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Thread: Official: Ascension

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  1. #1

    Default Official: Ascension

    As Product Manager Wyrom noted his in Creating Adventure (https://gswiki.play.net/Creating_Adventure_-_March_2020), we are making some dramatic changes to how Development works going forward. A big part of that change is how we will communicate and engage players. Up until this point, we always held back any details of what we were working on or hoped to work on in the near future. A lot of that was due to situations were something was announced as an intention, then failed to come to fruition, due to any number of reasons. I hope that it's perfectly clear that things we're willing to discuss going forward are strictly goals and not promises. Having said that, I think this approach is better than not announcing any details until something is going out the door. I'd much rather Development work with players to refine ideas and consider all viewpoints during the design phase than after we've spent a considerable amount of time designing and implementing something. With that in mind, this is what we have in the plan for the Ascension system.

    The Ascension system will be Post-Cap Development, but it will not be restricted to level 100 characters. A lot of the exact details are still being worked out, such as the mechanism to earn points, so any or all of this could change. However, the current plan is for you to earn experience through your normal hunting grounds. That experience can then be diverted into a special pool for Ascension Training Points (ATPs) that that are then spent to unlock a number of passive and active abilities. It will function very similar to the Combat Maneuver List (CML) system.

    There are 3 tiers of abilities: Common, Elite, and Legendary. The Common abilities are intended to be very generic and apply to things that most characters might be interested in. It includes things like boosts to stats, skills, resistances, etc. Just those 3 different areas represent 71 different abilities, since each stat/skill/damage type is a separate ability. Elite abilities are designed for certain builds and character types (such as Squares, Semis, Pures, archers, locksmiths, etc). It includes things like rapid health/mana/stamina/spirit regeneration, elemental arrows for archers, locksmiths detecting traps when being handed a box, etc. Finally, Legendary abilities are designed for specific abilities/spells and usually tailored to a specific profession. It includes things like Rangers being able to tame one of each animal companion type (and separate ability to temporarily summon them all in combat), Warriors being able to manually stop a Berserk, Bards being able to create higher enchant sonic armaments, double attacks/spells, etc.

    Characters will be required to invest a certain amount of points into the Common tier before they can access the Elite tier. They will then also be required to invest a certain amount of points into the Elite tier before they can access the Legendary tier. The abilities in each tier will get more expensive to unlock as the power those abilities represent grows. In addition, we intend to have a lot of chained abilities to promote certain builds. Some abilities may be exclusive of each other (so if you learn X, you can't learn Y).

    Right now, we're spending a lot of time brainstorming the different abilities that will exist in this system and we're very interested in your thoughts and ideas. We're mostly just after ideas, so feel free to respond with anything you can think of. Rough concepts are okay. Development will work out most of the actual numbers and restrictions to keep everything in check.

    GameMaster Estild
    http://forums.play.net/forums/GemSto...rner/view/1008

  2. #2

    Default

    To help give you an idea of what we're planning, here are some rough ideas. Please keep in mind that some of these may or may not happen.

    No code has to be inserted here.

    No code has to be inserted here.

    No code has to be inserted here.


    GameMaster Estild
    http://forums.play.net/forums/GemSto...rner/view/1012
    Last edited by Risen; 03-02-2020 at 10:15 AM. Reason: Tables. FML Tables

  3. #3
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    Yes i always wanted to be an expert in hot potato!
    Khaladon starts to turn the crystal knob, but stops with a frightened look on his face. He begins shaking uncontrollably and flies across the room, as though by some invisible force.

    **SPLAT!!** Khaladon careens off the far wall, slides down the smooth wood panelling and collapses into a quivering heap on the floor, with only his dignity bruised.

  4. #4
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    Rangers being able to tame one of each animal companion type (and separate ability to temporarily summon them all in combat)
    My screen scroll will be legendary!
    You had better pay your guild dues before you forget. You are 113 months behind.

  5. #5
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    You always wanted to be a legend at something didn't you?
    Khaladon starts to turn the crystal knob, but stops with a frightened look on his face. He begins shaking uncontrollably and flies across the room, as though by some invisible force.

    **SPLAT!!** Khaladon careens off the far wall, slides down the smooth wood panelling and collapses into a quivering heap on the floor, with only his dignity bruised.

  6. #6
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    Quote Originally Posted by Ardwen View Post
    You always wanted to be a legend at something didn't you?
    Who scrolls, wins.
    You had better pay your guild dues before you forget. You are 113 months behind.

  7. #7

    Default

    Quote Originally Posted by Taernath View Post
    Who scrolls, wins.
    Ask not for whom the screen scrolls.

    It scrolls for thee.

  8. #8

    Default

    Quote Originally Posted by Velfi View Post
    Ask not for whom the screen scrolls.

    It scrolls for thee.
    Quote Originally Posted by Taernath View Post
    Who scrolls, wins.
    Quote Originally Posted by Taernath View Post
    My screen scroll will be legendary!
    Oh, you think the screen scroll is your ally. But you merely adopted the screen scroll; I was born in it, molded by it.

  9. #9
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    Quote Originally Posted by Velfi View Post
    Ask not for whom the screen scrolls.

    It scrolls for thee.

  10. Default

    Is it wrong that I want none of my profession’s Legendary skills as a Paladin?

    Estild’s ideas always have panache when they are revealed but then he nerfs everything to meh for the sake of “game balance”.

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