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  1. #1

    Default ragequit auction 2020

    I wanted to leave some coins/bloodscrip to my greatest friend & his kids. If you don't like the price just haggle with Helsfeld ahead of time.
    1k bs=1 mil silvers


    1- White bodysuit(full leather)9x/1x td with 9 CER crit (Tier-4 voln armor) 305k bloodscrip

    The white bodysuit resonates with your voice, indicating that it may be enchanted up to a bonus of 45 by a wizard and was last enchanted by Nadagast.
    The bodysuit resonates with your voice, indicating that it enhances its owner in the following ways:
    It provides a boost of 8 to Spell Aiming Bonus.
    This enhancement may not be used by adventurers who have not trained 22 times.
    It provides a boost of 5 to Agility Bonus.
    This enhancement may not be used by adventurers who have not trained 33 times.
    It provides a boost of 9 to Harness Power Bonus.
    This enhancement may not be used by adventurers who have not trained 27 times.
    It provides a boost of 1 to Logic Bonus.
    This enhancement may not be used by adventurers who have not trained 2 times.
    The bodysuit seems to be out of charges.

    [A white bodysuit has a combat effectiveness rating of 9 points of Critical padding and a 10.0% chance to have a combat effectiveness rating of 10. It has 2 of 20 services towards the next full rank of combat effectiveness. It has been serviced 10 times in this service window.]

    2-SOLD

    3- SOLD

    4-SOLD

    5-SOLD

    6-SOLD

    7-full bodysuit 7x/2x td 9 CER doubles with 50TD 1 min duration banshee flares,T-5 ensorcelling & 10 lightning resist 399k bloodscrip
    [A full bodysuit has a combat effectiveness rating of 9 points of Critical padding and a 25.0% chance to have a combat effectiveness rating of 10. It has 5 of 20 services towards the next full rank of combat effectiveness. It has been serviced 10 times in this service window.]

    8-SOLD

    9- SOLD

    10- SOLD

    11-SOLD

    12-a gold-flecked urglaes pavis bound with brass edging self mana 608 (bard only & anti magic can't be enchanted or ensorcelled) 350k bloodscrip

    13-lightning rod -25x a day dual dispel self rechargeable 123k bloodscrip
    (new style starts recharging process at first use

    14-tiny halfling head carved rattle- 20x a day 1708 58k bloodscrip
    .You sense that the carved rattle is a magic item that contains the Mystic Impedance spell with a total of 20 charges when fully charged. It recharges a single use roughly every 72 minutes. The rattle hasn't been used recently.

    15-5x golvern-shot full leathers(1 or 2 cer crit) -47k bloodscrip
    Three spherical depressions adorn the full leathers, approximately the size and shape of a small gem. All of the gem chambers are currently empty.

    16-Aegis(large shield)7x 3 slot fusion with t-4 ensorcelling 62k bloodscrip
    Three spherical depressions adorn the aegis, approximately the size and shape of a small gem. All of the gem chambers are currently empty.
    You also notice a small enchanter's glyph. A strange necrotic haze radiates from the aegis.

    17-dark shadowy glass pin-51k bloodscrip
    You analyze your shadowy glass pin and sense that the item is largely free from merchant alteration restrictions.
    The creator has also provided the following information:
    The shadowy glass pin is an Illusion Prop that will project minor illusions around you when worn. It is set to:
    Replaces the appearance of your inventory with "Dark shadows swirls about him, concealing his clothing."
    You get the distinct impression that the shadowy glass pin itself may freely be altered by almost any merchant, but not the illusions that it creates

    18-A brown paper bag(lint bag)-59k bloodscrip
    trash bag & no rt auto hide(needs to be in your hand)
    3 pounds and holds 50

    19-krodera sighted longbow-8x enhancive with rot flares & T-5 ensorcelling 488k bloodscrip
    Age has cast the glowbark of the bow in shades of muted grey, both the underlying wood and the bark itself alike in hue. A spiral has been carved into the limbs, growing wider as it travels from each nock to the grip where the carving disappears beneath a contoured sheath of ashen leather. Where the bark is left amid the bands of naked wood, a subtle luminescence runs in thread-thin tendrils, so faint as to almomst seem a trick of the eye or an errant play of light. You also notice a small enchanter's glyph. A faint aura of holy light radiates from the longbow. A strange necrotic haze radiates from the longbow.

