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Thread: Bunch of stuff, MB 40k on everything

  1. #1

    Default Bunch of stuff, MB 40k on everything

    1) a starstone studded copper tiara
    It provides a boost of 5 to Combat Maneuvers Bonus.
    This enhancement may not be used by adventurers who have not trained 15 times.
    The tiara looks to have more than your average dwarf could count charges remaining.

    You sense that the studded copper tiara will persist after its last enhancive charge has been expended.

    You sense that the studded copper tiara will persist after its last magical charge has been expended.

    40k wetsand SOLD AND DELIVERED

    2) a lapis lazuli studded mithril crown
    It provides a boost of 3 to Harness Power Bonus.
    This enhancement may not be used by adventurers who have not trained 6 times.
    It provides a boost of 3 to Spell Aiming Bonus.
    This enhancement may not be used by adventurers who have not trained 6 times.
    The crown looks to have a fair amount of charges remaining.

    You sense that the studded mithril crown will persist after its last enhancive charge has been expended.

    You sense that the studded mithril crown will persist after its last magical charge has been expended.

    40K Dud SOLD

    3) a polished hoarbeam runestaff, +12
    It provides a boost of 3 to Spirit Mana Control Ranks.
    This enhancement may not be used by adventurers who have not trained 12 times.
    It provides a boost of 2 to Sorcerous Lore - Necromancy Ranks.
    This enhancement may not be used by adventurers who have not trained 10 times.
    It provides a boost of 5 to Logic Bonus.
    This enhancement may not be used by adventurers who have not trained 21 times.
    The runestaff looks to have quite a few charges remaining.

    4) a scratched mithril helm
    The helm resonates with your voice, indicating that it enhances its owner in the following ways:
    It provides a boost of 2 to Agility Bonus.
    This enhancement may not be used by adventurers who have not trained 7 times.
    It provides a boost of 10 to Harness Power Bonus.
    This enhancement may not be used by adventurers who have not trained 33 times.
    The helm looks to have a lot of charges remaining.

    40k Dud SOLD

    5) some vultite augmented chain, 4x, +3 TD
    The chain resonates with your voice, indicating that it enhances its owner in the following ways:
    It provides a boost of 5 to Dexterity Base.
    This enhancement may not be used by adventurers who have not trained 9 times.
    It provides a boost of 5 to Strength Base.
    This enhancement may not be used by adventurers who have not trained 12 times.
    It provides a boost of 9 to Swimming Ranks.
    This enhancement may not be used by adventurers who have not trained 27 times.
    The chain looks to have quite a few charges remaining.

    40k Molara SOLD and DELIVERED

    6) a rune-etched gold band
    It provides a boost of 8 to Brawling Bonus.
    This enhancement may not be used by adventurers who have not trained 36 times.
    It provides a boost of 6 to Armor Use Bonus.
    This enhancement may not be used by adventurers who have not trained 35 times.
    It provides a boost of 2 to Max Stamina.
    This enhancement may not be used by adventurers who have not trained 3 times.
    It provides a boost of 2 to Pickpocketing Bonus.
    This enhancement may not be used by adventurers who have not trained 2 times.
    The band looks to have a lot of charges remaining.

    You sense that the gold band will crumble into dust after its last enhancive charge has been expended.

    3m Mobius1 SOLD and DELIVERED

    7) a jade and red sunstone crown
    It provides a boost of 5 to Brawling Bonus.
    This enhancement may not be used by adventurers who have not trained 15 times.
    It provides a boost of 6 to Perception Bonus.
    This enhancement may not be used by adventurers who have not trained 14 times.
    It provides a boost of 5 to Climbing Bonus.
    This enhancement may not be used by adventurers who have not trained 5 times.
    The crown looks to have a fair amount of charges remaining.

    You sense that the red sunstone crown will crumble into dust after its last enhancive charge has been expended.

    You sense that the red sunstone crown will disintegrate after its last magical charge has been expended.

