Last edited by Methais; 11-17-2019 at 04:15 PM.
You had better pay your guild dues before you forget. You are 113 months behind.
Sad but true. If you read all the saved posts on the treasure system dating back to the 1990s it starts off with GMs explaining things in depth to players and ends in the late 2010s with - "Don't forget to go to the Simucoin store!"
I'd like to see everyone be forced to either get enchanted gear/items/silvers out of the game or buy from other players.
Fixed.Playing GSIV without P2W and making a profit:
Last edited by GSIV Rogue; 11-17-2019 at 05:31 PM.
i think he's going for difficulty without using p2w stuff... but that level is much harder than just getting to 100 in gemstone on 4x gear
http://forums.play.net/forums/GemSto...zard/view/1389
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Why?
I join the bandwagon and ask you WHY are you doing this?
Why are you designing mages to be different from the regular lore we know about mages: people addicted to knowledge and research.
Mage =! Sorcerer
Sorcerers = agent of destruction
Mage = agent of knowledge
GOOD design:
Every amount of mana used to buff oneself = tiny amount of static (capped at x per spell)
Every amount of mana used to buff (we have a lot of buff) others = small amount of static (capped at X per spell)
Every amount of mana used to ENHANCE items = medium amount of static (902, 411). CAPPED at Y per spell
Every creation done via alchemy = LOT of static
Every amount of mana used to CHARGE, 420 or enchant = HUGE of static (more for 420 since you CREATE something)
Tiny, medium, lot and huge are variables that can be weighted via lore and stuff and so on and so on
Bad design:
KILL STUFF with complicated formula.
BAD SIMU! BAD SIMU! STOP!
Ardwen the submitive: [LNet]-GSIV:Ardwen: "not like I was given a choice to opt out of bro mode, bro"
Using the kill stuff formula, I was still able to cap essence in about 12 hours. Spend the first 6 hours hunting for bounties only killing the bounty target, and the second 6 hours hunting bounties, but killing anything in the area. Since the area I hunt is Nelemar, a lot of targets are not 100+, so they generate less essence. Also, this is a warmage, so he's not using a lot of attack spells (501, 516, sometimes 410 - and spams 502 on undead defenders).
In the end, I have to do another 4 hour hunt session beyond what I was doing previously. It's not a "game changer" for me at cap. I imagine the reason for the extra 4 hours is because he spends a lot of time trying to finish bounties while fried and pulses off-node are 50% weaker. Change that one thing, and most players wouldn't even notice this change.
Last edited by Maerit; 11-18-2019 at 01:21 PM.