    The harmonics generated tell you that the longbow assists its bearer with aiming attacks at range and has been temporarily blessed to help fight the undead.
    The sighted longbow resonates with your voice, indicating that it may be enchanted up to a bonus of 40 by a wizard.
    A strange necrotic haze sours your melody slightly, indicating that Rolfard has infused the longbow with the fifth tier of permanent Ensorcellment.

    The longbow resonates with your voice, indicating that it enhances its owner in the following ways:
    It provides a boost of 10 to Ambush Ranks.
    It provides a boost of 15 to Ranged Weapons Bonus.
    It provides a boost of 15 to Stalking and Hiding Bonus.
    The longbow looks to have almost innumerable charges remaining.
    You sense that the sighted longbow will persist after its last enhancive charge has been expended.

    20-SOLD

    21-Looking closely at the six-in-one chainmail (ASG 13) 33k bloodscrip
    It imparts a bonus of +35 more than usual.
    It protects against magical attacks with a bonus of 10. (PERM)
    It is moderately resistant (10%) to impact attacks.(PERM)
    It appears to weigh about 25 pounds.

    22-Looking closely at the double leather- 26k bloodscrip
    It imparts a bonus of +35 more than usual.
    It protects against magical attacks with a bonus of 6.(perm)
    It provides a boost of 1 to Mana Recovery.
    This enhancement may not be used by adventurers who have not trained 2 times.
    It provides a boost of 4 to Spell Aiming Bonus.
    This enhancement may not be used by adventurers who have not trained 6 times.
    The leather looks to have several charges remaining.
    It is moderately resistant (18%) to impact attacks.(perm)
    It will persist after its last enhancive charge has been expended.

    23-SOLD

    24-Looking closely at the double leather 27k bloodscrip
    It imparts a bonus of +35 more than usual.
    It protects against magical attacks with a bonus of 5.(PERM)
    It is moderately resistant (11%) to shocking attacks.(PERM)

    25-SOLD

    26-SOLD

    27.Urglaes spiked throwing axe (not a returner) 10x perfect & permabess with 14 CER crit 599k bloodscrip
    It also has a combat effectiveness rating of 14 points of Critical weighting and a 66.6% chance to have a combat effectiveness rating of 15. It has 20 of 30 services towards the next full rank of combat effectiveness. It has been serviced 10 times in this service window.

    28.Titanium spiked throwing axe (not a returner ) 7x Perfect with 11 CER crit 248k bloodscrip
    [A titanium spiked throwing axe has a combat effectiveness rating of 11 points of Critical weighting and a 33.3% chance to have a combat effectiveness rating of 12. It has 10 of 30 services towards the next full rank of combat effectiveness. It has been serviced 15 times in this service window.

    29.SOLD

    30. SOLD

    31-SOLD

    32-SOLD

    33-SOLD

    34-SOLD

    35- SOLD

    36-SOLD

    37-SOLD

    38-GONE

    39- SOLD

    40-SOLD

    41-SOLD

    42-SOLD

    43- heavy backpack - 2 pounds holds 200 5k bloodscrip

    44-helmet 125k bloodscrip
    It provides a boost of 10 to Constitution Base.
    This enhancement may not be used by adventurers who have not trained 33 times.
    It provides a boost of 8 to Brawling Bonus.
    This enhancement may not be used by adventurers who have not trained 22 times.
    It provides a boost of 8 to Combat Maneuvers Bonus.
    This enhancement may not be used by adventurers who have not trained 22 times.
    The helmet looks to have a lot of charges remaining.

    45-helm 150k bloodscrip
    The magical harmonics reveal that the head is better protected when wearing the face guard helmet.
    The helmet resonates with your voice, indicating that it enhances its owner in the following ways:
    It provides a boost of 8 to Stamina Recovery.
    This enhancement may not be used by adventurers who have not trained 22 times.
    It provides a boost of 4 to Strength Bonus.
    This enhancement may not be used by adventurers who have not trained 28 times.
    It provides a boost of 14 to Polearm Weapons Bonus.
    This enhancement may not be used by adventurers who have not trained 63 times.
    The helmet looks to have a fair amount of charges remaining.

