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Thread: Official: Some Nerfs...

  1. Default Official: Some Nerfs...

    Hi everybody,

    I've released an update that will prevent spells (302, 519, 717, 720, 1106, and 1115) from instantly killing a creature if a GM has decided that they shouldn't be killed by them. This applies to minibosses and bosses from the boss creature system now and may apply to other special creatures in the future.

    Also, the damage done by Cold Snap and Pain when they do their percentage-of-health damage is capped at 200, in all situations. Normal creatures (including packs/minibosses/bosses) don't have enough health for that to matter, but it could matter for special event creatures.


    Ixix

    This message was originally posted in Combat, Magic, and Character Mechanics, Magic. To discuss the above, follow the link below.

    http://forums.play.net/forums/19/327/3365/view/380

  2. #2
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    Default

    Quote Originally Posted by Skeletor View Post
    Hi everybody,

    I've released an update that will prevent spells (302, 519, 717, 720, 1106, and 1115) from instantly killing a creature if a GM has decided that they shouldn't be killed by them. This applies to minibosses and bosses from the boss creature system now and may apply to other special creatures in the future.

    Also, the damage done by Cold Snap and Pain when they do their percentage-of-health damage is capped at 200, in all situations. Normal creatures (including packs/minibosses/bosses) don't have enough health for that to matter, but it could matter for special event creatures.


    Ixix

    This message was originally posted in Combat, Magic, and Character Mechanics, Magic. To discuss the above, follow the link below.

    http://forums.play.net/forums/19/327/3365/view/380
    Gotta love the plan to reduce player power and capabilities in an attempt to make the new hunting grounds "harder".

    Not surprising this is coming from the guy that brought us boss creatures that spawn and when you kill them your reward is some acantha leaf.
    Last edited by Fortybox; 09-18-2020 at 08:36 AM.

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    Default

    Quote Originally Posted by Skeletor View Post
    Hi everybody,

    I've released an update that will prevent spells (302, 519, 717, 720, 1106, and 1115) from instantly killing a creature if a GM has decided that they shouldn't be killed by them. This applies to minibosses and bosses from the boss creature system now and may apply to other special creatures in the future.

    Also, the damage done by Cold Snap and Pain when they do their percentage-of-health damage is capped at 200, in all situations. Normal creatures (including packs/minibosses/bosses) don't have enough health for that to matter, but it could matter for special event creatures.


    Ixix

    This message was originally posted in Combat, Magic, and Character Mechanics, Magic. To discuss the above, follow the link below.

    http://forums.play.net/forums/19/327/3365/view/380
    I wonder how this will impact DR since it sounds like this also applies directly to DR bosses
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  4. #4

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    Quote Originally Posted by Skeletor View Post
    Also, the damage done by Cold Snap and Pain when they do their percentage-of-health damage is capped at 200

    Boo!

  5. Default

    That Cold Snap nerf was completely overkill imho. There is so much setup and lores to make it work, it deserves a higher cap.

  6. Default

    The damage cap would be OK if creatures had the same HP pool as players get but since they don't it's pretty lame.

  7. #7

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    Quote Originally Posted by Skeletor View Post
    That Cold Snap nerf was completely overkill imho. There is so much setup and lores to make it work, it deserves a higher cap.
    That spell should just result in death if someone goes through all that stupid bullshit and still have to roll dice on it actually happening.

    200 water lore ranks for a 100% chance to do 50% health after CHANNELing 505/510 and hoping you get a rank 5+ crit, but only after stacking 2 512's on the target.

    Or just cast Minor Steam once or twice and do even more damage.

    This dev team is retarded beyond belief.

    What's even dumber is that they felt the need to nerf this, despite the fact that nobody uses it, but left 711 alone which also does percentage based damage.

    3 casts of 711 to kill just about anything = No problem

    200 ranks of water lore + 2x 512 + rank 5 crit on a CHANNELed 505/510 for 50% of their HP = overpowered and needs nerfed

    The only silver lining is that nobody uses that trash Shatter shit because the requirements are beyond insane.
    Last edited by Methais; 09-18-2020 at 10:43 AM.
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    Quote Originally Posted by Methais View Post
    That spell should just result in death if someone goes through all that stupid bullshit and still have to roll dice on it actually happening.

    200 water lore ranks for a 100% chance to do 50% health after CHANNELing 505/510 and hoping you get a rank 5+ crit, but only after stacking 2 512's on the target.

    Or just cast Minor Steam once or twice and do even more damage.

    This dev team is retarded beyond belief.

    What's even dumber is that they felt the need to nerf this, despite the fact that nobody uses it, but left 711 alone which also does percentage based damage.

    3 casts of 711 to kill just about anything = No problem

    200 ranks of water lore + 2x 512 + rank 5 crit on a CHANNELed 505/510 for 50% of their HP = overpowered and needs nerfed

    The only silver lining is that nobody uses that trash Shatter shit because the requirements are beyond insane.
    They did include 711 and capped that at 200 as well.
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  9. #9

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    Quote Originally Posted by Orthin View Post
    They did include 711 and capped that at 200 as well.
    Did he forget to mention it in the post or something? Or am I blind today?

    EDIT: Nevermind I see it next to cold snap. I'm a noob.
    Last edited by Methais; 09-18-2020 at 11:01 AM.
    Discord: 3PiecesOfToast
    [Private]-GSIV:Nyatherra: "Until this moment i forgot that i changed your name to Biff Muffbanger on Lnet"
    Quote Originally Posted by Back View Post
    I am a retard. I'm disabled. I'm poor. I'm black. I'm gay. I'm transgender. I'm a woman. I'm diagnosed with cancer. I'm a human being.
    Quote Originally Posted by time4fun View Post
    So here's the deal- I am just horrible



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    Default

    Quote Originally Posted by Methais View Post
    I'm a noob.
    Yes.
    Ceterum censeo Carthaginem esse delendam

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