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Thread: End Game Sorcerer Gear

  1. #41

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    Who left the gate open? A lot of bots lately.

  2. #42
    Join Date
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    Quote Originally Posted by Murrandii View Post
    Depends bro

    Invest in a perfect weapon carefully and when you'll sell it as a 7x t5 with added flares or crit, you'll have profit

    Same goes with a nervestaff.

    But from a weapon from scratch like a d125, I'm 100% with you
    You're retarded, MacGyver. Brotard.

  3. #43

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    Quote Originally Posted by Maerit View Post
    40AUR/WIS enhancives

    That is good advice. Every Sorcerer should have that as a goal. Start looking for deals now, even if you are far below cap. You'll need to refer periodically to the number of items you can wear in each slot, available at https://gswiki.play.net/INVENTORY_(verb)

    Tip: Don't be afraid to buy crumbly enhancives. They are cheaper to buy and cheaper to recharge than persistent enhancives. Just set a reminder to test them weekly at the Adventurer Guild weekly to see if they need recharging. You can write a script to automate the process. If I can write a script to do it, then anybody can.

    Managing an inventory of enhancives is a lot of work. I have sets of enhancives for (a) Aur/Wis, (b) ensorcelling, (c) spell aiming, (d) magic item use, (e) plinite picking, (f) animate crystal making, for which necromancy skill is no longer relevant, but of course I still have them in my locker, (g) trading/influence, (h) air lore (for disks), and (i) fire lore (don't ask). Some of the items serve double or triple duty. I use scripts to put them on and take them off for each group and store them in the appropriate containers. Just know what you're getting into.

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