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Thread: Official: Ascension

  1. #1

    Default Official: Ascension

    As Product Manager Wyrom noted his in Creating Adventure (https://gswiki.play.net/Creating_Adventure_-_March_2020), we are making some dramatic changes to how Development works going forward. A big part of that change is how we will communicate and engage players. Up until this point, we always held back any details of what we were working on or hoped to work on in the near future. A lot of that was due to situations were something was announced as an intention, then failed to come to fruition, due to any number of reasons. I hope that it's perfectly clear that things we're willing to discuss going forward are strictly goals and not promises. Having said that, I think this approach is better than not announcing any details until something is going out the door. I'd much rather Development work with players to refine ideas and consider all viewpoints during the design phase than after we've spent a considerable amount of time designing and implementing something. With that in mind, this is what we have in the plan for the Ascension system.

    The Ascension system will be Post-Cap Development, but it will not be restricted to level 100 characters. A lot of the exact details are still being worked out, such as the mechanism to earn points, so any or all of this could change. However, the current plan is for you to earn experience through your normal hunting grounds. That experience can then be diverted into a special pool for Ascension Training Points (ATPs) that that are then spent to unlock a number of passive and active abilities. It will function very similar to the Combat Maneuver List (CML) system.

    There are 3 tiers of abilities: Common, Elite, and Legendary. The Common abilities are intended to be very generic and apply to things that most characters might be interested in. It includes things like boosts to stats, skills, resistances, etc. Just those 3 different areas represent 71 different abilities, since each stat/skill/damage type is a separate ability. Elite abilities are designed for certain builds and character types (such as Squares, Semis, Pures, archers, locksmiths, etc). It includes things like rapid health/mana/stamina/spirit regeneration, elemental arrows for archers, locksmiths detecting traps when being handed a box, etc. Finally, Legendary abilities are designed for specific abilities/spells and usually tailored to a specific profession. It includes things like Rangers being able to tame one of each animal companion type (and separate ability to temporarily summon them all in combat), Warriors being able to manually stop a Berserk, Bards being able to create higher enchant sonic armaments, double attacks/spells, etc.

    Characters will be required to invest a certain amount of points into the Common tier before they can access the Elite tier. They will then also be required to invest a certain amount of points into the Elite tier before they can access the Legendary tier. The abilities in each tier will get more expensive to unlock as the power those abilities represent grows. In addition, we intend to have a lot of chained abilities to promote certain builds. Some abilities may be exclusive of each other (so if you learn X, you can't learn Y).

    Right now, we're spending a lot of time brainstorming the different abilities that will exist in this system and we're very interested in your thoughts and ideas. We're mostly just after ideas, so feel free to respond with anything you can think of. Rough concepts are okay. Development will work out most of the actual numbers and restrictions to keep everything in check.

    GameMaster Estild
    http://forums.play.net/forums/GemSto...rner/view/1008

  2. #2

    Default

    To help give you an idea of what we're planning, here are some rough ideas. Please keep in mind that some of these may or may not happen.

    No code has to be inserted here.

    No code has to be inserted here.

    No code has to be inserted here.


    GameMaster Estild
    http://forums.play.net/forums/GemSto...rner/view/1012
    Last edited by Risen; 03-02-2020 at 10:15 AM. Reason: Tables. FML Tables

  3. #3
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    Yes i always wanted to be an expert in hot potato!
    Khaladon starts to turn the crystal knob, but stops with a frightened look on his face. He begins shaking uncontrollably and flies across the room, as though by some invisible force.

    **SPLAT!!** Khaladon careens off the far wall, slides down the smooth wood panelling and collapses into a quivering heap on the floor, with only his dignity bruised.

  4. #4
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    Rangers being able to tame one of each animal companion type (and separate ability to temporarily summon them all in combat)
    My screen scroll will be legendary!
    You had better pay your guild dues before you forget. You are 113 months behind.

  5. #5
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    You always wanted to be a legend at something didn't you?
    Khaladon starts to turn the crystal knob, but stops with a frightened look on his face. He begins shaking uncontrollably and flies across the room, as though by some invisible force.

    **SPLAT!!** Khaladon careens off the far wall, slides down the smooth wood panelling and collapses into a quivering heap on the floor, with only his dignity bruised.

