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Thread: Any wizards out there with redux?

  1. #51
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    Dec 2005
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    Minneapolis, MN
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    Shifted my skills a bit with the annual fixskill. I put CM to 1x and dropped my EL:E by 20 ranks and made a few other minor shifts in a couple of skills. I'm also thinking about dropping HP down to .5x here on out. Right now at 160 mana I rarely drop under 90 while out hunting and I can't fathom needing 300 mana or so when (if) he caps because he doesn't cast spells much, just ones to keep hunting (902, 506 and 909).

    [redux: Level: 53]
    [redux: Primary skills: 55]
    [redux: Secondary skils: 163]
    [redux: Tertiary skills: 55]
    [redux: Redux points: 1367.0]
    [redux: Spell ranks: 33]
    [redux: Your Redux estimates to be 5.73%.]

  2. #52

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    I'd stick with the 1x HP assuming you have 919, as you'll eventually start needing 919 to stay in offensive as a warmage in many hunting grounds.

  3. #53
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    Quote Originally Posted by Maerit View Post
    I'd stick with the 1x HP assuming you have 919, as you'll eventually start needing 919 to stay in offensive as a warmage in many hunting grounds.
    Won't have that spell, he's capped with spells he'll ever learn (MjE at 520 and Wiz at 913). Which is why I don't see a need for 300+ mana.

    I don't want to cut it out completely because moving up in higher AsG means higher spell hindrance, which means I will probably fail casts more frequently. Right now his 7% hindrance isn't really an issue for him, sometimes I might get a couple of failed casts in a row, but surprisingly I don't see hindrance failures all that often.

    I'm really hoping the Ascension skills will provide an exciting set of skills that I can train in to help boost his redux and hopefully allow him to wear chain mail with some sort of tolerable spell hindrance I can live with.

    By the time I hit cap - if possible - I should be able to patch together a few Armor Use enchancives + some extra ranks of AU through Ascension to get his AU skill to 130 so he can wear brig with the best 12% hindrance.

    Then I'll try out chain mail if they still plan on releasing an Ascension skill that reduces hindrance penalty, I'll be looking to train that. Then if I can find a paladin that's trained up Armor Fluidity to 4 or 5 ranks on top of it, chain mail might be very viable for my mage at cap. Right now I'm kind of playing the waiting game to how things progress as I keep working on leveling him up.

  4. #54
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    The journey continues:

    [redux: Level: 54]
    [redux: Primary skills: 56]
    [redux: Secondary skils: 166]
    [redux: Tertiary skills: 56]
    [redux: Redux points: 1392.0]
    [redux: Spell ranks: 33]
    [redux: Your Redux estimates to be 6.46%.]

  5. #55
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    Got knocked on my ass and took a pretty good hit, only received a minor. No stuns

    A greater faeroth tries to bite you!
    AS: +332 vs DS: +230 with AvD: +28 + d100 roll: +73 = +203
    ... and hits for 41 points of damage!
    Nice puncture to the back, just grazed the spine!

    I never really noticed how much bites hurt before - like getting hit with a two-handed bastard sword or two-handed trident in scale armor.


    I'm reluctant to really push further in levels until Ascension skills come out - I want to see what they offer and what it takes to train in the skills. This was my first hunt since I last leveled a week ago and it went pretty normal - took a couple of hits, just minors.

  6. #56
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    I haven't done much with him lately, still level 54. But I decided to drag him out to the arena in DR again to see how it goes.

    Only lost once out of the 15 matches because my connection hung....everything snapped back after about 30 seconds and a champ had me prone and down to 12 health. I couldn't cast anymore so I had to surrender.

    Only change is I moved from my 7x/T1 SWDW short-sword with lightning flares to my 6x/T2 FCW falchion with earth flares. I miss the outrageously high lightning flares that hit at times, but the extra weighting and DF from the falchion seems to cleave through the targets better.