    46- wrist worn non crumbly 99k bloodscrip
    The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
    The guard resonates with your voice, indicating that it enhances its owner in the following ways:
    It provides a boost of 11 to Ranged Weapons Bonus.
    This enhancement may not be used by adventurers who have not trained 66 times.
    It provides a boost of 10 to Polearm Weapons Bonus.
    This enhancement may not be used by adventurers who have not trained 55 times.
    The guard looks to have a lot of charges remaining.

    You sense that the wrist guard will persist after its last enhancive charge has been expended.

    You sense that the wrist guard will persist after its last magical charge has been expended.

    47- SOLD

    48-band (crumbly) 19k bloodscrip
    The inset copper band contains the spell Consecrate, from the Paladin circle.
    The band resonates with your voice, indicating that it enhances its owner in the following ways:
    It provides a boost of 7 to Edged Weapons Bonus.
    This enhancement may not be used by adventurers who have not trained 28 times.
    It provides a boost of 8 to Polearm Weapons Bonus.
    This enhancement may not be used by adventurers who have not trained 36 times.
    The band looks to have a lot of charges remaining.

    You sense that the inset copper band will crumble into dust after its last enhancive charge has been expended.

    You sense that the inset copper band will persist after its last magical charge has been expended.

    49- ring (crumby) 15k bloodscrip
    The beryl ring contains the spell Heal, from the Empath circle.
    The ring resonates with your voice, indicating that it enhances its owner in the following ways:
    It provides a boost of 1 to Aura Base.
    This enhancement may not be used by adventurers who have not trained 2 times.
    It provides a boost of 5 to Wisdom Base.
    This enhancement may not be used by adventurers who have not trained 25 times.
    It provides a boost of 4 to Polearm Weapons Bonus.
    This enhancement may not be used by adventurers who have not trained 10 times.
    The ring looks to have quite a few charges remaining.

    You sense that the beryl ring will crumble into dust after its last enhancive charge has been expended.

    You sense that the beryl ring will disintegrate after its last magical charge has been expended.

    50- ring (crumbly ) 9k bloodscrip
    The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
    The ring resonates with your voice, indicating that it enhances its owner in the following ways:
    It provides a boost of 4 to Two-Handed Weapons Bonus.
    This enhancement may not be used by adventurers who have not trained 10 times.
    It provides a boost of 7 to Polearm Weapons Bonus.
    This enhancement may not be used by adventurers who have not trained 28 times.
    It provides a boost of 3 to Spiritual Lore - Blessings Bonus.
    This enhancement may not be used by adventurers who have not trained 10 times.
    The ring looks to have several charges remaining.

    You sense that the studded ora ring will crumble into dust after its last enhancive charge has been expended.

    You sense that the studded ora ring will persist after its last magical charge has been expended.

    51- ring(non crumbly) 22k bloodscrip
    The ring resonates with your voice, indicating that it enhances its owner in the following ways:
    It provides a boost of 7 to Thrown Weapons Bonus.
    This enhancement may not be used by adventurers who have not trained 28 times.
    It provides a boost of 6 to Brawling Bonus.
    This enhancement may not be used by adventurers who have not trained 21 times.
    The ring seems to be out of charges.

    You sense that the pinky ring will persist after its last enhancive charge has been expended.

    You sense that the pinky ring will persist after its last magical charge has been expended.

    52-talisman (non crumbly) 15k bloodscrip
    The talisman resonates with your voice, indicating that it enhances its owner in the following ways:
    It provides a boost of 4 to Ranged Weapons Bonus.
    This enhancement may not be used by adventurers who have not trained 10 times.
    It provides a boost of 3 to Agility Bonus.
    This enhancement may not be used by adventurers who have not trained 22 times.
    It provides a boost of 6 to Shield Use Bonus.
    This enhancement may not be used by adventurers who have not trained 21 times.
    It provides a boost of 4 to Polearm Weapons Bonus.
    The talisman looks to have a lot of charges remaining.

    You sense that the demon talisman will persist after its last enhancive charge has been expended.

