+7 Stamina Recovery, Steam Flaring.
As you sing, you feel a faint resonating vibration from the glaes helm in your hand...
It has a bonus of +15 from a normal helm, and the way it vibrates in tune with your voice tells you that it serves some type of defensive purpose, different from that of normal armor. It also has some type of special ability, but you can't tell what yet.
The helm resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a boost to Stamina Recovery.
This enhancement may not be used by adventurers who have not trained 17 times.
You think that you could probably find out something more about the helm's enhancive properties if you tried.
Roundtime: 7 sec.
The harmonics generated tell you that the helm has been infused with a steaming substance. The magical harmonics reveal that the head is better protected when wearing the glaes helm.
The helm resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a boost of 7 to Stamina Recovery.
This enhancement may not be used by adventurers who have not trained 17 times.
[loresing]>speak common
The helm looks to have more than your average giantman could count charges remaining.
--- Lich: loresing has exited.
You sense that the glaes helm will persist after its last enhancive charge has been expended.
CB 200K Allen