    Only creatures giving me troubles are the champs with padding and high DS and the few creatures that might spawn with a ranged weapon and their offensive DS is around 340. That matches my AS range, so it takes a bit to STOMP and whittle them down. Most runs take him about 7 minutes.

    It's kind of dull. I don't know how folks do this over and over again.

  7. #57
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    My last run got interesting for about 20 seconds. Then back to normal as I pounded the piss out everything:

    Code:
    A scaly hisskra champion thrusts with an awl-pike at you!
      AS: +342 vs DS: +305 with AvD: +33 + d100 roll: +89 = +159
       ... and hits for 41 points of damage!
       Strike pierces gall bladder!
      That's gotta hurt!
       You are stunned for 3 rounds!
    >stance d
    You are still stunned.
    >
    A scaly hisskra champion thrusts with an awl-pike at you!
    The energy surrounding you condenses into hard stone, softening the blow!
      AS: +342 vs DS: +285 with AvD: +33 + d100 roll: +39 = +129
       ... and hits for 14 points of damage!
       Hit glances off your hip.
    >stance d
    You are still stunned.
    >stance d
    >stance d
    A scaly hisskra champion thrusts with an awl-pike at you!
    The energy surrounding you condenses into hard stone, softening the blow!
      AS: +342 vs DS: +281 with AvD: +33 + d100 roll: +52 = +146
       ... and hits for 26 points of damage!
       Minor puncture to the chest.
    >
    You are still stunned.
    >stance d
    You are still stunned.
    >stance d
    You are still stunned.
    >
    You are still stunned.
    >stance d
    >stance d
    You are still stunned.
    >
    You are still stunned.
    >stance d
    You are still stunned.
    >stance d
    >stance d
    >stance d
    >stance d
    You are still stunned.
    You are still stunned.
    You are still stunned.
    >stance d
    You are still stunned.
    >stance d
    You are still stunned.
    >
    You are still stunned.
    >stance d
    >stance d
    You are still stunned.
    >stance d
    You are still stunned.
    >
    You are still stunned.
    >stance d
    >stance d
    You are still stunned.
    >stance d
    You are still stunned.
    >stance d
    You are still stunned.
    >
    You are still stunned.
    >stance d
    >stance d
    You are still stunned.
    >
    You are still stunned.
    >stance d
    >stance d
    You are still stunned.
    >
    You are still stunned.
    >stance d
    You are still stunned.
    >stance d
    >stance d
    A scaly hisskra champion thrusts with an awl-pike at you!
    The energy surrounding you condenses into hard stone, softening the blow!
      AS: +342 vs DS: +281 with AvD: +33 + d100 roll: +42 = +136
       ... and hits for 20 points of damage!
       Minor strike to the neck.
    Annoying stun finally wore off so I could toss out sign of staunching, then by the time I killed this champ and got through the next two my, what was 81/182 health, was full again. Fast swings and a T2 blade is awesome. Even keeps the poison from the fog beetles from being dangerous to me.

  8. #58
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    After killing out 30K+ experience from the 3 dozen or so arena runs over the past couple weeks I cleared enough to make it to level 55! I'm still waiting for Ascension skills to be released before I really put any effort back into playing him.....slow bastards!

    [redux: Level: 55]
    [redux: Primary skills: 57]
    [redux: Secondary skils: 169]
    [redux: Tertiary skills: 57]
    [redux: Redux points: 1417.0]
    [redux: Spell ranks: 33]
    [redux: Your Redux estimates to be 7.21%.]