    53- leg greaves (non crumbly ) 25k bloodscrip
    The greaves resonates with your voice, indicating that it enhances its owner in the following ways:
    It provides a boost of 11 to Two Weapon Combat Bonus.
    This enhancement may not be used by adventurers who have not trained 40 times.
    It provides a boost of 11 to Max Mana.
    This enhancement may not be used by adventurers who have not trained 40 times.
    It provides a boost of 2 to Dexterity Bonus.
    This enhancement may not be used by adventurers who have not trained 7 times.
    It provides a boost of 3 to Harness Power Bonus.
    This enhancement may not be used by adventurers who have not trained 4 times.
    The greaves looks to have quite a few charges remaining.

    54- SOLD

    55-arm greaves 27k bloodscrip
    The greaves resonates with your voice, indicating that it enhances its owner in the following ways:
    It provides a boost of 4 to Spiritual Lore - Summoning Bonus.
    This enhancement may not be used by adventurers who have not trained 10 times.
    It provides a boost of 7 to Edged Weapons Bonus.
    This enhancement may not be used by adventurers who have not trained 17 times.
    It provides a boost of 9 to Polearm Weapons Bonus.
    This enhancement may not be used by adventurers who have not trained 27 times.
    It provides a boost of 5 to First Aid Bonus.
    This enhancement may not be used by adventurers who have not trained 6 times.
    The greaves looks to have a fair amount of charges remaining.

    56- arm greaves 13k bloodscrip
    The magical harmonics reveal that arms are better protected when wearing the glaes arm greaves.
    The greaves resonates with your voice, indicating that it enhances its owner in the following ways:
    It provides a boost of 10 to Spiritual Lore - Summoning Bonus.
    This enhancement may not be used by adventurers who have not trained 55 times.
    It provides a boost of 7 to Influence Bonus.
    This enhancement may not be used by adventurers who have not trained 39 times.
    It provides a boost of 8 to Trading Bonus.
    This enhancement may not be used by adventurers who have not trained 15 times.
    It provides a boost of 3 to First Aid Bonus.
    This enhancement may not be used by adventurers who have not trained 3 times.
    The greaves looks to have a lot of charges remaining.

    57- pin ( crumbly ) 17k bloodscrip
    The studded mithril pin contains the spell Elemental Defense II, from the Minor Elemental circle.
    The pin resonates with your voice, indicating that it enhances its owner in the following ways:
    It provides a boost of 3 to Wisdom Bonus.
    This enhancement may not be used by adventurers who have not trained 36 times.
    It provides a boost of 8 to Mental Mana Control Bonus.
    This enhancement may not be used by adventurers who have not trained 36 times.
    It provides a boost of 6 to First Aid Bonus.
    This enhancement may not be used by adventurers who have not trained 14 times.
    The pin looks to have a lot of charges remaining.

    You sense that the studded mithril pin will crumble into dust after its last enhancive charge has been expended.

    You sense that the studded mithril pin will persist after its last magical charge has been expended.

    58-SOLD

    59-pin (crumbly) 18k bloodscrip
    The clasp resonates with your voice, indicating that it enhances its owner in the following ways:
    It provides a boost of 8 to Thrown Weapons Bonus.
    This enhancement may not be used by adventurers who have not trained 36 times.
    It provides a boost of 5 to Two-Handed Weapons Bonus.
    This enhancement may not be used by adventurers who have not trained 15 times.
    The clasp looks to have more than your average giantman could count charges remaining.

    You sense that the sterling silver clasp will crumble into dust after its last enhancive charge has been expended.

    60-pin ( crumbly ) 55k bloodscrip
    The symbol resonates with your voice, indicating that it enhances its owner in the following ways:
    It provides a boost of 7 to Shield Use Bonus.
    This enhancement may not be used by adventurers who have not trained 28 times.
    It provides a boost of 7 to Influence Base.
    This enhancement may not be used by adventurers who have not trained 19 times.
    It provides a boost of 7 to Ranged Weapons Bonus.
    This enhancement may not be used by adventurers who have not trained 28 times.
    It provides a boost of 4 to Thrown Weapons Bonus.
    This enhancement may not be used by adventurers who have not trained 10 times.
    The symbol looks to have a lot of charges remaining.

    You sense that the unholy symbol will crumble into dust after its last enhancive charge has been expended.

