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Thread: Max Attack Strength (AS) Trials

  1. #1

    Default Max Attack Strength (AS) Trials

    Last day of Duskruin so in honor of that let's see some highest sustained attack setups. The original discussion was theory at Highest Theoretical AS Inquiry.

    Side by side isn't usable in solo play for Arena.

    Prior research/Boosters:

    Skills, Enhancives and Gear
    302 AS - weapon skill (202 ranks) - Easy (cap)
    101 AS - combat maneuver skill (202 ranks) - Easy (cap)
    60 AS - strength bonus max (60 bonus) - Uncommon (includes Surge of Strength CMAN)
    50 AS - weapon bonus enhancives (50 bonus) - Rare
    50 AS - 10x weapon (50 bonus) - Rare
    25 AS - combat maneuver enhancives (50 bonus) - Rare

    Zelnorn Gear
    Shield, armor and weapons that grant half their bonus to attack strength at a max of +25. Most Zelnorn is in the +10/10 range for AS/DS.

    Spells
    15 AS - Strength (509) - Common
    5 AS Benediction (307) - Uncommon
    15 AS - Bravery (211) - Common
    10 AS (10 strength bonus) - Phoen's Strength (606) - Rare
    25 AS - Heroism (215) - Rare or a 65 lore trained cleric in group for 1 minute.
    10 AS - Dauntless (1606) - Rare
    10 AS - Adrenal Surge (1107) - Common, 3 seconds
    30 AS - Camouflage (608) - Uncommon, must be hidden when attacking
    30 AS - Zealot (1617) - Uncommon, grouped paladin
    20 AS - Kai's Triumph (1007) - Uncommon, singing bard
    75 AS - Spirit Strike (117) - Common, 1 swing
    30 AS - V'Tull's Fury (1718) - Uncommon, 1 swing
    8 AS - Patron's Blessing (1611) - Class Specific/Beyond Rare
    15 AS - Empathic Focus (1109) - Class specific/Beyond Rare
    20 AS - Intensity (1130) - Class specific/Beyond Rare
    25 AS to +50 - Elemental targeting (425) - Uncommon. Overtaining in MnE at 75 ranks can boost attack bonus to +50. Each 2 spell trains after 425 adds +1. 27, 29, 31, 33, 35, 37, 39, 41, 43, 45, 47, 49, 51, 53, 55, 57, 59, 61, 63, 65, 67, 69, 71, 73 and 75 mne.

    Abilities/CMan/Guild
    29 AS - Berserk - Warrior Guild/CMAN - Warrior only
    20 AS - Warcry Holler - Warrior Guild/CMAN - Uncommon, grouped warrior
    18 AS - Spin attack - Warrior Guild/CMAN for rogues, monk, warrior, bard - Uncommon, training specific/63 guild ranks or CMAN 5
    40 AS - Coup De Grace - CMAN - Uncommon, on kill, short duration. Use Warcry Cairn to stun.
    10 AS - Weapon Specialization/Rank 5 - CMAN (You can have multiple weapon types: Wspec1, Wspec2, etc.)
    10 AS - Weapon Bonding/Rank 5 - CMAN (single weapon)

    Society
    +26 AS - Voln Symbol - Courage
    +13 AS - Voln Symbol - Supremacy (Undead only)
    +35 AS - CoL Signs - Sword, Smite, Striking
    +25 AS - GoS Sigil - Plus HCW/HDW
    +50 AS - Sign of madness - 15 seconds/3 spirit loss cost

    Boost
    +2 AS to +25 - Item Supercharger (Day 25 login bonus) - +50% attack strength boost on enchantment bonus

    Flares
    +5 AS to +25 - Ensorcell. +5 per tier on a random flare for 1 swing.
    +5/10/+25 AS - Briar flares. T1 is +5, T2 is +10 and T3 is +25. Briar weapons drain health for influence. When the weapon is full it can be raised for a 1 minute buff.

    Lore Training

    Earth Lore
    Boosts Strength (509) - Boosts strength self-cast by +1 per 4 ranks.

    Blessing Lore
    Benediction (307) - +5 AS for 1 swing on a 1-15% chance

    Patron's Blessing (1611) - Boosts CM ranks from +1 to +17

    Heroism (215) - Boosts heroism AS by + 1 per 10 ranks of lore training up to 25 at 250 ranks.

