Originally Posted by
Berost
Edited with info for future board searches. Thanks for looking all the enchanters that did.
A +34 to +35 enchant should be doable with enhancives. In the old system adamantine had a secondary penalty in addition to the material difficulty of -500. It looks like there is no additional penalty in the new system. Based on previous preliminary research the difficulty for this particular item with a starting enchant bonus of +30 is approximately -693 (-500 material penalty, -100 defender penalty(10 ^2) and -93 starting enchant bonus penalty).
Code:
Wizard Stats of the test cast:
Level: 100
Aura (AUR): 100 (20) ... 100 (20)
Logic (LOG): 96 (28) ... 96 (28)
Intuition (INT): 100 (35) ... 100 (35)
AS: 202
MIU: 202
EMC: 202
Wizard Ranks: 303
No enhancives
The cast: in guild workshop with familiar
Note: Aura is not a factor
Wizard Enchant Bonuses:
Level: +100 (1 point per level)
Wizard Ranks: +404 (not absolutely certain on this but I believe the bonus is +2 per rank up to {level +1} and +1 per rank for additional ranks)
Logic: +28
Intuition: +35
AS: +20 (202 ranks/10)
MIU: +20 (202 ranks/10)
EMC: +101 (202 ranks/2)
Workshop: +50
Familiar: +25
_____________________
Total bonus: +783
Total Bonus 783 + Total Penalty -693 = +90 (90% success rate with you should be able to enchant it easily enough, barring bad luck messaging."
With a starting enchant bonus of +35 this item should have a total penalty of -728 but you only want to take it to +35. I don't have numbers for that but my best guess is that the penalty with a starting bonus of +34 will be approximately -123. This is 30 points more difficult than the current penalty of -93. To guarantee 100% success going from +34 to +35 would require approximately 40 more bonus points, perhaps a bit less. Each stat bonus adds +1 and EMC is +1 per 2 ranks.
TLR
Current penalty: -693 (with starting bonus +30)
Estimated penalty: -723 (with starting bonus +34)
Wizard's enchant bonus: +783
To guarantee 100% success the total bonus must be 100 points higher than the total enchant penalty.
As things currently stand the wizard in this scenario would have an approximate 60% success rate enchanting this item from +34 to +35.
Mark