    You sense that the unholy symbol will disintegrate after its last magical charge has been expended.

    61-SOLD

    62- necklace ( crumbly ) 19k bloodscrip
    The necklace resonates with your voice, indicating that it enhances its owner in the following ways:
    It provides a boost of 10 to Thrown Weapons Bonus.
    This enhancement may not be used by adventurers who have not trained 55 times.
    It provides a boost of 3 to Influence Base.
    This enhancement may not be used by adventurers who have not trained 4 times.
    It provides a boost of 4 to Stamina Recovery.
    This enhancement may not be used by adventurers who have not trained 10 times.
    The necklace looks to have a lot of charges remaining.

    You sense that the pink topaz necklace will crumble into dust after its last enhancive charge has been expended.

    63-torc (crumbly) 11k bloodscrip
    The torc resonates with your voice, indicating that it enhances its owner in the following ways:
    It provides a boost of 3 to Discipline Bonus.
    This enhancement may not be used by adventurers who have not trained 22 times.
    It provides a boost of 4 to Dexterity Bonus.
    This enhancement may not be used by adventurers who have not trained 37 times.
    The torc looks to have a lot of charges remaining.

    You sense that the mithril torc will crumble into dust after its last enhancive charge has been expended.

    You sense that the mithril torc will persist after its last magical charge has been expended.

    64-SOLD

    65-torc (crumbly ) 18k bloodscrip
    The torc resonates with your voice, indicating that it enhances its owner in the following ways:
    It provides a boost of 8 to Dodging Bonus.
    This enhancement may not be used by adventurers who have not trained 36 times.
    It provides a boost of 6 to Blunt Weapons Bonus.
    This enhancement may not be used by adventurers who have not trained 21 times.
    It provides a boost of 4 to Thrown Weapons Bonus.
    This enhancement may not be used by adventurers who have not trained 10 times.
    The torc looks to have a lot of charges remaining.

    You sense that the silver torc will crumble into dust after its last enhancive charge has been expended.

    You sense that the silver torc will persist after its last magical charge has been expended.

    66-SOLD

    67-earring (crumbly ) 11k
    The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
    The earring resonates with your voice, indicating that it enhances its owner in the following ways:
    It provides a boost of 4 to Thrown Weapons Bonus.
    This enhancement may not be used by adventurers who have not trained 10 times.
    It provides a boost of 5 to Stamina Recovery.
    This enhancement may not be used by adventurers who have not trained 15 times.
    It provides a boost of 6 to Ranged Weapons Bonus.
    This enhancement may not be used by adventurers who have not trained 21 times.
    The earring looks to have quite a few charges remaining.

    You sense that the platinum earring will crumble into dust after its last enhancive charge has been expended.

    You sense that the platinum earring will persist after its last magical charge has been expended.

    68-SOLD

    69- bracer (crumbly ) 25k bloodscrip
    The bracer resonates with your voice, indicating that it enhances its owner in the following ways:
    It provides a boost of 3 to Wisdom Bonus.
    This enhancement may not be used by adventurers who have not trained 36 times.
    It provides a boost of 3 to Constitution Bonus.
    This enhancement may not be used by adventurers who have not trained 22 times.
    It provides a boost of 4 to Spell Aiming Bonus.
    This enhancement may not be used by adventurers who have not trained 10 times.
    It provides a boost of 1 to Mental Mana Control Bonus.
    This enhancement may not be used by adventurers who have not trained 1 times.
    The bracer looks to have a lot of charges remaining.

    You sense that the amethyst bracer will crumble into dust after its last enhancive charge has been expended.

    70-armband (crumbly) 6k bloodscrip
    The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
    The armband resonates with your voice, indicating that it enhances its owner in the following ways:
    It provides a boost of 5 to Two-Handed Weapons Bonus.
    This enhancement may not be used by adventurers who have not trained 15 times.
    It provides a boost of 5 to Thrown Weapons Bonus.
    This enhancement may not be used by adventurers who have not trained 15 times.
    The armband looks to have a fair amount of charges remaining.

    You sense that the gold armband will crumble into dust after its last enhancive charge has been expended.
    You sense that the gold armband will persist after its last magical charge has been expended.

