Results 1 to 7 of 7

Thread: Worn Inventory Constantly Displaying

  1. Default Worn Inventory Constantly Displaying

    I'm having an issue where everytime I put or get something from a container, all of my worn items display. Below is a sample. I tried 'flag inventory off'.

    Any ideas on how to stop this insanity? Thanks.

    >get stat from my back
    some padded black leather boots
    some ebony gloves
    some reinforced black leather pants
    a gold trimmed leather quiver inlaid with star sapphires
    an onyx-inlaid black leather thigh-sheath
    a small slashed leather pouch
    You remove a small statue from in your wolf skin backpack.

    >put stat in my back
    a roan suede survival kit
    some double leather
    a wolf skin backpack
    a black wolf hide hood
    some padded black leather boots
    some ebony gloves
    some reinforced black leather pants
    a gold trimmed leather quiver inlaid with star sapphires
    an onyx-inlaid black leather thigh-sheath
    a small slashed leather pouch
    You put a small statue in your wolf skin backpack.

  2. Default

    Any thoughts on this? The screen scroll is driving me crazy on my small monitor.

    Sent from my SM-G975U using Tapatalk

  3. #3
    Join Date
    Jun 2007
    Location
    Mars
    Posts
    34,071
    Blog Entries
    17

    Default

    You using lich? Try playing with lich off and see if it still happens.
    Last edited by Gelston; 07-18-2019 at 05:41 PM.
    Ceterum censeo Carthaginem esse delendam

  4. Default

    I tested this by logging in through the web frontend. It does not occur there, so perhaps this is a lich or script issue. Anyone seen this before?

  5. #5

    Default

    Does this happen with all containers? Does this happen when you just type "get" or "put" with nothing else?

  6. Default

    I did a bit more troubleshooting and discovered that this is happening because of a little script I have running in the background to display the contents of my hands in a profanity window. I guess whenever I am looking at GameObj the entire array is spitting out to the game window. Perhaps I need to squelch it or maybe someone has a better suggestion on how to accomplish this.

    oldRight = nil
    oldLeft = nil

    loop {

    wait_while { oldRight == GameObj.right_hand && oldLeft == GameObj.left_hand }

    oldRight = GameObj.right_hand
    oldLeft = GameObj.left_hand
    right = nil
    left = nil

    if oldRight == "#"
    right = "none"
    elsif !oldRight
    rignt = "none"
    else
    right = oldRight
    end

    if oldLeft == "#"
    left = "none"
    elsif !oldLeft
    left = "none"
    else
    left = oldLeft
    end

    _respond "<pushStream id='hands'/>main: #{right} || off: #{left}<popStream/>\n"

    }

  7. Default

    Turns out profanity has an indicator for right and left hands so it is far easier for me just to use those than diagnosing my code. Thanks to whoever it was that pointed it out to me on lnet.

Similar Threads

  1. Replies: 7
    Last Post: 11-08-2014, 05:34 PM
  2. WTB: Shoulder Worn Properties Displaying Sheath
    By HermieTheDentist in forum Wanted
    Replies: 13
    Last Post: 09-15-2013, 10:27 AM
  3. Worn Inventory...
    By Wyildarren in forum General Gemstone
    Replies: 1
    Last Post: 07-02-2012, 12:43 AM
  4. displaying axe frog
    By AKOE! in forum Wanted
    Replies: 1
    Last Post: 10-02-2010, 12:55 PM
  5. gem displaying jewelry
    By CanadianLady in forum Wanted
    Replies: 1
    Last Post: 06-09-2009, 03:28 PM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •