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Thread: A Bunch of Bullshit For Sale 3.0

  1. #1

    Default A Bunch of Bullshit For Sale 3.0

    - MB 100k on everything unless otherwise noted

    Forgot to add this

    - Items under 1m: Minimum bid increases of 100k

    - 1-5m: 500k minimum increases

    - 10m+ 1m minimum bid increases


    - Bids once, twice, last call, sold

    - Will try to update at least once a day

    - Pickup in Landing

    - More items may be added at the bottom as I find them

    - Let me know if you spot any errors

    *** NEW ITEMS (and/or stuff I forgot to add) ***



    50. a glyph-etched gold brooch

    It provides a boost of 3 to Influence Bonus.
    This enhancement may not be used by adventurers who have not trained 14 times.
    It provides a boost of 2 to Spell Aiming Ranks.
    This enhancement may not be used by adventurers who have not trained 10 times.
    The brooch looks to have more than your average giantman could count charges remaining.

    You sense that the gold brooch will crumble into dust after its last enhancive charge has been expended.

    You sense that the gold brooch will persist after its last magical charge has been expended.
    __________________________________________________

    1. some sleek black casting leathers with fiery red runes embroidered around the cuffs CB: Item pulled, decided I'm going to use for the time being (had no I had these until I threw this thread together, and the more I think about it I think it might be another enchant piece where the customer disappeared)
    +25 full leather
    Decent crit padding (permanent)



    3. a ruby-handled feras Hammer of Kai

    It provides a boost of 11 to Polearm Weapons Bonus.
    This enhancement may not be used by adventurers who have not trained 40 times.
    The Hammer of Kai looks to have more than your average giantman could count charges remaining.

    You sense that the feras Hammer of Kai will persist after its last enhancive charge has been expended.

    4. a golden topaz inset silver orb

    You sense that the orb is a magic item that holds the spell "Wizard's Shield" with 5 charges.
    It is a mage empowerable item.
    You determine the inset silver orb can hold an additional 111 charges.
    Given enough time, you feel as though you could push this item to 46 charges.

    6. a star-cut garnet barrette

    You sense that the barrette is a magic item that holds the spell "Elemental Bias" with 14 charges.
    It is a mage empowerable item.
    You determine the garnet barrette can hold an additional 204 charges.
    Given enough time, you feel as though you could push this item to 98 charges.

    7. an engraved green garnet earring

    You sense that the earring is a magic item that holds the spell "Benediction" with 12 charges.
    It is a mage empowerable item.
    You determine the green garnet earring can hold an additional 133 charges.
    Given enough time, you feel as though you could push this item to 46 charges.


    8. an elegant platinum crown

    You sense that the crown is a magic item that holds the spell "Rejuvenation" with 18 charges.
    You sense that the platinum crown has enhancive properties.
    It is a mage empowerable item.
    You determine the platinum crown can hold an additional 301 charges.
    Given enough time, you feel as though you could push this item to 46 charges.

    It provides a boost of 1 to Spell Aiming Bonus.
    This enhancement may not be used by adventurers who have not trained 1 times.
    The crown looks to have almost innumerable charges remaining.

    You sense that the platinum crown will persist after its last enhancive charge has been expended.

    You sense that the platinum crown will persist after its last magical charge has been expended.


    9. a long-cut amber earcuff

    You sense that the earcuff is a magic item that holds the spell "Elemental Defense III" with 10 charges.
    It is a mage empowerable item.
    You determine the amber earcuff can hold an additional 161 charges.
    Given enough time, you feel as though you could push this item to 61 charges.


    10. a fine platinum barrette

    You sense that the barrette is a magic item that holds the spell "Celerity" with 17 charges.
    It is a mage empowerable item.
    You determine the platinum barrette can hold an additional 259 charges.
    Given enough time, you feel as though you could push this item to 123 charges.


    11. an engraved ruby clasp

    You sense that the clasp is a magic item that holds the spell "Elemental Deflection" with 7 charges.
    It is a mage empowerable item.
    You determine the ruby clasp can hold an additional 283 charges.
    Given enough time, you feel as though you could push this item to 109 charges.


    12. a sparkling amethyst earring

    You sense that the earring is a magic item that holds the spell "Skinning" with 5 charges.
    It is a mage empowerable item.
    You determine the amethyst earring can hold an additional 540 charges.
    Given enough time, you feel as though you could push this item to 69 charges.


    13. an emerald-set wizened gnome figurine

    You sense that the figurine is a magic item that holds the spell "Spirit Barrier" with 13 charges.
    It is a mage empowerable item.
    You determine the wizened gnome figurine can hold an additional 1049 charges.
    Given enough time, you feel as though you could push this item to 104 charges.


    14. an opal and blue dreamstone barrette
    You sense that the barrette is a magic item that holds the spell "Cloak of Shadows" with 9 charges.
    It is a mage empowerable item.
    You determine the blue dreamstone barrette can hold an additional 177 charges.
    Given enough time, you feel as though you could push this item to 43 charges.


    15. a carved blue dreamstone stickpin

    It provides a boost of 7 to Max Stamina.
    This enhancement may not be used by adventurers who have not trained 28 times.
    It provides a boost of 3 to Brawling Ranks.
    This enhancement may not be used by adventurers who have not trained 20 times.
    It provides a boost of 1 to Dodging Ranks.
    This enhancement may not be used by adventurers who have not trained 4 times.
    The stickpin looks to have more than your average giantman could count charges remaining.

    You sense that the blue dreamstone stickpin will crumble into dust after its last enhancive charge has been expended.


    16. a gleaming blue diamond stickpin
    You sense that the stickpin is a magic item that holds the spell "Invisibility" with 5 charges.
    It is a mage empowerable item.
    You determine the blue diamond stickpin can hold an additional 91 charges.
    Given enough time, you feel as though you could push this item to 54 charges.


    17. a simple pink sapphire earring
    You sense that the earring is a magic item that holds the spell "Prayer of Protection" with 11 charges.
    It is a mage empowerable item.
    You determine the pink sapphire earring can hold an additional 380 charges.
    Given enough time, you feel as though you could push this item to 83 charges.


    18. an ivory-inlaid mithril talisman

    You sense that the talisman is a magic item that holds the spell "Spell Shield" with 10 charges.
    You sense that the mithril talisman has enhancive properties.
    It is a mage empowerable item.
    You determine the mithril talisman can hold an additional 87 charges.
    Given enough time, you feel as though you could push this item to 19 charges.

    It provides a boost of 4 to Spiritual Lore - Summoning Bonus.
    This enhancement may not be used by adventurers who have not trained 17 times.
    The talisman looks to have a huge number of charges remaining.

    You sense that the mithril talisman will crumble into dust after its last enhancive charge has been expended.

    You sense that the mithril talisman will persist after its last magical charge has been expended.


    19. a flame-cut alexandrite pendant CB: 100k Tenser SOLD

    You sense that the pendant is a magic item that holds the spell "Foraging" with 9 charges.
    It is a mage empowerable item.
    You determine the alexandrite pendant can hold an additional 482 charges.
    Given enough time, you feel as though you could push this item to 83 charges.


    20. a copper and alexandrite necklace

    You sense that the necklace is a magic item that holds the spell "Minor Sanctuary" with 4 charges.
    It is a mage empowerable item.
    You determine the alexandrite necklace can hold an additional 198 charges.
    Given enough time, you feel as though you could push this item to 27 charges.


    21. a beveled pink dreamstone pin

    You sense that the pin is a magic item that holds the spell "Prismatic Guard" with 19 charges.
    It is a mage empowerable item.
    You determine the pink dreamstone pin can hold an additional 444 charges.
    Given enough time, you feel as though you could push this item to 140 charges.


    22. a bone-inlaid ora orb CB: 100k Tenser SOLD

    You sense that the orb is a magic item that holds the spell "Cloak of Shadows" with 6 charges.
    It is a mage empowerable item.
    You determine the ora orb can hold an additional 119 charges.
    Given enough time, you feel as though you could push this item to 43 charges.


