Originally Posted by
khorpulent
Lol, what I'm doing is taking on 20-30 creatures at a time in SoS. For whatever reason, I find it fun to take on stupidly large swarms when someone like Jahmilli is running around the Sanctum. Sleep is great if you're taking on a handful of creatures a time, but if I'm taking on more creatures than I can mstrike at once, I can't afford to have a couple of them wake up and start tackling or spitting acid at me. A couple shots of 1219 keeps the whole room locked down for more than enough time to clear a room without getting maneuver locked. It's true that you could just spam sym sleep between every mstrike, but you're still waking six or seven of them up every time you strike, and it burns a shitton of favor. Though if you do Reim with HoA every now and then, you can pretty much spam sleep all you want.
I'm also fairly sure that 1219 does immediate RT in some cases. Or at least, when I've accidentally cast it against my alts, I have seen that to be the case. I don't know if it's an endroll thing, or if it's just a random chance or what.
Honestly, I wouldn’t trade 1219 for 410 if I could. I did find it a bit underwhelming until my CS got somewhere in the ballpark of 410 (I think it’s at 417 now), but with higher warding margins it can totally lock down a room full of creatures in a way that 410 can’t. Plus, most capped players have enough TD to ward a stray cast, whereas 410 is considerably less player friendly (yeah yeah, and sleep is totally player friendly, I know). And if you’re Sunfist, the cost of 19 mana isn’t a big deal because sigil of power makes mana a non-issue.
sleep + turning a couple times to git rid of the lurks. no one cares about looting lurks for 5 silver and a clear topaz, leaving like 8 things that matter.
1218 never gives instant status/RT, even with a 500+ endroll. If you get lucky the "round" timer will trigger right away, but there's always a small gap there, usually a second or two, before the effect kicks in.
I would trade 1219 for 410 in a heartbeat. 410 is one of the most broken spells in the game. Eitherway, we're splitting hairs. 1219 and sleep are both really good. And if i'm super paranoid about a bad storming room i'll cast both (like in the sanctum turn + sleep + 1219) for instant getting rid of trash lurks, immediate disable, and then vertigo persistent disable.
Originally Posted by
Sinistra
It doesn’t make much sense to use sleep and then mstrike. why not just mstrike in the first place as it’s exactly the same thing?
I use sleep by sleeping a room of 5 or more and then focus mstriking or killing one at a time.
because with 2 hits, with them disabled, and krynch i'm almost certainly at tier2 or tier 3, on all of them, so they're some combination of dead, stunned, or missing a limb (probably). then start spamming 1 second head punches to clean up. most things shake off status effects anyways at cap so...they're just gonna shake off sleep on the next round anyway. Pre-cap leaving them asleep is certainly a great option depending on the area / you're training at the time.
edit: lol, side note i was looking at logs and stuff because of this and shapers shake off PRONE before they shake off SLEEP. So they end up sleeping while upright as far as the game is concerned.
Last edited by Donquix; 09-20-2019 at 01:12 PM.
Mithrilschlong, 2015-03-10 to slightly later on 2015-03-10. You will not be forgotten!
usable Meteor Swarm, late 2020-12-30 to early 2020-12-31. You will also not be forgotten!