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Thread: Spring Cleaning - Enhancive gear/jewelry, mage rechargeables, toys, fluff

  1. #1

    Default Spring Cleaning - Enhancive gear/jewelry, mage rechargeables, toys, fluff

    Yup. I know it's not spring anymore.

    Once, twice, sold. Updates will usually come in the morning. No private bids please. Any questions, message me. Enchanting services available for most of the gear.

    Shields

    1 - a gleaming silver ora aegis – 4x large shield, weighs 10, altered & enhancive MB 100k CB 100k Mesaphe SOLD (delivered)

    Large and round, this well-polished shield is the perfect archetype of impeccable Fresiawn D'ahranal craftsmanship. Embossed upon the face in shining gold is a detailed phoenix, rising from its own ashes in a maelstrom of flame. The phoenix's wings are outstretched to touch either edge of the shield, its head tilted upward in a grandiose manner. Sturdy leather enarmes have been secured to the back to allow for a solid grip when deflecting strikes. You also notice a small enchanter's glyph.

    The aegis resonates with your voice, indicating that it enhances its owner in the following ways:
    It provides a boost of 5 to Shield Use Bonus.
    This enhancement may not be used by adventurers who have not trained 9 times.
    It provides a boost of 7 to Combat Maneuvers Bonus.
    This enhancement may not be used by adventurers who have not trained 17 times.
    It provides a boost of 2 to Strength Bonus.
    This enhancement may not be used by adventurers who have not trained 9 times.
    The aegis looks to have a lot of charges remaining.

    You sense that the silver ora aegis will persist after its last enhancive charge has been expended.


    2- a nicked kakore aegis – 2x large shield, weighs 10, sanctified, enhancive MB 50k

    The harmonics generated tell you that the aegis has been sanctified for use by a Cleric or Paladin in the fight against the undead. The magical harmonics reveal that this is an item which serves as a shield when held in the left hand.
    The aegis resonates with your voice, indicating that it enhances its owner in the following ways:
    It provides a boost of 3 to Shield Use Ranks.
    This enhancement may not be used by adventurers who have not trained 12 times.
    It provides a boost of 2 to Agility Bonus.
    This enhancement may not be used by adventurers who have not trained 7 times.
    It provides a boost of 1 to Spirit Mana Control Ranks.
    This enhancement may not be used by adventurers who have not trained 2 times.
    The aegis looks to have a huge number of charges remaining.

    You sense that the kakore aegis will persist after its last enhancive charge has been expended.

    3 - a carved spiked villswood greatshield – +23 tower shield, weighs 8, plasma flares, T1 ensorcell, spiked, zested MB 200k CB 1m Vyral SOLD (delivered)

    The harmonics generated tell you that the greatshield has been infused with a flaming substance. The magical harmonics reveal that this is an item which serves as a shield when held in the left hand.
    The villswood greatshield resonates with your voice, indicating that it may be enchanted up to a bonus of 23 by a wizard.
    A strange necrotic haze sours your melody slightly, indicating that Syberus has infused the greatshield with the first tier of permanent Ensorcellment.

    You analyze your villswood greatshield and sense that the item is largely free from merchant alteration restrictions.

    The creator has also provided the following information:

    This shield may be altered freely.
    This script traps WEAR, REMOVE, PUSH, PULL, GAZE, DUST, LEAN, TURN, RAISE, EAT, and TAP. There is nothing to unlock.

    You might be able to have a talented merchant lighten the villswood greatshield for you.


    4 - a polished deringo greatshield – +13 tower shield, weighs 12, enhancive MB 100k

    The greatshield resonates with your voice, indicating that it enhances its owner in the following ways:
    It provides a boost of 6 to Combat Maneuvers Bonus.
    This enhancement may not be used by adventurers who have not trained 13 times.
    It provides a boost of 8 to Max Stamina.
    This enhancement may not be used by adventurers who have not trained 22 times.
    It provides a boost of 3 to Strength Base.
    This enhancement may not be used by adventurers who have not trained 5 times.
    The greatshield looks to have more than your average giantman could count charges remaining.

    You sense that the deringo greatshield will persist after its last enhancive charge has been expended.