    200k lrdtsc SOLD and DELIVERED

    8) an engraved copper crown
    It provides a boost of 1 to Intuition Bonus.
    This enhancement may not be used by adventurers who have not trained 3 times.
    It provides a boost of 3 to Combat Maneuvers Bonus.
    This enhancement may not be used by adventurers who have not trained 6 times.
    The crown looks to have one charge remaining.

    You sense that the copper crown will persist after its last enhancive charge has been expended.

    You sense that the copper crown will persist after its last magical charge has been expended.

    9) a scratched mithril helm
    It provides a boost of 6 to Spell Aiming Ranks.
    This enhancement may not be used by adventurers who have not trained 42 times.
    It provides a boost of 2 to Elemental Lore - Fire Ranks.
    This enhancement may not be used by adventurers who have not trained 10 times.
    It provides a boost of 4 to Climbing Ranks.
    This enhancement may not be used by adventurers who have not trained 6 times.
    The helm looks to have a lot of charges remaining.

    40k Dud SOLD

    10) a fire opal studded silver stickpin
    It provides a boost of 2 to Combat Maneuvers Ranks.
    This enhancement may not be used by adventurers who have not trained 10 times.
    It provides a boost of 2 to Spiritual Lore - Summoning Ranks.
    This enhancement may not be used by adventurers who have not trained 17 times.
    The stickpin looks to have a lot of charges remaining.

    You sense that the studded silver stickpin will crumble into dust after its last enhancive charge has been expended.

    You sense that the studded silver stickpin will persist after its last magical charge has been expended.

    11) a copper and dragonfire opal talisman
    It provides a boost of 4 to Dexterity Base.
    This enhancement may not be used by adventurers who have not trained 10 times.
    The talisman looks to have more than your average dwarf could count charges remaining.

    You sense that the dragonfire opal talisman will crumble into dust after its last enhancive charge has been expended.

    You sense that the dragonfire opal talisman will persist after its last magical charge has been expended.

    40k Dud SOLD

    12) a pear-cut star ruby stickpin
    It provides a boost of 6 to Picking Locks Bonus.
    This enhancement may not be used by adventurers who have not trained 14 times.
    It provides a boost of 5 to Shield Use Bonus.
    This enhancement may not be used by adventurers who have not trained 15 times.
    The stickpin looks to have a fair amount of charges remaining.

    You sense that the star ruby stickpin will crumble into dust after its last enhancive charge has been expended.

    You sense that the star ruby stickpin will disintegrate after its last magical charge has been expended.

    40k coldd SOLD

    13) an engraved aquamarine barrette, 613 empowerable
    5 charges
    It is empowered and can be charged for an additional 103 charges.

    The aquamarine barrette contains the spell Self Control, from the Ranger circle.
    You sense that the aquamarine barrette will persist after its last magical charge has been expended.

    100k Palcron SOLD

    14) a lapis lazuli studded pewter brooch
    It provides a boost of 6 to Shield Use Bonus.
    This enhancement may not be used by adventurers who have not trained 21 times.
    It provides a boost of 3 to Max Health.
    This enhancement may not be used by adventurers who have not trained 4 times.
    The brooch looks to have a lot of charges remaining.

    You sense that the studded pewter brooch will persist after its last enhancive charge has been expended.

    You sense that the studded pewter brooch will persist after its last magical charge has been expended.

    40k Dud SOLD

    15) some blackened spiked ora leg greaves
    It provides a boost of 6 to Survival Bonus.
    This enhancement may not be used by adventurers who have not trained 9 times.
    It provides a boost of 9 to Max Mana.
    This enhancement may not be used by adventurers who have not trained 27 times.
    The greaves looks to have a lot of charges remaining.

    The greaves resonates with your voice, revealing some details of its temporary enhancement:
    The greaves's enhancement will degrade when the wearer is struck in combat.
    It should be able to withstand quite a few uses before its enhancement has completely degraded away.
    When its enhancement has degraded away, the item will lose its ability to grant greater protection.