    Skills are as such:
    Code:
    (at level 55), your current skill bonuses and ranks (including all modifiers) are:
      Skill Name                         | Current Current
                                         |   Bonus   Ranks
      Armor Use..........................|     157      57
      Shield Use.........................|     156      56
      Combat Maneuvers...................|     156      56
      Edged Weapons......................|     157      57
      Physical Fitness...................|     157      57
      Magic Item Use.....................|      15       3
      Harness Power......................|     154      54
      Elemental Lore - Air...............|     128      34
      Elemental Lore - Earth.............|     117      29
      Perception.........................|     132      36
      Climbing...........................|     126      33
      Swimming...........................|     114      28
    
    Spell Lists
      Major Elemental....................|              20
    
    Spell Lists
      Wizard.............................|              13

  9. #59

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    Quote Originally Posted by drumpel View Post
    I'm still waiting for Ascension skills to be released before I really put any effort back into playing him.....slow bastards!
    Blame Duskruin... they certainly are!
    ~Crazy Cat Lady, Player of Cylnthia~

  10. #60
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    If I can get my redux warmage to cap - I don't see any issues with him being viable. Playing around on the test server to see what kind of hindrance he'd have with ATPs dumped into AU ranks.

    Level 100
    Wearing plain chain mail (no enchant or ensorcell on it)
    Skills:
    Code:
    (at level 100), your current skill bonuses and ranks (including all modifiers) are:
      Skill Name                         | Current Current
                                         |   Bonus   Ranks
      Armor Use..........................|     251     151
      Shield Use.........................|     201     101
      Combat Maneuvers...................|     201     101
      Edged Weapons......................|     201     101
      Brawling...........................|      15       3
      Physical Fitness...................|     201     101
      Magic Item Use.....................|      15       3
      Harness Power......................|     160      60
      Elemental Lore - Air...............|     152      52
      Elemental Lore - Earth.............|     250     150
      Perception.........................|     201     101
      Climbing...........................|     150      50
      Swimming...........................|     160      60
    
    Spell Lists
      Major Elemental....................|              20
    
    Spell Lists
      Wizard.............................|              13
    Using his 6x/T2 SWC falchion and his current set of enhancives and COL, his AS is 421.
    His DS will be higher. He's not using a small statue at the moment and at the minimum I'd have the armor at 7x/T3, so he's missing out on 60 DS and an extra -6 to CvA (from T3 ensorcell) + another -7 CvA for having enchanted armor over non-enchanted.

    Using chain mail with 130 AU ranks (this many ranks is required to get brig down to lowest hindrance of 12%), chain mail has a 45% hindrance. Even when I wear a couple of enhancives that adds +7 to AU and max out ATP AU ranks, he ends up with 158 ranks. The chain mail hindrance never budges from 45%. Without having an full set of AU enahncives (that aren't armor accessories) I don't know if the hindrance will budge from 45% until much closer to the needed 230 AU ranks to achieve 16%. At best, if I found a paladin with 5 ranks of armor fluidity that would only knock off 50% of the base hindrance (which is 8%) and I could get his hindrance down to 37%.

    I decided to run out quick to OTF and see what came of things. I don't know what his redux is at (;redux doesn't give a proper return on the test server), but he took a couple of decent shots with only receiving minors.



