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Thread: Returning Rogue Build Help

  1. #11

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    Ok, I will be the one to talk about the 800lb gorilla in the room, your stats are a wreck. Sure they are nice for now, but they will become an issue soon. At only 24th level, I would re-roll and start all over with better stat placement and it will give you time to play around with builds since you can instant migrate all skills anytime you want before 20 trains, you also get 5 stat resets during that time so you can optimize for getting to 20 then at 19.5 decide if you want to set for cap or something lower and get a fixstat later.

    Getting to 20 trains would probably only take a couple of weeks.

  2. #12

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    Quote Originally Posted by kutter View Post
    Ok, I will be the one to talk about the 800lb gorilla in the room, your stats are a wreck. Sure they are nice for now, but they will become an issue soon. At only 24th level, I would re-roll and start all over with better stat placement and it will give you time to play around with builds since you can instant migrate all skills anytime you want before 20 trains, you also get 5 stat resets during that time so you can optimize for getting to 20 then at 19.5 decide if you want to set for cap or something lower and get a fixstat later.

    Getting to 20 trains would probably only take a couple of weeks.
    Thanks. My stats were setup in 1998 so I'm not surprised. Is the new rogue guide on the wiki a good plan to follow?

  3. #13

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    I echo the suggestion to start a new character and get the instant skill changes (and stat resets) so you can experiment with different play styles. Rogues are very versatile. The wiki guide is a fine start.

    Spells are easy to find and make a big difference at lower levels.

    A lot has changed since 1998. Do you know about lich? The adventurer's guild?

  4. #14

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    It is a good starting point yes. The simple fact is that rogues need some love from Simu, they seem to be the only class that has not gotten significant updates since I started playing in 98 like you. That being said, they are still the best pickers and can be excellent hunters but there do seem to be some disparities between them and warriors in terms of abilities. I got so frustrated with my rogue that I just went to 3X in pick skills so he could pick for my capped wizard and he learns really well on capped boxes at 77, there are a few he cannot get the traps on yet but mostly he gets everything.

    If you want to be a hunting rogue, my suggestion would be heavy on stalk and hide and ambush and consider UAC. You should be able to do that and be at least 2X in picking skills which means you will be able to get all of your own boxes until at least 65 or 70 if you learn 4 spells. I have not switched my rogue yet because, well to be honest he has 2 - 7X perfect enchant wakizashi with one having major fire flares, so I am being kind of hard headed about it since I do not want to give them up but if I was starting one today, UAC all the way.

    I would say it is hard to screw up a rogue, with them being so good at so many things, so just do some reading, figure out what you want them to be and go.
    Last edited by kutter; 01-08-2020 at 04:47 PM.

  5. #15
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    Quote Originally Posted by kutter View Post
    It is a good starting point yes. The simple fact is that rogues need some love from Simu, they seem to be the only class that has not gotten significant updates since I started playing in 98 like you. That being said, they are still the best pickers and can be excellent hunters but there do seem to be some disparities between them and warriors in terms of abilities. I got so frustrated with my rogue that I just went to 3X in pick skills so he could pick for my capped wizard and he learns really well on capped boxes at 77, there are a few he cannot get the traps on yet but mostly he gets everything.

    If you want to be a hunting rogue, my suggestion would be heavy on stalk and hide and ambush and consider UAC. You should be able to do that and be at least 2X in picking skills which means you will be able to get all of your own boxes until at least 65 or 70 if you learn 4 spells. I have not switched my rogue yet because, well to be honest he has 2 - 7X perfect enchant wakizashi with one having major fire flares, so I am being kind of hard headed about it since I do not want to give them up but if I was starting one today, UAC all the way.

    I would say it has to screw up a rogue, with them being so good at so many things, so just do some reading, figure out what you want them to be and go.
    I feel warriors also fall into that for lack of development.

    Almost everything a warrior does, a paladin can do as good or better. The only ace Warriors have is berserk, while berserk is amazing, if warriors didn't have that there would be almost no mechanical reason to go warrior.

    I was happy Waylay was released, gave another tool to ambushers which rogues benefit great from, gives me optimism that there are more development for squares in the works.
    Last edited by Sile; 01-08-2020 at 04:45 PM.
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  6. #16

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    Quote Originally Posted by Sile View Post
    I feel warriors also fall into that for lack of development.

    Almost everything a warrior does, a paladin can do as good or better. The only ace Warriors have is berserk, while berserk is amazing, if warriors didn't have that there would be almost no mechanical reason to go warrior.

    I was happy Waylay was released, gave another tool to ambushers which rogues benefit great from, gives me optimism that there are more development for squares in the works.
    That is a hard point to argue since my paladin is a wrecking crew and terms of group buffs is way better than my warrior, that being said, berserk is an AMAZING skill if you solo hunt, otherwise, it gets kind of annoying having to find your party continuously.

  7. #17

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    Quote Originally Posted by Versin View Post
    I echo the suggestion to start a new character and get the instant skill changes (and stat resets) so you can experiment with different play styles. Rogues are very versatile. The wiki guide is a fine start.

    Spells are easy to find and make a big difference at lower levels.

    A lot has changed since 1998. Do you know about lich? The adventurer's guild?
    Thanks for the response. I have been poking at Lich and the guild, all good things in my mind.

  8. #18

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    Quote Originally Posted by kutter View Post
    It is a good starting point yes. The simple fact is that rogues need some love from Simu, they seem to be the only class that has not gotten significant updates since I started playing in 98 like you. That being said, they are still the best pickers and can be excellent hunters but there do seem to be some disparities between them and warriors in terms of abilities. I got so frustrated with my rogue that I just went to 3X in pick skills so he could pick for my capped wizard and he learns really well on capped boxes at 77, there are a few he cannot get the traps on yet but mostly he gets everything.

    If you want to be a hunting rogue, my suggestion would be heavy on stalk and hide and ambush and consider UAC. You should be able to do that and be at least 2X in picking skills which means you will be able to get all of your own boxes until at least 65 or 70 if you learn 4 spells. I have not switched my rogue yet because, well to be honest he has 2 - 7X perfect enchant wakizashi with one having major fire flares, so I am being kind of hard headed about it since I do not want to give them up but if I was starting one today, UAC all the way.

    I would say it is hard to screw up a rogue, with them being so good at so many things, so just do some reading, figure out what you want them to be and go.
    Excellent information. Thank you.

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