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Thread: Sonic Flares and UAC Gear Test

  1. Default Sonic Flares and UAC Gear Test

    Hi Everyone,

    Several weeks back on Discord Ashraam and myself (Alexyar) got into a discussion about how sonic weapons and UAC gear interact when it comes to flare rates. He, along with many other people on the Discord and in forum posts, continue to advocate for a sonic weapon and regular non-flaring handwraps because there is no change in sonic flare rate just for wearing non-flaring handwraps (or even specific flaring handwraps such as KO).

    My advice, ever since seeing the PC forum post from SpiffyJr about OTHER flare types being negatively impacted by the UAC gear you wear (handwraps), took this to mean our own Sonic flares would be impacted as well. I had never done any testing and any testing done to discount this (Ashraam's testing) seemed flawed. He challenged me to do my own testing so I decided to take him up on it.

    So to start - my test was going to be simple. I would find a critter I could hit all the time with jab. I would do 2 tests and then match the # of hits for each test. My wife used a program/language called R to do the analysis and create the graph/table.

    The conditions: Test 1 - sonic cestus NO handwraps - 75 air lore ranks. Test 2 - sonic cestus and 4x non-blessed handwraps - 75 air lore ranks.
    All hits that ended in a death prior to the flare were removed from count (as that did not present a flare opportunity). All other hits (jabs only counted) that landed counted as a flare opportunity.

    The total amount of hits analyzed was 330 for each test.

    The results:

    Test 1 - Sonic flare triggered 26.28% of hits while the lore flare triggered 27.30%
    Test 2 - Sonic flare triggered 13.24% of hits while the lore flare triggered 13.24%
    Rplot.jpg Why is this so tiny??

    The surprising results of this test is the reduction in the sonic lore flare which was always said to be independent of the main flare. But it appears this gets negatively impacted as well per the formula Finros confirmed in 2013 (1-in-N pieces of equipment).

    I will send the code used as well as the two source logs that provided the data or figure out some way to put them up. Right now I can't seem to figure out the attachment feature as everytime I "upload" it the file doesn't appear. Please let me know if you see anything that looks off and want to discuss.
    Last edited by Jason13828; 03-08-2020 at 08:13 AM.

  2. Default

    Quote Originally Posted by Jason13828 View Post
    The surprising results of this test is the reduction in the sonic lore flare which was always said to be independent of the main flare. But it appears this gets negatively impacted as well per the formula Finros confirmed in 2013 (1-in-N pieces of equipment).
    I always understood this phraseology to mean that it can flare by itself or with the normal flare, so its behavior is "independent of the main flare [activating]."

    Looks good to me! Thanks for taking the time to produce the data.

  3. #3

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    Ok, maybe it is because I have not had enough coffee yet but I am seriously befuddled by what you mean when you say a lore flare.

    As far as the rest of the testing, I still would not give up 7 enchant handwraps, that you get on every hit, for a few more flares.

    Ignore me, it is too early, now I know what you meant by two different flares, but second part is still true for me at least.
    Last edited by kutter; 03-08-2020 at 10:27 AM.

  4. Default

    That is fair, Kutter.

    Everyone will have a personal choice to make. My goal in putting this out was to allow people to make a more informed decision on how they want to equip their character. For so long people have been given the impression that they are not hurting their sonic flares by wearing non-flaring handwraps. At least now they (if the data is accurate, and I think it is) shows that they have a decision to make.

    For me...having an extra UAF (when I don't have a hard time hitting things anyways) is not worth cutting my extremely powerful flares in half (or more because my air lore flare also gets demolished). I actually rely on the sonic flares to do most of the killing. I don't care if I'm hitting the creature for 1 damage or 10...I want as many flare opportunities as possible with my 1 second attacks.
    Last edited by Jason13828; 03-08-2020 at 10:41 AM. Reason: Words

  5. #5

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    My UAC alt is a wizard so he needs all the UAF help he can get so he uses 7X hand and foot wraps and his footwraps have disruption flares, he does not use a weapon with the MM penalty and all. He mostly kicks stuff to death in 1 sec attacks. But I can see how an older bard would not have any trouble generating UAF and willing to trade some for more flares. But if you have 75 air lore then you should be real close or at 75 in MnE, so it is a completely different circumstance for a younger bard, like my friends who is still in her 20's

    It looks like with the handwraps on sonic flares go from their normal awesomeness to what every other flare does, about one in 7, plus or minus since your sample may be a little small.