    Code:
    >stance d
    You are now in a defensive stance.
    >
    An Ithzir janissary swings a red vultite bulawa at you!
    At the last moment, you parry the blow with your falchion!
    >
    A greater construct swings a massive arm at you!
      AS: +443 vs DS: +494 with AvD: +50 + d100 roll: +14 = +13
       A clean miss.
    >stomp
    As you stomp your foot sharply, the dirt shakes wildly!
    The ground begins to shake violently, making it hard to stand.
    An Ithzir janissary loses her balance and falls over.
    >stance o
    You are now in an offensive stance.
    >at
    You swing a perfect gornar falchion at an Ithzir janissary!
      AS: +421 vs DS: +216 with AvD: +30 + d100 roll: +65 = +300
       ... and hit for 73 points of damage!
       Slash to the Ithzir janissary's lower back!
    Your gornar falchion fades some.
    Roundtime: 5 sec.
    Roundtime changed to 1 second.
    >
    An Ithzir janissary stands up with a grunt.
    >at
    You swing a perfect gornar falchion at an Ithzir janissary!
      AS: +421 vs DS: +266 with AvD: +30 + d100 roll: +41 = +226
       ... and hit for 41 points of damage!
       Slash to the Ithzir janissary's right arm!
       Slices neatly through the skin and meets bone!
    Your gornar falchion fades some.
    Roundtime: 5 sec.
    Roundtime changed to 1 second.
    >at
    ...wait 1 seconds.
    >at
    ...wait 1 seconds.
    >at
    You swing a perfect gornar falchion at an Ithzir janissary!
      AS: +421 vs DS: +256 with AvD: +30 + d100 roll: +56 = +251
       ... and hit for 45 points of damage!
       Slash to the Ithzir janissary's weapon hand!
       Several fingers fly!
    Your gornar falchion fades some.
    >at
    Roundtime: 5 sec.
    Roundtime changed to 1 second.
    >at
    ...wait 1 seconds.
    >
    ...wait 1 seconds.
    >at
    ...wait 1 seconds.
    >at
    >at
    ...wait 1 seconds.
    >
    You swing a perfect gornar falchion at an Ithzir janissary!
      AS: +421 vs DS: +247 with AvD: +30 + d100 roll: +3 = +207
       ... and hit for 43 points of damage!
       Hard slash to belly severs a few nerve endings.
    Your gornar falchion fades some.
    Roundtime: 5 sec.
    >at
    Roundtime changed to 1 second.
    >at
    ...wait 1 seconds.
    >at
    >at
    >at
    ...wait 1 seconds.
    ...wait 1 seconds.
    ...wait 1 seconds.
    >at
    A greater construct swings a massive arm at you!
      AS: +443 vs DS: +322 with AvD: +50 + d100 roll: +49 = +220
       ... and hits for 26 points of damage!
       Neck vertebrae snap.
       You are stunned for 1 rounds!
    >
    You are still stunned.
    >
    You are still stunned.
    >at
    >at
    You are still stunned.
    >
    You are still stunned.
    >at
    You are still stunned.
    >
    An Ithzir janissary swings a red vultite bulawa at you!
    The energy surrounding you condenses into hard stone, softening the blow!
      AS: +411 vs DS: +266 with AvD: +42 + d100 roll: +19 = +206
       ... and hits for 21 points of damage!
       Torn muscle in your left leg!
    
    >at
    You swing a perfect gornar falchion at an Ithzir janissary!
      AS: +421 vs DS: +247 with AvD: +30 + d100 roll: +48 = +252
       ... and hit for 60 points of damage!
       Upward slash gouges the Ithzir janissary's cheek!
       Left eye lost!
       Pity.
    Your gornar falchion fades some.
    
     ** Your gornar falchion releases a blast of vibrating energy! **
    
       ... 25 points of damage!
       Strong blow to right arm breaks it!
       The janissary's vultite bulawa falls to the ground.
    Roundtime: 5 sec.
    Roundtime changed to 1 second.
    >at
    ...wait 1 seconds.
    >at
    ...wait 1 seconds.
    >at
    You swing a perfect gornar falchion at an Ithzir janissary!
      AS: +421 vs DS: +212 with AvD: +30 + d100 roll: +59 = +298
       ... and hit for 77 points of damage!
       Gruesome slash to the Ithzir janissary's throat!
       That stings... for about a second.
    The Ithzir janissary clutches at her wounds as she falls, the life fading from her eyes.
    
