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Thread: Wearable Enhancives of All Sorts #1 (STR, LOG, AGI + More)

  1. #1

    Default Wearable Enhancives of All Sorts #1 (STR, LOG, AGI + More)

    For sale today are some lower end DR enhancive finds. Still have hundreds to go through....
    Auction is going to go quick, once twice sold. So get your bids in if you want something. Preferred Delivery to EN/FWI but can do WL area if you're willing to wait for me to walk there. Buyout offers will be considered, otherwise auction will be updated 1-2 times per day.

    1) an opal and red sunstone neckchain
    The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
    The neckchain resonates with your voice, indicating that it enhances its owner in the following ways:
    It provides a boost of 5 to Logic Base.
    This enhancement may not be used by adventurers who have not trained 10 times.
    It provides a boost of 4 to Spirit Mana Control Ranks.
    This enhancement may not be used by adventurers who have not trained 34 times.
    The neckchain looks to have a lot of charges remaining.
    You sense that the red sunstone neckchain will crumble into dust after its last enhancive charge has been expended.
    You sense that the red sunstone neckchain will disintegrate after its last magical charge has been expended.

    MB: 500k

    ---

    2) a star emerald stickpin
    The stickpin resonates with your voice, indicating that it enhances its owner in the following ways:
    It provides a boost of 1 to Elemental Lore - Earth Ranks.
    This enhancement may not be used by adventurers who have not trained 6 times.
    It provides a boost of 5 to Strength Base.
    This enhancement may not be used by adventurers who have not trained 20 times.
    The stickpin looks to have more than your average giantman could count charges remaining.
    You sense that the star emerald stickpin will crumble into dust after its last enhancive charge has been expended.
    You sense that the star emerald stickpin will disintegrate after its last magical charge has been expended.

    CB: 950k neimanz1 sold!

    ---

    3) some earth brown socks embroidered with a snarling badger - enhancive socks! Box found a while back.

    The socks resonates with your voice, indicating that it enhances its owner in the following ways:
    It provides a boost of 2 to Constitution Bonus.
    The socks looks to have a lot of charges remaining.
    You sense that the earth brown socks will persist after its last enhancive charge has been expended.

    SOLD on generous buyout offer

    ---

    4)a glyph-etched sterling silver crown

    The crown resonates with your voice, indicating that it enhances its owner in the following ways:
    It provides a boost of 5 to Strength Base.
    This enhancement may not be used by adventurers who have not trained 20 times.
    The crown looks to have a huge number of charges remaining.
    You sense that the sterling silver crown will crumble into dust after its last enhancive charge has been expended.

    MB: 250k

    ---

    5) a bloodstone studded gold ring
    The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
    The ring resonates with your voice, indicating that it enhances its owner in the following ways:
    It provides a boost of 3 to Agility Bonus.
    This enhancement may not be used by adventurers who have not trained 22 times.
    The ring looks to have a huge number of charges remaining.
    You sense that the studded gold ring will crumble into dust after its last enhancive charge has been expended.
    You sense that the studded gold ring will persist after its last magical charge has been expended.

    CB: 250k allen sold!
    ---

    6) a jade and aquamarine tiara
    The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
    The tiara resonates with your voice, indicating that it enhances its owner in the following ways:
    It provides a boost of 9 to Influence Base.
    This enhancement may not be used by adventurers who have not trained 30 times.
    The tiara looks to have a lot of charges remaining.

    MB: 250k

    ---

    7) a malachite and white sunstone neckchain
    The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
    The neckchain resonates with your voice, indicating that it enhances its owner in the following ways:
    It provides a boost of 2 to Logic Base.
    This enhancement may not be used by adventurers who have not trained 2 times.
    The neckchain looks to have a huge number of charges remaining.
    You sense that the white sunstone neckchain will persist after its last enhancive charge has been expended.
    You sense that the white sunstone neckchain will persist after its last magical charge has been expended.