    Armor

    5 - a lustrous golden satin robe patterned with black and crimson willow leaves – 5x, weighs 8, nothing special [B]MB 50k CB 50k strazos SOLD (delivered)/B]

    6 - some gilt-edged alizarin double leathers – 4x, weighs 16, two-slot fusion doubles, no orbs MB 50k CB: 50k Kemz SOLD (delivered)

    7 - a bisected leather bodysuit of crimson and gold – 4x double leather, weighs 16, nothing special MB 50k CB: 50k Kemz SOLD (delivered)


    8 - some ora augmented chain – 2x, weighs 26, enhancive MB 50k

    The chain resonates with your voice, indicating that it enhances its owner in the following ways:
    It provides a boost of 5 to Spiritual Lore - Summoning Ranks.
    This enhancement may not be used by adventurers who have not trained 51 times.
    The chain looks to have a lot of charges remaining.

    You sense that the ora augmented chain will persist after its last enhancive charge has been expended.

    9 - some embossed vultite double chain – 4x, weighs 20, enhancive MB 100k CB 100k strazos SOLD (delivered)

    The chain resonates with your voice, indicating that it enhances its owner in the following ways:
    It provides a boost of 2 to Stalking and Hiding Ranks.
    This enhancement may not be used by adventurers who have not trained 4 times.
    It provides a boost of 3 to Ranged Weapons Ranks.
    This enhancement may not be used by adventurers who have not trained 12 times.
    It provides a boost of 8 to Intuition Base.
    This enhancement may not be used by adventurers who have not trained 15 times.
    The chain looks to have a lot of charges remaining.

    You sense that the vultite double chain will persist after its last enhancive charge has been expended.


    10 - a thick vultite metal breastplate – 5x, weighs 18, nothing special MB 50k

    11 - some gilded mithril platemail – 4x full plate, weighs 67, two-slot fusion with a +11 Dex Base orb MB 100k CB 4m Derex SOLD (pending delivery)
    Two spherical depressions adorn the mithril platemail, approximately the size and shape of a small gem. The chambers currently hold a tiger-marked cardinal red orb.

    The chamber surrounding a tiger-marked cardinal red orb is alive with steady radiance.

    The platemail resonates with your voice, indicating that it enhances its owner in the following ways:
    It provides a boost of 11 to Dexterity Base.
    This enhancement may not be used by adventurers who have not trained 40 times.
    The platemail looks to have quite a few charges remaining.

    12 - a scratched spiked ora aventail – 2x, weighs 2, temp crit padded MB 50k

    The harmonics generated tell you that the aventail temporarily serves to reduce the severity of inflicted wounds. The magical harmonics reveal that the neck is better protected when wearing the spiked ora aventail.
    The aventail resonates with your voice, revealing some details of its temporary enhancement:
    The aventail's enhancement will degrade when the wearer is struck in combat.
    It should be able to withstand quite a few uses before its enhancement has completely degraded away.
    When its enhancement has degraded away, the item will lose its ability to grant greater protection.

    Weapons

    13 - a curved black steel warblade – 4x falchion, weighs 5, invasion item MB 50k CB: 50k Kemz SOLD (delivered)

    14 - a veil iron ball and chain – 5x, weighs 11 MB 50k CB 50k blatantcheater SOLD (pending delivery)

    15 - an exquisite eonake flamberge – 4x, weighs 8, sanctified, temp plasma flares from 1604 MB 50k

    16 - a gold-edged vultite flamberge – 5x, weighs 6, enhancive MB 50k CB 50k strazos SOLD (delivered)

    The flamberge resonates with your voice, indicating that it enhances its owner in the following ways:
    It provides a boost of 9 to Elemental Lore - Air Bonus.
    This enhancement may not be used by adventurers who have not trained 45 times.
    It provides a boost of 2 to Mental Lore - Manipulation Bonus.
    This enhancement may not be used by adventurers who have not trained 3 times.
    It provides a boost of 5 to Two-Handed Weapons Bonus.
    This enhancement may not be used by adventurers who have not trained 9 times.
    The flamberge looks to have a lot of charges remaining.

    You sense that the vultite flamberge will persist after its last enhancive charge has been expended.


    17 - a long narrow-bladed nodachi pommeled with a large jelly opal – 4x twohanded sword, weighs 12, enhancive, boxfound MB 100k CB 100k entropy SOLD (delivered)

    The nodachi resonates with your voice, indicating that it enhances its owner in the following ways:
    It provides a boost of 5 to Two-Handed Weapons Bonus.
    The nodachi looks to have more than your average giantman could count charges remaining.