     ** Necrotic energy from your gornar falchion overflows into you! **
    
       You feel healed!
    Your gornar falchion fades some.
    >at
    Roundtime: 5 sec.
    Roundtime changed to 1 second.
    >at
    ...wait 1 seconds.
    >
    ...wait 1 seconds.
    >at
    ...wait 1 seconds.
    >at
    >at
    You swing a perfect gornar falchion at a greater construct!
      AS: +421 vs DS: +299 with AvD: +24 + d100 roll: +57 = +203
       ... and hit for 29 points of damage!
       Banged the greater construct's right shin.
       That'll raise a good welt.
    The shimmering gold aura surrounding the greater construct flickers momentarily.
    Your gornar falchion fades some.
    Roundtime: 5 sec.
    Roundtime changed to 1 second.
    >
    ...wait 1 seconds.
    >at
    >
    ...wait 1 seconds.
    >at
    ...wait 1 seconds.
    >at
    >at
    ...wait 1 seconds.
    >at
    A greater construct swings a massive arm at you!
      AS: +443 vs DS: +315 with AvD: +50 + d100 roll: +57 = +235
       ... and hits for 33 points of damage!
       Blow to your back cracks several vertebrae.
    >
    You swing a perfect gornar falchion at a greater construct!
      AS: +411 vs DS: +288 with AvD: +24 + d100 roll: +86 = +233
       ... and hit for 35 points of damage!
       Banged the greater construct's right shin.
       That'll raise a good welt.
    The shimmering gold aura surrounding the greater construct flickers momentarily.
    Your gornar falchion fades some.
    Roundtime: 5 sec.
    Roundtime changed to 1 second.
    >
    ...wait 1 seconds.
    >at
    >
    ...wait 1 seconds.
    ...wait 1 seconds.
    >at
    ...wait 1 seconds.
    >at
    >at
    You swing a perfect gornar falchion at a greater construct!
      AS: +411 vs DS: +254 with AvD: +24 + d100 roll: +17 = +198
       ... and hit for 23 points of damage!
       Slash to the greater construct's right leg hits high!
       Kinda makes your knees weak, huh?
    The shimmering gold aura surrounding the greater construct flickers momentarily.
    
     ** Necrotic energy from your gornar falchion overflows into you! **
    
       You feel healed!
    Your gornar falchion fades some.
    
     ** Your gornar falchion releases a blast of vibrating energy! **
    
       ... 10 points of damage!
       Brushing blow to right hand.
    Roundtime: 5 sec.
    Roundtime changed to 1 second.
    >
    ...wait 1 seconds.
    >
    ...wait 1 seconds.
    >at
    ...wait 1 seconds.
    >at
    You swing a perfect gornar falchion at a greater construct!
      AS: +411 vs DS: +254 with AvD: +24 + d100 roll: +81 = +262
       ... and hit for 40 points of damage!
       Banged the greater construct's right shin.
       That'll raise a good welt.
    The shimmering gold aura surrounding the greater construct flickers momentarily.
    Your gornar falchion fades some.
    >ta
    Roundtime: 5 sec.
    Roundtime changed to 1 second.
    >
    ...wait 1 seconds.
    >at
    >at
    ...wait 1 seconds.
    >
    ...wait 1 seconds.
    >ta
    ...wait 1 seconds.
    >at
    >at
    You swing a perfect gornar falchion at a greater construct!
      AS: +411 vs DS: +242 with AvD: +24 + d100 roll: +18 = +211
       ... and hit for 26 points of damage!
       Slash to the greater construct's left leg hits high!
       Kinda makes your knees weak, huh?
    The shimmering gold aura surrounding the greater construct flickers momentarily.
    Your gornar falchion fades some.
    Roundtime: 5 sec.
    Roundtime changed to 1 second.
    >
    
    Crackling and popping comes from a greater construct as the golden aura surrounding it flares higher.
    
    >at
    You swing a perfect gornar falchion at a greater construct!
      AS: +411 vs DS: +242 with AvD: +24 + d100 roll: +40 = +233
       ... and hit for 35 points of damage!
       Downward slash across the greater construct's right thigh!
    >at
       Might not scar.
    The shimmering gold aura surrounding the greater construct flickers momentarily.
    Your gornar falchion fades some.
    
