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Thread: Tpick ground problem

  1. Default Tpick ground problem

    Not sure if anyone has run into this, but I can't seem to get ;tpick ground or ;tpick loot ground to work in a private home. Any ideas on how to fix that?

  2. #2

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    What exactly happens? Gotta any logs I can read while touching myself? Or just logs I can read?

    Can the log show what the room looks like with the boxes on the ground? I'm assuming they aren't showing up or something in a private home but I don't wanna assume.

  3. Default

    Quote Originally Posted by Tgo01 View Post
    What exactly happens? Gotta any logs I can read while touching myself? Or just logs I can read?

    Can the log show what the room looks like with the boxes on the ground? I'm assuming they aren't showing up or something in a private home but I don't wanna assume.


    The only difference in the room is there isn't an ID number for Lich. That's the only significant difference I can see. Boxes on the ground look the same as in any other room, but when I try to run ;tpick loot ground it goes through my containers as usual, then it exits as it would with an empty room.

  4. #4

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    Quote Originally Posted by Bashrah View Post
    The only difference in the room is there isn't an ID number for Lich. That's the only significant difference I can see. Boxes on the ground look the same as in any other room, but when I try to run ;tpick loot ground it goes through my containers as usual, then it exits as it would with an empty room.
    M'kay.

    Try doing this in your private home with boxes on the ground:

    ;eq GameObj.loot.each{|i|;echo "#{i}";}

    And let me know what happens.

  5. #5

    Default

    Having the same issue. Kind of a bummer!

    Tried the line and it didn't do anything, not even a new prompt.

    Could it be the way the Room window is shortened in description? without displaying whats on the ground (unlike the story window) with :

    You see XXXX's private home. You also see XXX's furniture.
    Also here: XXXX, XXXX, etc

  6. #6

    Default

    Quote Originally Posted by bayli View Post
    Tried the line and it didn't do anything, not even a new prompt.
    You did: ;eq GameObj.loot.each{|i|;echo "#{i}";}

    In the room with boxes on the ground and nothing happened?

    If so then Lich isn't seeing anything on the ground, which is required for ;tpick to work.

    I'm not sure if shortened description would cause it or not, I don't think so.

  7. #7

    Default

    I copied and pasted it with 5 boxes (all unopened) on the ground.

  8. #8

    Default

    Quote Originally Posted by bayli View Post
    I copied and pasted it with 5 boxes (all unopened) on the ground.
    Then Lich isn't seeing anything on the ground for some reason and ;tpick won't work in that case. I'm really not sure what could be causing this to be honest.

    Might be some funky way private homes send info to the FE.
    Last edited by Tgo01; 01-31-2020 at 10:22 PM.

  9. #9

    Default

    Quote Originally Posted by Tgo01 View Post
    Might be some funky way private homes send info to the FE.
    Yes, this is a thing with private homes that has come up before.

    Mine's across the continent so I can't quickly check the specifics. Checking a normal room, I bet it is the difference between what is sent to the Room stream (generic for premium homes, complete for everything else) versus the Story stream (complete for everything).

    If someone is really curious, the difference should be between the content in the "{stuff here}" in
    Code:
    [pushStream id='room'/]{stuff here}[popStream id='room'/]
    versus the {stuff here} in
    Code:
    [style id="roomDesc"/]{stuff here}
    {story window stuff continues, no related end tag}
    (Replaced < and > with [ ] because the forums really don't like me posting what looks like HTML tags.)

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