    You sense that the narrow-bladed nodachi will persist after its last enhancive charge has been expended.


    18 - an exquisite eonake Hammer of Kai – 4x, weighs 5, sanctified + cold flares MB 50k CB 50k Demgar SOLD (delivered)

    19 - an enruned zorchar-tipped lance – 4x, weighs 15, T2 shock lance w/ lightning flares MB 200k CB 200k Demgar SOLD (delivered)
    You analyze your zorchar-tipped lance and sense that the item is largely free from merchant alteration restrictions.

    The creator has also provided the following information:
    * General Alterations are fine if you find an extremely skilled and rare merchant to work with this.
    * It CAN have a long or a show description, if the merchant is comfortable adding one.
    * The base material CANNOT change and must reference the associated flaring metal.
    * Any merchant can lighten this.

    Currently Unlocked Verbs:
    Unlock Status: Tier 2 (3 of 3, fully unlocked)
    Verbs Trapped: Point, Put (to load), Fix, Wave, Tap, Touch, Rub, Pull, Push, Lean, Shake.
    Percent Damaged: 1%
    Total Possible Charges: 10
    Total Charges Remaining: 1

    MERCHANT OPTIONS:

    Standard Unlocks:

    Current Cooldown: 10 Minutes
    This can be upgraded to have its cooldown reduced to 5 minutes.
    Current Unlock Status: MINOR

    Current Critical Strength.
    The lance is currently set to default range.
    This can be unlocked to have an increased minimum range.
    Current Unlock Status: LOCKED

    Degredation chance
    The lance currently has a 2%-5% chance to degrade.
    This can be upgraded to have its degredation chance reduced to 1%-3%.
    Current Unlock Status: LOCKED

    Feedback Chance
    The lance currently has a 5% chance for feedback.
    This can be upgraded to have its feedback chance reduced to 3%.
    Current Unlock Status: LOCKED

    Total Charge Capacity
    The lance currently can hold 10 charges.
    This can be upgraded to have 25 charges.
    Current Unlock Status: LOCKED

    Repair Difficulty
    The lance is currently HARD to repair.
    This can be upgraded to have a reduced repair difficulty to MEDIUM.
    Current Unlock Status: LOCKED

    Charge Efficiency
    The lance is currently a 1 essence to 2 charges ratio.
    This can be upgraded to 1:3.
    Current Unlock Status: MINOR

    Auction Unlocks

    Ambient Messaging
    The lance can be unlocked as an AUCTION upgrade to have ambient messaging.
    They can be turned ON/OFF with prod.

    Additional Target
    The lance can be unlocked as an AUCTION upgrade to hit an additional target.

    Major Elemental Wave
    The lance can be unlocked as an AUCTION upgrade to cast Major Elemental Wave when RAISEd 1x per hour.

    Shot Roundtime
    The lance currently has a 5 second roundtime on POINT to fire.
    This can be upgraded to be reduced to 3 seconds.

    Total Upgrades: 2
    Minor Upgrades: 2
    Lesser Upgrades: 0
    Major Upgrades: 0
    This lance can be upgraded 7 more times

    You might be able to have a talented merchant lighten the zorchar-tipped lance for you.

    https://gswiki.play.net/Shock_Weapon


    Runestaves

    20 - a scratched mesille runestaff – 3x, weighs 2, acid flares, enhancive 50k

    The harmonics generated tell you that the runestaff has been infused with a corrosive substance.
    The runestaff resonates with your voice, indicating that it enhances its owner in the following ways:
    It provides a boost of 3 to Sorcerous Lore - Necromancy Bonus.
    This enhancement may not be used by adventurers who have not trained 6 times.
    It provides a boost of 5 to Max Mana.
    This enhancement may not be used by adventurers who have not trained 9 times.
    The runestaff seems to be out of charges.

    You sense that the mesille runestaff will persist after its last enhancive charge has been expended.

    21 - a wickedly taloned orase runestaff – 6x, weighs 4, custom loresong, zested MB 750k CB: 1.3m aweebard SOLD (delivered)

    You analyze your taloned orase runestaff and sense that the item is largely free from merchant alteration restrictions.

