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Thread: Official : Item Loss Updates!

  1. #11

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    My biggest issue with this is how you don't get a chance to simply pick your weapon up at all, and it vanishes directly into THE RECOVERY UPSIDE-DOWN. When you consider how long people have clamored for a fix to permanent item loss, though, that seems like a small quibble. I'm more or less happy with this update. I wanted Sunder Weapon but we don't always get what we want. The reduced RT from being disarmed is a welcome change, as well.

    That said: you better fucking believe I'm rolling into Nelemar with beater runestaves until I have confirmation that this mechanic actually works as intended. Lmao at beta testing Simu code with an actual valuable piece of gear.

  2. #12
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    Quote Originally Posted by audioserf View Post
    My biggest issue with this is how you don't get a chance to simply pick your weapon up at all, and it vanishes directly into THE RECOVERY UPSIDE-DOWN.
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  3. #13

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    The fact that it has a skill check for no fucking reason is amazing, and so simu.

    "hey where'd that fuckin 8 foot pike I was just carrying go? i can't seem to find it"
    "dude, it just got knocked out of your hand. It's right there"
    "I DON"T SEE IT I NEED TO SEARCH COVER ME!"
    "God damn it Terry, it's literally right in front of you"
    "I NEED SUPPRESSING FIRE"


    DR has the "at the feet slot" slot which makes so much more sense. Should just go to that, and if you leave the room move to RECOVER. At the very least RECOVER shouldn't need the kneeling and shit if you haven't left the room, or it's only been X seconds since the disarm, etc.

    A weapon chain, or SK 218 item coming your way this DR. Believe.
    Last edited by Donquix; 07-31-2019 at 10:48 AM.
    Mithrilschlong, 2015-03-10 to slightly later on 2015-03-10. You will not be forgotten!

  4. #14

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    Quote Originally Posted by Koars Light View Post
    I think they need to debuff or outright nerf returners/warrior bonding to follow along with this “update”. It makes them incredibly powerful, like fucking crazy levels.


    Imagine everyone else who’s got an ethereal string or is a warrior will never have to be in some fucked-up position hands and knees, defenseless, naked, spamming recover, recover with RT in some dangerous hunting ground. And that’s after they get out of the sticky situation with your primary weapon disarmed.

    Warrior Bond, Ethereal String/returners needs to be looked at. Going to suggest on the Officials.
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  5. #15

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    Quote Originally Posted by Donquix View Post
    DR has the "at the feet slot" slot which makes so much more sense. Should just go to that, and if you leave the room move to RECOVER. At the very least RECOVER shouldn't need the kneeling and shit if you haven't left the room, or it's only been X seconds since the disarm, etc.
    Exactly this. Leave the area/decay? RECOVER item. Don't? Pick it up.

    A weapon chain, or SK 218 item coming your way this DR. Believe.
    Guaranteed.

    Someone already suggested on the Officials that if Spirit Servants can retrieve items after the fact, then how about spreading that ability to Animal Companions/Minor Demons/Familiars/etc?

  6. #16

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    Quote Originally Posted by Avaia View Post
    We have released a new item loss system that will work in conjunction with currently existing item loss systems (Disarm Weapon maneuvers, Itchy Curse, hard-skinned creatures, hurling, etc). Previously, items that were involved in these systems would wind up laying on the ground, where they were at risk for being swept up by the "janitor" and lost or being taken by other players. We have instead transitioned to a new system where items will no longer wind up on the ground and will instead be disarmed/cursed/etc "into the shadows" (or equivalent).

    Items so disarmed/cursed/etc will no longer be at immediate risk for permanent loss. You will then have up to 90 days to use a new verb (RECOVER) to collect your item from the appropriate room (which will likely be the room it was lost in, but may not always be the case -- see below). You can see a list of your RECOVERable items and their approximate LOCATIONs via RECOVER LIST. If you do not recover your items within 90 days, they will be permanently lost. You can have up to 20 items awaiting recovery. If you exceed this cap, the item awaiting recovery the longest will be permanently lost to make room for the new item. Thus, it is in your best interest to still recover items in a somewhat timely fashion (though you can certainly return to town and heal/spell up and/or come back the next day, and your item will be safe).

    RECOVER ITEM should be used for all non-hurling recoveries. This results in a recovery attempt where you will need to empty your hands and kneel down to carefully search for your item. This is a Perception based search, though you will always be able to recover any item given enough time (subsequent RECOVERY attempts in the same room will result in a growing bonus to the recovery roll). The difficulty of the search depends on the nature of the specific item loss system in question (Disarm Weapon recovery difficulty is based on the end result, whereas a weapon bouncing off a tough creature hide is typically very easy to recover). Hurled items are much easier to recover via the RECOVER HURL command -- you merely need to wait for the already existing standard hurling recovery time to expire. Once the time has expired, recovering your item requires no search roll, kneeling, or roundtime.

    You can only RECOVER your own items. If, for whatever reason, you cannot recover your own item (perhaps you forgot the exact room it was lost in, or the area is too high level or too dangerous for you, or the area was a temporary quest area, or a now burned warcamp, or you just don't feel like going back), you will be able to purchase a recovery from the local Adventurer Guild headmaster. This service will cost you a silver fee based on: 1) Your level 2) The length of time that has occurred between the loss and your request [you will have a day before the price starts increasing] 3) The number of prior recovery services you have purchased within the last 90 days. The cost of an individual item's recovery can vary between 100 silvers (for completely new characters) to 500,000 silvers (for capped players that make liberal use of the recovery service).