     ** Your gornar falchion releases a blast of vibrating energy! **
    
       ... 10 points of damage!
       Brushing blow to right hand.
    Roundtime: 5 sec.
    Roundtime changed to 1 second.
    >
    You swing a perfect gornar falchion at a greater construct!
    >at
      AS: +411 vs DS: +242 with AvD: +24 + d100 roll: +55 = +248
       ... and hit for 37 points of damage!
       Smash to the kneecap.
    The shimmering gold aura surrounding the greater construct fades and goes out.
    Your gornar falchion stops glowing.
    Roundtime: 5 sec.
    Roundtime changed to 1 second.
    >at
    ...wait 1 seconds.
    >
    ...wait 1 seconds.
    >at
    ...wait 1 seconds.
    >at
    An Ithzir scout makes no sound as she slips in.
    >
    You swing a perfect gornar falchion at a greater construct!
      AS: +389 vs DS: +242 with AvD: +24 + d100 roll: +3 = +174
       ... and hit for 24 points of damage!
       Banged the greater construct's left shin.
       That'll raise a good welt.
    
     ** Your gornar falchion releases a blast of vibrating energy! **
    
       ... 10 points of damage!
       Light blow to left leg.
    Roundtime: 5 sec.
    Roundtime changed to 1 second.
    >
    [902]>incant 902
    ...wait 1 seconds.
    >stance d
    You are now in a defensive stance.
    >
    A greater construct raises its massive foot and attempts to smash you!
      AS: +338 vs DS: +483 with AvD: +45 + d100 roll: +84 = -16
       A clean miss.
    >
    [902]>incant 902
    You trace a series of glowing runes while chanting the phrase for Minor Elemental Edge...
    Your spell is ready.
    You gesture.
    A bright glow forms around your gornar falchion for a moment, then seems to seep into the weapon, giving it an inner glow.
    Cast Roundtime 3 Seconds.
    (Forcing stance down to guarded)
    >
    An Ithzir scout drops her steel broadsword and snatches up a red vultite bulawa etched with sylized flames!
    An Ithzir scout swings a red vultite bulawa at a greater construct!
      AS: +432 vs DS: +315 with AvD: +18 + d100 roll: +18 = +153
       ... and hits for 9 points of damage!
       Glancing blow to the greater construct's right leg!
    >stance off
    You are now in an offensive stance.
    >stomp
    As you stomp your foot sharply, the dirt shakes wildly!
    >at
    The ground begins to shake violently, making it hard to stand.
    An Ithzir scout loses her balance and falls over.
    >
    You swing a perfect gornar falchion at a greater construct!
      AS: +411 vs DS: +315 with AvD: +24 + d100 roll: +17 = +137
       ... and hit for 7 points of damage!
       Quick feint to the greater construct's right foot.
       Little extra damage.
    
     ** Necrotic energy from your gornar falchion overflows into you! **
    
    >at
       You feel energized!
    Your gornar falchion fades some.
    Roundtime: 5 sec.
    Roundtime changed to 1 second.
    >
    ...wait 1 seconds.
    >at
    ...wait 1 seconds.
    >at
    >at
    ...wait 1 seconds.
    >
    ...wait 1 seconds.
    >at
    You swing a perfect gornar falchion at a greater construct!
      AS: +421 vs DS: +315 with AvD: +24 + d100 roll: +28 = +158
       ... and hit for 21 points of damage!
       Feint to the left goes astray as the greater construct dodges!
    >at
       You scratch my back...
    You feel the unnatural surge of necrotic power wane away.
    Your gornar falchion fades some.
    Roundtime: 5 sec.
    Roundtime changed to 1 second.
    >
    ...wait 1 seconds.
    >at
    >at
    ...wait 1 seconds.
    ...wait 1 seconds.
    >at
    >at
    You swing a perfect gornar falchion at a greater construct!
      AS: +411 vs DS: +315 with AvD: +24 + d100 roll: +83 = +203
       ... and hit for 29 points of damage!
       Banged the greater construct's right shin.
       That'll raise a good welt.
    Your gornar falchion fades some.
    
