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Thread: Must See Rooms in Gemstone

  1. #1

    Default Must See Rooms in Gemstone

    Hey guys,

    Was wondering what some of your favorite rooms are in the lands?

    I'd lke to stop and smell the roses.

    Shrine of Heroes - 18254]
    Snow white vultite walls tower high overhead in this eight-sided room, their enormous size dwarfing only slightly the magnificent granite statue that stands in the center of the structure. Softly colored light filters in from huge stained glass windows set into each wall, creating a kaleidoscope of color dancing across the rich grey slate floors.
    Obvious exits: out

    Love this one and the surrounding area.

    How about you
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  2. #2

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    The rooms prior to the pool enroute to the rift, as well as the room you get to if you swim down instead of up in the pool. Lots of notable things to see there.
    Last edited by Archigeek; 08-15-2019 at 01:47 PM. Reason: Spelling
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  3. #3
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    The room where it just says it's so beautiful it can't be described.

    /edit This one:

    [Ridge Line - 8189]
    You enter a realm so splendid and bewitching that you are left speechless. Later, when asked to describe what you saw, you are unable to do more than open your mouth and gawk at the memories.
    Obvious paths: southeast, west
    Last edited by Taernath; 08-15-2019 at 12:16 PM.
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  4. #4

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    This is a great idea for a thread. I'll try to grab some room descriptions after work today.

  5. #5

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    Always liked this one - node in the sorc guild in Illi

    [Sorcerer Guild, Sitting Room]
    A large underground lake spreads onward into darkness, its tranquil waters undulating softly with every tiny ripple that seeks to disturb the solace. Pale white sand borders the edges of the water, providing a welcome respite from the rocky ground of the area. A variety of glowing fungi has colonized the blackness of the high ceiling in small patches -- casting the illusion of being underneath a sheer alien sky.
    Obvious exits: east

  6. #6

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    For anyone who has not yet visited, the entire history wing of the Landing museum is worth seeing.

    "You're well beyond training for a reason."...Gelston

  7. #7

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    The human sacrifice temple under the tree east of Mist Harbor is kind of cool. (Part of the fun is finding it yourself.)
    Last edited by Merzbow; 08-15-2019 at 08:05 PM.

  8. #8

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    The path to Li'aerion is so amazingly detailed and the theme behind the entire palace is truly spectacular. Such a shame it's been on lockdown.

  9. #9

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    I always found this area to be interesting and creepy:

    [Ice Cave]
    This small cave is filled with shadows, the only illumination provided by a dim ray of light that peeks through an opening in the southern wall. In the cave's center is a fire pit, its rim ringed with a number of scorched rocks. Overhead, a multitude of designs cover the walls and ceiling, incised upon the rock with rich earth tones. Noticeable by its lack of ornamentation is a small silhouette on the east wall, the crevice about the size of a halfling. Dense shadows cloak the back of the cave. You also see a pile of firewood.
    Obvious exits: out

    [Ice Cave]
    The tunnel is narrow and rough, its sides pocked and notched. Sharp protrusions and angry-looking gouges mark every twist of its tortuous progress. The wounds in the rock look recent. Since the corridor meanders in such a haphazard squiggle, little light penetrates from either end. Most noticeable, though, is the silence. The wind's constant dirge finds no admittance here.
    Obvious exits: northwest, out

    [Chamber of the Dead]
    The corridor widens into a chamber that is bare except for an object in its center, a sarcophagus made entirely of ice. The panels forming its walls are cloudy and striated with swirls and variegations. Although the chamber is austere, designs cover walls and ceiling on every side, a veritable riot of color and form all possessing a striking sense of movement and vitality. The playfulness of the renderings lends the somber form in the cold, icebound bed a sense of joyful transfiguration.
    Obvious exits: out

    In the ice sarcophagus:
    other (1): the body of a halfling.

    The body of a male halfling lies in peaceful repose, his silky beard flowing down his chest and tattooed arms crossed over that. On the corpse's face, you can still discern a somewhat mixed expression. It appears to be less than a happy demeanor, but still resigned to a fate that can never be changed. The body's hands are lightly clasped around each other, gently cradling an emerald falcon pin as though it were a fragile and precious egg.

  10. #10
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    Landing:

    [The Shore of Dreams - 7924] - and surrounding rooms
    Fel and pine trees crowd close to the shore of an almost perfectly clear pool. A low wall crafted from bright blue Liabo marble surrounds the tiny pond, encircling it in a loving embrace. The gleaming surface of the water is disturbed only by concentric rings drifting away from the waterfall lazily spilling down from an outcropping of rocks overhead. Though the shadows are deep here, an occasional beam of light pierces the darkness, illuminating the vivid colors surrounding you. You also see a faint path.
    Obvious paths: none

    [North Shore, Bay View - 27461] - parked my home here with a big picture window to enjoy the view
    The coast below seems to extend out for miles. The ocean dances and sparkles as its deep waters constantly move governed only by the tides. Off in the distance ships sail slowly across the horizon.

    [North Shore, Tidal Pool - 27465]
    Crisp clear water swirls all around you. Schools of tiny silver-finned fish flit about through the deep waters forming the pool. The sandy sea bottom underneath is covered with bright colored shells that look close enough to touch but are down so deep that you cannot reach them. You also see the shore.
    Obvious paths: none

    Mist Harbor:

    [Saewehna Jungle, Tree Limb - 27124]
    A particularly large limb extending from the trunk of the tree provides a comfortable perch to settle upon and observe the vast expanse of jungle both below and before it. Enshrouded by the rest of the majestic being's vine-tangled limbs, the area is bestowed a reprieve from the heat by rustling leaves. The whisper of the wind blowing through the secluded retreat is the sole interruption to the ever-present sounds of wildlife. You also see a cluster of vines leading downward.
    Obvious paths: none

    An excitedly chattering spider monkey spies you from its branch, and tosses a soft piece of fruit, which splatters against the limb. It lets out a screech of what sounds like laughter, and disappears into the canopy afterwards.

    [Saewehna Jungle, Lagoon - 27093]
    A vast lagoon of brilliant blue depths stretches out before the tumble of water rushing down from the plateaus above. The bi-level falls are surprisingly quiet as the water cascades from its lowest outcropping to feed the pool, and the ripple of the liquid curtain only partially conceals the shadows of a cave beneath the ledge. Plumes of mist rise into the air constantly, casting glistening dew upon everything within close proximity. You also see a narrow footpath leading to a small clearing.
    Obvious paths: north, southeast, southwest

    [Saewehna Jungle, Coast - 27113]
    The vibrant plants and trees of the jungle provide an exotic background to the expanse of sand surrendering to the ocean's grasp as its foamy waves rush forth and retreat rhythmically on the shoreline. A flock of pelicans gather upon a large boulder, only moving from their resting place to dive into the water and retrieve fish in their large gullets before returning to their perch. Collections of seaweed cling to the debris cluttering the beach, and the cry of seagulls accompanies the crash of waves. You also see a steeply ascending path.
    Obvious paths: southwest

    Cloud Forest has some great room descriptions and ambients too. Basically all of Mist Harbor is my fave place in GS.
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