    150k Red SOLD

    16) some old imflass arm greaves
    It provides a boost of 2 to Edged Weapons Ranks.
    This enhancement may not be used by adventurers who have not trained 6 times.
    It provides a boost of 5 to Stamina Recovery.
    This enhancement may not be used by adventurers who have not trained 9 times.
    It provides a boost of 5 to Pickpocketing Ranks.
    This enhancement may not be used by adventurers who have not trained 21 times.
    The greaves looks to have a fair amount of charges remaining.

    40k Dud SOLD

    17) a malachite-set platinum earring
    It provides a boost of 4 to Edged Weapons Bonus.
    This enhancement may not be used by adventurers who have not trained 10 times.
    The earring looks to have a huge number of charges remaining.

    You sense that the platinum earring will persist after its last enhancive charge has been expended.

    You sense that the platinum earring will persist after its last magical charge has been expended.

    600k vantho SOLD and DELIVERED

    18) a chiseled amethyst bracelet
    It provides a boost of 6 to Shield Use Bonus.
    This enhancement may not be used by adventurers who have not trained 21 times.
    It provides a boost of 1 to Dodging Bonus.
    This enhancement may not be used by adventurers who have not trained 1 times.
    The bracelet looks to have a lot of charges remaining.

    You sense that the amethyst bracelet will persist after its last enhancive charge has been expended.

    You sense that the amethyst bracelet will persist after its last magical charge has been expended.

    40k Dud SOLD

    19) an opal-inset gold earring
    It provides a boost of 7 to Max Mana.
    This enhancement may not be used by adventurers who have not trained 28 times.
    The earring looks to have more than your average dwarf could count charges remaining.

    You sense that the gold earring will crumble into dust after its last enhancive charge has been expended.

    You sense that the gold earring will persist after its last magical charge has been expended.

    20) a lapis-inlaid pewter armband
    It provides a boost of 2 to Edged Weapons Bonus.
    This enhancement may not be used by adventurers who have not trained 3 times.
    It provides a boost of 3 to Strength Base.
    This enhancement may not be used by adventurers who have not trained 8 times.
    The armband looks to have a fair amount of charges remaining.

    You sense that the pewter armband will persist after its last enhancive charge has been expended.

    You sense that the pewter armband will persist after its last magical charge has been expended.

    300k Dud SOLD

    21) a polished imflass aventail
    It provides a boost of 1 to Arcane Symbols Ranks.
    This enhancement may not be used by adventurers who have not trained 3 times.
    It provides a boost of 4 to Strength Base.
    This enhancement may not be used by adventurers who have not trained 8 times.
    It provides a boost of 3 to Picking Locks Ranks.
    This enhancement may not be used by adventurers who have not trained 9 times.
    It provides a boost of 2 to Elemental Lore - Air Ranks.
    This enhancement may not be used by adventurers who have not trained 10 times.
    The aventail looks to have a few charges remaining.

    40k Dud SOLD

    22) a golden topaz inset silver pin
    It provides a boost of 2 to Spell Aiming Bonus.
    This enhancement may not be used by adventurers who have not trained 3 times.
    The pin looks to have a huge number of charges remaining.

    You sense that the inset silver pin will crumble into dust after its last enhancive charge has been expended.

    You sense that the inset silver pin will persist after its last magical charge has been expended.

    23) a jade-inlaid ora pin
    It provides a boost of 4 to Dexterity Base.
    This enhancement may not be used by adventurers who have not trained 10 times.
    It provides a boost of 3 to Survival Ranks.
    This enhancement may not be used by adventurers who have not trained 14 times.
    It provides a boost of 4 to Dodging Ranks.
    This enhancement may not be used by adventurers who have not trained 34 times.
    The pin looks to have a lot of charges remaining.

    You sense that the ora pin will crumble into dust after its last enhancive charge has been expended.

    You sense that the ora pin will persist after its last magical charge has been expended.

    1M Ewayn SOLD

    24) a radiant-cut aquamarine clasp
    It provides a boost of 5 to Combat Maneuvers Bonus.
    This enhancement may not be used by adventurers who have not trained 15 times.
    The clasp looks to have a few charges remaining.