    71- ring ( non crumbly ) 49k bloodscrip
    The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
    The signet resonates with your voice, indicating that it enhances its owner in the following ways:
    It provides a boost of 7 to Brawling Bonus.
    This enhancement may not be used by adventurers who have not trained 28 times.
    It provides a boost of 9 to Dexterity Base.
    This enhancement may not be used by adventurers who have not trained 45 times.
    The signet looks to have quite a few charges remaining.

    You sense that the elven signet will persist after its last enhancive charge has been expended.

    You sense that the elven signet will persist after its last magical charge has been expended.

    72- arm worn 97k bloodscrip
    The braces resonates with your voice, indicating that it enhances its owner in the following ways:
    It provides a boost of 11 to Shield Use Bonus.
    This enhancement may not be used by adventurers who have not trained 40 times.
    It provides a boost of 13 to Polearm Weapons Bonus.
    This enhancement may not be used by adventurers who have not trained 55 times.
    It provides a boost of 3 to Dexterity Base.
    This enhancement may not be used by adventurers who have not trained 4 times.
    It provides a boost of 2 to Dodging Bonus.
    This enhancement may not be used by adventurers who have not trained 2 times.
    The braces seems to be out of charges.

    73- aventail 19k bloodscrip
    The magical harmonics reveal that the neck is better protected when wearing the vaalorn aventail.
    The aventail resonates with your voice, indicating that it enhances its owner in the following ways:
    It provides a boost of 4 to Mental Lore - Telepathy Bonus.
    This enhancement may not be used by adventurers who have not trained 10 times.
    It provides a boost of 3 to Constitution Bonus.
    This enhancement may not be used by adventurers who have not trained 13 times.
    It provides a boost of 3 to Dexterity Bonus.
    This enhancement may not be used by adventurers who have not trained 13 times.
    It provides a boost of 5 to Polearm Weapons Bonus.
    This enhancement may not be used by adventurers who have not trained 9 times.
    The aventail looks to have quite a few charges remaining.

    74- arm greaves -65k bloodscrip
    The protectors resonates with your voice, indicating that it enhances its owner in the following ways:
    It provides a boost of 1 to Wisdom Bonus.
    This enhancement may not be used by adventurers who have not trained 4 times.
    It provides a boost of 6 to Dexterity Bonus.
    This enhancement may not be used by adventurers who have not trained 46 times.
    It provides a boost of 5 to Max Health.
    This enhancement may not be used by adventurers who have not trained 6 times.
    The protectors seems to be out of charges.

    75-SOLD

    76- SOLD

    77-SOLD

    78- band(crumbly ) 33k bloodscrip
    The band resonates with your voice, indicating that it enhances its owner in the following ways:
    It provides a boost of 7 to Edged Weapons Bonus.
    This enhancement may not be used by adventurers who have not trained 28 times.
    It provides a boost of 7 to Ranged Weapons Bonus.
    This enhancement may not be used by adventurers who have not trained 28 times.
    It provides a boost of 3 to Brawling Bonus.
    This enhancement may not be used by adventurers who have not trained 6 times.
    It provides a boost of 2 to Armor Use Bonus.
    This enhancement may not be used by adventurers who have not trained 5 times.
    The band looks to have quite a few charges remaining.

    79-silver-strung burled sephwir harp (not masterful) 42k bloodscrip
    It is a stringed instrument.
    It provides a boost of 10 to Influence Base.
    It provides a boost of 10 to Aura Base.
    This enhancive item may not be used by the following professions: Warrior Rogue Wizard Cleric Empath Sorcerer Ranger Savant Monk Paladin
    This item is restricted to use by an adventurer you can't quite determine.
    The harp looks to have almost innumerable charges remaining.
    It will persist after its last enhancive charge has been expended.
    It appears to weigh about 3 pounds.

    80-tier 3 wound wear pants- 9k bloodscrip

    81-tier 3 wound wear gloves 9k bloodscrip

    82-tier 3 wound wear shirt 9k bloodscrip

    83-SOLD

    84-SOLD

    85-SOLD

    86-Looking closely at the inset gold pin, you see that it will cost 9k bloodscrip
    It provides a boost of 7 to Stamina Recovery.
    This enhancement may not be used by adventurers who have not trained 28 times.
    It provides a boost of 4 to Thrown Weapons Bonus.
    This enhancement may not be used by adventurers who have not trained 10 times.
    It provides a boost of 2 to Dexterity Base.
    This enhancement may not be used by adventurers who have not trained 3 times.
    The pin looks to have quite a few charges remaining.
    It will crumble into dust after its last enhancive charge has been expended.