     ** Your gornar falchion releases a blast of vibrating energy! **
    
       ... 20 points of damage!
       Good blow to chest!
    Roundtime: 5 sec.
    Roundtime changed to 1 second.
    >
    ...wait 1 seconds.
    >at
    >at
    ...wait 1 seconds.
    >
    ...wait 1 seconds.
    >at
    >at
    ...wait 1 seconds.
    >
    An Ithzir scout grunts as she rises to her feet.
    >
    The glowing specks of energy surrounding you intensify!
    A greater construct raises its massive foot and attempts to smash you!
      AS: +380 vs DS: +335 with AvD: +45 + d100 roll: +5 = +95
       A clean miss.
    >
    You swing a perfect gornar falchion at a greater construct!
    >at
      AS: +411 vs DS: +261 with AvD: +24 + d100 roll: +66 = +240
       ... and hit for 36 points of damage!
       Smash to the kneecap.
    
     ** Necrotic energy from your gornar falchion overflows into you! **
    
       You feel healed!
    Your gornar falchion fades some.
    Roundtime: 5 sec.
    Roundtime changed to 1 second.
    >at
    ...wait 1 seconds.
    >
    ...wait 1 seconds.
    >at
    >at
    ...wait 1 seconds.
    >
    ...wait 1 seconds.
    >at
    >at
    You swing a perfect gornar falchion at a greater construct!
      AS: +421 vs DS: +248 with AvD: +24 + d100 roll: +86 = +283
       ... and hit for 44 points of damage!
       Downward slash across the greater construct's left thigh!
       Gouges bone!
       A deep basso rumbling can be heard as a greater construct falls over and grasps its mangled left leg!
    
    Your gornar falchion fades some.
    Roundtime: 5 sec.
    Roundtime changed to 1 second.
    >
    ...wait 1 seconds.
    >at
    ...wait 1 seconds.
    >at
    You swing a perfect gornar falchion at a greater construct!
      AS: +421 vs DS: +148 with AvD: +24 + d100 roll: +69 = +366
       ... and hit for 59 points of damage!
       Powerful slash just cracks the greater construct's weapon arm!
    >at
    Cracks begin to snake across the greater construct's skin as its movement completely ceases.
    Your gornar falchion fades some.
    Roundtime: 5 sec.
    Roundtime changed to 1 second.
    >
    ...wait 1 seconds.
    >at
    ...wait 1 seconds.
    >at
    ...wait 1 seconds.
    >at
    You swing a perfect gornar falchion at an Ithzir scout!
      AS: +421 vs DS: +330 with AvD: +37 + d100 roll: +77 = +205
       ... and hit for 43 points of damage!
       Respectable shot to the back.
       The Ithzir scout is stunned!
    Your gornar falchion fades some.
    
     ** Your gornar falchion releases a blast of vibrating energy! **
    
       ... 35 points of damage!
       Hard blow to chest breaking ribs!
       Hard to breathe!
    Roundtime: 5 sec.
    Roundtime changed to 1 second.
    >
    ...wait 1 seconds.
    >at
    ...wait 1 seconds.
    >at
    ...wait 1 seconds.
    >at
    >at
    ...wait 1 seconds.
    >
    You swing a perfect gornar falchion at an Ithzir scout!
    >at
      AS: +421 vs DS: +301 with AvD: +37 + d100 roll: +24 = +181
       ... and hit for 41 points of damage!
       Diagonal slash leaves a bloody trail across the Ithzir scout's torso.
    
     ** Necrotic energy from your gornar falchion overflows into you! **
    
       You feel healed!
    Your gornar falchion fades some.
    Roundtime: 5 sec.
    Roundtime changed to 1 second.
    >at
    ...wait 1 seconds.
    >
    ...wait 1 seconds.
    
    >at
    ...wait 1 seconds.
    >
    You swing a perfect gornar falchion at an Ithzir scout!
      AS: +421 vs DS: +301 with AvD: +37 + d100 roll: +22 = +179
       ... and hit for 36 points of damage!
       Blow to chest causes the Ithzir scout's heart to skip a beat.
    Your gornar falchion fades some.
    Roundtime: 5 sec.
    Roundtime changed to 1 second.
    >at
    ...wait 1 seconds.
    >ta
    >at
    You swing a perfect gornar falchion at an Ithzir scout!
      AS: +421 vs DS: +292 with AvD: +37 + d100 roll: +89 = +255
       ... and hit for 71 points of damage!
    >at
       The Ithzir scout twists away but is caught with a hard slash!
       Back is broken!
       The Ithzir scout is knocked to the ground!
    