    You sense that the aquamarine clasp will crumble into dust after its last enhancive charge has been expended.

    You sense that the aquamarine clasp will disintegrate after its last magical charge has been expended.

    1.5m neimanz1 SOLD and DELIVERED

    25) a brilliant green garnet clasp
    It provides a boost of 3 to Picking Locks Ranks.
    This enhancement may not be used by adventurers who have not trained 14 times.
    It provides a boost of 3 to Perception Ranks.
    This enhancement may not be used by adventurers who have not trained 14 times.
    It provides a boost of 2 to Wisdom Base.
    This enhancement may not be used by adventurers who have not trained 5 times.
    It provides a boost of 2 to Dodging Ranks.
    This enhancement may not be used by adventurers who have not trained 10 times.
    The clasp looks to have a lot of charges remaining.

    You sense that the green garnet clasp will crumble into dust after its last enhancive charge has been expended.

    1m Ewayn SOLD

    26) an elegant mithril clasp
    It provides a boost of 5 to Physical Fitness Bonus.
    This enhancement may not be used by adventurers who have not trained 10 times.
    It provides a boost of 4 to Stamina Recovery.
    This enhancement may not be used by adventurers who have not trained 10 times.
    The clasp looks to have a lot of charges remaining.

    You sense that the mithril clasp will crumble into dust after its last enhancive charge has been expended.

    You sense that the mithril clasp will persist after its last magical charge has been expended.

    1m Ewayn SOLD

    27) a starstone inset pewter clasp
    It provides a boost of 5 to Logic Base.
    This enhancement may not be used by adventurers who have not trained 10 times.
    The clasp looks to have a lot of charges remaining.

    You sense that the inset pewter clasp will crumble into dust after its last enhancive charge has been expended.

    You sense that the inset pewter clasp will persist after its last magical charge has been expended.

    40k Xanlin SOLD and DELIVERED

    28) some imflass brigandine armor, +12
    It provides a boost of 7 to Blunt Weapons Bonus.
    This enhancement may not be used by adventurers who have not trained 17 times.
    It provides a boost of 12 to First Aid Bonus.
    This enhancement may not be used by adventurers who have not trained 31 times.
    It provides a boost of 4 to Dexterity Bonus.
    This enhancement may not be used by adventurers who have not trained 22 times.
    It provides a boost of 10 to Survival Bonus.
    This enhancement may not be used by adventurers who have not trained 22 times.
    The armor looks to have a fair amount of charges remaining.

    45k Doomsday SOLD

    29) a dark brown hoarbeam runestaff, +12
    It provides a boost of 9 to Spell Aiming Bonus.
    This enhancement may not be used by adventurers who have not trained 27 times.
    The runestaff looks to have a lot of charges remaining.

    30) a faewood runestaff, +20, 3x acuity
    It provides a boost of 1 to Sorcerous Lore - Demonology Ranks.
    This enhancement may not be used by adventurers who have not trained 4 times.
    The runestaff looks to have a huge number of charges remaining.

    40k Izzy SOLD

    31) an exquisite kakore runestaff, 2x, +3 mana flares

    40k Xanlin SOLD and DELIVERED


    All items MB 40k. Please bid numbers if possible, example 40k on #8

    No buyouts accepted

    ;chat to Dantax for delivery
    Last edited by Dantx; 09-24-2019 at 11:37 AM.

  2. #2

    Default

    mb 12, 24
    thousands of years ago... before sigourney weaver

    LNet: Coldd/Rokim
    Discord: coldd#4306

  3. #3

    Default

    MB 6 and 23

  4. #4

    Default

    200k 6

  5. #5

    Default

    200k 7

  6. #6

    Default

    500k on 6

  7. #7

    Default

    750k 6

  8. Default

    40k on #13
    40k on #27
    40k on #31

  9. #9

    Default

    1m on 6

  10. #10

    Default

    mb 20

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