True, but with only 1 use of 950 every minute, sometimes you just don't want to go blowing your whole wad in case you need it right away for a more crowded room. Generally up to 3 creatures is easy enough to handle without a massive AOE spell being needed. Anyway, 1 mana point (17 x 3 =51 instead of just 50 mana for a cast of 950) won't make or break a hunt for me - I don't always bother with a cast of ewave or callwind...just target 1, incant 917, target 2nd, incant 917, target 3rd, incant 917. Using 410 or 912 is if something overly threatening is in the room (caster that can easily ward me, for example).
I'd say that 80% of my encounters die on within the first 3 crit cycles of 917. Out of the remaining 20%, half die by the end of 917. The last 10%, half need 1-3 casts of 502 and the other half require a second round of 917 if I just got piss poor rolls on the first cast of it.
I hunt till I fry, then use a LTE, hunt till I fry, use another LTE, hunt till I fry and then go rest. I've usually expended mana leech to a point that I'm getting very little in return and I've also wracked so I need to rest up. At level 72 and uphunting 4-6 levels, I can fill my enchanting essence in 9-10 hours of hunting. It's a helluva lot faster that the initial release of the updated 925 spell where 45 hours of heavy hunting got him about 1/4 of the way through his total essence.
Last edited by drumpel; 09-10-2019 at 11:12 AM.
Last edited by Methais; 09-10-2019 at 11:40 AM.
You might be right on the attunement, I am water attuned. I thought there was a feature added that let you set the element version of certain spells though to the default? I'll have to poke around later tonight.
I wouldn't mind getting earth lore up to the point where I could core tap that often, but I really like the free mana from water lore. I tend to stack 910 or invoked 904 into 1710 casts with my taps though.30 second core tap
I hopped out into the wilds quick with my wizard and 950 does let me use ICE now. Must have been one of those quiet fixes they didn't tell anyone about.
>incant 950
You trace a series of glowing runes while chanting the phrase for Core Tap...
Your spell is ready.
You gesture.
Tapping into the elemental core of Elanthia, you seize part of its energy. Swirling ribbons of fiery red, deep blue, earthen brown, and airy white energy rise up from the ground and surround you. They linger for a brief moment, then explode into a shower of sparks!
Your hands glow with power as you invoke the phrase for Earthen Fury...
You gesture at a lesser minotaur.
The ground beneath a lesser minotaur suddenly frosts and rumbles violently!
The earth cracks beneath a lesser minotaur, releasing a column of frigid air!
[SMR result: 24 (Open d100: -34)]
He dodges out of the way!
You intone a phrase of elemental power while raising your hands, invoking Chromatic Circle...
You channel at a lesser minotaur.
A lesser minotaur is suddenly surrounded by a small whirlwind.
CS: +348 - TD: +299 + CvA: +8 + d100: +28 == +85
Warded off!
The whirlwind slowly swirls around the minotaur once, then drifts away.
You intone a phrase of elemental power while raising your hands, invoking Chromatic Circle...
You gesture at a lesser minotaur.
A lesser minotaur is suddenly surrounded by a small whirlwind.
CS: +348 - TD: +299 + CvA: +8 + d100: +26 == +83
Warded off!
The whirlwind slowly swirls around the minotaur once, then drifts away.
You intone a phrase of elemental power while raising your hands, invoking Chromatic Circle...
[ Core Tap Recovery: +0:01:00, 0:00:59 remaining. ]
You gesture at a lesser minotaur.
A lesser minotaur is suddenly surrounded by a small whirlwind.
CS: +348 - TD: +299 + CvA: +8 + d100: +40 == +97
Warded off!
The whirlwind slowly swirls around the minotaur once, then drifts away.
You intone a phrase of elemental power while raising your hands, invoking Chromatic Circle...
You channel at a lesser minotaur.
A lesser minotaur is suddenly surrounded by a small whirlwind.
CS: +348 - TD: +299 + CvA: +8 + d100: +12 == +69
Warded off!
The whirlwind slowly swirls around the minotaur once, then drifts away.
You intone a phrase of elemental power while raising your hands, invoking Chromatic Circle...
You gesture at a lesser minotaur.
A lesser minotaur is suddenly surrounded by a small whirlwind.
CS: +348 - TD: +299 + CvA: +8 + d100: +74 == +131
Warding failed!