    Ok, so, what are the stats then for sonic flares if you have flaring handwraps and a sonic weapon, do the sonic flares drop to even less, do the handwraps even flare?. My friends bard uses a disruption flaring handwraps and a sonic weapon, now I am wondering if that is the best setup for her, truthfully I have never payed that close of attention to it.

  6. Default

    Since your wizard is relying on 1sec kicks to kill...that is a different situation entirely. My bard relies on 1 second punches strictly to trigger the sonic flares. I do wear good UAC boots (not flaring though but not that is just a coincidence they should have no impact on your sonic weapon flaring).

    I do not know what happens when you add a flaring weapon to flaring handwraps and UAC jab/punch. My pure guess is you simply see each flare half as often as you would without the other flaring item. So the TOTAL flare rate MIGHT be close to the 20-25% flare rate but you are only getting your sonic flares 1/2 the time and the handwrap flare the other 1/2. Unless you have an awesome handwrap flare (blink/KO MAYBE but I severely doubt it) it seems like an ultimate loss.

  7. #7

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    Oh great, now I am going to have to do some testing with her bard, and I hate testing. More to follow....

  8. #8

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    Thanks for sharing the results of your test!
    Your mind is completely fucked. It is imperative that you unfuck immediately!

  9. #9

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    I would say it depends on the gear at your disposal.

    If you have plain gear + sonic weapon, the sonic weapon alone will be more powerful vs non-undead targets.

    If you have script flaring gear + sonic weapon, it'll depend on the script flares:

    1. removed because Blink doesn't work with UAC.
    2. KO Flares > Sonic Flares - they actually flare as often or more often than sonic flares, and have impressive kill ratios. I would not sacrifice these.
    3. T3 Parasite flares are pretty strong, so I'd put those in a category worthy of keeping equipped. Less tier parasite might not be worth the downgrade to sonic flare rates.
    4. Bubble flares are an interesting question - do you sacrifice your sonic flare rate to keep a damage padding bonus active? I would suggest bubble flares are worth it.

    Then you start talking about weighting. UCS isn't really compatible with crit weighting, so even if you had +20 CER crit weighting, it might not be that useful since UCS attacks tend to be crit capped based on tier. However, if you had +20 CER damage weighting, that might be worth keeping active since you're adding +20 to every jab/punch/grapple, which can definitely add up quickly with 1s attacks. Again, subjective based on analysis of damage returns, but weighting might make having gloves equipped worth it as long as the weighting level is meaningful.

    I would not sacrifice the flare rate for standard flares. If only the primary flare was being halved on the cestus, I might call it a wash, but since both the primary and secondary sonic flare is halved that sounds worse (and possibly a bug that should be brought to GM attention).

    This basically means the majority of bards with your common gear (basic enchanted w/ flares) would benefit most from using straight Sonic weaponry (cestus most likely) with no gloves equipped. They can maximize the value of gloves by using 7x gloves vs undead, and putting the sonic weapon away, but that requires maintaining a bless, and the sonic weapon is 2x permablessed. This just means you can be more efficient by not bothering with blessing gloves, but it would be stronger to use the blessed gloves vs undead.

    I don't think it's ever been suggested that any other profession besides Bard and Paladin equip a weapon unless you have something amazing to equip. Warmages should NOT sacrifice MM for a tiny boost to UAF, that will actually lower your chance to hit more dramatically and cause you to do worse damage at well. Rogues/Monks don't benefit from equipped weapons though they do have better skills to overcome the penalties (mastery CMANs). Either way, there's no reason to use a weapon for UCS unless it's a sonic weapon, or a bonded 1625 paladin weapon since the negatives far out-weigh the positives.


    Overall, good analysis and interesting results to show that sonic weapons flare more than 20%.
    Last edited by Maerit; 03-09-2020 at 08:53 AM.

  10. #10

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    Ok, so I did not bother with flaring only handwraps since it seems like that number is pretty well known. But for flaring handwraps with sung weapon I counted 284 total attacks and got 38 sonic flares, 20 lore flares, and 29 disruption flares.

    So Sonic flares 13.3%, lore flares 7%, and disruption flares 10%. Not sure what that means, but there is some data. The sonic flares seem to track exactly with the other data, but it appears, anecdotally anyhow, that there is a reduction in lore flares that is more than made up by the disruption flares.

    Quite interestingly too was I never got a triple flare, lots of doubles but never a triple, but that may be a function of the small sample size.

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