    The creator has also provided the following information:
    A wickedly taloned orase runestaff may be detailed by any merchant.

    Currently, you are able to really get some sauce for your efforts when you LEAN, RAISE, TAP, and WAVE this runestaff, though you get the feeling that you will only see results if you are of a magical profession.

    You might be able to have a talented merchant lighten the taloned orase runestaff for you.

    Melody and memory collide in a brilliant cascade of shimmering notes. Your surroundings suddenly fade, and you find yourself in the middle of a deep forest. The canopy is thick, but the dappled sunlight peeking through provides more than adequate illumination. Just ahead, an elderly gnome trudges down a well-worn path, leading an extremely fat grey pony. The pony plods obediently behind him, carrying an odd assortment of sticks in addition to his already substantial burden. In a burst of color, your vision fades.
    Roundtime: 10 sec.

    Voice and vision intertwine in a dizzying array of color and tone. You find yourself inside a small one-room cabin. The elderly gnome from the forest path sits in a rocking chair, with a whittling knife. Across his lap rests a large branch of wood, which he is carefully smoothing, tapering, and shaping into a well-balanced and beautiful staff. Working at an astonishing speed, he carves a sinister claw at the top-end of the staff. A discordant note rises between you and the staff, pushing you into darkness. After a moment, the darkness lifts, and you notice with a start that your surroundings have shifted.
    Roundtime: 9 sec.

    Song and staff struggle against your will, creating a cacophony of crossed senses while the world goes black around the edges. In your mind's eye, you see the now-familiar gnomish whittler still sitting in his rocking chair. After thoroughly inspecting his work, the whittler stands and walks across the room, dragging the staff behind him. From a petite chest, he pulls a tiny amber ball and deftly places it inside the claw atop the large wood runestaff. He holds the staff up to the light, and you notice a dark occlusion in the stone. It appears as if a long bug, perhaps a caterpillar, has been trapped within the amber. The threads of the vision begin to unravel, and you are left feeling queasy and unsettled.
    Roundtime: 13 sec.

    At the sound of your voice, the staff yields easily, and you are plunged once more into darkness. As your vision returns, you are confronted by a golden slit-pupil eye staring directly at you. With a sigh of relief, you recognize the eye as the decorative amber globe on the whittler's ebonwood runestaff. He appears to be hard at work on another staff, this time one of silver haon. He has finished the basic shaping and tapering and is concentrating on the decorative carving for the top. Working carefully, he has roughed out a series of five interlocking rings. As he continues to refine his design, your concentration falters, and you find yourself being drawn back to the present.
    Roundtime: 14 sec.

    Your voice vibrates in harmony with the staff, drawing you back once again to the familiar cabin. The whittler is sitting on a cushion with the silver haon staff before him. A collection of small jars and vials are strewn about the cabin floor. The gnome dips a brush into one and begins to apply some color to the carving of the five rings. Hanging on the wall behind him, you notice a well cared for painting of a stately gnome lady in profile. She is obviously related to the fellow kneeling on the floor. She is wearing a black dress, a white bonnet and white gloves in a style that suggests a generation's difference at most. As you shift your focus back to the wizened gnome on the floor, the vision ends.
    Roundtime: 9 sec.

    You attempt to withdraw more from the runestaff, but you are unable to trace the vision further.
    Roundtime: 13 sec.

    22 - a glistening fireleaf runestaff – +22, weighs 4, nothing special MB 50k

    23 - a sleek black staff bearing a spiral of linked silver claws – 4x, weighs 4, nothing special MB 50k CB: 75k aodhain SOLD (delivered)

    Clothing/Fluff/Toys

    24 - a plain black beret – headworn, weighs <1, nothing special MB 5k CB: 500k cobra SOLD (delivered)

    25 - a floor-length silver samite gown – chest worn, weighs 5 MB 5k

    26 - a brilliant flame-hued rose – pin worn, weighs <1 MB 5k CB 10k entropy SOLD (delivered)

    27 - a gossamer flame-hued scarf – waist worn, weighs <1, dancing scarf with zests on WAVE, RAISE, TURN, TAP, PULL, SPIN, PUSH MB 10k CB 60k sarlena SOLD (delivered)