    87-black alloy blade harness 9k bloodscrip
    You carefully inspect a black alloy blade harness.

    You estimate that a black alloy blade harness can store a fairly large amount with enough space for several items.

    You determine that you could wear the harness, attaching it to your belt. The harness appears to serve some purpose.

    88-Looking closely at the veil iron vambrace, you see that it will cost 75k bloodscrip
    It provides a boost of 4 to Spiritual Lore - Summoning Ranks.
    This enhancement may not be used by adventurers who have not trained 34 times.
    It provides a boost of 3 to Aura Bonus.
    This enhancement may not be used by adventurers who have not trained 25 times.
    It provides a boost of 4 to Strength Bonus.
    This enhancement may not be used by adventurers who have not trained 28 times.
    The vambrace looks to have a lot of charges remaining.
    It will persist after its last enhancive charge has been expended.

    89-small marble sphere relice 5k bloodscrip
    The marble sphere relic is an Illusion Prop that will project minor illusions around you when worn. It is set to:

    Adds "Tendrils of pale grey smoke writhe around his forearms." before the appearance of your health.


    shop small business

    The Black Hole
    tiny little shop with a gaudy door

    &

    Hoy's R Us
    two-story sienna marble store
    Last edited by neimanz1; 10-13-2020 at 03:47 PM.

  2. Default

    Wait so wtf happend?

  3. #3
    Join Date
    May 2010
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    With your mom
    Posts
    5,778

    Default

    Quote Originally Posted by Skeletor View Post
    Wait so wtf happend?
    He got caught afk scripting an event that was built for afk scripting. Apparently people are supposed to watch the repetitive outcomes of hundreds of event runs they paid $ for.

  4. Default

    Quote Originally Posted by Fortybox View Post
    ...watch the repetitive outcomes of hundreds of event runs.

  5. #5

    Default

    posted on officials & was deleted so you draw your own conclusion

    I went full retard at rumor woods
    ticket sales stop on day 10 & I got script checked day 11?

  6. Default

    You were definitely targeted. You’re one of the most famous people on Gemstone. some new GM got super jelly and decided to muh authority you.

    They need to really sort out this huge new crop of GMs.
    Last edited by Skeletor; 07-01-2020 at 07:18 AM.

  7. Default

    Quote Originally Posted by Skeletor View Post
    You were definitely targeted. You’re one of the most famous people on Gemstone. some new GM got super jelly and decided to muh authority you.

    They need to really sort out this huge new crop of GMs.
    | Bigshot: Last Hunt: 2 min. 16.00 secs.
    | Bigshot: Average Hunt: 3 min. 14.00 secs.
    | Bigshot: Total Time Running: 1242 min. 30.00 secs.
    | Bigshot last rested because: fried.
    | Bigshot isn't hunting because: mind still above threshold.


    Get on my level lmfao.
    Last edited by ksharer84; 07-01-2020 at 06:19 PM.

  8. Default

    Quote Originally Posted by ksharer84 View Post
    | Bigshot: Last Hunt: 2 min. 16.00 secs.
    | Bigshot: Average Hunt: 3 min. 14.00 secs.
    | Bigshot: Total Time Running: 1242 min. 30.00 secs.
    | Bigshot last rested because: fried.
    | Bigshot isn't hunting because: mind still above threshold.


    Get on my level lmfao.

  9. #9

    Default

    Um not deleted.

    Moved to:


    Open_folder All Forums
    Open_folder GemStone IV
    Open_folder Help for Players
    Open_folder Policy Discussions

  10. #10
    Join Date
    May 2010
    Location
    With your mom
    Posts
    5,778

    Default

    Quote Originally Posted by Roblar View Post
    Um not deleted.

    Hidden in:


    Open_folder All Forums
    Open_folder GemStone IV
    Open_folder Help for Players
    Open_folder Policy Discussions
    FTFY

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