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Thread: Need coin - selling some items: fel-hafter, skull ring, haunted satchel

  1. #1

    Default Need coin - selling some items: fel-hafter, skull ring, haunted satchel

    Need to generate some coin and boxes aren't holding what they used to.


    #1 - altered fel-hafted vultite waraxe - "a fel-hafted pure white waraxe inlaid with golden runes" - 7 lbs, 4x, HCW - CB: 9m SOLD to Derex

    #2 - skull ring - a carved fireleaf skull ring - CB - 2m SOLD to Neso

    https://gswiki.play.net/Skull_ring

    >analyze ring
    You analyze your fireleaf skull ring and sense that the item is largely free from merchant alteration restrictions.
    The creator has also provided the following information:
    This is a skull ring. It can be altered, but must remain a "skull ring" in the description. Part of the SHOW/LOOK description is static. It currently isn't attuned
    You get no sense of whether or not the ring may be further lightened.

    >look at ring
    You glance at your ring. Colored a deep gray-green, the skull ring is cut from a solid piece of fireleaf. Sinuous lines are etched into the surface of the ring, reinforcing its skeletal nature. Dabs of black paint added to the eye sockets, nose, and gaps between teeth create an illusion of a hollowed piece of jewelry. The fireleaf skull ring is surrounded by an ethereal haze. Peering within the swirling shadows, you see a pair of ghostly hands and other less identifiable objects.

    #3 - Haunted satchel - a braided silvery horsehair drawstring components satchel - CB - 2m SOLD to Tonic
    >inspec sat
    You carefully inspect your components satchel.
    You estimate that a braided silvery horsehair drawstring components satchel can store a medium amount with enough space for any number of items.

    R>look at satchel
    You glance at a braided silvery horsehair drawstring components satchel. Perched on top of the components satchel is a small, humanoid skull set with ruby eyes and cracked, moldy teeth. Peering within the eyes, you see an occasional glimmer of light, which may be a reflection... or then again, maybe not.

    This is a small item, under a pound.

    From the pitch of the vibration you determine that the purpose of the satchel is as a wearable container of some kind with a maximum interior capacity of twenty-five pounds with room for any number of items.

    >analyze satchel
    You analyze your components satchel and sense that the item is largely free from merchant alteration restrictions.
    The creator has also provided the following information:
    You get a strong sense that the satchel can be altered by any merchant. No merchant, however, can remove the haunted skull and its description! (The exception being merchants who specialize in removing exactly that kind of thing.)
    Currently you are able to use POKE, RUB, KNOCK, TURN, OPEN, and CLOSE with the satchel.
    You can tell that the satchel is as light as it can get, but you might be able to have a talented merchant deepen its pockets for you.
    >poke sat
    You pull at the satchel and feel something within pull back.
    >rub sat
    You carefully buff the satchel. After a moment though, something from within giggles as if it tickled.
    >knock sat
    You knock gently on the satchel. After a moment, the components satchel writhes a bit and you feel something knock back from the inside.
    >turn sat
    You turn over the flap on the components satchel. Suddenly the flap flips itself back over and closes itself.
    >open sat
    You open your components satchel rather sharply. A muffled "Oooof" followed by several grumbles comes from the direction of the small skull perched on the satchel.
    >close sat
    You close your components satchel and tuck the straps around the small skull perched on it. You hear a muffled voice muttering, "Mmmmph!"
    Last edited by nichelas; 10-09-2019 at 09:04 PM.
    A gremlock whispers, "You died so easily. You need to get used to it.".

  2. #2

    Default

    1 mil haunt sat.

  3. #3

    Default

    MB on the altered fel-hafter

  4. #4

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    Updated - going once
    A gremlock whispers, "You died so easily. You need to get used to it.".

  5. #5

    Default

    1m ring

  6. #6

    Default

    7 on #1
    standing between the living and the dead

  7. #7
    Join Date
    Feb 2006
    Location
    West Coast
    Posts
    1,283

    Default #1 - altered fel-hafted vultite waraxe - "a fel-hafted pure white waraxe inlaid with

    Quote Originally Posted by Derex View Post
    7 on #1
    #1 - altered fel-hafted vultite waraxe - "a fel-hafted pure white waraxe inlaid with golden runes" - 7 lbs, 4x, HCW - CB: 6m - Going once to Tumbadoo'

    7.5m

  8. #8
    Join Date
    Aug 2004
    Location
    Tampa Bay, FL
    Posts
    129

    Default

    Quote Originally Posted by Palcron View Post
    1m ring
    2m on skull ring

  9. #9

    Default

    Updated
    A gremlock whispers, "You died so easily. You need to get used to it.".

  10. #10

    Default

    8 on #1
    standing between the living and the dead

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