1. Blackened vultite war hammer
+30
CB:300k gs4pawn
2. Vultite Lance
+30
CB: 300k gs4pawn
3. Vultite naginata
+20
CB:1k LukeDuke.
4. Vultite-tip paingrip
+20, +6DS
CB:50k Tonic79
5. well-balanced veil iron yierka-spur
+26, has been infused with a flaming substance – fire or plasma flares?
CB:200k gs4pawn
6. enruned vultite troll-claw
+30
CB:200k gs4pawn.
7. faenor-tipped glaes broadsword
+15
The harmonics generated tell you that the broadsword temporarily does extra damage when it strikes.
The broadsword resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a boost of 8 to Edged Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 22 times.
It provides a boost of 6 to Max Health.
This enhancement may not be used by adventurers who have not trained 9 times.
It provides a boost of 4 to Harness Power Bonus.
This enhancement may not be used by adventurers who have not trained 6 times.
The broadsword looks to have more than your average giantman could count charges remaining.
The broadsword resonates with your voice, revealing some details of its temporary enhancement:
The broadsword's enhancement will degrade when it scores a successful strike.
It should be able to withstand quite a few uses before its enhancement has completely degraded away.
When its enhancement has degraded away, the item will lose its ability to inflict greater damage.
You sense that the glaes broadsword will persist after its last enhancive charge has been expended.
MB:
CB:
8. Ora military pick
+15
The harmonics generated tell you that the pick temporarily inflicts more fearsome wounds when it strikes and has been infused with the power of a lightning bolt.
The pick resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a boost of 3 to Dodging Bonus.
This enhancement may not be used by adventurers who have not trained 4 times.
The pick looks to have a huge number of charges remaining.
The pick resonates with your voice, revealing some details of its temporary enhancement:
The pick's enhancement will degrade when it scores a successful strike.
It should be able to withstand quite a few uses before its enhancement has completely degraded away.
When its enhancement has degraded away, the item will lose its ability to inflict greater damage.
You sense that the ora military pick will persist after its last enhancive charge has been expended.
MB:
CB:
9. invar-edged faenor backsword
+8 - The harmonics generated tell you that the backsword temporarily does extra damage when it strikes.
The backsword resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a boost of 4 to Sorcerous Lore - Necromancy Ranks.
This enhancement may not be used by adventurers who have not trained 34 times.
It provides a boost of 6 to Logic Bonus.
This enhancement may not be used by adventurers who have not trained 30 times.
It provides a boost of 6 to Max Mana.
This enhancement may not be used by adventurers who have not trained 13 times.
The backsword looks to have a lot of charges remaining.
The backsword resonates with your voice, revealing some details of its temporary enhancement:
The backsword's enhancement will degrade when it scores a successful strike.
It should be able to withstand quite a few uses before its enhancement has completely degraded away.
--- Lich: iSing has exited.
When its enhancement has degraded away, the item will lose its ability to inflict greater damage.
You sense that the faenor backsword will persist after its last enhancive charge has been expended.
CB: 400k gs4pawn
10. some battle scarred full plate incised with a silver fist across the chest
+25 6pt critical padding
CB: 2mil Idalias
11. Faenor allow chain
+8 – damage padding
MB:
CB:
12. Thick ora double chain
+10 - +8 TD
CB:100k gs4 pawn
13. Vaalorian full plate
43 lbs, +30 t2 ensorcel
CB:1.2mill Nichelas
14. Engraved ora clasp
The clasp resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a boost of 11 to Perception Bonus.
This enhancement may not be used by adventurers who have not trained 44 times.
It provides a boost of 6 to Dodging Bonus.
This enhancement may not be used by adventurers who have not trained 21 times.
It provides a boost of 8 to Pickpocketing Bonus.
This enhancement may not be used by adventurers who have not trained 24 times.
It provides a boost of 3 to Ambush Bonus.
This enhancement may not be used by adventurers who have not trained 6 times.
The clasp looks to have a lot of charges remaining.
You sense that the ora clasp will crumble into dust after its last enhancive charge has been expended.
CB: 2mil Derex
15. Fireleaf runestaf
It has a bonus of +22 from a normal runestaff, and the way it vibrates in tune with your voice tells you that it requires skill in twohanded weapons to use effectively.
The runestaff resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a boost of 5 to Magic Item Use Bonus.
This enhancement may not be used by adventurers who have not trained 12 times.
It provides a boost of 12 to Max Mana.
This enhancement may not be used by adventurers who have not trained 47 times.
It provides a boost of 6 to Max Health.
This enhancement may not be used by adventurers who have not trained 9 times.
The runestaff looks to have a fair amount of charges remaining.
You sense that the fireleaf runestaff will persist after its last enhancive charge has been expended.
MB:
CB:
16. Carmlin Runestaff
It has a bonus of +6 from a normal runestaff, and the way it vibrates in tune with your voice tells you that it requires skill in twohanded weapons to use effectively.
The runestaff resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a boost of 13 to Influence Base.
This enhancement may not be used by adventurers who have not trained 37 times.
The runestaff looks to have a lot of charges remaining.
You sense that the carmiln runestaff will persist after its last enhancive charge has been expended.
CB: 50k Orthin
17. Rolaren shield
It has a bonus of +20 from a normal shield, and the way it vibrates in tune with your voice tells you that it serves some type of defensive purpose, different from that of normal armor. It also has some type of special ability, but you can't tell what yet.
The harmonics generated tell you that the shield temporarily serves to protect from magical attacks by providing +9 Target Defense. The magical harmonics reveal that this is an item which serves as a shield when held in the left hand.
The shield resonates with your voice, revealing some details of its temporary enhancement:
The shield's enhancement will degrade when the wearer is struck in combat.
It should be able to withstand an incredible amount of uses before its enhancement has completely degraded away.
When its enhancement has degraded away, the item will lose its special ability.
CB:5k Nichelas