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Thread: Sorry Mamma

  1. #1

    Default Sorry Mamma

    Slowly cleaning out my closet. Will add items as i come across them. Everything starting at 1 Silver:

    18K NEWHALL Thrice 100k #5 Alyos Thrice

    Will call auction tomorrow morning if no further bids


    1:] trilliant-cut alexandrite armband: CB: 18K Newhall

    The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
    The armband resonates with your voice, indicating that it enhances its owner in the following ways:
    It provides a boost of 1 to Magic Item Use Ranks.
    This enhancement may not be used by adventurers who have not trained 5 times.
    The armband looks to have a huge number of charges remaining.

    You sense that the alexandrite armband will crumble into dust after its last enhancive charge has been expended.

    You sense that the alexandrite armband will disintegrate after its last magical charge has been expended.

    2:] ivory-inlaid mithril circlet: CB: 18k

    The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
    The circlet resonates with your voice, indicating that it enhances its owner in the following ways:
    It provides a boost of 3 to Max Mana.
    This enhancement may not be used by adventurers who have not trained 6 times.
    It provides a boost of 2 to Influence Base.
    This enhancement may not be used by adventurers who have not trained 2 times.
    The circlet looks to have a lot of charges remaining.

    You sense that the mithril circlet will persist after its last enhancive charge has been expended.

    You sense that the mithril circlet will persist after its last magical charge has been expended.

    3:] starstone inset ora crown: CB: 18k

    The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
    The crown resonates with your voice, indicating that it enhances its owner in the following ways:
    It provides a boost of 1 to Two Weapon Combat Ranks.
    This enhancement may not be used by adventurers who have not trained 4 times.
    The crown looks to have a huge number of charges remaining.

    You sense that the inset ora crown will crumble into dust after its last enhancive charge has been expended.

    You sense that the inset ora crown will persist after its last magical charge has been expended.

    4:] coral and diamond brooch: CB: 18k

    The brooch resonates with your voice, indicating that it enhances its owner in the following ways:
    It provides a boost of 1 to Arcane Symbols Ranks.
    This enhancement may not be used by adventurers who have not trained 5 times.
    The brooch looks to have a lot of charges remaining.

    You sense that the diamond brooch will persist after its last enhancive charge has been expended.

    5:] serpentine star emerald circlet: CB: 100k Alyso ONCE

    The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
    The circlet resonates with your voice, indicating that it enhances its owner in the following ways:
    It provides a boost of 3 to Dodging Bonus.
    This enhancement may not be used by adventurers who have not trained 6 times.
    It provides a boost of 1 to Aura Bonus.
    This enhancement may not be used by adventurers who have not trained 7 times.
    It provides a boost of 1 to Mana Recovery.
    This enhancement may not be used by adventurers who have not trained 4 times.
    The circlet looks to have more than your average giantman could count charges remaining.

    You sense that the star emerald circlet will crumble into dust after its last enhancive charge has been expended.

    You sense that the star emerald circlet will disintegrate after its last magical charge has been expended.

    6:] chiseled smoky topaz ring: CB: 18k

    The smoky topaz ring contains the spell Arcane Decoy, from the Arcane circle. You sense that the smoky topaz ring will disintegrate after its last magical charge has been expended.

    This is a magical item, which casts spells from the Arcane sphere. It has 20 charges.

    It is empowered and can be charged for an additional 1271 charges.

    7:] snake-etched silver buckle: CB: 18k

    This is a tappable item, which casts spells from the Spirit sphere. It has 15 charges.
    Ability: The silver buckle contains the spell Spirit Warding II, from the Minor Spiritual circle. You sense that the silver buckle will persist after its last magical charge has been expended.

    8:] smoky topaz studded copper necklace: CB: 18k

    This is a magical item, which casts spells from the Spirit sphere. It has 10 charges.
    Ability: The studded copper necklace contains the spell Faith's Clarity, from the Paladin circle. You sense that the studded copper necklace will persist after its last magical charge has been expended.