  6. #6
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    Quote Originally Posted by Ardwen View Post
    You always wanted to be a legend at something didn't you?
    Who scrolls, wins.
    You had better pay your guild dues before you forget. You are 113 months behind.

  7. Default

    Is it wrong that I want none of my profession’s Legendary skills as a Paladin?

    Estild’s ideas always have panache when they are revealed but then he nerfs everything to meh for the sake of “game balance”.

  8. #8
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    Super neat
    Discord - Arrolus#0270

    Follow my farm - Cool Story Farm on facebook and Instagram!

    Arrolus - Monk
    Aromos - Cleric

  9. #9

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    I like how Estild specifically said (paraphrased) "Don't worry about numbers and restrictions, we'll figure out that side of things, just give us ideas"

    So naturally, people post dumb shit like this

    http://forums.play.net/forums/GemSto...rner/view/1020
    Quote Originally Posted by HJFudge
    So. A proposal. Unique trees for each class. I'll bust out some ideas for Wizards right now. Each will have 2 elite and 1 Legendary Ascensions that lock out other tree Ascensions.


    Warmage Unique Line:

    Requirements: Must be a Wizard. Cannot have chosen any abilities in CHRONOMANCER tree or MASTER OF ELEMENTS tree.

    Elite Tier:

    Storm of Magic, Storm of Steel: You can add ATTACK as a command to 950 which will allow you to use your weapon in place of a spell.
    so INC 950 410 912 518 518 ATT ATT for example.

    Battle Trained: For every point, lower failure rate on casting in armor by X%.

    Legendary Tier:

    Spellsword: Have a X% chance to cast a burst of arcane magic at any enemy struck by your weapon, lowering their Elemental TD by X as well as doing raw damage of X. The percent chance for this to happen, as well as the strength of the strike and lowering of the TD rise as you put points into this.



    Chronomancer Unique Line:

    Requirements: Must be a Wizard. Cannot have chosen any abilities in WARMAGE tree or MASTER OF ELEMENTS tree.

    Elite Tier:

    Warping Reality: For every point you have here, %chance for, when Temporal Reversion Triggers (540) or when you trigger TIME STOP (550), to ALSO cast a powerful magic blast at all enemies in the area.

    One True Fate: Gain Truehand of 5/10/15/20 on all bolt spells or attacks.

    Legendary Tier:

    Time is my Plaything: Get a %chance for a secondary roll on ALL abilities, enchant rolls, attacks, artisan rolls, etc.



    Master of the Elements Unique Line:

    Requirements: Must be a Wizard. Cannot have chosen any abilities in Chronomancer tree or MASTER OF ELEMENTS tree.

    Elite Tier:

    Elemental Shielding: For every point, you may wear another type of MAGE ARMOR (520) elemental specific ability. So for example, you could wear and gain the benefits from 520 FIRE ARMOR and 520 WATER ARMOR

    Storm Summoning: Elemental energies swirl around you, and randomly strike out at any enemies in the room! X% chance every X seconds to cast a random bolt spell you know at any random critter in the room. At max points, this also works WHILE STUNNED/INCAPACITATED.

    Legendary Tier:

    Fire in the heart, Ice in the veins: Become resistant to an element of your choice! More points, more resistance and more choices.

    Meanwhile in the land of ideas that are awesome as fuck:

    http://forums.play.net/forums/GemSto...zard/view/1625
    Quote Originally Posted by Methais
    LEGENDARY:

    - Aim bolts.

    - A giant single target no cooldown nuke that wrecks shop.

    - Frontload 917...like Boil Earth and Earthen Fury put together. Could be a giant single target nuke.

    - 0 RT 515.

    - A lot of phantom lore ranks (101+).

    - Recharge items with no fail/no degradation.

    - Items you recharge grant short term self-knowledge when used.



    ELITE:

    - Change your attunement instantly. Or something. Possibly move to Legendary if attunement is made more impactful.

    - True cross realm 930

    - A hefty amount of phantom lore ranks.



    COMMON:

    - A decent amount of phantom lore ranks.


    And stuff.
    Last edited by Methais; 03-02-2020 at 12:08 PM.
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  10. #10

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    Sounds cool and all, but they are currently in the brainstorming phase? We have been here before. Maybe Simu will surprise us and this system will be out in a couple of months.

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