     ** Necrotic energy from your gornar falchion overflows into you! **
    
       You feel healed!
    Your gornar falchion fades some.
    Roundtime: 5 sec.
    Roundtime changed to 1 second.
    >
    ...wait 1 seconds.
    >at
    >
    ...wait 1 seconds.
    >at
    >at
    You swing a perfect gornar falchion at an Ithzir scout!
      AS: +421 vs DS: +252 with AvD: +37 + d100 roll: +81 = +287
       ... and hit for 70 points of damage!
       Quick, powerful slash to the Ithzir scout's left knee!
    Your gornar falchion fades some.
    Roundtime: 5 sec.
    Roundtime changed to 1 second.
    >
    ...wait 1 seconds.
    >at
    >at
    ...wait 1 seconds.
    >
    ...wait 1 seconds.
    >at
    ...wait 1 seconds.
    >at
    >at
    You swing a perfect gornar falchion at an Ithzir scout!
      AS: +421 vs DS: +235 with AvD: +37 + d100 roll: +58 = +281
       ... and hit for 73 points of damage!
       Hard blow to the Ithzir scout's ear!
       Deep gash and a terrible headache!
    The Ithzir scout vainly struggles to rise, then goes still.
    Your gornar falchion fades some.
    Roundtime: 5 sec.
    Roundtime changed to 1 second.
    >
    ...wait 1 seconds.
    >at
    ...wait 1 seconds.
    ...wait 1 seconds.
    >
    You currently have no valid target.  You will need to specify one.
    >stance d
    You are now in a defensive stance.
    >laugh
    You laugh out loud!
    >loot
    You search the Ithzir scout.
    She had a red vultite bulawa etched with sylized flames.
    You discard the scout's remaining useless equipment.
    She didn't carry any silver.
    She had nothing else of value.
    An Ithzir scout's body shimmers slightly, then fades from view like a dissipating phantom.
    >loot
    >loot
    You search the Ithzir janissary.
    She had a polished steel shield.
    You discard the janissary's remaining useless equipment.
    She had 315 silvers on her.
    You gather the remaining 315 coins.
    She had a star ruby on her!
    She had nothing else of value.
    An Ithzir janissary's body shimmers slightly, then fades from view like a dissipating phantom.
    >
    You search the greater construct.
    It didn't carry any silver.
    It left a crystal core behind.
    It had nothing else of value.
    A greater construct's body crumbles until only a pile of rubble marks its remains.
    >
    You suddenly feel less light-footed.
    >
    [902]>exp
    >
              Level: 100                         Fame: 8,434,853
         Experience: 8,247,500                  Deeds: 1
      Ascension Exp: 13,518,639         Recent Deaths: 0
          Total Exp: 21,766,139         Death's Sting: None
      Long-Term Exp: 20,325
     Exp to next TP: 2,500            Exp to next ATP: 31,361
          PTPs/MTPs: 0/655                       ATPs: 0
    
    Your mind is fresh and clear.
    
    You feel a strange sense of serenity and find that you are able to reflect on recent events with uncommon clarity and understanding.
    >
    [902]>incant 506
    You recite a series of mystical phrases while raising your hands, invoking Celerity...
    Your spell is ready.
    You gesture.
    [Spell Hindrance for some chain mail is 45% with current Armor Use skill, d100= 28]
    Your armor prevents the spell from working correctly.
    Cast Roundtime 3 Seconds.
    Maybe a 45% hindrance won't be a big issue for him. Out of the 10 minutes or so I hunted him, I only came across 5 or 6 spell failures out of all the casts. Here's hoping an Elite Ascension skill reduces spell hindrance and it might just be viable to keep him in chain mail.
    Last edited by drumpel; 09-23-2020 at 12:21 PM.

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