    If you lose an item that you don't care to recover at all (perhaps you dropped a clear topaz somewhere due to an itchy curse), you can use RECOVER FORGET to remove the item from your recoverables list. Please note that using RECOVER FORGET will result in your item becoming permanently deleted.

    The net goal of these changes is both to remove the chance of permanent item loss while also making the various item loss systems a bit more relevant to combat. In addition to the above changes, we have also adjusted the various item loss abilities to reduce/eliminate the long RTs that typically occurred upon the initial disarm attempt. The design goal there is to move the RT from the initial disarm to the recovery attempt, as it is no longer as simple as typing GET to reverse the combat effect of the item loss. These changes also make disarming creatures more relevant, as most will no longer be able to simply pick their weapon back up and immediately attack. The intention is to try to nudge combat to be a little bit more dynamic upon a disarm, such that carrying a backup weapon or runestaff, or having an alternate mode of attack, or retreating temporarily, will be less stressful and more viable than immediately attempting a recovery.

    Most existing disarm return abilities (bonding and special weapons, including returners) will continue to work as they have done so in the past. Spirit Servants' (218) interaction with lost items has been modified to work within the new system. Instead of immediately swooping down to pick up lost items, spirit servants will now simply note the location of a lost item by pulsing upon seeing a drop. That specific servant will then remember the location that an item was dropped in for up to an hour. You can then TELL the spirit to RECOVER your item and it will immediately do so, from anywhere in the game. If you dismiss your servant or its duration runs out before you tell it to recover, any subsequent servants will not have any knowledge of your items and you will have to recover the item via one of the normal methods. Spirit Servants will also now linger longer after your resurrection, in order to give you time to issue a recovery command in the event that you get disarmed and die.

    Miscellaneous Notes:

    Disarm Weapon - Roundtimes upon being disarmed have been significantly lowered across the board. The maximum RT that you can now suffer upon your weapon being disarmed is 8 seconds (previously 20). Note that creatures have a setting where they may inflict RT on you in lieu of disarming your weapon -- that RT is unchanged. If you are training for the Warrior Guild with a rattan weapon, the rattan weapon will continue be knocked directly to the ground (instead of the shadows) in order to facilitate reps.

    Hard Skin Creatures - Creatures with hard skin or bony protrusions that can knock your items to the ground will no longer inflict RT upon you when this happens. This includes creatures and players with the Brace (1214) spell active.

    Creatures that can loot you - Certain creatures (Ithzir, gremlins, etc) or areas (Cavernhold) can loot items from you via various means. Coin and gem theft is unaffected by these changes. For creatures that can loot weapons, armor, and other non-gem items, they will now stash the items locally (possibly the room you died in, but not always). These items will be RECOVERable, though you may need to unlock/open a chest/door/etc first to be able to RECOVER your item successfully.

    Coase




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  7. #17

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    Did any of the in-game messaging get changed to prompt you that using RECOVER is needed? I figure I might as well start writing a script for my sorcerer, and then I can use his runestaff. I mean, not hard to just cast 709, and then start doing the recover crap to find whatever item got disarmed.

  8. #18

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    Quote Originally Posted by Maerit View Post
    Did any of the in-game messaging get changed to prompt you that using RECOVER is needed? I figure I might as well start writing a script for my sorcerer, and then I can use his runestaff. I mean, not hard to just cast 709, and then start doing the recover crap to find whatever item got disarmed.
    HURL did, at least. I haven't seen for disarm proper yet.

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    ... and hit for 47 points of damage!
    Slash to the mongrel kobold's chest!
    Breathe deep, it'll feel better in a minute.
    The mongrel kobold is stunned!
    Lacking the force and angle to lodge in a mongrel kobold, the katar simply falls.
    [Use the RECOVER HURL command while in the appropriate room to regain your item.]
    Roundtime: 5 sec.
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  9. #19

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    Quote Originally Posted by Donquix View Post
    HURL did, at least. I haven't seen for disarm proper yet.
    No one has been talking about this being a potential buff to thrown weapon combat. Might see about training up my little hurling rogue and give it a try. From what I was seeing on LNET last night, the recover hurl command doesn't have the associated kneel + RT requirements.
    Last edited by Maerit; 07-31-2019 at 11:23 AM.

  10. #20

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    You guys are nuts for all this complaining.

    I didn't even personally have any need for a disarm update, but I still think this update is great. It sounds to me like they finally beta tested something themselves before releasing it for once, and dotted most of their I's and crossed most of their T's.

    The system seems pretty logical to me, and I for one welcome the 20 second disarm RT being gone. If you can't clear a room without your primary weapon, you need to learn how to GS.

    Also, considering that Disarm = Available to all, it's not like it's a huge concern for most people, outside of the uncommon roll. And at least you won't be stuck 20 seconds with no weapon.

    I see this as a massively worthwhile trade-off to have ZERO chance of losing a weapon now. If you can even call it a trade-off.

    And think about what this just did for hurling. It might actually be viable now!
    Last edited by Mobius1; 07-31-2019 at 11:25 AM.

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