    Religion Lore
    Zealot (1617) - Boosts AS by +1 as a seed summation of 1. AS boost of +1 at 1 rank, +10 at 55 ranks and +51 at 231 ranks

    Setup on example:

    SKILL

    Combat Maneuvers...................| 352 252
    Two-Handed Weapons.................| 352 252

    Max enhancives.

    INFO
    Strength (STR): 100 (40) ... 140 (60)

    Max bonus.

    WEAPON
    10x perfect T5 Maul

    Max enchantment.

    MAGIC

    - Major Spirit:
    211: Bravery - 2:53:39

    - Cleric:
    307: Benediction - 0:24:34

    - Minor Elemental:
    425: Elemental Targeting - 1:05:10 (30 ranks of MnE)
    509: Strength - 2:05:29

    - Paladin:
    1606: Dauntless - 1:34:36

    - Ranger:
    606: Phoen's Strength - 0:19:08

    - Combat Maneuvers:
    9605: Surge of Strength - 0:01:16

    - Order of Voln:
    9805: Symbol of Courage - 0:04:05

    -Cman (Untracked):
    Warcry Holler (+20 Attack Strength)

    Normal - Aimed
    You swing a gleaming rune-scribed maul at a mottled cave lizard!
    AS: +736 vs DS: +432 with AvD: +43 + d100 roll: +47 = +394
    ... and hit for 157 points of damage!
    Neck removed, head falls to the ground.
    The cave lizard drops to the ground and shudders a final time.
    Roundtime: 7 sec.

    Berserk +29 attack strength
    You swing a gleaming rune-scribed maul at a behemoth mud-covered crab!
    AS: +765 vs DS: +360 with AvD: +47 + d100 roll: +37 = +489
    ... and hit for 210 points of damage!
    Lucky shot rips through bone and muscle sending shield arm flying.
    A behemoth mud-covered crab twitches recklessly and regurgitates a white fluid over its mangled left foreleg.
    The mud-covered crab clacks its pincers a final agonizing time and dies.

    Berserk T5 ensorcell flare +25 attack strength
    You spin around looking for something to attack!
    You assault a burly grahnk with an unrelenting fury!
    You swing a gleaming rune-scribed maul at a burly grahnk!
    AS: +790 vs DS: +250 with AvD: +57 + d100 roll: +5 = +602
    ... and hit for 220 points of damage!
    Blow cracks a rib and punctures a lung.
    Breathing becomes a challenge.
    You feel the unnatural surge of necrotic power wane away.
    Last edited by Geijon; 08-27-2019 at 06:26 PM.

  2. #2

    Default

    >25 AS to +75 - Elemental targeting (425) - Uncommon. Overtaining in MnE at 75 ranks can boost attack bonus to +75


    425 caps at +50 at 75 ranks.

  3. #3
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    Default

    Quote Originally Posted by Winter View Post
    >25 AS to +75 - Elemental targeting (425) - Uncommon. Overtaining in MnE at 75 ranks can boost attack bonus to +75


    425 caps at +50 at 75 ranks.
    Also for a warrior id be interested if they get the full 50. Sorcerers get half buff for having 100s so would assume the same for warriors.
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  4. #4
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    Quote Originally Posted by Orthin View Post
    Also for a warrior id be interested if they get the full 50. Sorcerers get half buff for having 100s so would assume the same for warriors.
    They get the full +50 for bolts and physical AS. They get half the CS buff to 700s because it is a hybrid circle.
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  5. #5

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    I hadn't done the math on spell ranks, but 31 mne adds +1. I tend to avoid using heroism, but it's +25. It really starts to put the sustained cap since only a handful of people go this high. This should help folks min/max to push the thresholds though.

    The big hitters actually tend to not power-up. I almost always am near my sustained max, but I'm limited by lore and spell training others have.

  6. #6

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    Berserk, w/initial 117:

    You assault a flat-nosed hobgoblin shaman with an unrelenting fury!
    You swing an immense rolaren waraxe at a flat-nosed hobgoblin shaman!
    AS: +925 vs DS: +350 with AvD: +32 + d100 roll: +66 = +673
    ... and hit for 190 points of damage!
    Lucky shot rips through bone and muscle sending weapon arm flying.
    The hobgoblin shaman is stunned!
    The guiding force leaves you.
    You swing an immense rolaren waraxe at a flat-nosed hobgoblin shaman!
    AS: +798 vs DS: +326 with AvD: +32 + d100 roll: +100 = +604
    ... and hit for 161 points of damage!
    Hard blow breaks the femur!
    The hobgoblin shaman gasps a final prayer, then falls to the ground dead.