    MB:100k

    ---

    8) a glittering green garnet clasp
    The clasp resonates with your voice, indicating that it enhances its owner in the following ways:
    It provides a boost of 3 to Elemental Mana Control Ranks.
    This enhancement may not be used by adventurers who have not trained 20 times.
    It provides a boost of 2 to Harness Power Ranks.
    This enhancement may not be used by adventurers who have not trained 10 times.
    It provides a boost of 3 to Spirit Mana Control Ranks.
    This enhancement may not be used by adventurers who have not trained 20 times.
    The clasp looks to have a fair amount of charges remaining.
    You sense that the green garnet clasp will crumble into dust after its last enhancive charge has been expended.

    MB: 100k

    ---

    9) a rune-etched pewter crown
    The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
    The crown resonates with your voice, indicating that it enhances its owner in the following ways:
    It provides a boost of 5 to Influence Base.
    This enhancement may not be used by adventurers who have not trained 10 times.
    The crown looks to have more than your average giantman could count charges remaining.
    You sense that the pewter crown will persist after its last enhancive charge has been expended.
    You sense that the pewter crown will persist after its last magical charge has been expended.

    MB:100k

    ---

    10) an engraved mithril earcuff
    The mithril earcuff contains the spell Adrenal Surge, from the Empath circle.
    The earcuff resonates with your voice, indicating that it enhances its owner in the following ways:
    It provides a boost of 3 to Stamina Recovery.
    This enhancement may not be used by adventurers who have not trained 6 times.
    The earcuff looks to have a lot of charges remaining.
    You sense that the mithril earcuff will persist after its last enhancive charge has been expended.
    You sense that the mithril earcuff will persist after its last magical charge has been expended.

    MB: 100k

    ---

    11) a malachite-set sterling silver neckchain
    The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
    The neckchain resonates with your voice, indicating that it enhances its owner in the following ways:
    It provides a boost of 3 to Agility Base.
    This enhancement may not be used by adventurers who have not trained 6 times.
    It provides a boost of 7 to Logic Base.
    This enhancement may not be used by adventurers who have not trained 19 times.
    The neckchain looks to have a lot of charges remaining.
    You sense that the sterling silver neckchain will crumble into dust after its last enhancive charge has been expended.
    You sense that the sterling silver neckchain will persist after its last magical charge has been expended.

    MB: 1m

    ---

    12) some embossed glaes arm greaves
    The magical harmonics reveal that arms are better protected when wearing the glaes arm greaves.
    The greaves resonates with your voice, indicating that it enhances its owner in the following ways:
    It provides a boost of 6 to Survival Ranks.
    This enhancement may not be used by adventurers who have not trained 30 times.
    It provides a boost of 4 to Dexterity Bonus.
    This enhancement may not be used by adventurers who have not trained 22 times.
    It provides a boost of 3 to Ambush Ranks.
    This enhancement may not be used by adventurers who have not trained 12 times.
    It provides a boost of 2 to Brawling Ranks.
    This enhancement may not be used by adventurers who have not trained 6 times.
    The greaves looks to have several charges remaining.

    CB: 250k Donut sold!
    Last edited by coldd; 09-03-2019 at 11:29 AM. Reason: bids update

  2. #2

    Default

    mb 3 and 12

  3. #3

    Default

    MB 2 and 5
    500k 3
    www.undergroundnutritionnj.com
    www.hollowlabs.com
    @undergroundnutrition
    @hollowlabs_
    Discord - allen#5476

  4. #4

    Default

    Updated

  5. #5

    Default

    500k on 2

  6. #6

    Default

    700 2
    www.undergroundnutritionnj.com
    www.hollowlabs.com
    @undergroundnutrition
    @hollowlabs_
    Discord - allen#5476

  7. #7

    Default

    updated

  8. #8

    Default

    750k #3

  9. #9

    Default

    updated, enhansive socks sold on BO offer, pending delivery.

  10. #10

    Default

    950k on #2

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