Last day of Duskruin so in honor of that let's see some highest sustained attack setups. The original discussion was theory at Highest Theoretical AS Inquiry.
Side by side isn't usable in solo play for Arena.
Prior research/Boosters:
Skills, Enhancives and Gear
302 AS - weapon skill (202 ranks) - Easy (cap)
101 AS - combat maneuver skill (202 ranks) - Easy (cap)
60 AS - strength bonus max (60 bonus) - Uncommon (includes Surge of Strength CMAN)
50 AS - weapon bonus enhancives (50 bonus) - Rare
50 AS - 10x weapon (50 bonus) - Rare
25 AS - combat maneuver enhancives (50 bonus) - Rare
Zelnorn Gear
Shield, armor and weapons that grant half their bonus to attack strength at a max of +25. Most Zelnorn is in the +10/10 range for AS/DS.
Spells
15 AS - Strength (509) - Common
5 AS Benediction (307) - Uncommon
15 AS - Bravery (211) - Common
10 AS (10 strength bonus) - Phoen's Strength (606) - Rare
25 AS - Heroism (215) - Rare or a 65 lore trained cleric in group for 1 minute.
10 AS - Dauntless (1606) - Rare
10 AS - Adrenal Surge (1107) - Common, 3 seconds
30 AS - Camouflage (608) - Uncommon, must be hidden when attacking
30 AS - Zealot (1617) - Uncommon, grouped paladin
20 AS - Kai's Triumph (1007) - Uncommon, singing bard
75 AS - Spirit Strike (117) - Common, 1 swing
30 AS - V'Tull's Fury (1718) - Uncommon, 1 swing
8 AS - Patron's Blessing (1611) - Class Specific/Beyond Rare
15 AS - Empathic Focus (1109) - Class specific/Beyond Rare
20 AS - Intensity (1130) - Class specific/Beyond Rare
25 AS to +50 - Elemental targeting (425) - Uncommon. Overtaining in MnE at 75 ranks can boost attack bonus to +50. Each 2 spell trains after 425 adds +1. 27, 29, 31, 33, 35, 37, 39, 41, 43, 45, 47, 49, 51, 53, 55, 57, 59, 61, 63, 65, 67, 69, 71, 73 and 75 mne.
Abilities/CMan/Guild
29 AS - Berserk - Warrior Guild/CMAN - Warrior only
20 AS - Warcry Holler - Warrior Guild/CMAN - Uncommon, grouped warrior
18 AS - Spin attack - Warrior Guild/CMAN for rogues, monk, warrior, bard - Uncommon, training specific/63 guild ranks or CMAN 5
40 AS - Coup De Grace - CMAN - Uncommon, on kill, short duration. Use Warcry Cairn to stun.
10 AS - Weapon Specialization/Rank 5 - CMAN (You can have multiple weapon types: Wspec1, Wspec2, etc.)
10 AS - Weapon Bonding/Rank 5 - CMAN (single weapon)
Society
+26 AS - Voln Symbol - Courage
+13 AS - Voln Symbol - Supremacy (Undead only)
+35 AS - CoL Signs - Sword, Smite, Striking
+25 AS - GoS Sigil - Plus HCW/HDW
+50 AS - Sign of madness - 15 seconds/3 spirit loss cost
Boost
+2 AS to +25 - Item Supercharger (Day 25 login bonus) - +50% attack strength boost on enchantment bonus
Flares
+5 AS to +25 - Ensorcell. +5 per tier on a random flare for 1 swing.
+5/10/+25 AS - Briar flares. T1 is +5, T2 is +10 and T3 is +25. Briar weapons drain health for influence. When the weapon is full it can be raised for a 1 minute buff.
Lore Training
Earth Lore
Boosts Strength (509) - Boosts strength self-cast by +1 per 4 ranks.
Blessing Lore
Benediction (307) - +5 AS for 1 swing on a 1-15% chance
Patron's Blessing (1611) - Boosts CM ranks from +1 to +17
Heroism (215) - Boosts heroism AS by + 1 per 10 ranks of lore training up to 25 at 250 ranks.
Religion Lore
Zealot (1617) - Boosts AS by +1 as a seed summation of 1. AS boost of +1 at 1 rank, +10 at 55 ranks and +51 at 231 ranks
Setup on example:
SKILL
Combat Maneuvers...................| 352 252
Two-Handed Weapons.................| 352 252
Max enhancives.
INFO
Strength (STR): 100 (40) ... 140 (60)
Max bonus.
WEAPON
10x perfect T5 Maul
Max enchantment.
MAGIC
- Major Spirit:
211: Bravery - 2:53:39
- Cleric:
307: Benediction - 0:24:34
- Minor Elemental:
425: Elemental Targeting - 1:05:10 (30 ranks of MnE)
509: Strength - 2:05:29
- Paladin:
1606: Dauntless - 1:34:36
- Ranger:
606: Phoen's Strength - 0:19:08
- Combat Maneuvers:
9605: Surge of Strength - 0:01:16
- Order of Voln:
9805: Symbol of Courage - 0:04:05
-Cman (Untracked):
Warcry Holler (+20 Attack Strength)
Normal - Aimed
You swing a gleaming rune-scribed maul at a mottled cave lizard!
AS: +736 vs DS: +432 with AvD: +43 + d100 roll: +47 = +394
... and hit for 157 points of damage!
Neck removed, head falls to the ground.
The cave lizard drops to the ground and shudders a final time.
Roundtime: 7 sec.
Berserk +29 attack strength
You swing a gleaming rune-scribed maul at a behemoth mud-covered crab!
AS: +765 vs DS: +360 with AvD: +47 + d100 roll: +37 = +489
... and hit for 210 points of damage!
Lucky shot rips through bone and muscle sending shield arm flying.
A behemoth mud-covered crab twitches recklessly and regurgitates a white fluid over its mangled left foreleg.
The mud-covered crab clacks its pincers a final agonizing time and dies.
Berserk T5 ensorcell flare +25 attack strength
You spin around looking for something to attack!
You assault a burly grahnk with an unrelenting fury!
You swing a gleaming rune-scribed maul at a burly grahnk!
AS: +790 vs DS: +250 with AvD: +57 + d100 roll: +5 = +602
... and hit for 220 points of damage!
Blow cracks a rib and punctures a lung.
Breathing becomes a challenge.
You feel the unnatural surge of necrotic power wane away.