    9:] elegant imflass talisman: CB: 20k leifweed

    This is a magical item, which casts spells from the Elemental sphere. It has 19 charges.
    Ability: The imflass talisman contains the spell Thurfel's Ward, from the Major Elemental circle. You sense that the imflass talisman will persist after its last magical charge has been expended.

    Armor

    10:] some soft fleece robes +20 nothing special: CB: 18k

    11:] old spiked steel helm: CB: 18k

    The harmonics generated tell you that the helm temporarily serves to reduce the severity of inflicted wounds and has been infused with the power of an ice elemental. The magical harmonics reveal that the head is better protected when wearing the steel helm.
    The helm resonates with your voice, revealing some details of its temporary enhancement:
    The helm's enhancement will degrade when the wearer is struck in combat.
    It should be able to withstand quite a few uses before its enhancement has completely degraded away.
    When its enhancement has degraded away, the item will lose its ability to grant greater protection.

    Weapon Stuff

    12:] white ora dagger +10 nothing special: CB: 18K

    13:] Glaes Longsword: CB: 18K

    he harmonics generated tell you that the longsword temporarily inflicts more fearsome wounds when it strikes and has been infused with a flaming substance

    The longsword resonates with your voice, revealing some details of its temporary enhancement:
    The longsword's enhancement will degrade when it scores a successful strike.
    It should be able to withstand quite a few uses before its enhancement has completely degraded away.
    When its enhancement has degraded away, the item will lose its ability to inflict greater damage.

    14:] vaalorn-beaded whip +18 nothing special: CB: 18K

    Bow Stuff

    15:] sigil-etched deringo long bow: CB: 18K

    It has a bonus of +8 from a normal bow, and the way it vibrates in tune with your voice tells you that it requires skill in ranged weapons to use effectively. It also has some type of special ability, but you can't tell what yet.
    Ability: The harmonics generated tell you that the bow assists its bearer with aiming attacks at range. You feel that you have reached the end of the bow's song.

    16:] glistening ruic short bow: CB: 18K

    The harmonics generated tell you that the bow temporarily assists its bearer with aiming attacks at range.
    The bow resonates with your voice, indicating that it enhances its owner in the following ways:
    It provides a boost of 5 to Combat Maneuvers Bonus.
    This enhancement may not be used by adventurers who have not trained 9 times.
    It provides a boost of 7 to Strength Base.
    This enhancement may not be used by adventurers who have not trained 23 times.
    It provides a boost of 1 to Ranged Weapons Bonus.
    This enhancement may not be used by adventurers who have not trained 1 times.
    The bow looks to have several charges remaining.

    The bow resonates with your voice, revealing some details of its temporary enhancement:
    The bow's enhancement will degrade when it scores a successful strike.
    It should be able to withstand quite a few uses before its enhancement has completely degraded away.
    When its enhancement has degraded away, the item will lose its ability to inflict greater damage.

    17:] carmiln composite bow +6 CB: 18K

    The harmonics generated tell you that the bow temporarily assists its bearer with aiming attacks at range.
    The bow resonates with your voice, revealing some details of its temporary enhancement:
    The bow's enhancement will degrade when it scores a successful strike.
    It should be able to withstand quite a few uses before its enhancement has completely degraded away.
    When its enhancement has degraded away, the item will lose its ability to inflict greater damage.
    Last edited by Tonic; 07-19-2019 at 08:34 PM. Reason: Thrice.

  2. #2

    Default

    1 silver on each

  3. #3

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    Added a couple armor pieces and some bows. Guess next time my topic thread will say selling shit not from a horse or something.

  4. Default

    I'm gonna roll big and bid 3 silvers on everything.
    Last edited by bunnymustdie; 07-16-2019 at 05:31 PM. Reason: I can't speel

  5. #5

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    2K each on items 1-17

  6. #6

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    Sorry 2k Mal, will fix before i go to bed unless somoene goes higher

  7. #7

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    4K each

  8. Default

    10k on all

  9. #9

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    18k each

  10. #10

    Default

    100k #5

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