded with a spell.
    It does not have any charges left.
    It could be activated by waving it.
    It provides a boost of 3 to Dodging Bonus.
    This enhancement may not be used by adventurers who have not trained 6 times.
    It provides a boost of 2 to Two-Handed Weapons Bonus.
    This enhancement may not be used by adventurers who have not trained 3 times.
    The barrette looks to have a lot of charges remaining.
    It will persist after its last enhancive charge and magic item charge.
    It is a small item, under a pound.
    The barrette can be worn anywhere on the body. The barrette appears to serve some purpose.
    CB: 400K - Robotnik- DELIVERED

    33) a spiked imflass greathelm
    It imparts a bonus of +12 more than usual.
    It provides a boost of 2 to Ambush Bonus.
    This enhancement may not be used by adventurers who have not trained 2 times.
    It provides a boost of 6 to Edged Weapons Bonus.
    This enhancement may not be used by adventurers who have not trained 13 times.
    The greathelm looks to have more than your average giantman could count charges remaining.
    It will persist after its last charge is depleted.
    It appears to weigh about 3 pounds.
    It looks like this item has been mainly crafted out of imflass.
    The greathelm is miscellaneous armor that covers the head and neck. It is spiked.
    The greathelm can be worn on the head. The greathelm appears to serve some purpose.
    CB: 100K - GS4Pawn - DELIVERED

    34) a flame-cut pink topaz necklace
    The necklace resonates with your voice, indicating that it enhances its owner in the following ways:
    It provides a boost of 12 to Max Health.
    This enhancement may not be used by adventurers who have not trained 52 times.
    It provides a boost of 2 to Polearm Weapons Bonus.
    This enhancement may not be used by adventurers who have not trained 3 times.
    It provides a boost of 1 to Spiritual Lore - Religion Bonus.
    This enhancement may not be used by adventurers who have not trained 2 times.
    The necklace looks to have a lot of charges remaining.
    You sense that the pink topaz necklace will crumble into dust after its last enhancive charge has been expended.
    No bids, Item Pulled Off Auction.. PM me if you're interested in a flat price offer.

    36) a beveled amethyst circlet
    It is a magical item which could be imbedded with a spell.
    It does not have any charges left.
    It could be activated by waving it.
    It provides a boost of 4 to Edged Weapons Bonus.
    This enhancement may not be used by adventurers who have not trained 10 times.
    It provides a boost of 8 to Pickpocketing Bonus.
    This enhancement may not be used by adventurers who have not trained 24 times.
    It provides a boost of 5 to Polearm Weapons Bonus.
    This enhancement may not be used by adventurers who have not trained 15 times.
    It provides a boost of 4 to Harness Power Bonus.
    This enhancement may not be used by adventurers who have not trained 10 times.
    The circlet looks to have a few charges remaining.
    It will disintegrate after its last charge is depleted.
    It is a small item, under a pound.
    The circlet can be worn on the head. The circlet appears to serve some purpose.
    CB: 100K - GS4Pawn -DELIVERED


    37) a pink topaz inset gold necklace,
    The necklace resonates with your voice, indicating that it enhances its owner in the following ways:
    It provides a boost of 4 to Thrown Weapons Bonus.
    This enhancement may not be used by adventurers who have not trained 10 times.
    The necklace looks to have quite a few charges remaining.
    You sense that the inset gold necklace will persist after its last enhancive charge has been expended.
    CB: 75K - Izzy - DELIVERED
    Last edited by Ketsimney; 12-05-2020 at 12:18 PM.

  2. #2

    Default

    MB 37

  3. #3
    Join Date
    Dec 2008
    Location
    Bishop, CA
    Posts
    494

    Default

    400k on #18

  4. #4

    Default

    27 - 400k
    31 - 200k

  5. #5

    Default

    mb on #9 please

  6. #6

    Default

    500k on 27

  7. #7

    Default

    MB on 4, 5, 23.

    1m on 27

  8. Default

    Updated

  9. #9
    Join Date
    Feb 2006
    Location
    West Coast
    Posts
    1,283

    Default

    4 5 11 26 33 36
    100k


    1.2
    27

  10. #10

    Default

    mb #1

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