The whirlwind quickly swirls around the minotaur, causing 12 points of damage!
... 10 points of damage!
Eye swells under sudden pressure loss!
The whirlwind leaves the minotaur off balance and exposed to the elements.
Cast Roundtime 3 Seconds.
(Forcing stance down to guarded)
>
The earth cracks beneath a lesser minotaur, releasing a column of frigid air!
[SMR result: 107 (Open d100: 47, Bonus: 1)]
... 15 points of damage!
Brrrr! That was a good hit to the right leg! Knocked the lesser minotaur silly.
>
A lesser minotaur swings a curved silvery white greataxe at you!
AS: +391 vs DS: +462 with AvD: +38 + d100 roll: +9 = -24
A clean miss.
>
Icy stalagmites burst from the ground beneath a lesser minotaur!
[SMR result: 211 (Open d100: 150, Bonus: 2)]
... 50 points of damage!
Strike punctures thigh and shatters femur!
The lesser minotaur falls against the ground with a solid thud.
The lesser minotaur is stunned!
Glacial stalagmites erupt from the ground, impaling him!
... 45 points of damage!
Bladder impaled, what a mess!
>
Icy stalagmites burst from the ground beneath a lesser minotaur!
[SMR result: 299 (Open d100: 155, Bonus: 85)]
... 50 points of damage!
Shot to back shatters bone and vertebrae!
A low gurgling sound comes from deep within the chest of the lesser minotaur as he falls slack against the ground.
The ground beneath a lesser minotaur suddenly calms.
Bad advice, as usual. You can enchant up to 7x with 925. You’re going to have a better time lvling up with 1x major/minor elemental. Worry about tougher enchants later on.
Stopping at 925 I have been able to do 7x and some other enchanting work (6x with flares for example) just fine.
I give both options, 400 path or 900 path. It can,t be a bad advice, as usual, when you get options.
Ardwen the submitive: [LNet]-GSIV:Ardwen: "not like I was given a choice to opt out of bro mode, bro"
I find this concept fascinating - particularly that you started on it at 27.
It has me toying around with the idea of a build that leans on the 917/502 entirely started at level 19 and thus skips on spell aiming to try and help make up some of the TPs. I'd love any and all opinions about pro/cons.
I imagine it would be mana intensive/painful from 19-30, but workable with wracking.
Questions I have include:
Does spell aiming have intuitive syngery's I might be missing (for example, in sorc's it's needed for focused implosion).
Does this significant limit hunting areas? Are there big groups where bolts are more versatile?
What about MjE vs MnE. - This is really what stumps me.
MnE near level seems vital for CS/DS. Mana Leech seems vital for making so much 917 going. Thoughts on which would be better to sacrifice at lower levels?
Spell aiming for wizards is solely for bolting.
The best thing about bolting at low levels is that so many creatures have a low bolting DS. It's not until around the mid 20s do you start running into creatures using more defensive spells to protect against bolting.
If you want to forego bolting, 425 isn't as important. But 430 is nice to have for the DS/TD gain. It's a toss up if you want to go 917/502 and where you take MjE and MnE spell ranks. From level 24 through mid 30s I only had 18 MjE ranks. It was a bit gruelling keeping mana up to solely rely on 917. I decided to focus on water lore to give a little extra help, you get a small % to get an extra 20 mana for any cast of 516, so instead of only get 17 mana on the initial few casts, one would generally get me that extra 20.
I got up to 430 as soon as I could after 18 ranks of MjE. I made sure I kept my Wiz spells at 1x. I tried to keep my Harness Power at 2x and my EMC at 1-1.5x to help with that little extra mana gain on pulses. I did bolt as back up to 917 for a cast here and there until level 34, but I rarely did that - maybe once or twice every 10 thousand exp gain. At level 34 I never cast another bolt spell with him.
With my MjE being a bit behind my level, I tend to need a roll of 40 or better to ward my targets, but that gap is slowly shrinking as I focus MjE 1x every level now and throw an extra spell rank on it when the TPs are there.
I found that using 917 opened up a few hunting spots that lot of AS and bolting hunters avoid because a creature has natural crit padding and it's a pain in the ass to hunt them. Otherwise, hunting pretty much stays the same as a bolting wizard would follow.
Last edited by drumpel; 09-14-2019 at 09:27 AM.