    23. a golden beryl studded copper torc

    You sense that the torc is a magic item that holds the spell "Remove Curse" with 8 charges.
    It is a mage empowerable item.
    You determine the studded copper torc can hold an additional 159 charges.
    Given enough time, you feel as though you could push this item to 24 charges.


    24. a topaz-inset copper bracer

    You sense that the bracer is a magic item that holds the spell "Foresight" with 19 charges.
    You sense that the copper bracer has enhancive properties.
    It is a mage rechargeable item.
    You estimate you're skilled enough to push this item to a maximum of 40 charges in a single session.

    It provides a boost of 2 to Brawling Ranks.
    This enhancement may not be used by adventurers who have not trained 10 times.
    The bracer looks to have a huge number of charges remaining.

    You sense that the copper bracer will crumble into dust after its last enhancive charge has been expended.

    You sense that the copper bracer will persist after its last magical charge has been expended.


    25. a brilliant amethyst necklace CB: 100k Tenser SOLD

    You sense that the necklace is a magic item that holds the spell "Mantle of Faith" with 5 charges.
    It is a mage empowerable item.
    You determine the amethyst necklace can hold an additional 1041 charges.
    Given enough time, you feel as though you could push this item to 139 charges.


    27. an enruned gold orb

    You sense that the orb is a magic item that holds the spell "Prismatic Guard" with 15 charges.
    It is a mage empowerable item.
    You determine the gold orb can hold an additional 235 charges.
    Given enough time, you feel as though you could push this item to 140 charges.


    28. a dreamstone studded copper ring

    You sense that the ring is a magic item that holds the spell "Cloak of Shadows" with 6 charges.
    It is a mage empowerable item.
    You determine the studded copper ring can hold an additional 105 charges.
    Given enough time, you feel as though you could push this item to 43 charges.


    29. an engraved peridot talisman

    It provides a boost of 1 to Elemental Lore - Air Ranks.
    This enhancement may not be used by adventurers who have not trained 6 times.
    It provides a boost of 2 to Dexterity Bonus.



    This enhancement may not be used by adventurers who have not trained 11 times.
    It provides a boost of 2 to Dodging Ranks.
    This enhancement may not be used by adventurers who have not trained 10 times.
    The talisman looks to have a lot of charges remaining.

    You sense that the peridot talisman will crumble into dust after its last enhancive charge has been expended.


    30. a tooled ora talisman

    You sense that the talisman is a magic item that holds the spell "Prismatic Guard" with 12 charges.
    It is a mage empowerable item.
    You determine the ora talisman can hold an additional 469 charges.
    Given enough time, you feel as though you could push this item to 140 charges.


    31. a glyph-etched amethyst talisman

    You sense that the talisman is a magic item that holds the spell "Celerity" with 17 charges.
    It is a mage empowerable item.
    You determine the amethyst talisman can hold an additional 249 charges.
    Given enough time, you feel as though you could push this item to 123 charges.


    32. an onyx-inlaid platinum band

    It provides a boost of 4 to Shield Use Ranks.
    This enhancement may not be used by adventurers who have not trained 34 times.
    It provides a boost of 5 to Survival Ranks.
    This enhancement may not be used by adventurers who have not trained 35 times.
    The band looks to have a lot of charges remaining.

    You sense that the platinum band will crumble into dust after its last enhancive charge has been expended.

    You sense that the platinum band will persist after its last magical charge has been expended.


    35. an onyx and star sapphire medallion CB: 100k Tenser SOLD

    You sense that this is a magical item. There seems to be no spells or charges but the flows of essence are strangely attracted to it. You estimate that it can contain an average amount of mana.
    You sense that the star sapphire medallion has enhancive properties.
    It is a mage rechargeable item.
    You estimate you're skilled enough to push this item to a maximum of 40 charges in a single session.

    It provides a boost of 3 to Spell Aiming Ranks.
    This enhancement may not be used by adventurers who have not trained 20 times.
    The medallion looks to have more than your average giantman could count charges remaining.

    You sense that the star sapphire medallion will crumble into dust after its last enhancive charge has been expended.