    You spin around looking for something to attack!
    You assault a burly grahnk with an unrelenting fury!
    You swing an immense rolaren waraxe at a burly grahnk!
    AS: +850 vs DS: +250 with AvD: +41 + d100 roll: +34 = +675
    ... and hit for 141 points of damage!
    Hard hit shatters weapon arm.
    You swing an immense rolaren waraxe at a burly grahnk!
    AS: +798 vs DS: +239 with AvD: +41 + d100 roll: +88 = +688
    ... and hit for 183 points of damage!
    Body pulped to a gooey mass.
    Watch where you step!
    The burly grahnk growls one last time in defiance, then slumps to the ground.


    You spin around looking for something to attack!
    You assault a patchy wart-covered vor'taz with an unrelenting fury!
    You swing an immense rolaren waraxe at a patchy wart-covered vor'taz!
    AS: +850 vs DS: +218 with AvD: +32 + d100 roll: +52 = +716
    ... and hit for 236 points of damage!
    Wicked slash slices open the wart-covered vor'taz's chest!
    Heart and lungs pureed!
    Sickening!
    The wart-covered vor'taz's horn dims, and he falls to the ground dead.

    And another where my self-cast benediction I think boosted with lore:

    You assault a burly white-haired yeti with an unrelenting fury!
    You swing an immense rolaren waraxe at a burly white-haired yeti!
    AS: +925 vs DS: +397 with AvD: +32 + d100 roll: +100 = +660
    ... and hit for 166 points of damage!
    Deep slash to the white-haired yeti's left forearm!
    The white-haired yeti is stunned!
    The guiding force leaves you.
    Pearly light flares up suddenly from within you, lending strength and focus to your attack!
    You swing an immense rolaren waraxe at a burly white-haired yeti!
    AS: +813 vs DS: +345 with AvD: +32 + d100 roll: +65 = +565
    ... and hit for 171 points of damage!
    Powerful slash leaves the white-haired yeti without a right leg!
    A burly white-haired yeti collapses to the floor and grasps his mangled right leg!
    This was with holler, 10x weapon, &:

    Item Supercharger .................. 0:04:48
    Bravery ............................ 0:43:20
    Heroism ............................ 0:45:51
    Benediction ........................ 0:39:27
    Elemental Targeting ................ 2:42:13
    Strength ........................... 1:38:17
    Phoen's Strength ................... 0:40:28
    Empathic Focus ..................... 0:47:45
    Dauntless .......................... 0:58:59
    Symbol of Courage .................. 0:29:26

    And enhanced:

    Combat Maneuvers...................| 326 226
    Edged Weapons......................| 352 252

    Strength (STR): 100 (40) ... 140 (60)

    Need more CM and didn't use bard or other spells/cmans
    Last edited by Roblar; 08-25-2019 at 02:56 PM.

  7. #7

    Default

    So quickly looking it over, you have max CM enhanced and I think my AS increase would be from being over 75 ranks (80) of 400's for 425 +7 AS from 98 ranks of earth lore and +3 AS from 60 ranks of SL: Blessings for 215.

    You also probably forgot supercharger login boost for 25 AS on a 10x weapon?

    Supremacy on undead would be +13 more, warhorn script +30 and bards and CM can likely boost to low or mid 900s sustained maybe near 1k with a nice coup beforehand.

    Crap, just remembered forgot zealot.
    Last edited by Roblar; 08-25-2019 at 03:16 PM.

  8. #8

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    you have 98 ranks of earth lore, sure you do, wtf.

  9. #9

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    You swing a massive glowing sabar at a patchy wart-covered vor'taz!
    AS: +940 vs DS: +183 with AvD: +41 + d100 roll: +2 = +800
    ... and hit for 437 points of damage!
    Massive blow punches a hole through the wart-covered vor'taz's chest!
    The wart-covered vor'taz's horn dims, and she falls to the ground dead.

  10. #10

    Default

    Quote Originally Posted by beldar17 View Post
    you have 98 ranks of earth lore, sure you do, wtf.
    My lores!

    Elemental Lore - Earth.............| 198 98
    Elemental Lore - Water.............| 15 3
    Spiritual Lore - Blessings.........| 160 60
    Spiritual Lore - Religion..........| 45 9
    Spiritual Lore - Summoning.........| 124 32
    Sorcerous Lore - Necromancy........| 20 4

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