
Originally Posted by
audioserf
Adding crit randomization kind of sucked. Padding past 6 points ranges from 'you're saved!' to 'LOL that cost you how much to add?'
Nowadays, you could say crit padding is (6 + (half your max -6)). That means you pay DOUBLE for an effective point.
There's rumors there's a crit padding random from your con bonus too! (con bonus / 10. Total is randomized)
Crit randomization from the attacker'S point of view is understandable: the way the axe was handled, the angle that hit the body part was less efficient et cetera.
Crit random protection from your con bonus is understandable: the way you placed your body to receive the hit and so on.
The crit random protection from the armor MAKES NO SENSE AT ALL. How can an armor protects less ? Is it padded on chest? Yes? Why isn't sometimes more or less efficient? There's weakness in that area? I ADDED EXTRA PADDING FOR THAT REASON!
Ahh simu… let's democratized a feature… OUPS, let's nerf it under "balance" cause reasons.
For me, a big no no change was voln's dream exp nerfed. Instead of removing it, just add a crazy cpstin favors, something like that.
I never went voln after.
Ardwen the submitive: [LNet]-GSIV:Ardwen: "not like I was given a choice to opt out of bro mode, bro"