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Thread: Difficult Enchant

  1. #11

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    Welp, worth a look. And was pointed out in discord, ensorc potions were still being sold this DR. So here's to hoping that stays.

    Will PM ya. See when we can cross paths to take a look.

  2. #12

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    The hunt continues! Looking for test casts from wizards and any high end sorc enscorcerlerereresrrrs.

  3. #13

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    Edited with info for future board searches. Thanks for looking all the enchanters that did.

  4. #14

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    Quote Originally Posted by Berost View Post
    Edited with info for future board searches. Thanks for looking all the enchanters that did.
    A +34 to +35 enchant should be doable with enhancives. In the old system adamantine had a secondary penalty in addition to the material difficulty of -500. It looks like there is no additional penalty in the new system. Based on previous preliminary research the difficulty for this particular item with a starting enchant bonus of +30 is approximately -693 (-500 material penalty, -100 defender penalty(10 ^2) and -93 starting enchant bonus penalty).

    Code:
    Wizard Stats of the test cast:
    
    Level: 100
    
    Aura (AUR): 100 (20) ... 100 (20)
    Logic (LOG): 96 (28) ... 96 (28)
    Intuition (INT): 100 (35) ... 100 (35)
    
    AS: 202
    MIU: 202
    EMC: 202
    Wizard Ranks: 303
    
    No enhancives
    
    The cast: in guild workshop with familiar
    Note: Aura is not a factor

    Wizard Enchant Bonuses:

    Level: +100 (1 point per level)
    Wizard Ranks: +404 (not absolutely certain on this but I believe the bonus is +2 per rank up to {level +1} and +1 per rank for additional ranks)
    Logic: +28
    Intuition: +35
    AS: +20 (202 ranks/10)
    MIU: +20 (202 ranks/10)
    EMC: +101 (202 ranks/2)
    Workshop: +50
    Familiar: +25
    _____________________

    Total bonus: +783

    Total Bonus 783 + Total Penalty -693 = +90 (90% success rate with you should be able to enchant it easily enough, barring bad luck messaging."

    With a starting enchant bonus of +35 this item should have a total penalty of -728 but you only want to take it to +35. I don't have numbers for that but my best guess is that the penalty with a starting bonus of +34 will be approximately -123. This is 30 points more difficult than the current penalty of -93. To guarantee 100% success going from +34 to +35 would require approximately 40 more bonus points, perhaps a bit less. Each stat bonus adds +1 and EMC is +1 per 2 ranks.

    TLR

    Current penalty: -693 (with starting bonus +30)
    Estimated penalty: -723 (with starting bonus +34)

    Wizard's enchant bonus: +783

    To guarantee 100% success the total bonus must be 100 points higher than the total enchant penalty.

    As things currently stand the wizard in this scenario would have an approximate 60% success rate enchanting this item from +34 to +35.

    Mark

  5. #15

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    Now there is some enchanting-theory worth reading!

    Gracias yo!

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