    You sense that the star sapphire medallion will disintegrate after its last magical charge has been expended.

    36. a jade and pink dreamstone crown

    You sense that this is a magical item. There seems to be no spells or charges but the flows of essence are strangely attracted to it. You estimate that it can contain an average amount of mana.
    You sense that the pink dreamstone crown has enhancive properties.
    It is a mage rechargeable item.
    You estimate you're skilled enough to push this item to a maximum of 40 charges in a single session.

    It provides a boost of 2 to Disarming Traps Bonus.
    This enhancement may not be used by adventurers who have not trained 2 times.
    It provides a boost of 1 to Dexterity Bonus.
    This enhancement may not be used by adventurers who have not trained 4 times.
    The crown looks to have a huge number of charges remaining.

    You sense that the pink dreamstone crown will persist after its last enhancive charge has been expended.

    You sense that the pink dreamstone crown will persist after its last magical charge has been expended.


    38. a diamond-set pewter neckchain CB: 100k gs4pawn SOLD

    It provides a boost of 4 to Aura Base.
    This enhancement may not be used by adventurers who have not trained 20 times.
    It provides a boost of 6 to First Aid Ranks.
    This enhancement may not be used by adventurers who have not trained 49 times.
    The neckchain looks to have a lot of charges remaining.

    You sense that the pewter neckchain will crumble into dust after its last enhancive charge has been expended.


    40. a jade-inlaid red sunstone torc
    Blank MR

    It provides a boost of 4 to Combat Maneuvers Ranks.
    This enhancement may not be used by adventurers who have not trained 34 times.
    It provides a boost of 1 to Elemental Lore - Air Ranks.
    This enhancement may not be used by adventurers who have not trained 6 times.
    It provides a boost of 1 to Health Recovery.
    This enhancement may not be used by adventurers who have not trained 4 times.
    The torc looks to have a lot of charges remaining.

    You sense that the red sunstone torc will crumble into dust after its last enhancive charge has been expended.

    You sense that the red sunstone torc will disintegrate after its last magical charge has been expended.


    41. a deathstone studded gold ring

    It provides a boost of 7 to First Aid Bonus.
    This enhancement may not be used by adventurers who have not trained 19 times.
    It provides a boost of 3 to Mental Lore - Telepathy Bonus.
    This enhancement may not be used by adventurers who have not trained 10 times.
    It provides a boost of 2 to Dexterity Bonus.
    This enhancement may not be used by adventurers who have not trained 11 times.
    The ring looks to have a lot of charges remaining.

    You sense that the studded gold ring will persist after its last enhancive charge has been expended.

    You sense that the studded gold ring will persist after its last magical charge has been expended.

    42. an essence of greater earth (16) - FLAT PRICE 100k EACH
    an essence of greater water (18)
    an essence of greater air (24)

    43. an uncut diamond CB: 100k Mobius1 SOLD
    Blank MR

    44. an uncut emerald CB: 100k Mobius1 SOLD
    Blank MR

    45. a small black pearl CB: 100k Mobius1 SOLD
    Blank MR
    Last edited by Methais; 11-07-2019 at 12:26 PM.
    Discord: 3PiecesOfToast
    [Private]-GSIV:Nyatherra: "Until this moment i forgot that i changed your name to Biff Muffbanger on Lnet"
    Quote Originally Posted by Back View Post
    I am a retard. I'm disabled. I'm poor. I'm black. I'm gay. I'm transgender. I'm a woman. I'm diagnosed with cancer. I'm a human being.
    Quote Originally Posted by time4fun View Post
    So here's the deal- I am just horrible



  2. Default

    37: 2 million
    Last edited by gemstonefella; 10-12-2019 at 06:14 PM.

  3. #3

    Default

    Mb on 2

  4. Default

    #47 6 million

  5. #5

    Default

    Mb 5/26

  6. #6

    Default

    7 on 47

    Sent from my SM-G970F using Tapatalk

  7. #7

    Default

    MB - 34
    MB - 39

  8. #8
    Join Date
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    Posts
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    1 100k
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  9. Default

    1 200k

  10. #10

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    200k on 5

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