Breakage is important in a game to add stress in combat. Seeking more sturdy equipment becomes a tactical choice. ( vs, for example, certain materials that are more fragile but yield better benefits (feras would be a good example)). (so tactical choice)
Also, in the tactical field, a warrior would get advantages as they often train in 2-3 weapon styles vs a semi.
In gemstone, breakage was also a silver drain. And God knows we need one. ( so economical choice)
Someone said a couple of weeks ago that breakage in gs3 was "replaced" by chargeable enhancement. It isn't false per se but for people like me that use NO enhancement, it's a false debate.
So why breakage? Tactical and economical choice.
Droppage.
Droppage is a result of a mechanical maneuver. Disarming is a tactic to weaken someone in order to get advantage on em (either offensive or defensive). By removing droppage, you remove this aspect.
Problems with droppage, we all know it, is the janitor in gemstone. They "solve" it with their recover system but i doubt it works for other items like shields and stuff.
All and all, it's a binary choice: Do you want details in your game (more complicated) or you want it simple.
You see it in gemstone: there are lovers of mechnical aspects in gemstone (understanding and exploiting em). They are a few. Most people in gemstone don't understand half of the mechanics and just… let it go
Last edited by Murrandii; 01-29-2020 at 09:40 AM.
Ardwen the submitive: [LNet]-GSIV:Ardwen: "not like I was given a choice to opt out of bro mode, bro"