    28 - a black ora broken-heart buckle – pin-worn, weighs <1, decorative MB 5k CB: 500k wetsand SOLD (delivered)

    29 - a laje-buckled leather swordbelt – unlocked dual weapon display, weighs <1 MB 50k CB 100k lexbubba SOLD (delivered)

    30 - a plump white souvenir sack – beltworn, weighs 2, medium amount MB 10k

    31 - some leather spring-heeled boots – foot worn, weighs 3, zesty jumping boots MB 10k CB 10k Demgar SOLD (delivered)

    32 - a pale crystal shard – neck worn, trainable sand elemental pet from 2005 WavedancerMB 100k CB: 7m Lokirro SOLD (delivered)

    https://gswiki.play.net/Small_sand_elemental


    33 - a well-made ora baby dragon – weighs <1, zested toy dragon MB 10k CB 10k beiowulf SOLD (pending delivery)

    Embeds/Enhancive Jewelry

    34 - a dull black woven net cloak – no pockets, weighs <1, casts 916 Invisibility when worn, 1 charge, crumbly MB 5k

    35 - an enruned imflass baton – weighs 2, 1608 on TAP, 19 charges, persists MB 30k

    36 - a silver gauntleted fist figurine – weighs <2, mage rechargeable 503 Thurfel’s Ward on TAP, 24 charges, persists MB 50k

    This is a tappable item, which casts spells from the Elemental sphere. It has 24 charges.

    The gauntleted fist figurine contains the spell Thurfel's Ward, from the Major Elemental circle.
    You sense that the gauntleted fist figurine will persist after its last magical charge has been expended.

    37 - a tooled dragonfire opal band – weighs <1, mage rechargeable 509 on TAP, 72 charges, crumbly MB 100k CB 100k Mesaphe SOLD (delivered)

    This is a tappable item, which casts spells from the Elemental sphere. It has 72 charges.

    It is empowered and can be charged for an additional 148 charges.

    The dragonfire opal band contains the spell Strength, from the Major Elemental circle.
    You sense that the dragonfire opal band will disintegrate after its last magical charge has been expended.


    38 - a radiant-cut garnet bracer – wrist worn, weighs <1, blank MR embeddable, enhancive MB 50k

    The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
    The bracer resonates with your voice, indicating that it enhances its owner in the following ways:
    It provides a boost of 1 to Harness Power Ranks.
    This enhancement may not be used by adventurers who have not trained 4 times.
    The bracer looks to have a huge number of charges remaining.

    You sense that the garnet bracer will crumble into dust after its last enhancive charge has been expended.

    You sense that the garnet bracer will disintegrate after its last magical charge has been expended.

    39 - a bloodjewel inset ora crown – head worn, weighs 2, blank MR embeddable, enhancive MB 50k

    The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
    The crown resonates with your voice, indicating that it enhances its owner in the following ways:
    It provides a boost of 8 to Swimming Ranks.
    This enhancement may not be used by adventurers who have not trained 36 times.
    The crown looks to have more than your average giantman could count charges remaining.

    You sense that the inset ora crown will crumble into dust after its last enhancive charge has been expended.

    You sense that the inset ora crown will persist after its last magical charge has been expended.
    Last edited by ApexDak; 06-10-2020 at 02:59 AM. Reason: updating
    Jellybeard exclaims, "Wait, who said festering taint and Jeril? No repeats!"

  2. #2

    Default

    mb on #24

  3. Default

    MB on 21

  4. #4

    Default

    Mb 28

  5. #5
    Join Date
    Sep 2011
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    U.S - CST/GMT -05:00
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    Default

    mb on #32 please

  6. #6

    Default

    32 - 500K

  7. #7

    Default

    mb on #11

  8. #8

    Default

    100k on 17 - a long narrow-bladed nodachi pommeled with a large jelly opal
    50k on 24 - a plain black beret
    10k on 26 - a brilliant flame-hued rose
    10k on 27 - a gossamer flame-hued scarf

  9. #9

    Default

    21 - 800k
    23 - 75k
    24 - 75k
    32 - 150k
    Last edited by Aodhain; 05-21-2020 at 06:18 PM.

  10. #10

    Default

    650k on 32
    https://gswiki.play.net/Rovvigen

    Discord: Rovvigen/Shisshio#4034

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